
Low poly is a
polygon mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedron, polyhedral object's surface. It simplifies Rendering (computer graphics), rendering, as in a wire-frame model. The fac ...
in
3D computer graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coor ...
that has a relatively small number of
polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
s. Low poly meshes occur in
real-time applications (e.g. games) as contrast with
high poly meshes in
animated movies and special effects of the same era. The term ''low poly'' is used in both a technical and a descriptive sense; the number of polygons in a mesh is an important factor to optimize for
performance
A performance is an act or process of staging or presenting a play, concert, or other form of entertainment. It is also defined as the action or process of carrying out or accomplishing an action, task, or function.
Performance has evolved glo ...
but can give an undesirable appearance to the resulting
graphics
Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of the data, as in design and manufa ...
.
Derived from 3D objects with a low polygon content is low poly art, a minimalistic and
non-photorealistic art style in which images or figures are created from a network of just a few connected points.
Necessity for low poly meshes
Polygon meshes are one of the major methods of modelling a 3D object for display by a computer. Polygons can, in theory, have any number of sides but are commonly
broken down into triangles for display. In general the more triangles in a mesh the more detailed the object is, but the more computationally intensive it is to display. In order to decrease render times (i.e. increase
frame rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
) the number of triangles in the scene must be reduced, by using low poly meshes.
Computer graphics techniques such as
normal and
bump mapping have been designed to compensate for the decrease of polygons by making a low poly object appear to contain more detail than it does. This is done by altering the shading of polygons to contain internal detail which is not in the mesh.
Polygon budget
A combination of the
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
or rendering method and the computer being used defines the polygon budget; the number of polygons which can appear in a scene and still be rendered at an acceptable frame rate. Therefore, the use of low poly meshes are mostly confined to computer games and other software a user must manipulate 3D objects in real time because processing power is limited to that of a typical
personal computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
or
games console and the frame rate must be high.
Computer generated imagery
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images) or d ...
, for example, for
films
A film, also known as a movie or motion picture, is a work of Visual arts, visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are gen ...
or still images have a higher polygon budget because rendering does not need to be done in real-time, which requires higher frame rates. In addition, computer processing power in these situations is typically less limited, often using a large network of computers or what is known as a
render farm. Each frame can take hours to create, despite the enormous computer power involved. A common example of the difference this makes is
full motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games featur ...
sequences in computer games which, because they can be pre-rendered, look much smoother than the games themselves.
Aesthetic

Models that are said to be low poly often appear blocky and simple while still maintaining the basic shape of what they are meant to represent. With
computer graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
getting more powerful, it has become increasingly computationally cheap to render low poly graphics. Some artists use the resulting low-detail from a low polygon count as an aesthetic rather than as an optimization technique. They are often used by
indie developers due to being faster and cheaper to create. In addition, there is an element of
nostalgia
Nostalgia is a sentimentality for the past, typically for a period or place with happy personal associations. The word ''nostalgia'' is a neoclassical compound derived from Greek language, Greek, consisting of (''nóstos''), a Homeric word me ...
to low poly styles, hearkening to older video game consoles such as the
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
or the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. Since they often achieve a certain
retro style, serving as a 3-dimensional analog to 2-dimensional
pixel art.
History
Low poly as a relative term
There is no defined threshold for a mesh to be low poly; low poly is always a relative term and depends on (amongst other factors):
* The time the meshes were designed and for what hardware
* The detail required in the final mesh
* The shape and properties of the object in question
As computing power inevitably increases, the number of polygons that can be used increases too. For example,
Super Mario 64 would be considered low poly today, but was considered a stunning achievement when it was released in 1996. Similarly, in 2018, using hundreds of polygons on a leaf in the background of a scene would be considered high poly, but using that many polygons on the main character would be considered low poly. In this way, there is a relativism between the importance of objects and their graphical quality. More important objects such as
Non-player character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s usually contain a higher amount of detail than less important objects, which are often small or in the background, like a blade of grass. This relativism is subverted when low poly is used as an intentional aesthetic style: every object shares the simplicity that a low number of polygons brings, which makes the distinction between important features and unimportant features less clear.
Emergence as an aesthetic style
Low poly graphics emerged around late 2013 as a specific style when content creators began to redefine the difference between high poly and low poly. Instead of using a low number of polygons as a necessity, creators lik
Timothy J. Reynoldsrecognized how the usage of fewer polygons sharpens the focus on essential artistic elements like form, lighting, and texture.
The emergence of the style is somewhat similar to earlier artistic movements where artists like
Paul Cézanne
Paul Cézanne ( , , ; ; ; 19 January 1839 – 22 October 1906) was a French Post-Impressionism, Post-Impressionist painter whose work introduced new modes of representation, influenced avant-garde artistic movements of the early 20th century a ...
tried to decompose objects into geometric shapes. The low poly style seeks to highlight the idea that the world can be represented by a composition of shapes, which makes it a self aware style that is intentionally vague.
In video games
Video game graphics from the
fifth generation of video game consoles, during which some of the first consoles capable of rendering 3D graphics were released, used low poly modeling due to technological limitations. As graphics and console rendering power improved however, the vast majority of video games moved on to more realistic graphics with higher polygon counts, though low poly models are still frequently used for smaller, less-detailed objects that are not intended to be focused on.
The use of low poly graphics as a unique art direction in video games emerged around the late 2000s or early-to-mid 2010s. The oldest game on the popular game distribution service
Steam
Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
with the tag "low poly" is ''Mirror Moon EP'', a space-themed exploration game with an emphasis on the low poly style, which was released in September 2013. In 2014, Richard Whitelock published ''Into this Wylde Abyss'', a short, story driven survival game with a similarly low poly style. Since then, the number of low poly games has expanded quickly; from 2014 to 2018, there were 244 titles published on Steam using the low poly tag.
Although it has gained some traction in the art world, low poly is a much more established style in video games, most commonly
indie game
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A ...
s, since it gives the game fairly unique visuals and less-demanding graphics while also reducing development time. It is also sometimes used in tandem with visual or graphical effects to evoke or directly imitate video game graphics from the fifth generation of video game consoles.
Some of the most notable low poly games released since the late-2010s include ''
Superhot'', ''
Necropolis
A necropolis (: necropolises, necropoles, necropoleis, necropoli) is a large, designed cemetery with elaborate tomb monuments. The name stems from the Ancient Greek ''nekropolis'' ().
The term usually implies a separate burial site at a distan ...
'', ''
Grow Up'', ''
Totally Accurate Battle Simulator'', ''
Totally Accurate Battlegrounds'', ''
Ravenfield'', and ''
BattleBit Remastered''.
In physics engines
Physics engines have presented a new role for low poly meshes. Simpler meshes allow for less complex
collision detection
Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of ''if'', ''when'' and ''where'' two or more objects intersect. Collision detect ...
calculations in which extra detail would be unnecessary.
See also
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References
{{Reflist
3D computer graphics