Lev Manovich
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Lev Manovich ( ) is an artist, an author and a theorist of
digital culture Internet culture refers to culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence ...
. He is a Distinguished Professor at the
Graduate Center of the City University of New York The Graduate School and University Center of the City University of New York (CUNY Graduate Center) is a public research institution and postgraduate university in New York City. Formed in 1961 as Division of Graduate Studies at City University ...
. Manovich played a key role in creating four new research fields:
new media studies New media studies is an academic discipline that explores the intersections of computing, science, the humanities, and the visual and performing arts. Janet Murray, a prominent researcher in the discipline, describes this intersection as "a sing ...
(1991-),
software studies Software studies is an emerging interdisciplinary research field, which studies software systems and their social and cultural effects. The implementation and use of software has been studied in recent fields such as cyberculture, Internet stu ...
(2001-), cultural analytics (2007-) and AI aesthetics (2018-). Manovich's current research focuses on generative media, AI culture, digital art, and media theory. Manovich is the founder and director of the Cultural Analytics Lab (called Software Studies Initiative 2007-2016), which pioneered use of
data science Data science is an interdisciplinary academic field that uses statistics, scientific computing, scientific methods, processing, scientific visualization, algorithms and systems to extract or extrapolate knowledge from potentially noisy, stru ...
and
data visualization Data and information visualization (data viz/vis or info viz/vis) is the practice of designing and creating Graphics, graphic or visual Representation (arts), representations of a large amount of complex quantitative and qualitative data and i ...
for the analysis of massive collections of images and video ( cultural analytics). The lab was commissioned to create visualizations of cultural datasets for
Google Google LLC (, ) is an American multinational corporation and technology company focusing on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial ...
,
New York Public Library The New York Public Library (NYPL) is a public library system in New York City. With nearly 53 million items and 92 locations, the New York Public Library is the second-largest public library in the United States behind the Library of Congress a ...
, and
New York New York most commonly refers to: * New York (state), a state in the northeastern United States * New York City, the most populous city in the United States, located in the state of New York New York may also refer to: Places United Kingdom * ...
's
Museum of Modern Art The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street (Manhattan), 53rd Street between Fifth Avenue, Fifth and Sixth Avenues. MoMA's collection spans the late 19th century to the present, a ...
(MoMA). He is the author and editor of 15 books, including ''The Language of New Media,'' that has been translated into fourteen languages. Manovich's latest academic book, ''Cultural Analytics,'' was published in 2020 by
the MIT Press The MIT Press is the university press of the Massachusetts Institute of Technology (MIT), a private research university in Cambridge, Massachusetts. The MIT Press publishes a number of academic journals and has been a pioneer in the Open Ac ...
.


