Kriegspiel
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Kriegspiel is a
chess variant A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be co ...
invented by Henry Michael Temple in 1899 and based upon the original
Kriegsspiel ''Kriegsspiel'' is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word ''Kriegsspiel'' literally means "wargame" in German, but in the context of the English language it ref ...
(German for ''war game'') developed by Georg von Reiswitz in 1812. In this game, each player can see their own pieces but not those of their opponent. For this reason, it is necessary to have a third person (or computer) act as an
umpire An umpire is an official in a variety of sports and competition, responsible for enforcing the rules of the sport, including sportsmanship decisions such as ejection. The term derives from the Old French , , and , : (as evidenced in cricke ...
, with full information about the progress of the game. Players attempt to move on their turns, and the umpire declares their attempts 'legal' or 'illegal'. If the move is illegal, the player tries again; if it is legal, that move stands. Each player is given information about checks and . They may also ask the umpire if there are any legal captures with a
pawn Pawn most often refers to: * Pawn (chess), the weakest and most numerous chess piece in the game * Pawnbroker or pawnshop, a business that provides loans by taking personal property as collateral Pawn or The Pawn may also refer to: Places * Pa ...
. Since the position of the opponent's pieces is unknown, Kriegspiel is a game of
imperfect information The imperfect ( abbreviated ) is a verb form that combines past tense (reference to a past time) and imperfective aspect (reference to a continuing or repeated event or state). It can have meanings similar to the English "was doing (something)" o ...
. On the
Internet Chess Club The Internet Chess Club (ICC) is a commercial Internet chess server devoted to the play and discussion of chess and chess variants. ICC had over 30,000 subscribing members in 2005. It was the first Internet chess server and was the largest p ...
, Kriegspiel is called ''Wild 16''.


Rules

There are several different for Kriegspiel. The rules offered on the ''Chess Variant Pages'' are as follows. The game is played with three boards, one for each player; the third is for the umpire (and spectators). Each opponent knows the exact position of just their own pieces, and does not know where the opponent's pieces are (but can keep track of how many there are). Only the umpire knows the position of the game. The game proceeds in the following way: The umpire announces: * "White r Blackto move". * "Pawn gone", when a pawn is captured. The square of the capture is announced, e.g. "Pawn gone on d4", or "Pawn captured on d4". (''
En passant In chess, ''en passant'' (, "in passing") describes the capture by a Pawn (chess), pawn of an enemy pawn on the same and an adjacent that has just made an initial two-square advance. This is a special case in the rules of chess. The capturi ...
'' captures are specifically announced as such, e.g. "Black has taken ''en passant'' on f3.") * "Piece gone", when a piece is captured. The square of the capture is announced. * "No", when the attempted move is illegal, given the opponent's position. For example: moving the king into check; moving a queen, rook, bishop, or pawn through squares occupied by the opponent's pieces; advancing a pawn into a square occupied by the opponent's pieces; moving a piece under an absolute
pin A pin is a device, typically pointed, used for fastening objects or fabrics together. Pins can have the following sorts of body: *a shaft of a rigid inflexible material meant to be inserted in a slot, groove, or hole (as with pivots, hinges, an ...
. * "Hell no" (or "Impossible" or "Nonsense"), when the attempted move is always illegal regardless of the opponent's position. For example, moving a bishop as if it were a knight. * "Check on the vertical". * "Check on the horizontal". * "Check on the long diagonal" (the longer of the two diagonals, from the king's point of view). * "Check on the short diagonal". * "Check by a knight". * "
Checkmate Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is ...
", "
stalemate Stalemate is a situation in chess where the player whose turn it is to move is not in check and has no legal move. Stalemate results in a draw. During the endgame, stalemate is a resource that can enable the player with the inferior position ...
", " draw by repetition", " draw by insufficient force", " 50-move draw". Pawn promotions are not announced. The precise location of the checking piece is not announced (although it may be deduced). To avoid wasting time with many illegal pawn capture attempts, players may ask the umpire "Are there any pawn captures?" or just "Any?" If there are no legal pawn captures, the umpire answers "No." Otherwise, the umpire answers "Try!" Asking "Any?" and receiving a positive answer obligates the asking player to then attempt a pawn capture: if this capture is unsuccessful, the asking player may then try any other move, pawn capture or not. ''En passant'' pawn tries are announced, but not the fact that they are ''en passant'' captures. Asking "Any?" when a player has no pawns left is treated as an illegal move and answered "Hell no" (or "Impossible", "Nonsense"). Illegal move attempts are not announced to the opponent.


