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''Joust'' is an
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, ''Joust''s success and polished implementation popularized the concept. Players assume the role of
knight A knight is a person granted an honorary title of a knighthood by a head of state (including the pope) or representative for service to the monarch, the church, or the country, especially in a military capacity. The concept of a knighthood ...
s armed with
lance The English term lance is derived, via Middle English '' launce'' and Old French '' lance'', from the Latin '' lancea'', a generic term meaning a wikt:lancea#Noun">lancea'', a generic term meaning a spear">wikt:lancea#Noun">lancea'', a generi ...
s and mounted on large birds (an
ostrich Ostriches are large flightless birds. Two living species are recognised, the common ostrich, native to large parts of sub-Saharan Africa, and the Somali ostrich, native to the Horn of Africa. They are the heaviest and largest living birds, w ...
for Player 1 and a
stork Storks are large, long-legged, long-necked wading birds with long, stout bills. They belong to the family Ciconiidae, and make up the order Ciconiiformes . Ciconiiformes previously included a number of other families, such as herons and ibise ...
for Player 2), who must defeat enemy knights riding buzzards. The characters fly around a single screen filled with floating platforms. Using the computer hardware from the company's earlier arcade game, John Newcomer led the development team: Bill Pfutzenreuter, Janice Woldenberg-Miller ( Hendricks), Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game, with cooperative two-player gameplay, while avoiding the overdone space theme. After deciding to use birds as characters, he forwent the standard eight-direction joystick control scheme and devised collisions as the means of combat. The game was well-received by players and critics, and the mechanics influenced other games. It was followed by a more complex and less popular arcade sequel in 1986: '' Joust 2: Survival of the Fittest''. ''Joust'' was ported to numerous home systems and included in several multiplatform retro game anthologies.


Gameplay

''Joust'' is a platforming game where the player controls a yellow
knight A knight is a person granted an honorary title of a knighthood by a head of state (including the pope) or representative for service to the monarch, the church, or the country, especially in a military capacity. The concept of a knighthood ...
riding a flying
ostrich Ostriches are large flightless birds. Two living species are recognised, the common ostrich, native to large parts of sub-Saharan Africa, and the Somali ostrich, native to the Horn of Africa. They are the heaviest and largest living birds, w ...
from a third-person perspective. The player navigates the protagonist around the game world, which consists of rock platforms floating above a flat island surrounded by lava, via two-way joystick and a button. Home console versions, however, use game controllers with directional pads and analog sticks. The joystick controls the horizontal direction that the knight travels, while pressing the button flaps the ostrich’s wings. The rate at which the player repeatedly presses the button directly determines the bird's ascension, allowing the character to fly upward, hover, or slowly descend. When traveling off the screen to either side, the character will continue its path reappearing from the opposite side. The objective is to defeat groups of enemy knights riding buzzards that populate each level, referred to as a "wave". Upon completing a wave, a subsequent, more challenging one will begin. Players pilot the knight to collide with enemies. The higher of two jousting lances is the winner, whereas a collision of equal height repels the characters apart. A defeated enemy will turn into an egg that falls toward the bottom of the screen, which a player can collect for points. If the player does not collect the egg, it will hatch into a new knight that gains a new mount and must be defeated again. The game features three type of enemy knights—Bounder, Hunter, and Shadow Lord—that are separate colors and are worth different amounts of points. A pterodactyl will appear after a predetermined time frame to hunt the hero. Players can defeat the pterodactyl for bonus points. An indestructible Lava Troll will grab any character flying too low over the lava and drags them into the lava. Losing a clash against an opponent or contact with lava deducts an available game life; the game ends when all game lives are expended. A second player can join the game, controlling a blue knight on a stork. The two players cooperatively complete the waves, optionally attacking each other.


