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''Killzone 2'' is a 2009
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
developed by Guerrilla Games and published by
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for the
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. It is the second main installment in the ''Killzone'' series, following 2004's '' Killzone''. Similar to its predecessor, ''Killzone 2'' takes place in the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game takes place two years after the events of ''Killzone'' and follows protagonist Tomas "Sev" Sevchenko as he and his unit battle the Helghast as the Vektans invade Helghan. The protagonist of ''Killzone'' and ''Killzone: Liberation'', Cpt./Col. Jan Templar, returns in a supporting role, along with Rico Velasquez. ''Killzone 2'' is played from a first-person view and allows the player to use a variety of weapons. It was released worldwide in February 2009. ''Killzone 2'' was widely anticipated prior to its release. It was critically acclaimed by critics and fans, who praised it as a superior title to the original ''Killzone''. Additional praise was given to the game's visuals, action, multiplayer modes, soundtrack and atmosphere, although criticism was directed at the narrative. The game's critical and commercial success led to a sequel, ''
Killzone 3 ''Killzone 3'' is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the ''Killzone'' series, the first game in the series to ...
'', which was released in February 2011. The official servers for ''Killzone 2'' and ''Killzone 3'' were shut down in March 2018. However, in 2021, a game preservation group called PSONE restored most of the game's online capability on their own set of servers.


Gameplay


Campaign

The game is presented almost entirely from a first person perspective, aside from vehicular combat. ''Killzone 2'' features a "lean and peek"
cover system A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obst ...
which allows the player to take cover behind an object and then pop out to fire at enemies. The "lean and peek" mechanic stays in first-person view at all times. It is also possible for the player to pilot vehicles at two points in the game: a tank and an exoskeleton. Many classic weapons and vehicles from previous ''Killzone'' installments return, such as the M82-G and the StA-52 LAR. The Sixaxis motion control feature is also utilized in performing certain actions such as turning a valve, arming an explosive charge and sniping.


Multiplayer

Warzone, the title of the online multiplayer component of ''Killzone 2'' has been developed by Guerrilla Games in conjunction with the game's single-player campaign. The online multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player's needs in battle. There are 7 classes in total, in which the player can mix and match a main and sub ability according to their playing style, and can switch abilities upon death. There are 15 weapons available to the player, most of which cannot be used until the player reaches a certain rank. Two of these weapons are secondary firearms, and a further two weapons, the Boltgun and
Flamethrower A flamethrower is a ranged incendiary device designed to project a controllable jet of fire. First deployed by the Byzantine Empire in the 7th century AD, flamethrowers saw use in modern times during World War I, and more widely in World ...
, are exclusive to the downloadable maps "Suljeva Cliffside" and "Arctower Landing". Players play as either the ISA or Helghast, with a few gameplay differences. The character model and respawn points, and the "lean and peek" cover systems were removed. Each class levels up with experience gained from killing enemies or completing mission objectives. With enough experience, players unlock new weapons and skills, as well as a new class. Each class has two badges, the Primary badge selects the class and their specified skill. The secondary badge has an extra skill for the specified class but can be swapped to create own custom class. Warzone plays out through dynamic matches where multiple game types are played in a single round. The game does not reset between game types, instead flowing between them, with the winning team determined by who wins the most modes. The game ships with five different game types including Assassination, Search & Retrieve, Search & Destroy, Bodycount and Capture & Hold. Online matches can connect 2 to 32 players, and they can group into six squads of up to four players. If an online match does not have a full 32 players, computer-generated "bots" can be added in to create bigger teams (but only in an unranked match). ''Killzone 2'' also offers a clan system, which allows clans of up to 64 players to compete for "Valor Points", an in-game currency that clans can use to bet on tournaments. Players can also play offline against AIs with Skirmish mode and unranked online multiplayer, but there is no offline multiplayer mode for splitscreen players. Eight multiplayer maps are included on disc at release, but Guerrilla has released more maps as
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
. 6 more maps have been added to multiplayer since release via downloadable content purchasable from the
PlayStation Store The PlayStation Store (PS Store) is a digital media store available to users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via the PlayStation Network. The store offers a range of downloadable conten ...
.


