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Lua is a
lightweight Lightweight is a weight class in combat sports and rowing (sport), rowing. Boxing Professional boxing The lightweight division is over 130 pounds (59 kilograms) and up to 135 pounds (61.2 kilograms) boxing weight classes, weight class in the spor ...
, high-level,
multi-paradigm Programming languages can be grouped by the number and types of Programming paradigm, paradigms supported. Paradigm summaries A concise reference for the programming paradigms listed in this article. * Concurrent programming language, Concurrent ...
programming language A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
designed mainly for embedded use in applications. Lua is cross-platform software, since the interpreter of compiled
bytecode Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normal ...
is written in ANSI C, and Lua has a relatively simple C application programming interface ( API) to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most
procedural programming Procedural programming is a programming paradigm, classified as imperative programming, that involves implementing the behavior of a computer program as Function (computer programming), procedures (a.k.a. functions, subroutines) that call each o ...
languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its
speed In kinematics, the speed (commonly referred to as ''v'') of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a non-negative scalar quantity. Intro ...
, portability, extensibility and ease-of-use in development.


History

Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo and Waldemar Celes, members of the Computer Graphics Technology Group ( Tecgraf) at the Pontifical Catholic University of Rio de Janeiro, in
Brazil Brazil, officially the Federative Republic of Brazil, is the largest country in South America. It is the world's List of countries and dependencies by area, fifth-largest country by area and the List of countries and dependencies by population ...
. From 1977 until 1992, Brazil had a policy of strong
trade barrier Trade barriers are government-induced restrictions on international trade. According to the comparative advantage, theory of comparative advantage, trade barriers are detrimental to the world economy and decrease overall economic efficiency. Most ...
s (called a market reserve) for
computer hardware Computer hardware includes the physical parts of a computer, such as the central processing unit (CPU), random-access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case. It includes external devices ...
and
software Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital comput ...
, believing that Brazil could and should produce its own hardware and software. In that climate, Tecgraf's clients could not afford, either politically or financially, to buy customized software from abroad; under the market reserve, clients would have to go through a complex bureaucratic process to prove their needs couldn't be met by Brazilian companies. Those reasons led Tecgraf to implement the basic tools it needed from scratch. Lua's predecessors were the data-description and configuration languages Simple Object Language (SOL) and Data-Entry Language (DEL). They had been independently developed at Tecgraf in 1992–1993 to add some flexibility into two different projects (both were interactive graphical programs for engineering applications at Petrobras company). There was a lack of any flow-control structures in SOL and DEL, and Petrobras felt a growing need to add full programming power to them. In ''The Evolution of Lua'', the language's authors wrote: Lua 1.0 was designed in such a way that its object constructors, being then slightly different from the current light and flexible style, incorporated the data-description syntax of SOL (hence the name Lua: ''Sol'' meaning "Sun" in Portuguese, and ''Lua'' meaning "Moon"). Lua
syntax In linguistics, syntax ( ) is the study of how words and morphemes combine to form larger units such as phrases and sentences. Central concerns of syntax include word order, grammatical relations, hierarchical sentence structure (constituenc ...
for control structures was mostly borrowed from
Modula The Modula programming language is a descendant of the Pascal language. It was developed in Switzerland, at ETH Zurich, in the mid-1970s by Niklaus Wirth, the same person who designed Pascal. The main innovation of Modula over Pascal is a mo ...
(if, while, repeat/until), but also had taken influence from CLU (multiple assignments and multiple returns from function calls, as a simpler alternative to reference parameters or explicit pointers), C++ ("neat idea of allowing a local variable to be declared only where we need it"), SNOBOL and AWK (
associative array In computer science, an associative array, key-value store, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In math ...
s). In an article published in '' Dr. Dobb's Journal'', Lua's creators also state that LISP and Scheme with their single, ubiquitous data-structure mechanism (the
list A list is a Set (mathematics), set of discrete items of information collected and set forth in some format for utility, entertainment, or other purposes. A list may be memorialized in any number of ways, including existing only in the mind of t ...
) were a major influence on their decision to develop the table as the primary data structure of Lua. Lua
semantics Semantics is the study of linguistic Meaning (philosophy), meaning. It examines what meaning is, how words get their meaning, and how the meaning of a complex expression depends on its parts. Part of this process involves the distinction betwee ...
have been increasingly influenced by Scheme over time, especially with the introduction of anonymous functions and full lexical scoping. Several features were added in new Lua versions. Versions of Lua prior to version 5.0 were released under a license similar to the BSD license. From version 5.0 onwards, Lua has been licensed under the
MIT License The MIT License is a permissive software license originating at the Massachusetts Institute of Technology (MIT) in the late 1980s. As a permissive license, it puts very few restrictions on reuse and therefore has high license compatibility. Unl ...
. Both are permissive free software licences and are almost identical.