Development

''Joust'' was developed by Williams Electronics, with John Newcomer as the lead designer. The development also included programmer Bill Pfutzenreuter, artists Janice Woldenberg-Miller and Python Anghelo, and audio designers Tim Murphy and John Kotlarik. The game features amplified
monaural Monaural sound or monophonic sound (often shortened to mono) is sound intended to be heard as if it were emanating from one position. This contrasts with stereophonic sound or ''stereo'', which uses two separate audio channels to reproduce so ...
sound and
raster graphics upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for ...
on a 19-inch color
CRT monitor A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms on an oscilloscope, ...
. Like other Williams arcade games, ''Joust'' was programmed in
assembly language In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
. A pack of three
AA batteries The AA battery (or double-A battery) is a standard size single cell cylindrical dry battery. ANSI and IEC battery nomenclature gives several designations for cells in this size, depending on cell features and chemistry. The IEC 60086 system c ...
provide power to save the game's settings and high scores when the machine is unplugged from an electrical outlet. Anghelo stenciled the cabinet artwork on a wooden frame, and designed artwork for promotional materials. One such flyer features archaic English, which was also incorporated into the game's onscreen instructions and game-over message.


Conception

Following the success of the 1981 game '' Defender'', Williams searched for new creative staff. John Newcomer, believing video games to be the future of entertainment, left his job as a toy designer to work at Williams, who hired him to create game ideas as support for development staff. After a few days, he generated a list of ideas that included ideas for his top two games, ''
The War of the Worlds ''The War of the Worlds'' is a science fiction novel by English author H. G. Wells. It was written between 1895 and 1897, and serialised in '' Pearson's Magazine'' in the UK and ''Cosmopolitan'' magazine in the US in 1897. The full novel was ...
'' and ''Joust''. Technical specifications dictated the selection because his vision of ''The War of the Worlds'' was technologically infeasible, whereas ''Joust'' could be accomplished with hardware already available at Williams. A development team was formed, which decided to create the game using ''Defender''s hardware. Newcomer conceived ''Joust'' as a "flying game" with cooperative two-player gameplay, but he did not wish to emulate the popular space theme of previous successful flying games like ''
Asteroids An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'' and ''Defender''. To that end, he made a list of things that could fly: machines, animals, and fictional characters. After evaluating the positive and negative of each idea, Newcomer chose birds for their wide appeal and his familiarity with fantasy and science fiction media featuring birds. To further increase his understanding, Newcomer went to the library to study mythology. He believed that the primary protagonist should ride a majestic bird. The first choice was an eagle, but the lack of graceful land mobility dissuaded him. Instead, he decided that a flying ostrich was more believable than a running eagle. To differentiate between the first and second player characters, the developers picked a stork, believing the proportions were similar to an ostrich while the color difference would avoid confusion among players. Newcomer chose vultures as the main enemies, believing that they would be recognizably evil. Anghelo created concept art of the characters as guidance for further design.