Plot

Two years after the attempted Helghast invasion of Vekta, an ISA fleet led by Colonel Jan Templar is sent to attack Pyrrhus, the capital city of Helghan, with the goal of deposing and arresting Emperor Scolar Visari on charges of war crimes. Among the ISA units taking part in the attack is Alpha Squad, led by Jan's old comrade Ricardo "Rico" Velasquez. Sergeant Tomas "Sev" Sevchenko, a veteran of the ISA "Legion" battalion, is assigned to serve as his second-in-command. Tasked with securing Pyrrhus against the fierce resistance of the Helghan Second Army, the team quickly discovers that the Helghast are well prepared for an invasion. Using Helghan's harsh environment to their advantage, they have developed new weapons and equipment, none of which the ISA has ever seen before. Furthermore, the planet's fog-like atmosphere, gritty deserts, and constant storms pose almost as much of a threat to the invaders as the enemy themselves.


Story

Led by Jan's flagship, the ''New Sun'', the ISA bombard Pyrrhus as cover for a massive ground assault on the city. Despite stiff resistance from well-armed Helghast divisions, they steadily advance towards the Imperial Palace, ultimately capturing both Visari Square and the Helghan Military Academy. Just as the main convoy is set to attack the palace, Colonel Mael Radec, commander of the Second Army, activates a network of arc towers hidden beneath Pyrrhus, killing hundreds of ISA soldiers and breaking their momentum. Dante Garza, a member of Alpha Squad and close friend of Tomas's, retrieves a piece of a destroyed tower and sends it to ISA researcher Evelyn Batton, who learns that the towers are powered by Petrusite, a mineral capable of generating and channeling electricity. She also identifies an old mining outpost on the outskirts of Pyrrhus where the Helghast have been secretly extracting it for military use. While working to restore the outpost's communication antenna, Tomas and Rico are separated from the rest of Alpha Squad, allowing Radec's men to capture them. The two fight their way through the refinery where the captives were taken, stumbling upon an interrogation overseen by Radec himself. Oddly enough, he demands that Evelyn give him the launch codes to a set of stolen nuclear warheads in Helghast custody. Rico loses his temper and surprises Radec, saving the captives but leaving Garza mortally wounded when one of Radec's men Rico kills discharges his weapon and Garza is shot in the process. Blaming him for his friend's death, Tomas and the squad return to the ''New Sun''. Before Garza can be properly mourned, an elite Helghast battalion led by Radec mounts a surprise attack on the fleet, boarding or destroying several ships including the ''Sun''. The ship's crew manages to evacuate, but Radec reaches the bridge and executes Jan and Evelyn, downloading the codes before they can be deleted. With the last of his strength, Jan maneuvers the ship to crash into the center of Helghan's Petrusite distribution grid, causing it to explode and disrupt the arc network. Seizing the opportunity, the survivors attempt to regroup, only to witness Visari detonate the warheads over Pyrrhus, destroying it and killing both the entire population and most of the remaining ISA forces. With ISA captain Jason Narville leading an offensive on the remnants of the Second Army, Alpha Squad breaches the palace, where they encounter Radec and the imperial guard. After a pitched battle, the wounded commander and his men commit mass suicide out of disgrace, clearing the way to Visari's throne room. As Tomas moves to arrest him, Visari gloats that he has still won, as the Helghast are now united against the ISA, and without him, they cannot be stopped. Overcome with guilt, Rico kills him on the spot. Weary from fighting, Tomas exits the palace and sits on the steps. Above him, a large armada belonging to the Helghan First Army begins its attack on what is left of the ISA invasion force.