Biography

Manovich was born in
Moscow Moscow is the Capital city, capital and List of cities and towns in Russia by population, largest city of Russia, standing on the Moskva (river), Moskva River in Central Russia. It has a population estimated at over 13 million residents with ...
,
USSR The Union of Soviet Socialist Republics. (USSR), commonly known as the Soviet Union, was a List of former transcontinental countries#Since 1700, transcontinental country that spanned much of Eurasia from 1922 until Dissolution of the Soviet ...
, where he studied painting, architecture, computer science, and
semiotics Semiotics ( ) is the systematic study of sign processes and the communication of meaning. In semiotics, a sign is defined as anything that communicates intentional and unintentional meaning or feelings to the sign's interpreter. Semiosis is a ...
. After spending several years practicing fine arts, he moved to
New York New York most commonly refers to: * New York (state), a state in the northeastern United States * New York City, the most populous city in the United States, located in the state of New York New York may also refer to: Places United Kingdom * ...
in 1981. His interests shifted from still image and physical 3D space to virtual space, moving images, and the use of computers in media. While in New York he received an M.A. in
Experimental Psychology Experimental psychology is the work done by those who apply Experiment, experimental methods to psychological study and the underlying processes. Experimental psychologists employ Research participant, human participants and Animal testing, anim ...
( NYU, 1988) and additionally worked professionally in 3D computer animation from 1984 to 1992. He then went on to receive a Ph.D. in Visual and Cultural Studies from the
University of Rochester The University of Rochester is a private university, private research university in Rochester, New York, United States. It was founded in 1850 and moved into its current campus, next to the Genesee River in 1930. With approximately 30,000 full ...
in 1993 under the supervision of Mieke Bal. His Ph.D. dissertation, ''The Engineering of Vision from Constructivism to Computers,'' traces the origins of computer media, relating it to the
avant-garde In the arts and literature, the term ''avant-garde'' ( meaning or ) identifies an experimental genre or work of art, and the artist who created it, which usually is aesthetically innovative, whilst initially being ideologically unacceptable ...
of the 1920s. Manovich has worked with computer media as an artist, computer animator, designer, and programmer since 1984. His art projects include ''Little Movies'', the first digital film project designed for the Web (1994-1997), ''Freud-Lissitzky Navigator'', a conceptual software for navigating twentieth century history (1999), and ''Anna and Andy'', a streaming novel (2000). He is also well known for his insightful articles, including "New Media from Borges to HTML" (2001) and "Database as Symbolic Form" (1998). In the latter article, he explains why the
databases In computing, a database is an organized collection of data or a type of data store based on the use of a database management system (DBMS), the software that interacts with end users, applications, and the database itself to capture and ana ...
have become so popular, while juxtaposing them to concepts such as
algorithm In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
s and narrative. His works have been included in many key international exhibitions of
new media art New media art includes artworks designed and produced by means of new media, electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robo ...
. In 2002, Manovich presented his mini-retrospective at the
Institute of Contemporary Arts The Institute of Contemporary Arts (ICA) is an modernism, artistic and cultural centre on The Mall (London), The Mall in London, just off Trafalgar Square. Located within Nash House, part of Carlton House Terrace, near the Duke of York Steps a ...
in London under the title ''Lev Manovich: Adventures of Digital Cinema''. Manovich has taught new media art since 1992. He has also been a visiting professor at
California Institute of the Arts The California Institute of the Arts (CalArts) is a Private university, private art school in Santa Clarita, California. It was incorporated in 1961 as the first degree-granting institution of higher learning in the US created specifically for ...
,
University of California, Los Angeles The University of California, Los Angeles (UCLA) is a public university, public Land-grant university, land-grant research university in Los Angeles, California, United States. Its academic roots were established in 1881 as a normal school the ...
(UCLA),
University of Amsterdam The University of Amsterdam (abbreviated as UvA, ) is a public university, public research university located in Amsterdam, Netherlands. Established in 1632 by municipal authorities, it is the fourth-oldest academic institution in the Netherlan ...
,
Stockholm University Stockholm University (SU) () is a public university, public research university in Stockholm, Sweden, founded as a college in 1878, with university status since 1960. With over 33,000 students at four different faculties: law, humanities, social ...
, and
University of Art and Design Helsinki Aalto University School of Arts, Design and Architecture; ; ), was formed of two separate schools: the faculty of architecture (previously part of the Helsinki University of Technology) and the University of Art and Design Helsinki (UIAH, known in ...
. In 1993, students of his digital movie making classes at the UCLA Lab for New Media founded the Post-Cinematic Society which organized some of the first digital movie festivals based on his ideas about new media such as database cinema. Since 1999, he has given more than 180 lectures on new media in North and South America, Europe and Asia. In 2007 Manovich founded the research lab Software Studies Initiative, which was subsequently renamed as the Cultural Analytics Lab in 2016. On November 8, 2012, it was announced that Manovich would be joining the faculty of the
City University of New York The City University of New York (CUNY, pronounced , ) is the Public university, public university system of Education in New York City, New York City. It is the largest urban university system in the United States, comprising 25 campuses: eleven ...
's
Graduate Center The Graduate School and University Center of the City University of New York (CUNY Graduate Center) is a public university, public research institution and post-graduate university, postgraduate university in New York City. Formed in 1961 as Divi ...
in January 2013, with the goal of enhancing the graduate schools' digital initiatives.