Design

The decision to use birds prompted Newcomer to deviate from the standard eight-direction joystick. He implemented a flapping mechanism to allow players to control the character's ascent and descent. With the vertical direction controlled via the arcade cabinet's button, a two-way joystick was added to dictate horizontal direction. Though other Williams employees were concerned about the design, Newcomer believed that a direct control scheme for flight would strengthen the connection between the player and the character. The combat was devised to allow for higher levels of strategy than traditional shooting games. Because flying became an integral gameplay element, he chose to have characters collide as a means of combat, with victory decided by onscreen elevation. The developers created the game using 96K of
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
chip storage, which limited the data size of individual graphics and sound effects they could use. The ROM size limits also prohibited Newcomer from creating more characters. The graphics are hand-animated pixel art. To animate the birds, Woldenberg-Miller referenced
Eadweard Muybridge Eadweard Muybridge ( ; 9 April 1830 – 8 May 1904, born Edward James Muggeridge) was an English photographer known for his pioneering work in photographic studies of motion, and early work in motion-picture Movie projector, projection. He ...
's book ''Animals In Motion''. Given the limited memory, she had to balance the number of frames (to minimize file size) while maintaining realistic animation. Woldenberg-Miller initially chose gray for the buzzards' appearance but changed it to green to optimize the
color palette In color theory, a color scheme is a combination of 2 or more colors used in aesthetic or practical design. Aesthetic color schemes are used to create style and appeal. Colors that create a color harmony, harmonious feeling when viewed togethe ...
as the developers had only 16 colors to create the entire display. Once the colors were decided for the character sprites, Newcomer finalized the look of the platforms. The hardware had limited audio capabilities, and sounds typically require larger amounts of memory than graphics. Working with these restrictions, Newcomer instructed Murphy and Kotlarik to focus on select sounds he deemed important to reinforcing gameplay. He reasoned that the audio would serve as conspicuous hints that players could use to adjust their strategy. Newcomer prioritized the crucial wing-flap sound above others related to the pterodactyl, collisions, and hatching eggs. In designing the levels, Newcomer added platforms to the environment after the combat was devised. A static game world was chosen, instead of a scrolling world, to focus on detailed visual textures applied to the platforms; the hardware could not easily display the textures while scrolling, and the team believed that displaying the whole environment would aid players. The final game world element designed was a lava pit and a hand reaching out of it to destroy characters too close to the bottom of the screen. Newcomer placed the platforms to optimize Pfutzenreuter's enemy
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
(AI), which was programmed for attack patterns based partly on platform placements. The knight enemies were designed to exhibit progressively more aggressive behavior. Bounders flew around the environment randomly, occasionally reacting to the protagonist. Hunters sought the player's character in an effort to collide. Shadow Lords flew quickly and closer to the top of the screen; Pfutzenreuter designed them to fly higher when close to the protagonist to increase the Shadow Lord's chances of victory against players. The pterodactyl was designed to prevent players from idling and to be difficult to defeat. The enemy's only vulnerability is its open mouth during a specific animation frame, and it quickly flies upward at the last moment when approaching a player waiting at the edge of a platform. The game prioritizes its graphics processing to favor the player characters over the enemies, so enemies begin to react more slowly when the number of on-screen sprites increases. While
playtest A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
ing the game, the team discovered an animation bug they described as a "belly flop". The flaw allowed players to force the ostrich or stork sprite through an otherwise impassable small gap between two adjacent platforms of very close elevation. Because it provided an interesting method to perform a sneak attack on an opponent below the gap, and because of limited time available, the developers decided to keep the defect as an undocumented feature rather than fix it. A second bug, which allows the pterodactyl to be easily defeated, was discovered after the game was first distributed. Newcomer designed the game and its AI with each sprite's dimension in mind. A day before the game was finished, however, the pterodactyl's sprite was altered to improve the appearance. The new sprite allowed the pterodactyl to be easily defeated by waiting at a ledge. Upon learning of the flaw, Williams shipped a new ROM for the arcade cabinets to assuage distributors' complaints.