Features

Lua is commonly described as a "
multi-paradigm Programming languages can be grouped by the number and types of Programming paradigm, paradigms supported. Paradigm summaries A concise reference for the programming paradigms listed in this article. * Concurrent programming language, Concurrent ...
" language, providing a small set of general features that can be extended to fit different problem types. Lua does not contain explicit support for
inheritance Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Offi ...
, but allows it to be implemented with metatables. Similarly, Lua allows programmers to implement
namespace In computing, a namespace is a set of signs (''names'') that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified. Namespaces ...
s, classes and other related features using its single table implementation;
first-class function In computer science, a programming language is said to have first-class functions if it treats function (programming), functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning ...
s allow the employment of many techniques from
functional programming In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declarat ...
and full lexical scoping allows fine-grained information hiding to enforce the
principle of least privilege In information security, computer science, and other fields, the principle of least privilege (PoLP), also known as the principle of minimal privilege (PoMP) or the principle of least authority (PoLA), requires that in a particular abstraction l ...
. In general, Lua strives to provide simple, flexible meta-features that can be extended as needed, rather than supply a feature-set specific to one programming paradigm. As a result, the base language is
light Light, visible light, or visible radiation is electromagnetic radiation that can be visual perception, perceived by the human eye. Visible light spans the visible spectrum and is usually defined as having wavelengths in the range of 400– ...
; the full reference interpreter is only about 247  kB compiled and easily adaptable to a broad range of applications. As a dynamically typed language intended for use as an extension language or
scripting language In computing, a script is a relatively short and simple set of instructions that typically automation, automate an otherwise manual process. The act of writing a script is called scripting. A scripting language or script language is a programming ...
, Lua is compact enough to fit on a variety of host platforms. It supports only a small number of atomic data structures such as Boolean values, numbers (double-precision floating point and 64-bit
integer An integer is the number zero (0), a positive natural number (1, 2, 3, ...), or the negation of a positive natural number (−1, −2, −3, ...). The negations or additive inverses of the positive natural numbers are referred to as negative in ...
s by default) and strings. Typical data structures such as
arrays An array is a systematic arrangement of similar objects, usually in rows and columns. Things called an array include: {{TOC right Music * In twelve-tone and serial composition, the presentation of simultaneous twelve-tone sets such that the ...
, sets, lists and records can be represented using Lua's single native data structure, the table, which is essentially a heterogeneous
associative array In computer science, an associative array, key-value store, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In math ...
. Lua implements a small set of advanced features such as
first-class function In computer science, a programming language is said to have first-class functions if it treats function (programming), functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning ...
s, garbage collection, closures, proper tail calls, coercion (automatic conversion between string and number values at run time),
coroutine Coroutines are computer program components that allow execution to be suspended and resumed, generalizing subroutines for cooperative multitasking. Coroutines are well-suited for implementing familiar program components such as cooperative task ...
s (cooperative multitasking) and dynamic module loading.


