''Lara Croft Go'' is a
puzzle video game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
developed by
Square Enix Montreal
Square Enix Montréal was a Canadian video game developer based in Montreal. It created the ''Go'' series of turn-based puzzle games for mobile devices based on former Eidos Interactive intellectual properties.
Square Enix Montréal was found ...
and published by
Square Enix
is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
. A spin-off of the ''
Tomb Raider
''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
'' series. The player moves
Lara Croft
Lara Croft is a character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British adventurer and archaeologist who ventures into ancient tombs and hazardous ruins arou ...
as a
puzzle piece
A jigsaw puzzle (with context, sometimes just jigsaw or just puzzle) is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaicked pieces. Typically each piece has a portion of a picture, which is complet ...
through a
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
while avoiding obstacles and manipulating the environment. The developers distilled major series motifs, such as boulder-chases and
reaction-based gameplay, to suit ''Lara Croft Go'' time-independent gameplay. The game was developed as a spiritual successor to its 2014 ''
Hitman Go
''Hitman Go'' is a turn-based puzzle video game developed by Square Enix Montréal and published by Square Enix's Square Enix Europe, European subsidiary. Announced in February 2014, the game was released for iOS in April 2014 and for Android (o ...
'', based on another
Square Enix Europe
Eidos Interactive Limited (formerly Domark Limited) was a British video game publisher based in Wimbledon, London. Among its franchises were '' Championship Manager'', ''Deus Ex'', ''Hitman'', ''Thief'' and ''Tomb Raider''. Domark was founded b ...
franchise. It was released in August 2015 for
Android,
iOS
Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
,
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, and
Windows Phone
Windows Phone (WP) is a discontinued mobile operating system developed by Microsoft Mobile for smartphones as the replacement successor to Windows Mobile and Zune. Windows Phone featured a new user interface derived from the Metro design languag ...
devices. Versions for
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
PlayStation Vita
The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
and Steam were released in December 2016.
The game received generally positive reviews. Critics praised its aesthetics, puzzle design, and fidelity to the series, but criticized its short length and disputed its
degree of difficulty
Degree of difficulty (DD, sometimes called tariff or grade) is a rating used in several sports and other competitions to indicate the technical difficulty of a skill, performance, or course, often as a factor in scoring. Sports which incorporate a ...
. It was selected for a 2016
Apple Design Award The Apple Design Awards (ADAs) is an event hosted by Apple Inc. at its annual Worldwide Developers Conference. The purpose of the event is to recognize the best and most innovative Macintosh and iOS
Ios, Io or Nio (, ; ; locally Nios, Νιός ...
, Apple's 2015 iPhone game of the year, and best mobile/handheld game at the
2015 The Game Awards.
Gameplay
''Lara Croft Go'' is a
turn-based
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
puzzle video game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
in the ''
Tomb Raider
''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
'' franchise. Its core gameplay and control scheme is similar to its predecessor, ''
Hitman Go
''Hitman Go'' is a turn-based puzzle video game developed by Square Enix Montréal and published by Square Enix's Square Enix Europe, European subsidiary. Announced in February 2014, the game was released for iOS in April 2014 and for Android (o ...
''.
Levels are composed of interconnected nodes and lines. The player controls the series' protagonist,
Lara Croft
Lara Croft is a character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British adventurer and archaeologist who ventures into ancient tombs and hazardous ruins arou ...
. The player and the environment take turns, in which one rests while the other moves. During the player's turn, the player moves Croft one unit between connected nodes in the given direction.
While Croft rests at the node, enemies and obstacles on the board simultaneously take a turn to move one unit.
While levels in ''Hitman Go'' were restricted to the horizontal plane, ''Lara Croft Go'' adds vertical movement with steps, cliff faces, and climbable terrain incorporated into the level design.
The game contains five chapters and forty levels in total.
As the player progresses, the game's puzzles become more complex. Successive
levels introduce new
game mechanics In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, whi ...
and enemy types.
Enemies take the form of deadly creatures such as snakes, lizards, and giant spiders. Each enemy type has a specific movement pattern. Single-use items, such as spears, can be collected on levels and then used to dispatch enemies from a distance.
Other mechanics include obstacles such as boulders, saw blades, and traps to avoid.
The player can activate levers, which shift walls and platforms to open paths through the level.
''Lara Croft Go'' also features optional
in-app purchases
Microtransaction (mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions ...
, which provide hints to the puzzles.
Development and release
''Lara Croft Go'' was developed by
Square Enix Montréal
Square Enix Montréal was a Canadian video game developer based in Montreal. It created the ''Go'' series of turn-based puzzle games for mobile devices based on former Eidos Interactive intellectual properties.
Square Enix Montréal was foun ...
, a studio that was founded to develop a
triple-A ''
Hitman
Contract killing (also known as murder-for-hire) is a form of murder or assassination in which one party hires another party to kill a targeted person or people. It involves an illegal agreement which includes some form of compensation, moneta ...
'' game but was repurposed to create mobile games for the West. All of the staff left besides technical director Antoine Routon and game director Daniel Lutz, and after a month of
ideation, Lutz convinced Routon to work on a turn-based ''Hitman'' game, which became ''Hitman Go'', and released to what the developers considered a positive response. The quick, turn-based puzzle concept itself came from a focus on short sessions while keeping the
bespoke
''Bespoke'' () describes anything commissioned to a particular specification, altered or tailored to the customs, tastes, or usage of an individual purchaser. In contemporary usage, ''bespoke'' has become a general marketing and branding concep ...
series visual aesthetic, like an "elegant board game", through many rounds of iteration. The team felt that their product distilled the franchise's elements into its simplest form.
