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Xinghan Chen (; born October 8, 1981), known professionally as Jenova Chen, is a Chinese
video game designer Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
. He is the designer of the award-winning games '' Cloud'', '' Flow'', ''
Flower Flowers, also known as blooms and blossoms, are the reproductive structures of flowering plants ( angiosperms). Typically, they are structured in four circular levels, called whorls, around the end of a stalk. These whorls include: calyx, m ...
'', and '' Journey'', co-founder of Thatgamecompany as well as an advisor for Annapurna Interactive. Chen is from
Shanghai Shanghai, Shanghainese: , Standard Chinese pronunciation: is a direct-administered municipality and the most populous urban area in China. The city is located on the Chinese shoreline on the southern estuary of the Yangtze River, with the ...
, where he earned a bachelor's degree in computer science with a minor in digital art and design. He moved to the
United States The United States of America (USA), also known as the United States (U.S.) or America, is a country primarily located in North America. It is a federal republic of 50 U.S. state, states and a federal capital district, Washington, D.C. The 48 ...
, where he earned a master's degree from the
University of Southern California The University of Southern California (USC, SC, or Southern Cal) is a Private university, private research university in Los Angeles, California, United States. Founded in 1880 by Robert M. Widney, it is the oldest private research university in ...
's Interactive Media Division. While there he created ''Cloud'' and ''Flow'', and met fellow student Kellee Santiago. After a brief period at
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
working on ''
Spore In biology, a spore is a unit of sexual reproduction, sexual (in fungi) or asexual reproduction that may be adapted for biological dispersal, dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores fo ...
'', he founded Thatgamecompany with Santiago and became the company's
creative director A creative director is a person who makes high-level creative decisions; oversees the creation of creative assets such as advertisements, products, events, or logos; and directs and translates the creative people who produce the end results. Creat ...
. The company signed a three-game deal with
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
, and has sold ''Flow'', ''Flower'', and ''Journey'' through the PlayStation Network. As Chen was born in a culture other than the culture he lives in, he tries to make games that appeal universally to all people. His goal with his games is to help video games mature as a medium by making games that inspire emotional responses in the player that other games are lacking. Although he and Thatgamecompany can and have made more traditional games, he does not plan on commercially developing any of them, as he does not think that it fits with their goals as an independent video game developer.


Biography

Chen was born in
Shanghai Shanghai, Shanghainese: , Standard Chinese pronunciation: is a direct-administered municipality and the most populous urban area in China. The city is located on the Chinese shoreline on the southern estuary of the Yangtze River, with the ...
on October 8, 1981, and lived there until 2003. His parents were "a middle-class family". His father worked in the software development industry, having previously worked on "one of the earliest giant computers in China". Although Chen was interested in art and drawing as a young child, his father influenced him towards computers, entering him in programming contests from when he was 10 years old. He found himself interested in video games that he saw there, but was not as enthusiastic about programming. While a teenager, he had deep emotional experiences with games that he played, including '' The Legend of Sword and Fairy'', which he ascribes to the fact that he was not as exposed to books, films, or life events that other people would have had those experiences with. These experiences drove him to try to create those types of feelings in games as an adult, when more emotional maturity had caused his "standards to rise" in what would move him in a game. It was during high school that he chose the English name Jenova after a character in '' Final Fantasy VII'', wanting a name that would be unique anywhere he used it as there were "thousands of Jason Chens". He earned a degree in Computer Science & Engineering in Shanghai Jiao Tong University, which due to his background in computers he found "quite easy", but describes himself as spending much of his time there teaching himself digital art and animation, and later did a minor in digital art and design at Donghua University. Still interested in video games, he was involved in making three video games as part of a student group while in school. Upon graduating, he had trouble finding a job in the Chinese video game industry that combined his interests of "engineering, art, and design", and additionally felt that "very few games adactually achieved those qualities that would be interesting to an adult". He also considered working in digital animation for films. Chen went to the United States to earn a master's degree in the School of Cinematic Arts at the
University of Southern California The University of Southern California (USC, SC, or Southern Cal) is a Private university, private research university in Los Angeles, California, United States. Founded in 1880 by Robert M. Widney, it is the oldest private research university in ...
. Chen studied in the Interactive Media Program, a new division of the School of Cinematic Arts. His intention at the time was to use the degree to get the kind of job he wanted back in China. At USC, he became inspired when he went to the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
, where he positively compared the games he had made in college with the student work present at the Independent Games Festival portion of the conference. While at USC he met Kellee Santiago, another student in the same program, and the two decided to work together on games that would be outside of the mainstream. Their first game, which won a grant of twenty thousand dollars from USC to produce, was '' Cloud'', released in 2005, which "focuses on a young hospital patient who soars in his mind despite being trapped indoors". The idea was partially based on himself, as when he was a child he was often hospitalized for asthma. It was designed as an attempt to "expand the spectrum of emotions video games evoke". At a student showcase at the Game Developers Conference, Chen and Santiago showed the game to a representative from Sony, John Hight, saying that it was the first game in the "Zen" genre. Hight was interested, though no deal was forthcoming. The game won the Best Student Philosophy award at the Slamdance Guerrilla Games Competition and a Student Showcase award at the Independent Games Festival, and was showcased on Spike TV, G4TV, and CBS Sunday. Chen felt that the reason that ''Cloud'' had been so warmly received was because the emotions it sparked in players were different than any other game available at the time, and believed that it was his "calling" to make more games that changed what people saw video games as. Chen went on to do his master's
thesis A thesis (: theses), or dissertation (abbreviated diss.), is a document submitted in support of candidature for an academic degree or professional qualification presenting the author's research and findings.International Standard ISO 7144: D ...
the following year in the concept of dynamic difficulty adjustment, where the game adjusts how it reacts to the player based on the past and present actions of that player. Chen illustrated his ideas with '' Flow'', a Flash game made with Nicholas Clark. The game involves the player guiding an aquatic
microorganism A microorganism, or microbe, is an organism of microscopic scale, microscopic size, which may exist in its unicellular organism, single-celled form or as a Colony (biology)#Microbial colonies, colony of cells. The possible existence of unseen ...
through various depths of the ocean, consuming other organisms and evolving in the process. It was released in March 2006; it received 100,000 downloads in its first two weeks and by July had been downloaded over 650,000 times. A
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
version was announced in May 2006 as a downloadable game via the PlayStation Store, and was released in February 2007. A version for the PlayStation Portable, developed by SuperVillain Studios, was released in March 2008. ''Flow'' became the most downloaded game on the PlayStation Network in 2007, and won Best Downloadable Game at the Game Developers Choice Awards. After graduating, Chen and Santiago formed their own company, Thatgamecompany, in
Los Angeles Los Angeles, often referred to by its initials L.A., is the List of municipalities in California, most populous city in the U.S. state of California, and the commercial, Financial District, Los Angeles, financial, and Culture of Los Angeles, ...
. They signed a deal with Sony for three PlayStation Store games. The PS3 version of ''Flow'' was the first, and while it was in development Chen worked for
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
on the game ''
Spore In biology, a spore is a unit of sexual reproduction, sexual (in fungi) or asexual reproduction that may be adapted for biological dispersal, dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores fo ...
''. Upon ''Flow''s release, Chen returned to Thatgamecompany and began working on their second game.