Release

A cocktail table version was later released, engineered by Leo Ludzia. It is unique among cocktail games with its side-by-side seating rather than opposing sides, which allowed Williams to reuse the same ROM chip from the upright cabinets. With substantially fewer units manufactured (between 250-500 units) than the upright arcade machine, the cocktail version is a rare collector's item. Soon after its arcade release, Atari, Inc. acquired the licensing rights to release home ports of ''Joust''. The company published ports on its own systems (the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
and
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to Atari 2600 at the time of the 5200' ...
home consoles), and under its Atarisoft label, on the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
and personal computers. While Atari was brokering a deal with Nintendo in 1983 to distribute the soon-to-be released Famicom console and games outside Japan,
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
from
HAL Laboratory formerly shortened as HALKEN, is a Japanese video game developer based in Chiyoda, Tokyo. It was founded on February 21, 1980 by Mitsuhiro Ikeda. The company started out developing games for home computers of the era, but has since establishe ...
approached Nintendo about developing for its new console. After meeting with Nintendo, Iwata was assigned the task of converting ''Joust'' for the Famicom, a project he completed in two months. However, the deal between Atari and Nintendo collapsed, and the Famicom port was shelved until 1987, when HAL Laboratory was able to published it in Japan. A North American version for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
followed the next year. A
BBC Micro The BBC Microcomputer System, or BBC Micro, is a family of microcomputers developed and manufactured by Acorn Computers in the early 1980s as part of the BBC's Computer Literacy Project. Launched in December 1981, it was showcased across severa ...
version was in development in 1984, programmed by Delos Harriman. However, it was unfinished when the Atarisoft label was discontinued.
Warner Communications Warner Media, LLC (doing business as WarnerMedia) was an American multinational mass media and entertainment conglomerate owned by AT&T. It was headquartered at the 30 Hudson Yards complex in New York City. It was established as Time Warner ...
, Atari's parent company, sold parts of the video game company, including the Atarisoft division, to
Jack Tramiel Jack Tramiel (, ); born Idek Trzmiel (; December 13, 1928 – April 8, 2012) was a Polish- American businessman and Holocaust survivor, best known for founding Commodore International. The Commodore PET, VIC-20, and Commodore 64 are som ...
in 1984.
Aardvark Software Nick Pelling is a British people, British-born computer programmer and Investigative journalism, investigative writer best known as the creator of the 1984 game ''Frak!''."Desert Island Disks: Nick Pelling". ''Retro Gamer'' 26, pp. 82–85. Ga ...
picked up development and finished the game in 1985, but after the company appeared to disappear, the port remained unreleased until Harriman began selling it the next year. A new company, Go-Dax, later released a clone titled ''Skirmish'' in 1988 for the BBC Micro and
Acorn Electron The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was introduced as a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers, to provide many of the features of that more expensive mach ...
home computers. Harriman was credited as the creator of ''Skirmish'' in ''Acorn User'' magazine's coverage of other Go-Dax games. A port for the
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer expe ...
was also in production under the Atarisoft label; however, development ceased after a prototype was created. It was unavailable until CGE Services reproduced the prototype cartridges for release at the 2001 Classic Gaming Expo in Las Vegas. Williams EntertainmentWilliams Electronics went public in 1987 as WMS Industries, and after acquiring Tradewest in 1994, WMS Industries renamed the new subsidiary Williams Entertainment to release home ports of its arcade games. would later include ''Joust'' in several of its multiplatform arcade compilations over a decade after its initial release: the 1995 '' Williams Arcade's Greatest Hits'', the 2000 ''
Midway's Greatest Arcade Hits ''Midway's Greatest Arcade Hits'' is an arcade game compilation released for the Dreamcast, Nintendo 64, and Game Boy Advance. Games included Two volumes were released. The first volume was released for the Dreamcast, Nintendo 64, and Game Boy ...
'', the 2003 '' Midway Arcade Treasures'', and the 2012 '' Midway Arcade Origins''. Additional compilations are the 1995 ''Arcade Classic 4'' for the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
, the 2005 '' Midway Arcade Treasures: Extended Play'' for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
, and the 2022 Midway Legacy Edition Arcade1Up cabinet. Many of the anthologies were created by
Digital Eclipse Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial Video game emulation, emulations of arcade games for ...
, who used emulation to run the original source code. The company included ''Joust'' because of its high recognizability. In 2000, a web-based version of ''Bubbles'', along with nine other classic arcade games, was published on Shockwave.com. Four years later,
Midway Games Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
WMS Industries purchased Midway in 1988 and later transferred its games to the
Midway Games Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
subsidiary.
launched a website featuring the
Shockwave In physics, a shock wave (also spelled shockwave), or shock, is a type of propagating disturbance that moves faster than the local speed of sound in the medium. Like an ordinary wave, a shock wave carries energy and can propagate through a me ...
versions. A mobile phone version was released in 2005, but omitted the flapping control scheme. ''Joust'' was released via
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of information or materials through digital platforms. The distribution of digital ...
in 2007 on
GameTap GameTap was an online video game service established by Turner Broadcasting System (TBS) in 2006. It provided users with video games and game-related video content. The service was acquired by French online video game service Metaboli in 2008 as ...
,
Xbox Live Arcade Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
, and the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
.