Upon seeing the ''Hitman'' franchise reduced to its core elements, the development team saw a Lara Croft ''Tomb Raider'' version as an obvious next step (or as they called it, a "go-brainer"). The team consisted of ten people (on average
) who were able to work closely and nimbly, similar to an
indie development team. They fit Lara Croft in the ''Hitman Go'' setting and knew to change elements like less focus on assassinating foes, less board game aesthetic, more animations, and more emphasis on environment than enemies. The team chose the classic ''Tomb Raider'' visual design over that of the series reboot, but reconstructed that series aesthetic from memory rather than from its actual design documents. They sought to recreate the moments of being chased by a giant animal or boulder.
In place of time restraints, like the
quick time event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
s from the series, the developers added floors that crack with each successive turn to give a sense of time-based urgency.
The team also emphasized gameplay for the player to learn without tutorial and storytelling that did not interrupt the play experience. Compared to the previous game, the developers wanted ''Lara Croft Go'' puzzles to have fewer elements and be completely visible without scrolling, such that the player could see puzzles in their entirety and focus instead on solving for the correct sequence.
The camera also follows Croft rather than remaining stationary.
The game was built in the
Unity game engine, which enabled faster prototyping across multiple smartphone platforms.
It was also designed first to fit on the iPhone's smaller screen - a lesson learned from ''Hitman Go'', which had been designed for tablets.
The ''Square Enix'' team collaborated with ''Tomb Raider'' brand owners Crystal Dynamics to fit the series license. The player-character outfits, in particular, were informed by this exchange.
''Lara Croft Go'' was unveiled during Square Enix's
E3 2015
The Electronic Entertainment Expo 2015 (E3 2015) was the 21st E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It took place from June 16 to June 18, 2015, with 52,200 total attendees.
Major exhibit ...
press conference.
The game was released for
Android,
iOS
Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
,
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, and
Windows Phone
Windows Phone (WP) is a discontinued mobile operating system developed by Microsoft Mobile for smartphones as the replacement successor to Windows Mobile and Zune. Windows Phone featured a new user interface derived from the Metro design languag ...
on 27 August.
A free expansion called "The Shard of Life" was released on 25 November. The PlayStation 4 and Vita versions included additional time exclusive levels "Mirror of Spirits" developed by
KO_OP
KO_OP is a Canadian game studio cooperative
A cooperative (also known as co-operative, coöperative, co-op, or coop) is "an autonomy, autonomous association of persons united voluntarily to meet their common economic, social and cultura ...
.
Reception
The game received generally positive reviews, according to video game
review aggregator
A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
.
It was named Apple's 2015 best iPhone game of the year, for "its beauty and clever design",
and best mobile/handheld game at the
2015 The Game Awards.
Apple recognized ''Lara Croft Go'' with one of its 2016
Apple Design Awards The Apple Design Awards (ADAs) is an event hosted by Apple Inc. at its annual Worldwide Developers Conference. The purpose of the event is to recognize the best and most innovative Macintosh and iOS software and hardware produced by independent ...
.
Reviewers commended the game's aesthetics,
puzzle design,
and fidelity to the series,
but criticized its short length.
Critics disagreed on its
degree of challenge and either found it too easy,
too hard,
or just right.
Chloi Rad (''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'') wrote that the game was theatrical and diorama-like in its display and attention to detail.
Andrew Reiner (''
Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'') called its graphics among the best-looking smartphone games, from the vibrancy of its environments to the fluidity of its animations.
While Rad felt that the game presented little challenge as a minor complaint,
Reiner considered its final puzzles disproportionately challenging.
Ray Carsillo (''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'') criticized the game's departure from ''Hitman Go'' strict board game motif and described ''Lara Croft Go'' art style as a "cheap ... knockoff" of the series. He found the puzzles "decent" but the game altogether not particularly challenging and not worthy of recommendation outside of series fans.
Matt Peckham (''
Wired
Wired may refer to:
Arts, entertainment, and media Music
* ''Wired'' (Jeff Beck album), 1976
* ''Wired'' (Hugh Cornwell album), 1993
* ''Wired'' (Mallory Knox album), 2017
* "Wired", a song by Prism from their album '' Beat Street''
* "Wired ...
'') was additionally confused by the game's collectibles, which he felt were too hidden and not compelling to collect.
Though
Jaz Rignall (''
USgamer
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'') deemed the game short in length, he also called it balanced and "a perfect iOS game". Rignall added that the game appeared to have been influenced by ''
Monument Valley
Monument Valley (, , meaning "valley of the rocks") is a region of the Colorado Plateau characterized by a cluster of sandstone buttes, with the largest reaching above the valley floor. The most famous butte formations are located in northeas ...
''.
Awards
See also
* ''
Deus Ex Go
''Deus Ex Go'' is a 2016 turn-based puzzle video game in the '' Deus Ex'' series by Square Enix. The player uses a touchscreen to move Adam Jensen, a protagonist from the cyberpunk-themed series, as a puzzle piece through a board game while av ...
'' – third title in the ''Go'' series, based on the ''Deus Ex'' franchise
Notes
References
External links
*
{{Portal bar, Video games
2015 video games
Android (operating system) games
TvOS games
IOS games
Linux games
MacOS games
PlayStation 4 games
PlayStation Vita games
Puzzle video games
Single-player video games
Square Enix games
Video games developed in Canada
Video games with cel-shaded animation
Windows games
Windows Phone games
Video games with isometric graphics
Apple Design Awards recipients
Tomb Raider spinoff games
The Game Awards winners