Syntax

The classic "Hello, World!" program can be written as follows, with or without parentheses: print("Hello, World!") print "Hello, World!" The declaration of a variable, without a value. local variable The declaration of a variable with a value of 10. local students = 10 A comment in Lua starts with a double-hyphen and runs to the end of the line, similar to Ada, Eiffel,
Haskell Haskell () is a general-purpose, statically typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research, and industrial applications, Haskell pioneered several programming language ...
, SQL and
VHDL VHDL (Very High Speed Integrated Circuit Program, VHSIC Hardware Description Language) is a hardware description language that can model the behavior and structure of Digital electronics, digital systems at multiple levels of abstraction, ran ...
. Multi-line strings and comments are marked with double square brackets. -- Single line comment -- Multi-line comment -- The
factorial In mathematics, the factorial of a non-negative denoted is the Product (mathematics), product of all positive integers less than or equal The factorial also equals the product of n with the next smaller factorial: \begin n! &= n \times ...
function is implemented in this example: function factorial(n) local x = 1 for i = 2, n do x = x * i end return x end


Control flow

Lua has one type of conditional test: if then end with optional else and elseif then execution control constructs. The generic if then end statement requires all three keywords: if condition then --statement body end An example of an if statement if x ~= 10 then print(x) end The else keyword may be added with an accompanying statement block to control execution when the if condition evaluates to false: if condition then --statement body else --statement body end An example of an if else statement if x

10 then print(10) else print(x) end
Execution may also be controlled according to multiple conditions using the elseif then keywords: if condition then --statement body elseif condition then --statement body else -- optional --optional default statement body end An example of an if elseif else statement if x

y then print("x = y") elseif x

z then print("x = z") else -- optional print("x does not equal any other variable") end
Lua has four types of conditional loops: the while loop, the repeat loop (similar to a do while loop), the numeric for loop and the generic for loop. --condition = true while condition do --statements end repeat --statements until condition for i = first, last, delta do --delta may be negative, allowing the for loop to count down or up --statements --example: print(i) end This generic for loop would iterate over the table _G using the standard iterator function pairs, until it returns nil: for key, value in pairs(_G) do print(key, value) end Loops can also be nested (put inside of another loop). local grid = for y, row in pairs(grid) do for x, value in pairs(row) do print(x, y, value) end end


Functions

Lua's treatment of functions as first-class values is shown in the following example, where the print function's behavior is modified: do local oldprint = print -- Store current print function as oldprint function print(s) -- Redefine print function. The usual print function can still be used through oldprint. The new one has only one argument. oldprint(s

"foo" and "bar" or s) end end
Any future calls to print will now be routed through the new function, and because of Lua's lexical scoping, the old print function will only be accessible by the new, modified print. Lua also supports closures, as demonstrated below: function addto(x) -- Return a new function that adds x to the argument return function(y) -- When we refer to the variable x, which is outside the current scope and whose lifetime would be shorter than that of this anonymous function, Lua creates a closure. return x + y end end fourplus = addto(4) print(fourplus(3)) -- Prints 7 --This can also be achieved by calling the function in the following way: print(addto(4)(3)) -- This is because we are calling the returned function from 'addto(4)' with the argument '3' directly. This also helps to reduce data cost and up performance if being called iteratively. A new closure for the variable x is created every time addto is called, so that each new anonymous function returned will always access its own x parameter. The closure is managed by Lua's garbage collector, just like any other object.


