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Johnny Mnemonic is a
pinball machine Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
designed by George Gomez and released by Williams Electronic Games, Inc in August 1995. Based on the 1995 film of the same name, itself an adaptation of
William Gibson William Ford Gibson (born March 17, 1948) is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as cyberpunk. Beginning his writing career in the late 1970s, his ear ...
's
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
short story A short story is a piece of prose fiction. It can typically be read in a single sitting and focuses on a self-contained incident or series of linked incidents, with the intent of evoking a single effect or mood. The short story is one of the old ...
, the game introduces innovative mechanics including a player-controlled magnetic glove and a Cyber Matrix ball lock system. Though overshadowed by the film's commercial struggles, the pinball machine has gained recognition for its fast-paced gameplay and unique features, securing a spot in the Pinside Pinball Top 100.


Description

''Johnny Mnemonic'' was developed by Williams Electronic Games, Inc., with George Gomez as the lead designer and John Youssi contributing the artwork. Drawing inspiration from Gibson's short story, Gomez also incorporated film elements, such as the magnetic glove used to manipulate the pinball. Released in tandem with the movie, the game's sales suffered due to the film's poor box office performance. Over time, however, it has been celebrated as an underrated gem in the pinball community.


Gameplay

''Johnny Mnemonic'' is a four-player pinball machine where players complete various objectives and modes. The playfield features standard components—flippers, bumpers, and ramps—augmented by distinctive elements like the Cyber Matrix ball lock system and a magnetic hand assembly. The Cyber Matrix is a nine-slot grid, with each slot offering a random award that changes per game. Players use the magnetic hand, controlled by the flipper buttons, to pick up the ball and deposit it into a chosen slot. The game includes a "Power Down" wizard mode, where players manage four balls as the machine simulates a shutdown, reminiscent of ''
The Shadow The Shadow is a fictional character created by American magazine publishers Street & Smith and writer Walter B. Gibson. Originally created to be a mysterious radio show narrator and developed into a distinct literary character in 1931 by Gibs ...
''. A "Midnight Madness" mode triggers at midnight based on the machine’s clock, delivering a unique play experience. An interactive Dot Matrix Display features a "pacman-like" creature that players control with the flipper buttons, blending video game elements into the pinball experience.


Features

Key features of the game include: * Cyber Matrix Ball Lock: A system for locking balls into slots to earn variable awards. * Magnetic Hand Assembly: A player-operated glove that lifts and moves the ball via a magnet. * Interactive Dot Matrix Display: Allows control of an on-screen character. * Multiball Modes: Includes the challenging "Power Down" mode with multiple balls. These innovations enhance the game’s dynamic and engaging gameplay.


Reception

Initially hampered by the film’s lackluster reception, ''Johnny Mnemonic'' has since earned praise from pinball fans. It holds a 7.788/10 rating on Pinside (based on 353 reviews), ranking #106 in the Pinside Pinball Top 100. The Internet Pinball Database reports an average fun rating of 7.8/10 from 108 users. The game is explored in Adam Ruben’s 2017 book ''Pinball Wizards: Jackpots, Drains, and the Cult of the Silver Ball'' for its design merits. Andrea Austin’s 2007 paper in ''TEXT Technology'' commends its stylized cyberspace portrayal and nostalgic appeal.


Marketing

Williams marketed the game with slogans like "Meet the ultimate hard drive," "Gigabytes / Gigabucks," "The Ultimate Mind Game," and "Get Johnny Mnemonic and you'll be in the Mnemoney." A promotional video showcased its features. In attract mode, the character J-Bone exclaims, "Don't be a zombie — play pinball!" The "Power Down" mode features Steve Ritchie’s voice, and audio Easter eggs reference Williams’ ''
Funhouse A funhouse or fun house is an attraction found in amusement parks and funfair midways, equipped with various devices designed to surprise, challenge, or amuse visitors. Unlike thrill rides or dark rides, fun houses are participatory attractio ...
'', including Rudy’s laugh.


References

{{Reflist 1995 pinball machines Pinball machines based on films Adaptations of works by William Gibson