Maxis is an American
video game developer
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
and a
division of
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
(EA). The studio was founded in 1987 by
Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is best known for its
simulation games, including ''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'', ''
Spore
In biology, a spore is a unit of sexual reproduction, sexual (in fungi) or asexual reproduction that may be adapted for biological dispersal, dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores fo ...
'' and ''
SimCity''.
History
Independent studio (1987–1997)
Maxis was founded in 1987 by
Will Wright and Jeff Braun to help publish ''
SimCity'' on home computers. Before then, the game was only available on a limited basis on the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
due to few
publishers showing any interest in
porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
a non-traditional game without definite "win" and "lose" conditions. The title went on to become one of the most popular and successful video games of all time. The
''SimCity'' series became a staple for the company and spawned multiple sequels and spin-offs. To name the company, Braun required that the name was "from 5-7 letters, mean nothing, be easy to remember and contain an x, z, or q"; the name "Maxis" was presented by Braun's father.
Following the broad success of ''
SimCity 2000'', Maxis moved from
Orinda, California, to
Walnut Creek in 1994.
One of the unintended successes of ''SimCity'' was recognition of the means to gamify the intersection of multiple real-world systems that could be used for planning and development, such as using ''SimCity''-type simulations for
urban planning
Urban planning (also called city planning in some contexts) is the process of developing and designing land use and the built environment, including air, water, and the infrastructure passing into and out of urban areas, such as transportatio ...
. Around 1992, Maxis was approached by corporations and government agencies who wanted the company to use the same system simulation principles of ''SimCity'' to develop non-game simulations that they could manipulate for similar planning purposes. To support this, Maxis bought a small company, Delta Logic, and its owner John Hiles, who had been focused on more immediate business simulation software, and rebranded it as Maxis Business Simulations (MBS) for this work. Among works developed under this included ''
SimRefinery'' for the
Chevron Corporation
Chevron Corporation is an American multinational energy corporation predominantly specializing in oil and gas. The second-largest direct descendant of Standard Oil, and originally known as the Standard Oil Company of California (shortened t ...
, and ''
SimHealth'' for the
Markle Foundation. In 1994, Maxis decided to let this division go on its own; MBS rebranded itself as Thinking Tools Inc. and continued to produce similar simulation tools, but eventually closed down in 1998. Most of the information on MBS and Thinking Tools has been lost as upon being told of the company's closure, the few remaining employees burned most of the company's archives and only remnants of MBS' output exists.
In what ''
Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier.
History ...
'' later referred to as the "era of scattergun experimentation", Maxis released numerous titles throughout the 1990s, including "sim" titles as well as some non-simulation titles, such as ''
RoboSport'' (1991) and ''
3D Pinball for Windows'' (1995), which was included as one of the standard system games in several Windows releases; however, these newer games were not successful.
On June 1, 1995, Maxis became a
public company
A public company is a company whose ownership is organized via shares of share capital, stock which are intended to be freely traded on a stock exchange or in over-the-counter (finance), over-the-counter markets. A public (publicly traded) co ...
. Heavy losses and lack of direction led Maxis to begin considering acquisition offers.
Early years under Electronic Arts (1997–2006)
In 1997, Maxis agreed to be
acquired by Electronic Arts by means of a
stock swap which valued Maxis at $125 million. In a
press release
A press release (also known as a media release) is an official statement delivered to members of the news media for the purpose of providing new information, creating an official statement, or making an announcement directed for public releas ...
, Maxis stated it agreed to the acquisition in order to take advantage of Electronic Arts' strong distribution channel. The transaction was complete on July 28, 1997, and triggered major changes at the company. Jeff Braun left, having received a sizeable amount of money during the purchase, and nearly half of the Maxis staff were laid off.
Over 1998, Maxis was allowed to finish ''
SimCity 3000'' on its own time; following this, Wright's efforts were thrown into ''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'', at the time seen as a major gamble for the company, as the dollhouse game was not seen as a match for the video game market's demographics. EA backed the title on the basis of the economic potential for expansion releases. In 2000, Maxis South (Austin, Texas) was closed. ''The Sims'' was released in February 2000 to widespread success, and would become one of Maxis' core focuses until a 2006 reorganisation shifted it away from their core team.