Tables

Tables are the most important data structures (and, by design, the only built-in composite data type) in Lua and are the foundation of all user-created types. They are associative arrays with addition of automatic numeric key and special syntax. A table is a set of key and data pairs, where the data is referenced by key; in other words, it is a hashed heterogeneous associative array. Tables are created using the constructor syntax. a_table = -- Creates a new, empty table Tables are always passed by reference (see Call by sharing). A key (index) can be any value except nil and NaN, including functions. a_table = -- Creates a new table, with one entry mapping "x" to the number 10. print(a_table x" -- Prints the value associated with the string key, in this case 10. b_table = a_table b_table x"= 20 -- The value in the table has been changed to 20. print(b_table x" -- Prints 20. print(a_table x" -- Also prints 20, because a_table and b_table both refer to the same table. A table is often used as
structure A structure is an arrangement and organization of interrelated elements in a material object or system, or the object or system so organized. Material structures include man-made objects such as buildings and machines and natural objects such as ...
(or record) by using strings as keys. Because such use is very common, Lua features a special syntax for accessing such fields. point = -- Create new table print(point x" -- Prints 10 print(point.x) -- Has exactly the same meaning as line above. The easier-to-read dot notation is just syntactic sugar. By using a table to store related functions, it can act as a namespace. Point = Point.new = function(x, y) return -- return end Point.set_x = function(point, x) point.x = x -- point x"= x; end Tables are automatically assigned a numerical key, enabling them to be used as an
array data type In computer science, array is a data type that represents a collection of ''elements'' ( values or variables), each selected by one or more indices (identifying keys) that can be computed at run time during program execution. Such a collection ...
. The first automatic index is 1 rather than 0 as it is for many other programming languages (though an explicit index of 0 is allowed). A numeric key 1 is distinct from a string key "1". array = -- Indices are assigned automatically. print(array -- Prints "b". Automatic indexing in Lua starts at 1. print(#array) -- Prints 4. # is the length operator for tables and strings. array = "z" -- Zero is a legal index. print(#array) -- Still prints 4, as Lua arrays are 1-based. The length of a table t is defined to be any integer index n such that t /code> is not nil and t +1/code> is nil; moreover, if t /code> is nil, n can be zero. For a regular array, with non-nil values from 1 to a given n, its length is exactly that n, the index of its last value. If the array has "holes" (that is, nil values between other non-nil values), then #t can be any of the indices that directly precedes a nil value (that is, it may consider any such nil value as the end of the array). ExampleTable = print(ExampleTable 3]) -- Prints "3" print(ExampleTable 4]) -- Prints "8" A table can be an array of objects. function Point(x, y) -- "Point" object constructor return -- Creates and returns a new object (table) end array = -- Creates array of points -- array = ; print(array y) -- Prints 40 Using a hash map to emulate an array is normally slower than using an actual array; however, Lua tables are optimized for use as arrays to help avoid this issue.


Metatables

Extensible semantics is a key feature of Lua, and the metatable concept allows powerful customization of tables. The following example demonstrates an "infinite" table. For any n, fibs /code> will give the n-th
Fibonacci number In mathematics, the Fibonacci sequence is a Integer sequence, sequence in which each element is the sum of the two elements that precede it. Numbers that are part of the Fibonacci sequence are known as Fibonacci numbers, commonly denoted . Many w ...
using dynamic programming and memoization. fibs = -- Initial values for fibs and fibs setmetatable(fibs, )


Object-oriented programming

Although Lua does not have a built-in concept of classes,
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impl ...
can be emulated using functions and tables. An object is formed by putting methods and fields in a table.
Inheritance Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Offi ...
(both single and multiple) can be implemented with metatables, delegating nonexistent methods and fields to a parent object. There is no such concept as "class" with these techniques; rather, prototypes are used, similar to Self or
JavaScript JavaScript (), often abbreviated as JS, is a programming language and core technology of the World Wide Web, alongside HTML and CSS. Ninety-nine percent of websites use JavaScript on the client side for webpage behavior. Web browsers have ...
. New objects are created either with a factory method (that constructs new objects from scratch) or by cloning an existing object. Creating a basic vector object: local Vector = local VectorMeta = function Vector.new(x, y, z) -- The constructor return setmetatable(, VectorMeta) end function Vector.magnitude(self) -- Another method return math.sqrt(self.x^2 + self.y^2 + self.z^2) end local vec = Vector.new(0, 1, 0) -- Create a vector print(vec.magnitude(vec)) -- Call a method (output: 1) print(vec.x) -- Access a member variable (output: 0) Here, tells Lua to look for an element in the table if it is not present in the table. , which is equivalent to , first looks in the table for the element. The table does not have a element, but its metatable delegates to the table for the element when it's not found in the table. Lua provides some syntactic sugar to facilitate object orientation. To declare member functions inside a prototype table, one can use , which is equivalent to . Calling class methods also makes use of the colon: is equivalent to . That in mind, here is a corresponding class with syntactic sugar: local Vector = Vector.__index = Vector function Vector:new(x, y, z) -- The constructor -- Since the function definition uses a colon, -- its first argument is "self" which refers -- to "Vector" return setmetatable(, self) end function Vector:magnitude() -- Another method -- Reference the implicit object using self return math.sqrt(self.x^2 + self.y^2 + self.z^2) end local vec = Vector:new(0, 1, 0) -- Create a vector print(vec:magnitude()) -- Call a method (output: 1) print(vec.x) -- Access a member variable (output: 0)