Selected books and projects


''The Language of New Media''

The book, ''The Language of New Media'' (2001), covers many aspects of cultural software: for example, he identifies a number of key tools or processes (he calls them 'operations') that underpin commercial software from word processing to video editing programs. These include the conventions of 'cut and paste' copy, find, delete, transform, etc. The extracts we have chosen highlight significant 'new' aspects of the new media Manovich is concerned with. He is often concerned with visual culture and especially with moving image, so the first sections, 'The Database' and 'Database and Algorithm', explore something of the distinct ways in which computers store and manipulate information (here, for example, moving image footage). He compares this with traditional techniques of manipulating and editing film stock. The 'Navigable Space' extract is also concerned with the moving image, but this is the moving image as a mapping or modeling of virtual space. From architectural 'fly-throughs' to the visceral and violent pleasures of exploring the corridors of the videogame ''Doom'', virtual space is discussed as a significant new cultural form that draws on pre-digital visual and cinematic culture.
The Language of New Media
'' (Cambridge, Massachusetts: MIT Press, 2001).
In "New Media from Borges to HTML" (2001), Manovich describes the eight definitions of "new media": # New Media versus Cyberculture # New Media as Computer Technology Used as a Distribution Platform # New Media as Digital Data Controlled by Software # New Media as the Mix Between Existing Cultural Conventions and the Conventions of Software # New Media as the Aesthetics that Accompanies the Early Stage of Every New Modern Media and Communication Technology # New Media as Faster Execution of Algorithms Previously Executed Manually or through Other Technologies # New Media as the Encoding of Modernist Avant-Garde; New Media as Metamedia # New Media as Parallel Articulation of Similar Ideas in Post-WWII Art and Modern Computing


''Soft Cinema''

His digital art project Soft Cinema was commissioned by ZKM for the exhibition Future Cinema (2002–03); traveling to
Helsinki Helsinki () is the Capital city, capital and most populous List of cities and towns in Finland, city in Finland. It is on the shore of the Gulf of Finland and is the seat of southern Finland's Uusimaa region. About people live in the municipali ...
, Finland, and
Tokyo Tokyo, officially the Tokyo Metropolis, is the capital of Japan, capital and List of cities in Japan, most populous city in Japan. With a population of over 14 million in the city proper in 2023, it is List of largest cities, one of the most ...
, Japan, in April 2003. "Although the films resemble the familiar genres of cinema, the process by which they were created demonstrates the possibilities of soft(ware) cinema. A "cinema," that is, in which human subjectivity and the variable choices made by custom software combine to create films that can run infinitely without ever exactly repeating the same image sequences, screen layouts and narratives. Each Soft Cinema run offers a unique viewing experience for the audience; the software works with a set of parameters that allow for almost every part of a film to change." Soft Cinema projects mine the creative possibilities that exist at the intersection of software culture, cinema, and architecture. Its manifestations include films, dynamic visualization, computer-driven installations, architectural designs, print catalogs, and DVDS.


''Software Takes Command''