Kriegspiel problems

Kriegspiel is sometimes used in
chess problem A chess problem, also called a chess composition, is a puzzle created by the composer using chess pieces on a chessboard, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is t ...
s. In these, usual variations introduced by different black moves are replaced by variations introduced by different announcements. An example of a Kriegspiel problem is shown. White must checkmate Black in 8 moves, no matter where the black bishop initially is (it is somewhere on dark squares) and no matter what Black plays. (In a real Kriegspiel game, Black would not see White's moves, but for a problem in which White is to force a win, one must assume the worst-case scenario in which Black guesses correctly on each move.) For example, 1.Ra1 is a draw by stalemate if the black bishop was initially on a1. 1.Nf2 Bxf2 2.Kxf2 (or Rxf2) is stalemate as well. So, White should not move either the knight or the bishop, because either might capture the black bishop by accident. For the same reason, the white rook should move only to light squares – but only half of the light squares are reachable without visiting a dark square along the way. Additionally, White should avoid placing his pieces on the a7–g1 diagonal prematurely because the invisible black bishop could be guarding that diagonal and capture the white pieces upon entering it, leading to a draw. The same applies to the e1–h4 diagonal. The solution is the following: White tries to play 1.Rg2. * If this move is not possible (umpire says No), then the black bishop must be on b2, d2 or f2. In this case White can instead play 1.N(x)f2. * If the move is possible, it is made and then Black moves the bishop. White still does not know where the bishop is. White continues with 2.Rg8. * If not possible, then black bishop is on g3, g5 or g7. White plays 2.Be5. If Black now plays 2...Bxe5, 3.Nf2#. Otherwise (any move by Black) 3.Nf2+ Bxf2 4.Rxh2#. * If 2.Rg8 was possible, White continues 3.Rh8. (This is safe – the black bishop cannot be on h8 to be captured, because it was not on g7 on the previous turn.) 4.Rh5 and 5.Rb5. * If 5.Rb5 was possible, White continues 6.Rb1 7.Nf2+ Bxf2 8.Kxf2#. * If 5.Rb5 was not possible, then 5.Rh3 (the black bishop must be on c5, e5 or g5 at this moment) 6.Be5 (this is safe because before 6.Be5 the black bishop had to make a move from either c5, e5 or g5, thus cannot be on e5 at this moment) 7.Nf2+ Bxf2 8.Rxh2#. * If 4.Rh5 or 6.Rb1 (after 5.Rb5) are blocked (umpire says No to these moves), then the black bishop is not guarding f2 at that particular moment so White can immediately play Nf2# instead.


Rule variations

* Edward Nathan Frankenstein suggested in 1903 a variation of the game where one player sees the board and another plays Kriegspiel. To make the game fair, the "sighted" player starts with fewer pieces. Frankenstein proposed two variants: ** Pickle pot: The player who sees the board plays with king, queen, one bishop, and pawns; a total of 11 pieces. ** One-eye: The player who sees the board plays with king, two rooks, one bishop, and pawns; a total of 12 pieces. :In both versions, it should be announced which bishop is used (on c-file or f-file). * Semi-kriegspiel: The game is similar to these variations. The "sighted" side has only king and queen, which can be placed on any legal square before the beginning of the game. Suggested by David Silverman (1971). * Modern kriegspiel: After each move, the player calls seven squares, which must be opened by umpire. Otherwise the rules are as in usual kriegspiel. By Bruce Trone (1986). * Combining
Crazyhouse Crazyhouse is a chess variant in which captured enemy pieces can be reintroduced, or ''dropped'', into the game as one's own. It was derived as a two-player, single-board variant of bughouse chess. Its drop rule is reminiscent of shogi and the ga ...
with Kriegspiel yields Crazyhouse KriegspielCrazyhouse Kriegspiel
/ref> (or CrazyKrieg for short). * In
shogi , also known as Japanese chess, is a Strategy game, strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as chess, Western chess, chaturanga, xiangqi, Indian chess, and janggi. ...
, the game analogous to kriegspiel is called tsuitate shogi (). * Kriegspiel at the Rand Corp.  Years ago, a version of kriegspiel-chess was avidly played among staff members of Rand Corp.  Two separate boards were fully set-up having a partition between which prevented each player from seeing his opponent's board.  An umpire sat astride the partition and only announced illegal moves, captures and checks.  To expedite play, an umpire could also announce pawn-tries and each player's very first move.


See also

* Dark chess *
Fog of war The fog of war is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), inten ...


References


External links


Kriegspiel
by Hans L. Bodlaender, ''
The Chess Variant Pages ''The Chess Variant Pages'' is a non-commercial website devoted to chess variants. It was created by Hans Bodlaender in 1995. The site is "run by hobbyists for hobbyists" and is "the most wide-ranging and authoritative web site on chess variants". ...
''
SchemingMind.com
Internet server to play Kriegspiel
Berkeley Kriegspiel Home
Kriegspiel in
Artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
research
Bologna Kriegspiel Home
A page on Kriegspiel research
U. Maryland Kriegspiel Home
A page on Kriegspiel research

* ttp://wars.fm/tsuitate/signup/d2xs8m9 Internet server to play tsuitate shogi {{Authority control Chess variants 1899 in chess Games and sports introduced in 1899 Board games introduced in the 1890s