Inheritance

Lua supports using metatables to give Lua class inheritance. In this example, we allow vectors to have their values multiplied by a constant in a derived class. local Vector = Vector.__index = Vector function Vector:new(x, y, z) -- The constructor -- Here, self refers to whatever class's "new" -- method we call. In a derived class, self will -- be the derived class; in the Vector class, self -- will be Vector return setmetatable(, self) end function Vector:magnitude() -- Another method -- Reference the implicit object using self return math.sqrt(self.x^2 + self.y^2 + self.z^2) end -- Example of class inheritance local VectorMult = VectorMult.__index = VectorMult setmetatable(VectorMult, Vector) -- Make VectorMult a child of Vector function VectorMult:multiply(value) self.x = self.x * value self.y = self.y * value self.z = self.z * value return self end local vec = VectorMult:new(0, 1, 0) -- Create a vector print(vec:magnitude()) -- Call a method (output: 1) print(vec.y) -- Access a member variable (output: 1) vec:multiply(2) -- Multiply all components of vector by 2 print(vec.y) -- Access member again (output: 2) Lua also supports multiple inheritance; can either be a function or a table. Operator overloading can also be done; Lua metatables can have elements such as , and so on.


Implementation

Lua programs are not interpreted directly from the textual Lua file, but are compiled into bytecode, which is then run on the Lua
virtual machine In computing, a virtual machine (VM) is the virtualization or emulator, emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve ...
(VM). The compiling process is typically invisible to the user and is performed during run-time, especially when a just-in-time compilation (JIT) compiler is used, but it can be done offline to increase loading performance or reduce the memory footprint of the host environment by leaving out the compiler. Lua bytecode can also be produced and executed from within Lua, using the dump function from the string library and the load/loadstring/loadfile functions. Lua version 5.3.4 is implemented in approximately 24,000 lines of C code. Like most CPUs, and unlike most virtual machines (which are stack-based), the Lua VM is register-based, and therefore more closely resembles most hardware design. The register architecture both avoids excessive copying of values, and reduces the total number of instructions per function. The virtual machine of Lua 5 is one of the first register-based pure VMs to have a wide use.
Parrot Parrots (Psittaciformes), also known as psittacines (), are birds with a strong curved beak, upright stance, and clawed feet. They are classified in four families that contain roughly 410 species in 101 genus (biology), genera, found mostly in ...
and Android's Dalvik are two other well-known register-based VMs. PCScheme's VM was also register-based. This example is the bytecode listing of the factorial function defined above (as shown by the luac 5.1 compiler): function (9 instructions, 36 bytes at 0x8063c60) 1 param, 6 slots, 0 upvalues, 6 locals, 2 constants, 0 functions 1 LOADK 1 -1 ; 1 2 LOADK 2 -2 ; 2 3 MOVE 3 0 4 LOADK 4 -1 ; 1 5 FORPREP 2 1 ; to 7 6 MUL 1 1 5 7 FORLOOP 2 -2 ; to 6 8 RETURN 1 2 9 RETURN 0 1


