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The question of gesture and
motion In physics, motion is the phenomenon in which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed and frame of reference to an observer and m ...
takes more and more importance with the development of
gesture controller Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. It is a subdiscipline of computer vision. Gestures can originate from any bodily motion or state ...
s, haptic systems, motion capture systems, etc., on the one hand, and with the need of allowing
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
systems to inter-communicate through control data. Motion and gesture file formats are widely used today in many applications that deal with motion and gesture signal. It is the case in domains like motion capture,
character animation Character animation is a specialized area of the animation process, which involves bringing animated s to life. The role of a character animator is analogous to that of a film or stage actor and character animators are often said to be "actors wit ...
, gesture analysis,
biomechanics Biomechanics is the study of the structure, function and motion of the mechanical aspects of biological systems, at any level from whole organisms to organs, cells and cell organelles, using the methods of mechanics. Biomechanics is a branch of ...
, musical gesture interfaces, virtual surgery. Those formats are low-level formats, i.e. formats close to the signal produced by the capture system.


Existing formats that encode gesture and motion


BVA and BVH file formats

BVH stands for Biovision Hierarchical Data, which was developed by a motion capture company called Biovision. The BVA format (also developed by Biovision) is an older format which was the precursor to BVH. The BVH format is mainly used as a standard representation of movements in the animation of humanoid structures. It is currently one of the most popular motion data formats and has been widely adopted by the animation community (probably because of its simple specifications).


MNM file format

This file format allows renaming the segments of a BVH file to match the convention used in Autodesk 3D Studio Max. The name defined by the user is associated to the predefined label for the biped segment. ''eg. Humerus = L UpperArm'' This file format also allows renaming the markers of a CSM file to match the convention used in Autodesk 3D Studio Max. A name defined by the user is associated to the predefined label expected by Character Studio. ''eg. LeftShoulder = LSHO''


MBX file format

The MBX format is a binary hierarchical skeletal format that is exclusive to the Noitom Perception Neuron motion capture system. Files can be loaded into the Noitom Axis Studio software and then exported to BVH and other formats from their software.


MVNX format

The MVNX format is a human-readable open XML based format for storing
Xsens Xsens Technologies B.V. (or Xsens) is a supplier of 3D motion capture products, wearable sensors and inertial sensors based upon miniature MEMS inertial sensor technology. The company has created intellectual property in the field of multi-senso ...
MVN motion capture data. The format contains the 3D positions and orientations of all segments captured with Xsens MVN. In addition, the format includes several other variables to be exported such as joint angles, segment velocity and free acceleration, center of mass trajectory and calibrated sensor data of the individual motion trackers. MVNX data can also be imported into leading software programs including MATLAB and Excel.


ASK/SDL file format

The format is a variant of the BVH file format developed by Biovision. The ASK file (Alias Skeleton) only contain information concerning the skeleton and, as a result, does not contain any information about the channels or the movement. The offset coordinates are absolute, unlike the BVH in which they are relative. The SDL file associated to the ASK file contains the data of the movement but it can contain much other information concerning the scene than the very samples of the movement.


AOA file format

Adaptative Optics is a company dedicated to the creation of hardware support for the motion capture. This
ASCII ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because ...
file format simply describes the captors and their position at each sampling period.


ASF/AMC file formats

This format was developed by Acclaim, a video game company. Once entered in the public domain it has been used by Oxford Metrics (Vicon Motion Capture Systems). The Acclaim format is composed of two different files, one for the skeleton and the other one for the movement. The separation between these two types has been done because the same skeleton is often used for numerous distinct movements. The file containing the skeleton description in the ASF file (Acclaim Skeleton File) and the file containing the movement data is the AMC file (Acclaim Motion Capture data).


BRD file format

The format is uniquely used by the motion capture system Ascension Technology “Flock of Birds” developed by LambSoft. It allowed stocking the data coming from a magnetic motion capture system.


GRC file format

The GRC file format is file format to store motion capture data from Synertial mocap system. GRC includes RAW data from inertial sensors (such as rotation, acceleration, and magnetic field strength), skeleton details, absolute position of the skeleton root and various metadata (notes,
TimeCode A timecode (alternatively, time code) is a sequence of numeric codes generated at regular intervals by a timing synchronization system. Timecode is used in video production, show control and other applications which require temporal coordinatio ...
, ..).
Thanks to the fact that the RAW data from this file are read by Synertial SDK and the skeleton structure is recomputed each time they are needed, the file format is memory efficient. GRC file format data are compatible and can be exported into BVH and FBX file formats using Synertial software tools.


HTR and GTR file formats

The HTR format (Hierarchical Translation Rotation) has been developed as a native format for the skeleton of the Motion Analysis software. It has been created as an alternative to the BVH format to make up for its main drawbacks. A HTR variant exist which is called the GTR format (Global Translation Rotation) and is the same format less the structural information.