Development

At
E3 2005 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
, ''Killzone 2'' was debuted with a trailer depicting soldiers landing in a hostile war-zone on Helghan and fighting Helghast forces. Critics in the media argued that the trailer shown at the trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
on the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and the audio mix of the trailer was slightly delayed. SCEA's Vice President, Jack Tretton, stated that the footage of ''Killzone 2'', that was believed to be
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
, "is real gameplay everybody's seeing out there". Several days later,
Phil Harrison Phil Harrison is a vice president and general manager for Google, and the former corporate vice president of Microsoft. Previously, Phil was the British corporate executive and a representative director of Sony Computer Entertainment, Inc. (SC ...
, SCE Europe's Vice President of Development, stated in an interview that all of the footage of PlayStation 3 games at
E3 2005 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
were "running off video" which was "done to PS3 spec". Further interviews eventually revealed the trailer was indeed a "target render", a prerendered video showing the developer's goals for the finished product. At the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
in 2007, a ''Killzone 2'' teaser was shown behind closed doors, and was never released to the public. It featured various battles, destructible environments, and lighting effects among others. ''Killzone 2'' was shown to a panel of journalists at a special pre-E3 2007 event in
Culver City Culver City is a city in Los Angeles County, California, United States. As of the 2020 census, the population was 40,779. Founded in 1917 as a "whites only" sundown town, it is now an ethnically diverse city with what was called the "third-most ...
,
California California is a state in the Western United States, located along the Pacific Coast. With nearly 39.2million residents across a total area of approximately , it is the most populous U.S. state and the 3rd largest by area. It is also the m ...
, and then the next day to the public at Sony's E3 press conference. An in-game trailer showing real-time gameplay of ''Killzone 2'' was also released, along with several videos of extended gameplay. A number of media outlets since E3, such as the BBC, have referred to ''Killzone 2'' as being "one of the most cinematic and immersive games ever produced on a console". At the
Leipzig Games Convention The Games Convention (GC), sometimes called the Leipzig Games Convention, was an annual video game event held in Leipzig, Germany, first held in 2002. Besides video games, the event also covers Infotainment, Hardware, and Edutainment. Its conce ...
in 2007, ''Killzone 2'' was presented in playable form to the media. It was the same demo level as shown at
E3 2007 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
, although journalists were allowed to play it hands-on. At
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
's PlayStation Day 2008, the first level in ''Killzone 2''s single-player campaign was presented, named "Corinth River". Michal Valient, a Senior Programmer at Guerrilla Games, presented details of their ''Killzone 2'' proprietary game engine at a Developers Conference in July 2007. As with many other titles published by SCE, including ''
LittleBigPlanet ''LittleBigPlanet'' (stylized as ''LittleBIGPlanet''; abbreviated ''LBP'') is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series ...
'' and '' Infamous'', ''Killzone 2'' uses a deferred shading engine which enables far greater control over the game's characteristic lighting palette, while maximising processor throughput and limiting shader complexity. Other games to use similar approaches include
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' ''
Grand Theft Auto IV ''Grand Theft Auto IV'' is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the ''Grand Theft Auto'' series, following 2004's '' Grand Theft Auto: San Andreas'', and the e ...
'' and
GSC Game World GSC Game World is a Ukrainian video game developer based in Prague. Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the ''Cossacks'' and ''S.T.A.L.K.E.R.'' series of games. GSC Game World was the first company in Ukraine ...
's '' S.T.A.L.K.E.R.: Shadow of Chernobyl''. However, this approach does create some additional problems, notably with respect to anti-aliasing and transparencies. The former was solved using a MSAA Quincunx ( multisample anti-aliasing) solution, and the latter by the addition of a standard forward rendering path. The game's graphics were universally praised by critics. The animation was done in Maya 8.5 with some motion capture animations tweaked in MotionBuilder. 3D artists, animators and level designers used Maya as their production environment, which is unusual considering that most 3D games are produced using
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. A large library of custom Maya tools and scripts was created to support these different disciplines. Tools like "Hyperion", a lightmap rendering software, were used in place of Maya's viewport rendering software. In-game animation was assisted with another tool they created called "AnimationBlender" and particle effects were edited using a tool called "Particle Editor". They also created a tool called "ColorTweaker", which gave them the possibility to do color correction on the PS3 in real-time. Most of the animation was done using motion capture with some animations, reload animations for example, done by hand. Facial animation was done using blendshapes with bones for the jaw and the eyes. Lead tech artist, Paulus Bannink, explains that "The main reason for going with blendshapes was the relative ease with which they can be transferred to different faces, it would also provide a more artist friendly way of editing the facial animation rig.". The cut scene facial animation was done using marker motion capture. In game dialog was done generically using MotionBuilder after audio files were plugged in. The game was developed not only by artists in
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, but also by people living in New Zealand, Australia, Japan, Korea, the UK and the US. The data files,
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in size, were sent over the internet. ''Killzone 2''s budget was originally US$20 million but rose to US$40–45 million at the end of the development, with a team of 120.


Soundtrack

The score to ''Killzone 2'' was composed by Joris de Man, who scored 60 minutes of in-game music and 30-minutes of live orchestral score for the game, recorded at
Abbey Road Studios Abbey Road Studios (formerly EMI Recording Studios) is a recording studio at 3 Abbey Road, St John's Wood, City of Westminster, London, England. It was established in November 1931 by the Gramophone Company, a predecessor of British music ...
in London, with the Nimrod Studio Orchestra. The score was produced and mixed by Rich Aitken, regular mix partner for Joris de Man and Marc Canham, at Nimrod Productions.