C API

Lua is intended to be embedded into other applications, and provides a C API for this purpose. The API is divided into two parts: the Lua core and the Lua auxiliary library. The Lua API's design eliminates the need for manual reference counting (management) in C code, unlike Python's API. The API, like the language, is minimalist. Advanced functions are provided by the auxiliary library, which consists largely of
preprocessor In computer science, a preprocessor (or precompiler) is a Computer program, program that processes its input data to produce output that is used as input in another program. The output is said to be a preprocessed form of the input data, which i ...
macros which assist with complex table operations. The Lua C API is stack based. Lua provides functions to push and pop most simple C data types (integers, floats, etc.) to and from the stack, and functions to manipulate tables through the stack. The Lua stack is somewhat different from a traditional stack; the stack can be indexed directly, for example. Negative indices indicate offsets from the top of the stack. For example, −1 is the top (most recently pushed value), while positive indices indicate offsets from the bottom (oldest value). Marshalling data between C and Lua functions is also done using the stack. To call a Lua function, arguments are pushed onto the stack, and then the lua_call is used to call the actual function. When writing a C function to be directly called from Lua, the arguments are read from the stack. Here is an example of calling a Lua function from C: #include #include // Lua main library (lua_*) #include // Lua auxiliary library (luaL_*) int main(void) Running this example gives: $ cc -o example example.c -llua $ ./example Result: 8 The C API also provides some special tables, located at various "pseudo-indices" in the Lua stack. At LUA_GLOBALSINDEX prior to Lua 5.2 is the globals table, _G from within Lua, which is the main
namespace In computing, a namespace is a set of signs (''names'') that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified. Namespaces ...
. There is also a registry located at LUA_REGISTRYINDEX where C programs can store Lua values for later retrieval.


Modules

Besides standard library (core) modules it is possible to write extensions using the Lua API. Extension modules are shared objects which can be used to extend the functions of the interpreter by providing native facilities to Lua scripts. Lua scripts may load extension modules using require, just like modules written in Lua itself, or with package.loadlib. When a C library is loaded via Lua will look for the function luaopen_foo and call it, which acts as any C function callable from Lua and generally returns a table filled with methods. A growing set of modules termed ''rocks'' are available through a package management system named LuaRocks, in the spirit of CPAN, RubyGems and Python eggs. Prewritten Lua bindings exist for most popular programming languages, including other scripting languages. For C++, there are a number of template-based approaches and some automatic binding generators.


Applications

In
video game development Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more speci ...
, Lua is widely used as a
scripting language In computing, a script is a relatively short and simple set of instructions that typically automation, automate an otherwise manual process. The act of writing a script is called scripting. A scripting language or script language is a programming ...
, mainly due to its perceived easiness to embed, fast execution, and short learning curve. Notable games which use Lua include '' Roblox'', '' Garry's Mod'', ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'', ''
Payday 2 ''Payday 2'' is a Cooperative video game, cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's ''Payday: The Heist''. It was released in August 2013 for Microsoft Wi ...
'', '' Phantasy Star Online 2'', ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
'', '' Crysis'', and many others. Some games that do not natively support Lua programming or scripting, have this function added by mods, as ComputerCraft does for ''
Minecraft ''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the ...
''. Also, Lua is used in non-video game software, such as Adobe Lightroom, Moho, iClone, Aerospike, and some system software in FreeBSD and NetBSD, and used as a template scripting language on
MediaWiki MediaWiki is free and open-source wiki software originally developed by Magnus Manske for use on Wikipedia on January 25, 2002, and further improved by Lee Daniel Crocker,mailarchive:wikipedia-l/2001-August/000382.html, Magnus Manske's announc ...
using the Scribunto extension. In 2003, a poll conducted by GameDev.net showed Lua was the most popular scripting language for game programming. On 12 January 2012, Lua was announced as a winner of the Front Line Award 2011 from the magazine '' Game Developer'' in the category Programming Tools. Many non-game applications also use Lua for extensibility, such as
LuaTeX LuaTeX is a TeX-based computer typesetting system which started as a version of pdfTeX with a Lua (programming language), Lua scripting engine embedded. After some experiments it was adopted by the TeX Live distribution as a successor to pdfTeX (i ...
, an implementation of the
TeX Tex, TeX, TEX, may refer to: People and fictional characters * Tex (nickname), a list of people and fictional characters with the nickname * Tex Earnhardt (1930–2020), U.S. businessman * Joe Tex (1933–1982), stage name of American soul singer ...
type-setting language, Redis, a key-value database, ScyllaDB, a wide-column store, Neovim, a text editor, Nginx, a
web server A web server is computer software and underlying Computer hardware, hardware that accepts requests via Hypertext Transfer Protocol, HTTP (the network protocol created to distribute web content) or its secure variant HTTPS. A user agent, co ...
,
Wireshark Wireshark is a Free and open-source software, free and open-source packet analyzer. It is used for computer network, network troubleshooting, analysis, software and communications protocol development, and education. Originally named Ethereal, ...
, a network packet analyzer and Pure Data, a visual audio programming language (through the pdlua extension).


