Josh Holmes (video Game Designer)
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Josh Holmes is a Canadian
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
producer and
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exper ...
. He is known for his work at
343 Industries Halo Studios (formerly 343 Industries) is an American video game developer based in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo (franchise), ''Halo'' science fiction franchise, ...
, the studio responsible for the ''Halo'' franchise. Holmes was born and raised in
British Columbia British Columbia is the westernmost Provinces and territories of Canada, province of Canada. Situated in the Pacific Northwest between the Pacific Ocean and the Rocky Mountains, the province has a diverse geography, with rugged landscapes that ...
. After pursuing a career in acting, Holmes turned to games development and worked for years at
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
, rising from games tester to producer. After leaving Electronic Arts, he co-founded Propaganda Games, before joining 343 Industries in 2009. At 343 Industries, Holmes worked on '' Halo: Reach'', before becoming creative director for ''
Halo 4 ''Halo 4'' is a 2012 first-person shooter video game developed by 343 Industries and published by Xbox Game Studios, Microsoft Studios for the Xbox 360 video game console. ''Halo 4''s story follows a Human genetic enhancement, genetically enha ...
'' after replacing the previous director. For '' Halo 5: Guardians'', he served as a studio head. Holmes left 343 in 2016 to pursue a career in independent game development, and founded Midwinter Entertainment.


Biography


Early career

Holmes was born and grew up in
British Columbia British Columbia is the westernmost Provinces and territories of Canada, province of Canada. Situated in the Pacific Northwest between the Pacific Ocean and the Rocky Mountains, the province has a diverse geography, with rugged landscapes that ...
and attended Kitsilano Secondary School in
Vancouver Vancouver is a major city in Western Canada, located in the Lower Mainland region of British Columbia. As the List of cities in British Columbia, most populous city in the province, the 2021 Canadian census recorded 662,248 people in the cit ...
. He several years pursuing a career as a film actor in
Los Angeles Los Angeles, often referred to by its initials L.A., is the List of municipalities in California, most populous city in the U.S. state of California, and the commercial, Financial District, Los Angeles, financial, and Culture of Los Angeles, ...
, including filming a
television pilot A television pilot (also known as a pilot or a pilot episode and sometimes marketed as a tele-movie) in United Kingdom and United States television, is a standalone episode of a television series that is used to sell a show to a television netwo ...
. Frustrated by trying to make ends meet with side jobs, he looked for a career that interested him as much as acting. Having been a life-long gamer, he looked into game development. Interviewing with
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
, Holmes recalled he told them that he planned on being a game designer within five years. Holmes got his start working at Electronic Arts' campus in Burnaby, Canada, in 1995. He served as a game tester for sports games before being hired for game production. While there, he co-created the ''NBA Street'' series. His passion for storytelling was demonstrated when he worked on ''NBA Street'' as the lead designer, ensuring that even a sports game had a plot. When Holmes was tasked with helping a troubled wrestling game project, he and the team brainstormed "the concept of 'urban culture meets fighting and wrestling.'" The resulting game was '' Def Jam Vendetta'', which was a critical and commercial success. After release, many ideas remained for another game, and early on in development the team decided the gameplay would move away from the wrestling found in the original and be shaped by combat from other fighting games and genres. In 2004, after finishing the sequel, '' Def Jam: Fight for NY'', Holmes left Electronic Arts. Holmes co-founded Revolution Interactive, later Propaganda Games. Holmes pitched
Disney Interactive Disney Interactive is an American video game and internet company that oversees various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it w ...
on an adult-focused game studio, and Disney acquired the company shortly after it opened. While at Propaganda, Holmes worked on the reboot of the ''
Turok Turok () is a fictional character who first appeared in American comic books published by Western Publishing through licensee Dell Comics. He first appeared in ''Four Color Comics'' #596 (October/November 1954). After a second ''Four Color'' app ...
'' first-person shooter game series, as well as a scrapped '' Pirates of the Caribbean'' game. In 2008, Holmes left Propaganda Games and Disney Interactive.


