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The 8563 Video Display Controller (VDC) was an
integrated circuit An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
produced by
MOS Technology MOS Technology, Inc. ("MOS" being short for Metal Oxide Semiconductor), later known as CSG (Commodore Semiconductor Group) and GMT Microelectronics, was a semiconductor design and fabrication company based in Audubon, Pennsylvania. It is ...
. It was used in the
Commodore 128 The Commodore 128, also known as the C128, is the last 8-bit home computer that was commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the CES in Las Vegas, it appeared three years after its predecessor, t ...
(C128) computer to generate an 80-column (640 × 200
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
)
RGB The RGB color model is an additive color model in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three ...
video display, running alongside a
VIC-II The VIC-II (Video Interface Chip II), specifically known as the MOS Technology 6567/6566/8562/8564 (NTSC versions), 6569/8565/8566 (PAL), is the microchip tasked with generating Y/C video signals (combined to composite video in the RF modulator) ...
which supported
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
-compatible graphics. The DCR models (as well as a few D-models) of the C128 used the later and more technically advanced 8568 DC controller.


History and characteristics

Originally intended for a planned (but unreleased)
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-based business computer based around the
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,
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designed the VDC into several prototype machines. Of these, only the Commodore 128 ever saw production. Unlike earlier MOS video chips such as the popular VIC-II, the VDC had dedicated video memory, 16
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s (16,384 bytes; upgradable to 64 kilobytes, 65,536 bytes) in the original or "flat" C128 and 64 kilobytes in the C128DCR. This RAM was not directly accessible by the
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
. The 8563 was more difficult to produce than most of the rest of the MOS Technology line, and initial yields were very low. The early units also had significant reliability problems and tended to self-destruct from overheating. Also, there were timing issues with the VDC that would cause indirect load and store operations on its registers to malfunction. Officially, the VDC was a text-only chip, although a careful reading of the technical literature by MOS Technology that was given to the early C128 developers did indicate that a high-resolution
bitmap In computing, a bitmap (also called raster) graphic is an image formed from rows of different colored pixels. A GIF is an example of a graphics image file that uses a bitmap. As a noun, the term "bitmap" is very often used to refer to a partic ...
mode was possible—it simply wasn't described in any detail. BASIC 7.0, the C128's built-in programming language, only supported high-resolution graphics in 40-column mode via the legacy VIC-II chip. Shortly after the release of the C128 the VDC's
bitmap In computing, a bitmap (also called raster) graphic is an image formed from rows of different colored pixels. A GIF is an example of a graphics image file that uses a bitmap. As a noun, the term "bitmap" is very often used to refer to a partic ...
mode was described in considerable detail in the Data Becker book "Commodore 128 - Das große GRAFIK-Buch" (published in late 1985 in the United States by Abacus Software), and an assembly language program was provided by the German authors Klaus Löffelmann and Dieter Vüllers, in which it was possible to set or clear any pixel or, using
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to perform the necessary calculations, generate bitmapped geometric shapes on the 80 column screen. In February 1986, less than a year after the
Commodore 128 The Commodore 128, also known as the C128, is the last 8-bit home computer that was commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the CES in Las Vegas, it appeared three years after its predecessor, t ...
's release, ''RUN'' magazine published "''Ultra Hi-Res Graphics''", an article describing the VDC's bitmapped mode and including a
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(written in 8502
assembly language In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
) that extended BASIC 7.0's capabilities to support 640×200 high-resolution graphics using the 856

Authors Lou Wallace and David Darus later developed the Ultra Hi-Res utility into a commercial package, '' BASIC 8.0, BASIC 8''. One of the most popular third-party utilities for the C128, this offered more advanced VDC high-resolution capabilities to a wide audience of programmers. Commodore finally offered complete official documentation on the VDC in the ''Commodore 128 Programmer's Reference Guide''. VDC bitmap modes were used extensively in the C128 version of the GEOS
operating system An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for ...
. The VDC lacked sprite capabilities, which limited its use in
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applications. However, it did contain blitting capabilities to autonomously perform small block memory copies within its dedicated video RAM. While the VDC is performing such a copy, the system CPU can continue running code, provided no other VDC accesses are attempted before the copy is finished. These functions were used by the C128's screen editor
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to rapidly scroll or clear screen sections.