''
SimCity 4
''SimCity 4'' is a city-building game, city-building Construction and management simulation games, simulation Personal computer game, computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Mi ...
'' was released in 2003, the first title in the series to implement true 3D, as well as the first where Wright was not directly involved with work. In 2004, Maxis' longtime studios in
Walnut Creek were closed, and the staff moved to EA offices in
Redwood City and
Emeryville.
''Spore'' and ''SimCity'' reboot (2006–2014)

As ''The Sims'' became a steady success,
Will Wright began to focus on ''
Spore
In biology, a spore is a unit of sexual reproduction, sexual (in fungi) or asexual reproduction that may be adapted for biological dispersal, dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores fo ...
''. The three years between its public announcement and its release were protracted enough to attract use of the term "
vaporware
In the computer industry, vaporware (or vapourware) is a product, typically computer Computer hardware, hardware or software, that is announced to the general public but is late, never actually manufactured, or officially canceled. Use of the w ...
" by some, and upon its 2008 release, found itself subject to harsh criticism and the target of a consumer protest against
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
. Despite the poor launch publicity, ''Spore'' sold 1 million units in its first month.
Will Wright left Maxis in 2009, with Maxis going on to produce the poorly received spinoff ''
Darkspore'' in 2011. During this time, Maxis.com redirected to the ''Spore'' website, then later once more to the website for ''The Sims''. At the 2012
Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
, EA announced a new ''
SimCity'' along with a new logo for the Maxis brand. Maxis became one of four primary labels at EA, replacing the "EA Play" brand. A Mobile focused Maxis studio was opened in Helsinki by EA in 2012. Development of ''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' continued, and Maxis branding returned in 2013 with the launch of ''
The Sims 3: University Life'', and ''
SimCity''. While Maxis were focusing on graphical improvements with the ''SimCity'' reboot, EA wanted to make the game multiplayer and always-online, in part to combat piracy. The game was subject to "one of the most disastrous launches in history", as the game was released in a highly buggy state, with server failures plaguing players, and the open regions swiftly filling with abandoned cities. Maxis would continue to support the game with patches, but it remained buggy even a year after launch. The reboot effectively ended the ''SimCity'' franchise, and was the last game to be developed by Maxis' core location in Emeryville.
Studio closures and layoffs (2014–2019)
In the wake of the ''SimCity'' launch, Maxis went through a series of layoffs and studio closures, which continued throughout the late 2010s.
This began with the 2014 restructure of
EA Salt Lake, dissolving the Maxis group that had been headquartered there. A number of Maxis devs were migrated to the Redwood Shores studio. Maxis' principal studio in Emeryville was closed in 2015, leaving only the smaller Redwood Shores team and a newly opened mobile developer in Helsinki under the Maxis name.
In September 2015, EA announced that the consolidated Maxis team would work alongside the
EA Mobile division under Samantha Ryan. EA indicated that the "collaboration" would still see most of Maxis' future products available for
personal computers
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
.
The group was then reorganised under EA Worldwide Studios in 2016, with the rest of Salt Lake shut down in 2017. Redwood Shores faced further layoffs in 2018, which included 15-20 Maxis staff.
Development of ''
The Sims Mobile'' was relocated away from the remaining Maxis developers in 2019, with
Firemonkeys taking over. This left continued support for ''The Sims 4'' as the sole Maxis-fronted project at EA.
The closure of Emeryville in particular—as Maxis' long-lived core location—was described by commentators as the end of Maxis as it had been known in the past, with only the brand name persisting.
New studios under the ''Maxis'' brand (2019–present)
EA announced two new studios that would bear the Maxis name over the following years – Maxis Texas in 2019 and Maxis Europe in 2021. The announcements only came in the form of job postings on the EA careers website. The Texas team was set up at the existing EA offices in Austin to work on a new IP, while the Europe studio was created specifically to support ''The Sims 4''. Unlike the Texas office, Maxis Europe is a "distributed development team", composed of staff working remotely.
The move came amid a number of job postings at the Redwood Shores studio for a new ''The Sims'' title, as well as EA CEO Andrew Wilson hinting at an online multiplayer-focused iteration of the franchise.
In 2021, EA reaffirmed their commitment to long-term support for ''The Sims 4'', citing a "shift across the entire games industry to support and nurture our communities long-term".