''Software Takes Command'' was published in 2013 by Bloomsbury Academic. The book analyses in detail software applications such as
Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe for Windows and macOS. It was created in 1987 by Thomas and John Knoll. It is the most used tool for professional digital art, especially in raster graphics editin ...
and After Effects, and how their interfaces and tools shape the visual aesthetics of contemporary media and design. This analysis is framed by a history of media's "softwarization" in the 1960's and 1970’s (‘the transfer of techniques and interfaces of all previously existing media technologies to software’). The book includes a theoretical discussion of whether we can still speak about media as ‘a relatively small number of distinct mediums’, given software’s propensity to hybridize previously separate media and multiply. Manovich develops the concept of metamedia that was originally proposed by
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist who pioneered work on object-oriented programming and windowing graphical user interface (GUI) design. At Xerox ...
. Metamedia refers to our use of digital computers to both simulate most previous artistic media and define endless new media. Manovich explains the differences between metamedia, multimedia, and remediation. The book uses a number of classical new media artworks as examples to illustrate how artists and designers create new metamedia. The title is a reference to ''Mechanization Takes Command'' (1948) written by
Sigfried Giedion Sigfried Giedion (also spelled Siegfried Giedion; 14 April 1888, Prague – 10 April 1968, Zürich) was a Bohemian-born Swiss historian and critic of architecture. His ideas and books, '' Space, Time and Architecture'', and ''Mechanization ...
. It is part of the series ''International Texts in Critical Media Aesthetics'', founded by series editor Francisco J. Ricardo. An earlier draft version of the book was released under a
Creative Commons license A Creative Commons (CC) license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted "work". A CC license is used when an author wants to give other people the right to share, use, and bu ...
.


''Instagram and Contemporary Image''

Manovich's ''Instagram and Contemporary Image'' was released under a Creative Commons license in 2017. The book's four parts were written during 2016. Each part was posted online after it was finished. The parts were then later edited and combined into a single PDF. The first half of the book develops a typology of images shared on
Instagram Instagram is an American photo sharing, photo and Short-form content, short-form video sharing social networking service owned by Meta Platforms. It allows users to upload media that can be edited with Social media camera filter, filters, be ...
, dividing them into ‘casual’, ’professional’ and ‘designed’. In the latter half of the book, Manovich focuses on how Instagram allows its users to establish and develop their identities through their photos’ subjects, compositions, palettes, contrast levels, edits, filters, and presets. He identifies Instagram as an example of the ‘aesthetic society’, in which various tribes emerge and sustain themselves through their aesthetic choices. This work was both the first academic book about Instagram, and the first book in the then emerging field of digital art history. It is based on research carried out by the author, his lab and collaborators in 2012-2015. During this period, the lab created a number of projects that used 17 million geo-located Instagram images from 18 cities. These projects included Phototrails, Selfiecity, The Exceptional and The Everyday, and On Broadway. Each project used computer vision, machine learning and data visualization to analyze different patterns in content and visual aesthetics across large numbers of publicly shared Instagram images. In 2018, the book was translated into Japanese and published in a special edition with contributions from nine Japanese authors.


''Cultural Analytics''

Manovich's most recent book ''Cultural Analytics'' was published by
The MIT Press The MIT Press is the university press of the Massachusetts Institute of Technology (MIT), a private research university in Cambridge, Massachusetts. The MIT Press publishes a number of academic journals and has been a pioneer in the Open Ac ...
in October 2020. Situated at the intersection of data science, cultural studies and media theory, the book introduces key concepts for the analysis of culture using computational and data visualization methods. In contrast to many works in digital humanities that focus on analysis of text, the book pays particular attention to visual media. The book argues for the necessity of using computational methods to be able to “see” contemporary culture given its immense scale. If traditional methods of analysis such as ‘close readings of small samples’ were adequate to study smaller communities of creators in previous centuries, they evidently do not allow for representative studies of digital culture, where millions of cultural artifacts are created and shared daily. Manovich develops the concept of ‘exploratory media analysis’ - the use of special visualization techniques to explore large visual collections without formulating a particular hypothesis beforehand. While exploratory data analysis is a standard practice in data science, similar methods did not exist until recently in media studies, art history and other fields dealing with visual culture. The book’s conclusion discusses the advantages and limitations of cultural analytics, beyond its ability to analyze cultural artifacts on a large scale. Cultural analytics resembles the humanities of the 20th century in that it looks for patterns. However, it does not start with already accepted cultural categories. Instead it analyses ‘raw’ cultural data to find new patterns. However, Manovich also points out that ‘any cultural pattern…captures similarities among a number of artifacts on only some dimensions, ignoring their other differences’. This is an important limitation of a research paradigm that measures various characteristics in large collections of artifacts, and then looks for patterns in these characteristics. However, despite this limitation, Manovich remains optimistic about both the theoretical and practical potential of computational paradigms. In contrast to 20th century structuralism and related programs that aimed to reduce diversity of culture to a small number of patterns, cultural analytics in Manovich’s view should aim to fully describe contemporary culture’s global diversity without reduction: ‘that is, to focus on what is different among numerous artifacts and not only on what they share’.