343 Industries

Holmes joined
343 Industries Halo Studios (formerly 343 Industries) is an American video game developer based in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo (franchise), ''Halo'' science fiction franchise, ...
in 2009 and was an executive producer on the ''Halo'' website Halo Waypoint and '' Halo: Reach''. Holmes stated he was drawn to the challenge of working at 343 Industries because it was founded specifically to become the caretaker of the ''Halo'' series; only around 25 people worked there when he joined. Holmes said he and his team were "blown away" by the number of people accessing the Halo Waypoint. As part of the development of ''Halo: Reach'', Holmes worked with previous ''Halo'' developer
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programme ...
. One of Holmes' favorite aspects of ''Reach'' was the "melancholy feel you had that you were understanding the stakes of the challenge and things weren't necessarily going to end up all rosy". Holmes replaced Ryan Payton as creative director on ''
Halo 4 ''Halo 4'' is a 2012 first-person shooter video game developed by 343 Industries and published by Xbox Game Studios, Microsoft Studios for the Xbox 360 video game console. ''Halo 4''s story follows a Human genetic enhancement, genetically enha ...
''. Holmes said his job was to take the ideas Payton had developed and translate them into concrete development goals. Early on, Holmes recalled that the developers created a slice of the game that was almost an imitation of Bungie's work on ''Halo'', and the team decided to move beyond that to try new things. Holmes described his design philosophy as making gameplay accessible to as many people as possible, including those who are new to established games such as ''Halo''. Part of the redesign of Halo that Holmes initiated was the make the game faster-paced, making both Master Chief and his enemies move more quickly, and include much larger game spaces for characters to explore. Visual changes included rebuilding all the characters to optimize their performances. An aspect of ''Halo 4''s design that was preserved was the presenting of challenges to players, but not forcing it upon them and making the game linear. Holmes worked on introducing enemy cues and unique behaviors gradually and individually so that players had to fight creatively and effectively. Single player mode was imagined to be a training ground for multiplayer, and for success there to lead to continued membership in the Halo fan community. The game also was built to have a deeper resonance for players who had played previous games or read the expanded universe materials. After four years of designing ''Halo 4'' and playing the game for thousands of hours, Holmes stated he still loves the game, particularly due to the work on the story and the freedom players have to "play with the world and explore". After ''Halo 4'', Holmes took a break to write out some ideas for the direction of the next game. Tim Longo took over creative director duties for '' Halo 5: Guardians'', while Holmes served as a producer on the title.


Midwinter Entertainment

In November 2016, Holmes announced that he would be departing 343 Industries to pursue a career in indie game development. Holmes founded Midwinter Entertainment, which was developing its first game, the free-to-play ''Scavengers''; Midwinter was acquired by Behaviour Interactive, and ''Scavengers'' was shut down without a full release in 2022.


Works

* '' NBA Live '98'' (1997) − assistant producer * '' NBA Live '99'' (1998) − assistant producer, designer * ''
NBA Live 2000 ''NBA Live 2000'' is the 2000 installment of the ''NBA Live'' video game series. The cover features Tim Duncan of the San Antonio Spurs. The game was developed by EA Sports and released in 1999. Don Poier is the play-by-play announcer with Reggie ...
'' (1999) − assistant producer, designer * '' NBA Street'' (2001) − lead designer * '' Def Jam Vendetta'' (2003) − lead designer, producer * '' Def Jam: Fight for NY'' (2004) − lead designer, producer * ''
Turok Turok () is a fictional character who first appeared in American comic books published by Western Publishing through licensee Dell Comics. He first appeared in ''Four Color Comics'' #596 (October/November 1954). After a second ''Four Color'' app ...
'' (2008) − studio general manager * '' Halo Waypoint'' (2009) − executive producer * '' Halo: Reach'' (2010) − executive producer * ''
Halo 4 ''Halo 4'' is a 2012 first-person shooter video game developed by 343 Industries and published by Xbox Game Studios, Microsoft Studios for the Xbox 360 video game console. ''Halo 4''s story follows a Human genetic enhancement, genetically enha ...
'' (2012) − creative director * '' Halo 5: Guardians'' (2015) – studio head, internal development


References


External links

* {{DEFAULTSORT:Holmes, Josh 1973 births Halo (franchise) Halo Studios Living people Video game directors