Reception

Given the peculiar control scheme, Williams was concerned that the game would be unsuccessful, and arcades were hesitant to purchase the game. Williams eventually shipped 26,000 units, and ''
Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
'' in 1983 described it as "tremendously popular". In the United States, it topped the '' Play Meter'' arcade charts in January 1983, and the ''RePlay'' upright
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
charts from January to February 1983. It was among the thirteen highest-grossing arcade games of 1983 in the United States. The same year, Olivier Chazoule of French magazine '' Tilt'' rated the arcade game favorably, noting the two player gameplay and fantasy setting. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' rated the Atari VCS version 83% in 1989. A writer for ''Video Gaming Illustrated'' called ''Joust'' exotic with lifelike animation. '' Antic'' called the Atari 8-bit version a "unique, addictive arcade game" that was "almost identical" to the original. The magazine concluded that ''Joust'' was "Atari's finest since ''
Star Raiders ''Star Raiders'' is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 8-bit computers, Atari 400/800 computers, ''Star Raiders'' was later ported to the Atari 2 ...
''". A ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' writer called the game "weird and wonderful".


Retrospective

In 1995, ''
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications in physics. For transport phe ...
'' magazine ranked the arcade version 26th on their "Top 100 Video Games" list. In 1996, '' Next Generation'' listed the arcade version as number 83 on its "Top 100 Games of All Time", saying that it had original concepts, quirky designs, and playability. Video game historian Steve Kent considered ''Joust'' one of the more memorable games of its time. Author David Ellis agreed, writing that the game remains enjoyable even in modern times. In 2008,
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, list ...
listed it as the number sixty-nine arcade game in terms of technical, creative, and cultural impact. In 2015, ''Hardcore Gamer'' listed the game on their "200 Best Video Games of All Time". Kevin Bowen of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
''s Classic Gaming wrote that ''Joust'' has an "incredibly stupid" concept but is an appealing game with good controls and competitive gameplay. He said it is "one of the first really fun multiplayer games", differentiated from other contemporary multiplayer games, and a precursor to the video game deathmatch. ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' writer Mike Bevan called the game's physics "beautifully" realized, and described ''Joust'' as one of the "most remarkable and well-loved titles" of the Williams library. Author John Sellers praised the competitive two-player gameplay, and attributed the game's appeal to the flapping mechanism. In 2004, Ellis described ''Joust'' as an example of innovative risk absent in the then-current video game industry. In retrospect, Newcomer commended Williams Electronics' management for taking a risk on him and the game. The game has garnered praise from industry professionals as well. Jeff Peters of GearWorks Games lauded the gameplay, describing it as unique and intuitive. Jeff Johannigman of Fusion Learning Systems praised the flapping mechanism and Kim Pallister of
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
enjoyed the multi-player aspect. Steve Wright, Atari's former head of its special project department, included ''Joust'' on his list of games to be stranded on a desert island with, citing the new type of competitive and cooperative gameplay it introduced.


Legacy

Williams released an arcade sequel, '' Joust 2: Survival of the Fittest'', in 1986. The company planned to sell an arcade conversion kit, and to increase the kit's saleability, attached a sequel to one of its games to the project. While updated technology allowed ''Joust 2'' to feature improved audio-visuals and new gameplay elements, it sold significantly fewer units than its predecessor. Since its release, developers have both copied and built upon ''Joust''s design. Publishers released clones on several systems, including '' Ostron'' and '' Winged Warlords'' for the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
in 1983 as well as the 1980s shareware ''Glypha'' for the Macintosh.
Ultimate Play the Game Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and Video game publisher, publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a seri ...
's 1983 '' Jetpac'' as well as Nintendo's 1983 '' Mario Bros.'' and 1984 '' Balloon Fight'' have elements reminiscent ''Joust''s gameplay. The flying mechanics in the 2000 game ''
Messiah In Abrahamic religions, a messiah or messias (; , ; , ; ) is a saviour or liberator of a group of people. The concepts of '' mashiach'', messianism, and of a Messianic Age originated in Judaism, and in the Hebrew Bible, in which a ''mashiach ...
'' were inspired by ''Joust''. The arcade game ''
Killer Queen "Killer Queen" is a song by the British rock band Queen. It was written by lead singer Freddie Mercury and recorded for their third album '' Sheer Heart Attack'' in 1974. It reached number two in the UK Singles Chart and became their first U ...
'' was heavily inspired by ''Joust'', and mixes elements of it with RTS and MOBA games. Players armed with lances and mounted on large birds who fly around an arena to capture balls and defeat enemy players riding other birds is the gameploy for TooDX's 2014 ''Sportsball'' Wii U game. ''Joust'' has been parodied and referenced in popular culture, including ''
Robot Chicken ''Robot Chicken'' is an American adult animation, adult stop motion, stop-motion animated sketch comedy television series created by Seth Green and Matthew Senreich for Cartoon Network's nighttime programming block Adult Swim. The twelve-minute ...
''s episode "Celebutard Mountain" and the '' Code Monkeys'' episode "Just One of the Gamers". Within video games, references include Shang Tsung's friendship finishing move in Midway Games' '' Mortal Kombat 3'', which Jon Ryan of IGN ranked as the ninth "craziest finisher" in the series, and a ''Joust''-like minigame in '' World of Warcraft: Cataclysm''. Additionally, the book '' Ready Player One'' includes a scene featuring ''Joust''.