Release

Beta Beta (, ; uppercase , lowercase , or cursive ; grc, βῆτα, bē̂ta or ell, βήτα, víta) is the second letter of the Greek alphabet. In the system of Greek numerals, it has a value of 2. In Modern Greek, it represents the voiced labiod ...
access was given to a select number of North American and European
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smar ...
subscribers. The beta consisted of three online multiplayer maps; "Blood Gracht" (small), "Radec Academy" (medium) and "Salamun Market" (large), with unlockable ranks and character classes ("badges"). Beta testers had their own statistics and have the ability to enter clan competitions. Beta access was private and thus could not be shared with other PlayStation Network accounts. Also, beta testers are tied with Sony Computer Entertainment Inc. by a
non-disclosure agreement A non-disclosure agreement (NDA) is a legal contract or part of a contract between at least two parties that outlines confidential material, knowledge, or information that the parties wish to share with one another for certain purposes, but wis ...
; therefore they were not allowed to reveal contents of the beta experience. A technical demo of one of ''Killzone 2's'' TV commercials, known as the "Bullet" trailer, was released on the PlayStation Store on April 2, 2009. The demo features the commercial itself, the ability to shift camera angles and film speed, and several commentaries from key development staff at Guerrilla Games. On February 5, 2009, SCEE released a single player demo of ''Killzone 2'' on the European/Oceanic PlayStation Store. The demo includes the first two sections of 'Corinth River' (the first level of the game) as well as the tutorial sequence from the final game. A demo card, granting access to a ''Killzone 2'' demo was also offered to US gamers who pre-ordered the game at
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. The US demo was also made available to those customers on February 5. In the North American version of PlayStation Home, if users found an avatar dressed in a Helghast costume, the avatar with the Helghast costume would give that user a code for the demo. This occurred on February 16. On February 26, the demo was made available for download from the
PlayStation Store The PlayStation Store (PS Store) is a digital media store available to users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via the PlayStation Network. The store offers a range of downloadable conten ...
in North America. The servers for ''Killzone 2'' and ''Killzone 3'' were shut down on March 29, 2018. They have since been offline and can no longer be played online.


PlayStation Home

In the North American version of PlayStation Home, if users pre-ordered ''Killzone 2'' from Amazon.com, users received free male and female I.S.A. and Helghast uniforms for their avatar. In the European version of PlayStation Home, if users participated in the "Killzone AM" event that took place on Saturday March 28, 2009, at 11 am CET for one full round, the Home Managers gave the participants a code for the ''Killzone 2'' uniforms. Requirement was that users had to have a
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and ...
PSN account. For a limited time in Japanese Home, users received an I.S.A. uniform for watching the Killzone 2 trailer and answering a questionnaire. To get the Helghast uniform in Japan, users had to do a pre-order. In Home's shopping complex, there are fourteen — seven for male and seven for female — ''Killzone 2'' themed shirts available for purchase as well as the Helghast Tactician uniform. A costume for Radec was released on March 4, 2010, to the European Home and has been released in the North American. Guerrilla Games have released a ''Killzone 2'' themed apartment called the "Visari Throne Room" for Home. The Visari Throne Room apartment is based on the throne room inside Visari's Palace from the final mission of ''Killzone 2''. For the Visari Throne Room, there are five pieces of furniture based on actual palace furnishings from ''Killzone 2'': two types of Visari-style chairs, an administrative desk, a plant container with authentic Helghan vegetation, and a freestanding painting which portrays an important moment in the colonial history of the Helghast. The Visari Throne Room and matching furniture were made available to the European Home on July 2, 2009, the North American on August 27, 2009, and the Asian and Japanese Home on October 9, 2009.


Downloadable content

On April 10, 2009 Hermen Hulst, Managing Director from Guerrilla Games announced on GameTrailers TV that ''Killzone 2'' would get a DLC map pack named "Steel & Titanium" which would contain two new maps called Wasteland Bullet and Vekta Cruiser. With new gameplay elements and strategic twists. The first DLC map pack was released on Thursday, April 30. Hulst stated that the next ''Killzone 2'' DLC map pack that they were releasing would have a 'Retro Vibe' to it. The second map pack was officially announced on May 20, 2009 as "Flash and Thunder", and features two maps previously seen in '' Killzone'' called "Beach Head" and "The Southern Hills". Both maps followed the first map pack by bringing new gameplay elements and strategic twists; Beach Head, the wide open battlefield, with rain-filled trenches, and Southern Hills with its intermittent nuke explosion. It was released on June 11, 2009. Both map packs have twelve trophies that go along with them, six for each map. On July 10 the third map pack was officially announced, even though Sony stated that there were no plans for a third pack. The DLC "Napalm and Cordite" was released on July 23, 2009, it contained two new maps "Suljeva Cliffside" and "Arctower Landing", in addition to the maps the Flamethrower and the Boltgun both from singleplayer made their debut in multiplayer. The Flamethrower is found in the Suljeva Cliffside map and the Boltgun is found in the Arctower Landing map. A multiplayer map pack bundle was also released to coincide with the release of Napalm and Cordite, containing all six maps from the DLC packs, for the price of four maps. The
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
pack three has eight trophies that go along with it, four for each map which are for the new weapons. With the fifth anniversary of the original ''Killzone'' taking place, the map pack "Flash & Thunder" was reduced in price in North America and Europe.