Notable games
Maxis is regarded for its innovative
simulation
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
games, in which there is no specific goal to the player, making its games almost endless.
''SimCity'' series
''
SimCity'', released in 1989, was Maxis' first release. The player is a mayor that may, at their leisure, take a city from a single village to a successful
metropolis
A metropolis () is a large city or conurbation which is a significant economic, political, and cultural area for a country or region, and an important hub for regional or international connections, commerce, and communications.
A big city b ...
, laying down zones, taking care of the public services and stimulating the city's economy. The series includes six main games (''
SimCity'', ''
SimCity 2000'', ''
SimCity 3000'', ''
SimCity 4
''SimCity 4'' is a city-building game, city-building Construction and management simulation games, simulation Personal computer game, computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Mi ...
'', ''
SimCity Societies'' and ''
SimCity'') and three spin-offs, ''
Sim City: The Card Game'', ''
SimCopter'' and ''
Streets of SimCity''. ''
SimCity Societies'', the fifth main release, was not produced by Maxis, but by
Tilted Mill Entertainment
Tilted Mill Entertainment is a video game developer located in Winchester, Massachusetts. It was founded in 2002 by former Impressions Games lead designer and general manager Chris Beatrice, business manager Peter Haffenreffer, and designer Jef ...
, being described as a 'social engineering simulator' and criticized for the lack of ''SimCity''s traditional formula. In 2013, Maxis Emeryville released a reboot, simply titled ''
SimCity'', to mixed reviews, due to technical issues at launch surrounding its mandatory online connectivity.
TrackTwenty (formerly Maxis Helsinki) developed ''
SimCity: BuildIt'' in 2014.
''The Sims''
Maxis' most successful series to date and one of the best-selling PC games of all time is ''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' (2000). Maxis has developed seven
expansion pack
An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
s for the game, as well as an online spin-off titled ''
The Sims Online''. Maxis released ''
The Sims 2'' in 2004, a sequel title that features a full
3D environment, as opposed to the original's
dimetric engine. From 2006 to 2013, all ''The Sims'' games and expansion packs were developed by The Sims Studio, and the Maxis logo was not included on ''The Sims'' game covers until 2013, with the release of ''
The Sims 3: University Life''. On May 6, 2013, it was announced that Maxis would be developing ''
The Sims 4'', and the game was released internationally in September 2014. Maxis also developed ''
The Sims Mobile'', until development was transferred to Firemonkeys in February 2019.
''Spore''
''
Spore
In biology, a spore is a unit of sexual reproduction, sexual (in fungi) or asexual reproduction that may be adapted for biological dispersal, dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores fo ...
'' was released in September 2008. Players create
species
A species () is often defined as the largest group of organisms in which any two individuals of the appropriate sexes or mating types can produce fertile offspring, typically by sexual reproduction. It is the basic unit of Taxonomy (biology), ...
starting at the single
cell level, and develop them into sentient
life
Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
. The goal is for them to eventually gain the intelligence to create
spaceships. The ''
Spore Creature Creator'' allows users to create species for later use in the game. This is one of few Maxis' games to feature goals on its plot as the player must complete five different phases and reach the
space-traveling technology. There is also an ultimate goal, which is entering the galactic core, a massive
black hole
A black hole is a massive, compact astronomical object so dense that its gravity prevents anything from escaping, even light. Albert Einstein's theory of general relativity predicts that a sufficiently compact mass will form a black hole. Th ...
surrounded by a powerful and hostile
cyborg
A cyborg (, a portmanteau of ''cybernetics, cybernetic'' and ''organism'') is a being with both Organic matter, organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.[Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...]
, indicating generally positive reviews from critics. Electronic Arts confirmed the production of expansion packs due to ''Spore''s financial success,
later releasing ''
Spore Galactic Adventures'' in 2009, as well as several spin-offs such as ''
Darkspore''.
See also
*
List of Sim video games
*
List of Maxis games
References
Further reading
*
*
External links
*
*
{{Authority control
1987 establishments in California
1997 mergers and acquisitions
American companies established in 1987
Companies based in Emeryville, California
Electronic Arts subsidiaries
Video game companies based in California
Video game companies established in 1987
Video game development companies