Remakes and adaptations

A 3D
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
titled '' Dactyl Joust'' was in development for the
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with Fourth generation of video game consoles, fo ...
in 1995. Despite being promoted at the 1995 E3, the game was eventually canceled. ''Electronic Gaming Monthly'' staff reported that the original 2D arcade version would have been included as an easter egg. Video footage of the game running on the Jaguar console later surfaced in 2003. Midway Games made a second attempt at a 3D remake a few years later for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. Tentatively referred to as ''Joust 3D'', ''Joust X'', and ''Joust 64'', the game featured 3D arenas with split screen for the two-player battles. While the company was enthusiastic about the demo developer Play Mechanix had created, Midway canceled the project after a game from its San Diego studio that featured flying and fighting, '' Bio F.R.E.A.K.S.'', performed poorly in its field test.Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
to Midway Games, which declined. The prototype uses multi-directional scrolling, more detailed graphics based on 3D renders, and new gameplay mechanics. A ''Joust''-themed
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
table was released in 1983, designed by Barry Oursler and Constantino Mitchell. The game includes artwork and themes from the arcade version. In addition to single player gameplay, it features competitive two-player gameplay with the players on opposing sides of the machine. Fewer than 500 machines were produced.
Tiger Electronics Tiger Electronics Ltd. (also known as Tiger and Tiger Toys) is an American toy manufacturer best known for its handheld electronic games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games such as '' Brain Warp'' and the ...
released a keychain-sized
electronic game An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other commo ...
adaption of ''Joust'' in 1998. Midway Games optioned ''Joust''s movie rights to CP Productions in 2007. Michael Cerenzie of CP Productions described the script by Marc Gottlieb as "''
Gladiator A gladiator ( , ) was an armed combatant who entertained audiences in the Roman Republic and Roman Empire in violent confrontations with other gladiators, wild animals, and condemned criminals. Some gladiators were volunteers who risked their ...
'' meets ''
Mad Max ''Mad Max'' is an Australian media franchise created by George Miller and Byron Kennedy. It centres on a series of post-apocalyptic and dystopian action films. The franchise began in 1979 with '' Mad Max'', and was followed by three sequels: ...
''", set 25 years in the future. The June 2008 release date was pushed back to 2009, then Midway filed for
Chapter 11 bankruptcy Chapter 11 of the United States Bankruptcy Code ( Title 11 of the United States Code) permits reorganization under the bankruptcy laws of the United States. Such reorganization, known as Chapter 11 bankruptcy, is available to every business, w ...
in 2009. Warner Bros. Interactive Entertainment purchased most of Midway's assets, including ''Joust'', with the intent to develop film adaptations.


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* {{Internet Archive game, arcade_joust, Joust 1982 video games Amiga games Arcade video games Assembly language software Atari 2600 games Atari 5200 games Atari 7800 games Atari 8-bit computer games Atari Lynx games Atari ST games Cooperative video games Classic Mac OS games Midway video games Warner Bros. Games franchises Nintendo Entertainment System games Williams video games Video games about birds Video games adapted into films Video games developed in the United States Multiplayer and single-player video games HAL Laboratory games