Reception

''Killzone 2'' received "universal acclaim" according to the review aggregation website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. Critics praised the graphics, presentation, intense action, gameplay, and multiplayer, with criticism aimed towards the story and characters. '' PlayStation: The Official Magazine'' said that players "will instantly tag this sequel as a powerful contender for best game of 2009". ''
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'' said that the game's ambition "was to be the best FPS on PS3. At this moment in time, we're not going to argue". '' 1UP.com'' said: "With its unparalleled graphics, incredibly well-paced single-player campaign and in-depth multiplayer offerings, ''Killzone 2'' has established its place among top-tier console shooters. Expectations on ''Killzone 2'' had reached ridiculous proportions; here's one of those cases where the game actually lived up to them". ''
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'' praised the game's graphics technology and multiplayer depth. In their review, ''
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'' praised the online multiplayer, attention to detail, "unparalleled graphics" and the pacing of the single-player campaign, but included criticism of the game's use of "gameplay clichés" and its weak storyline and characters.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
did not review the game until after its release so that they could experience its online multiplayer features in more depth. Reviewer Kevin VanOrd said: "''Killzone 2'' boasts amazing visuals, an intense campaign, and extraordinary online play that will keep you coming back for more", but described the game's story and characters as "forgettable" and said that the motion controls seemed "tacked-on". In Japan, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' gave it a score of 32 out of 40. '' The A.V. Club'' gave it an A− and said: "Consider the simplistic storyline a training ground for the surprisingly varied online game, and overdose on visual splendor every step of the way". ''
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'' gave it nine stars out of ten and said: "While ''Killzone 2'' does walk on mostly well-trodden ground, it does so with a keen attention to style and detail, pushing beyond the gray-and-red color schemes that define its competition while encouraging gamers to put a little bit of thought behind every bullet they hurl". ''
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'' also gave it nine out of ten, saying that it was "not a revolution. It was never intended to be. However, it would be folly to disregard its importance, both to the PS3 and the console FPS. It's a refinement of the genre, distilled to its purest and polished to a glittering shine". However, '' Teletext GameCentral'' gave it seven out of ten, calling it "one of the best looking games ever, but also one of the least ambitious in terms of anything else". ''Killzone 2'' won 'Best PS3 Shooter' from IGN. It won 'Best Competitive Multiplayer', 'Best Sound Design', 'Most Improved Sequel', and 'Best Shooter' from
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
editor's choice. It won 'Best Graphics' in the G-Phoria 2009 Awards. It also took in Game of the Year from
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. It was voted PlayStation Game Of The Year at 2009's Golden Joystick Awards. The soundtrack also won gaming's first
Ivor Novello Award The Ivor Novello Awards, named after the entertainer Ivor Novello, are awards for songwriting and composing. They have been presented annually in London by the Ivors Academy (formerly the BASCA) since 1956, and over 1,000 statuettes have been ...
.


Sales

The debut sales of ''Killzone 2'' in the United States were 323,000 within 48 hours of launch. The game failed to meet expectations in March and April, when it sold 296,000 and 58,000 units respectively; by the beginning of May, the game had sold 677,000 copies in the United States. ''Killzone 2'' debuted at number one in UK sales to become the fourth fastest-selling Sony published title. In Japan, the game debuted at number 3, selling 41,000 units. On April 16, 2009, Sony announced that sales of ''Killzone 2'' had surpassed one million worldwide.


References


External links

* (Killzone Command Center)
''Killzone 2''
at PlayStation.com (North America)
Official Guerrilla Games website
* {{Authority control 2009 video games First-person shooters Ivor Novello Award winners Killzone games PlayStation 3 games PlayStation 3-only games Science fiction video games Video games developed in the Netherlands Video games scored by Joris de Man Video games set on fictional planets Video game sequels Fiction about invasions Multiplayer and single-player video games Video games using Havok