TAK file format

The Tak, pronounced "take," file format is used by th
Motive
software developed by OptiTrack. The file can contain information on: * Marker position and residual error * Skeleton information and 6DoF
Rigid Body In physics, a rigid body (also known as a rigid object) is a solid body in which deformation is zero or so small it can be neglected. The distance between any two given points on a rigid body remains constant in time regardless of external fo ...
position and rotation * Force Plate Data * Auido * General information on capture, like frame rate, calculation properties of markers, camera filters, synchronization method, recording system data/time *
SMPTE Timecode SMPTE timecode ( or ) is a set of cooperating standards to label individual frames of video or film with a timecode. The system is defined by the Society of Motion Picture and Television Engineers in the SMPTE 12M specification. SMPTE revised ...
* Recorded Camera Data


TRC file format

The TRC file format is another file format from Motion Analysis. It contains not only the raw data from the full body motion capture system they developed but also the output data coming from their face tracker. The TRC file format, conversely to most others, is not skeleton-based.


CSM file format

The CSM format is an optical tracking format that is used by Character Studio (an animation and skinning plug-in for
3ds Max Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling cap ...
) for importing marker data.


V/VSK file format

The V file format is a binary motion data format developed by Vicon Motion Systems. This file is normally used in conjunction with a VSK file also developed by Vicon Motion System. The VSK file contains the skeleton Hierarchy. The V file can contain the following data:
- Marker data
- Global segment translation and rotation data
- Local rotation data (with root translation data)


C3D file format

The C3D file format is a public domain, binary file format developed in the mid-1980s at The National Institutes of Health in Bethesda, Maryland. It stores 3D coordinate information, analog data and associated information used in 3D motion data capture and subsequent analysis operations. At the time of its development all 3D motion capture systems stored their data in multiple files, each with a different proprietary format, making the exchange of data between various biomechanics and gait analysis laboratories very difficult. With the introduction and adoption of the C3D file format by all major 3D motion capture companies all necessary 3D information, analog data and parameters describing the data can be seamlessly transferred between researchers and laboratories, regardless of the hardware or environment used to collect the data. The major features of the C3D file format are listed below: * The ability to store 3D positional and analog data in both processed and unprocessed form. * Store information describing the physical design of the laboratory such as EMG channels used, force plate positions, and marker sets, etc. * Store Trial information relating to the circumstances of the test session such as sample rates, filenames, dates, EMG muscles recorded, etc. * Store subject information e.g. ID, age at trial, with physical parameters such as weight, leg length, etc. * Store calculated analysis results such as gait timing, cycle information and related information. * Extensibility - the C3D format provides the ability to store new information without making older data obsolete. * The public specification and description of the C3D format allows anyone to access data without depending on a manufacturer for information. Prior to the introduction of the C3D file format almost all biomechanics and gait analysis software was written for each specific 3D system manufacturers file format. As a result, researchers and clinicians were restricted to either writing their own analysis software or else using only the software provided by with their 3D data collection system. The introduction of the C3D format resulted in the availability of a substantial body of third-party software and freed the research community from dependence on any individual 3D data system manufacturer. The C3D file format, conversely to most others, is not skeleton-based, and is binary.


GMS file format

The GMS (Gesture and Motion Signal) format is a low-level, binary, minimal, but generic, format for storing Gesture and Motion Signals in a flexible, organized, optimized way. The GMS format takes into account the minimal features a format carrying movement/gesture information needs: flexible dimensionality for the signals, versatile structuration, flexible types of the encoded variables, and spatial and temporal properties of gesture and motion signals. GMS received the support of the FP6 Network of Excellence IST-2002-002114 – "Enactive Interfaces". The GMS file format, conversely to most others, is NOT skeleton-based, and is binary.


HDF file format

A closed binary file format developed by
House of Moves A house is a single-unit residential building. It may range in complexity from a rudimentary hut to a complex structure of wood, masonry, concrete or other material, outfitted with plumbing, electrical, and heating, ventilation, and air condit ...
for use in their proprietary software called (at the time) Diva. This file format is essentially a dump of a Diva scene. It includes all translational marker data as well as all rotational bone data in the scene and more.


FBX file format

The FBX proprietary file format (.fbx) owned by Autodesk since 2006. The Blender Foundation has published an unofficial specification for binary FBX.


PZ2 file format

The PZ2 format is used by the popular 3D figure software Poser and DAZ Studio. The format can encode both body and facial animation, and can be applied by dropping the file onto the character in the viewport. It is text-based, akin to XML in structure, and can be easily edited. There is also a face-only variant (no neck) called FC2. Motion capture software that can output PZ2 includes Zign Track, F-Clone, Kinect Capture, Brekel Face, and Faceshift via a free script.


See also

* file format * motion capture {{DEFAULTSORT:List Of Motion And Gesture File Formats Computer file formats Gesture recognition