Technical specifications

* RGBI output (RGB plus Intensity) compatible with IBM's CGA video standard. *16 or 64
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address space for display, character shape and display attribute memory (dedicated, separate from system memory). *Up to 720 × 700 pixel video resolution in interlaced mode (maximum with 64 kilobyte video RAM). Other image sizes are possible, depending on programmer's needs, such as 640 × 200 non-interlaced, 640 × 400 interlaced, etc. *80 × 25 characters text resolution (C128 kernal default); other sizes such as 80 × 50 or 40 × 25 are possible. *8 colors at 2 intensities.


Programming

Addressing the VDC's internal registers and dedicated video memory must be accomplished by indirect means. First the program must tell the VDC which of its 37 internal registers is to be accessed. Next the program must wait until the VDC is ready for the access, after which a read or write on the selected internal register may be performed. The following
assembly code In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
is typical of a register read: ldx #regnum ;VDC register to access stx $d600 ;write to control register loop bit $d600 ;check bit 7 of status register bpl loop ;VDC not ready lda $d601 ;read from VDC register ... The following code is typical of a register write operation: ldx #regnum ;VDC register to write to stx $d600 ;write to control register loop bit $d600 ;check bit 7 of status register bpl loop ;VDC not ready sta $d601 ;write to VDC register ... The same is feasible in
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language, calling specific
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routines : This code is typical of a VDC register read, where it's a number between 0 and 36, as show below. BANK15 ... SYS DEC("CDDA"),, register : RREG VDC REM $ccda aka 52698 in decimal PRINT VDC ... this code is typical of a VDC register write, where it's a number between 0 and 36, and it's a number between 0 and 255, that you wish to place in that register. BANK15 ... SYS DEC("CDCC"), value, register REM $ccdc aka 52684 in decimal ... Owing to this somewhat cumbersome method of controlling the VDC, the maximum possible
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in
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ped mode is generally too slow for arcade-style action video games, in which bit-intensive manipulation of the display is required. In standard text mode, the VDC behaves much like the VIC-II except with 2k of screen memory instead of 1k. The power on default configuration places screen memory in and the color memory at and they can be moved anywhere in VDC memory as long as it's on a 2k boundary. Attributes are handled like the VIC-II's high resolution mode with a global background color and each character foreground color set individually per the color RAM. In addition to color data, the latter also contains attribute data for each character. Bit 4 causes the character to blink if enabled, Bit 5 produces underlined characters, and Bit 6 inverts the character's bitmap pattern. Bit 7 enables the alternate character set. The VDC can use as many as 512 characters. When the alternate character flag for a given character is enabled, the character pattern will be drawn from characters 256–511. Thus if character 65 is displayed, enabling the alternate character flag will display character 321 instead. The alternate character flag is normally used when upper/lowercase mode is set—the flag is enabled for all VDC screen positions, causing the upper/lowercase character set and its reverse video versions to be displayed instead of the default uppercase/graphics character set. The VDC does not use a character ROM, instead the VIC-II's character ROM patterns are simply copied into VDC RAM as part of the C128's power on initialization including the patterns for reverse video characters even though the VDC is capable of inverting characters in hardware. Character patterns take 16 bytes instead of 8 to store as the VDC has adjustable character height. Since the screen is 25 lines, in practice character height is limited to 8 lines meaning that half the space for character data is left unused and wasted. The power on default configuration places the character data in . contain the patterns for the uppercase/graphics characters, the upper/lowercase characters, while and contain the reverse video patterns for each set. The user may freely define any custom characters and map them into VDC memory.


Register listing

This information was adapted from the ''Commodore 128 Programmer's Reference Guide''Commodore Capital, Inc., (1986). ''Commodore 128 programmer's reference guide.'' New York, NY: Bantam Books, Inc.


References


External links


''Ultra Hi-Res'' self-extracting archive - Volume I''Ultra Hi-Res'' self-extracting archive - Volume II''C= Hacking'' volume 2 - Register listing and description
{{MOS Video/Sound MOS Technology integrated circuits Graphics chips Commodore 64