Derived languages


Languages that compile to Lua

* MoonScript is a dynamic, whitespace-sensitive
scripting language In computing, a script is a relatively short and simple set of instructions that typically automation, automate an otherwise manual process. The act of writing a script is called scripting. A scripting language or script language is a programming ...
inspired by
CoffeeScript CoffeeScript is a programming language that compiles to JavaScript. It adds syntactic sugar inspired by Ruby, Python, and Haskell in an effort to enhance JavaScript's brevity and readability. Some added features include list comprehension an ...
, which is compiled into Lua. This means that instead of using do and end (or ) to delimit sections of code it uses line breaks and indentation style. A notable use of MoonScript is the video game distribution website Itch.io. *
Haxe Haxe is a high-level cross-platform programming language and compiler that can produce applications and source code for many different computing platforms from one code-base. It is free and open-source software, released under an MIT License. ...
supports compiling to some Lua targets, including Lua 5.1-5.3 and LuaJIT 2.0 and 2.1. * Fennel, a Lisp dialect that targets Lua. * Urn, a
Lisp Lisp (historically LISP, an abbreviation of "list processing") is a family of programming languages with a long history and a distinctive, fully parenthesized Polish notation#Explanation, prefix notation. Originally specified in the late 1950s, ...
dialect built on Lua. * Amulet, an ML-like
functional programming In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declarat ...
language, which compiler emits Lua files. * LunarML, Standard ML compiler that produces Lua/JavaScript


Dialects

* LuaJIT, a just-in-time compiler of Lua 5.1. * Luau developed by Roblox Corporation, a derivative of and backwards-compatible with Lua 5.1 with gradual typing, additional features and a focus on performance. Luau has improved sandboxing to allow for running untrusted code in embedded applications. * Ravi, a JIT-enabled Lua 5.3 language with optional static typing. JIT is guided by type information. * Shine, a fork of LuaJIT with many extensions, including a module system and a macro system. * Glua, a modified version embedded into the game Garry's Mod as its scripting language. * Teal, a
statically typed In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a ''type'' (for example, integer, floating point, string) to every '' term'' (a word, phrase, or other set of symbols). Usu ...
Lua dialect written in Lua. * PICO-8, a "fantasy video game console", uses a subset of Lua known as PICO-8 Lua. In addition, the Lua users community provides some ''power patches'' on top of the reference C implementation.


See also

* Comparison of programming languages


Notes


References


Further reading

* (The 1st ed. is availabl
online
) * * * * * Chapters 6 and 7 are dedicated to Lua, while others look at software in Brazil more broadly. * * * * * * Interview with Roberto Ierusalimschy. * How the embeddability of Lua impacted its design. *


External links

*
Lua Users
, Community
Lua Forum

LuaDist

Lua Rocks - Package manager

Projects in Lua
{{Portal bar, Free and open-source software, Computer programming Articles with example C code Brazilian inventions Cross-platform free software Cross-platform software Dynamic programming languages Dynamically typed programming languages Embedded systems Free and open source interpreters Free computer libraries Free software programmed in C Object-oriented programming languages Pontifical Catholic University of Rio de Janeiro Programming languages Programming languages created in 1993 Prototype-based programming languages Register-based virtual machines Scripting languages Software using the MIT license