HOME

TheInfoList



OR:

The message loop is an obligatory section of code in every program that uses a
graphical user interface The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows User (computing), users to Human–computer interaction, interact with electronic devices through graphical icon (comp ...
under Microsoft Windows. Windows programs that have a
GUI The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, inste ...
are event-driven. Windows maintains an individual
message queue In computer science, message queues and mailboxes are software-engineering components typically used for inter-process communication (IPC), or for inter-thread communication within the same process. They use a queue for messaging – th ...
for each thread that has created a window. Usually only the first thread creates windows. Windows places
messages A message is a discrete unit of communication intended by the source for consumption by some recipient or group of recipients. A message may be delivered by various means, including courier, telegraphy, carrier pigeon and electronic bus. A ...
into that queue whenever mouse activity occurs on that thread's window, whenever keyboard activity occurs while that window has focus, and at other times. A process can also add messages to its own queue. To accept user input, and for other reasons, each thread with a window must continuously retrieve messages from its queue, and act on them. A programmer makes the process do that by writing a
loop Loop or LOOP may refer to: Brands and enterprises * Loop (mobile), a Bulgarian virtual network operator and co-founder of Loop Live * Loop, clothing, a company founded by Carlos Vasquez in the 1990s and worn by Digable Planets * Loop Mobile, ...
that calls GetMessage (which blocks for a message and retrieves it), and then calls DispatchMessage (which dispatches the message), and repeats indefinitely. This is the message loop. There usually is a message loop in the main program, which runs on the main
thread Thread may refer to: Objects * Thread (yarn), a kind of thin yarn used for sewing ** Thread (unit of measurement), a cotton yarn measure * Screw thread, a helical ridge on a cylindrical fastener Arts and entertainment * ''Thread'' (film), 2016 ...
, and additional message loop in each created modal dialog. Messages for ''every'' window of the process pass through its message queue, and are handled by its message loop. A message loop is one kind of
event loop In computer science, the event loop is a programming construct or design pattern that waits for and dispatches events or messages in a program. The event loop works by making a request to some internal or external "event provider" (that generally ...
. A basic message loop appears as follows: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) It is conventional for the event loop to call TranslateMessage on each message which can translate virtual keystrokes into strings. Calling TranslateMessage is not technically required, but problems can result if it is not called. The message loop must call DispatchMessage. The message loop does not directly act on the messages that it handles. It dispatches them by calling DispatchMessage, which transfers the message to the "window procedure" for the window that the message was addressed to. (The "window procedure" is a
callback Callback may refer to: * Callback (comedy), a joke which refers to one previously told * Callback (computer programming), executable code that is passed as a parameter to other code * Callback (telecommunications), the telecommunications event tha ...
procedure, which got associated with the window class when it was registered.) (More than one window can use the same window procedure.) Code can also send messages directly to a window procedure. These are called nonqueued messages. A strict message loop is not the only option. Code elsewhere in the program can also accept and dispatch messages. PeekMessage is a non-blocking call that returns immediately, with a message if any are waiting, or no message if none is waiting. WaitMessage allows a thread to sleep until a message is in the queue. Modern graphical interface
frameworks A framework is a generic term commonly referring to an essential supporting structure which other things are built on top of. Framework may refer to: Computing * Application framework, used to implement the structure of an application for an op ...
, such as
Windows Forms Windows Forms (WinForms) is a free and open-source graphical (GUI) class library included as a part of Microsoft .NET, .NET Framework or Mono Framework, providing a platform to write client applications for desktop, laptop, and tablet PCs. Wh ...
,
Windows Presentation Foundation Windows Presentation Foundation (WPF) is a free and open-source graphical subsystem (similar to WinForms) originally developed by Microsoft for rendering user interfaces in Windows-based applications. WPF, previously known as "Avalon", was init ...
, MFC,
Delphi Delphi (; ), in legend previously called Pytho (Πυθώ), in ancient times was a sacred precinct that served as the seat of Pythia, the major oracle who was consulted about important decisions throughout the ancient classical world. The oracl ...
, Qt, and others do not require applications to code a Windows message loop, because they automatically route events such as key presses and mouse clicks to their appropriate handlers as defined within the framework. However, each framework implements a message loop somewhere, and the message loop can usually be accessed or replaced when more direct control is required.


See also

*
Xlib Xlib (also known as libX11) is an X Window System protocol client library written in the C programming language. It contains functions for interacting with an X server. These functions allow programmers to write programs without knowing the ...
for the event loop in the
X Window System The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting ...


External links


Meandering Through the Maze of MFC Message and Command Routing (MSJ, July 1995)

A Key's Odyssey: the path of a keystroke message through the VCL

Platform SDK: Messages and Message Queues

Platform SDK: Windows API: Entering the Message Loop

Using Messages and Message Queues (MSDN)

GetMessage function

PeekMessage function
{{DEFAULTSORT:Message Loop In Microsoft Windows Events (computing) Microsoft application programming interfaces