Books

*''Tekstura: Russian Essays on Visual Culture'', editor, together with Alla Efimova (Chicago: University of Chicago Press, 1993). *''Info Aesthetics'', a semi-open source book/Web site in progress. Project started August 2000, last update October 2001. *''Metamediji'' (in Serbian) (Belgrade: Center for Contemporary Arts: 2001). *''Soft Cinema'', with contributions by Andreas Angelidakis, Jason Danziger, Andreas Kratky, and Ruth M. Lorenz (Karlsruhe: ZKM Center for Art and Media Karlsruhe, 2002). *''The Language of New Media'' (Cambridge, Massachusetts: MIT Press, 2001). *''Black Box - White Cube'' (in German) (Berlin: Merve Verlag, 2005). *''Soft Cinema: Navigating the Database'', together with Andreas Kratky (Cambridge, Massachusetts: MIT Press, 2005). * ''Software Culture'' (in Italian) (Milano: Edizioni Olivares, 2010). *''Software Takes Command'' (New York: Bloomsbury Academic, 2013). *''The Illusions'' (Cambridge, Massachusetts: MIT Press, 2014). *''Data Drift: Archiving Media and Data Art in the 21st Century'', editor, together with Rasa Smite and Raitis Smits (Riga: RIXC, LiepU MPLab, 2015). *''Instagram and Contemporary Image'' (New York, 2017). *''Theories of Software Cultures'' (in Russian) (Nizhny Novgorod: Krasnaya Lastochka, 2017). *''Instagram and Contemporary Image'' (in Japanese), with contributions by Kiritorimederu, Akihiro Kubota, Yoshiaki Kai, Kouichiro Shibao, Junya Tsutsui, Kosuke Nagata, Barbora, Osamu Maekawa, Nobuhiro Masuda (Tokyo: BNN, 2018).


See also

* Cultural analytics *
Data mining Data mining is the process of extracting and finding patterns in massive data sets involving methods at the intersection of machine learning, statistics, and database systems. Data mining is an interdisciplinary subfield of computer science and ...
*
Data Visualization Data and information visualization (data viz/vis or info viz/vis) is the practice of designing and creating Graphics, graphic or visual Representation (arts), representations of a large amount of complex quantitative and qualitative data and i ...
*
Digital humanities Digital humanities (DH) is an area of scholarly activity at the intersection of computing or Information technology, digital technologies and the disciplines of the humanities. It includes the systematic use of digital resources in the humanitie ...
*
New Media Art New media art includes artworks designed and produced by means of new media, electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robo ...
*
Electronic literature Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or Generative literature, algorithmic text generation are used aesthetically. Works of electronic literature ar ...
*
Software studies Software studies is an emerging interdisciplinary research field, which studies software systems and their social and cultural effects. The implementation and use of software has been studied in recent fields such as cyberculture, Internet stu ...
*
Computer vision Computer vision tasks include methods for image sensor, acquiring, Image processing, processing, Image analysis, analyzing, and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical ...
*
Artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...


References


External links


Official siteCultural Analytics LabSelfie CityOn BroadwayLev Manovich's page on the Graduate Center of the City University of New York
{{DEFAULTSORT:Manovich, Lev 1960 births Living people American literary critics American artists American philosophers of technology Jewish American artists Jewish Russian artists Mass media theorists Critical theorists University of Rochester alumni New York University alumni Academic staff of European Graduate School University of California, Los Angeles faculty University of California, San Diego faculty CUNY Graduate Center faculty Writers from Moscow Soviet emigrants to the United States Electronic literature critics Jewish philosophers