Thatgamecompany

The next game, ''
Flower Flowers, also known as blooms and blossoms, are the reproductive structures of flowering plants ( angiosperms). Typically, they are structured in four circular levels, called whorls, around the end of a stalk. These whorls include: calyx, m ...
'', was Chen and Thatgamecompany's "first game outside the safety net of academia". Chen was the creative director in charge of the game, while Santiago was the producer and Clark was the lead designer. The company ranged in size from six to nine people at varying stages of the game's development. ''Flower'' was intended by Chen to provoke positive emotions in the player, and to act as "an emotional shelter". Chen described the game as "an interactive poem exploring the tension between urban and nature". He decided on a "nature" theme early in the development process, saying that he "had this concept that every PlayStation is like a portal in your living room, it leads you to somewhere else. I thought; wouldn't it be nice if it was a portal that would allow you to be embraced by nature." Chen designed the game around the idea that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience, and that the emotional range of most games was very limited. To make ''Flower'' have the "emotional spectrum" that he wanted, Chen looked at the development process as creating a work of art, rather than a "fun" game, which would not provoke the desired emotions. In 2008, during ''Flower''s development, Chen was named to the
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a Private university, private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of moder ...
'' MIT Technology Review'' Innovators Under 35 list, as one of the top 35 innovators in the world under the age of 35. ''Flower'' was released to critical praise and awards. Chen and Thatgamecompany moved on to their next game, '' Journey''. ''Journey'' was intended by Chen to focus on the element of communication and social interaction in video games. Since in most games the communication between players is focused on specific goals, in ''Journey'' Chen intended for the player to be able to either play alone or to come across other players, but not be able to communicate with them directly. Instead, players have to build relationships with each other through their actions, helping each other or leaving as they choose. ''Journey'' was released on the PlayStation Network on March 13, 2012, and has received critical acclaim. Chen also worked as creative director in the first mobile game of thatgamecompany, ''
Sky The sky is an unobstructed view upward from the planetary surface, surface of the Earth. It includes the atmosphere of Earth, atmosphere and outer space. It may also be considered a place between the ground and outer space, thus distinct from ...
'', which is a popular and critically acclaimed game.


Influences and philosophy

Chen plays a wide variety of video games, but he names his greatest influences as '' Katamari Damacy'', '' Ico'' and '' Shadow of the Colossus''. He also names '' Final Fantasy VII'' as an influence, and the game that he took his adopted name from. He personally plays games "competitively", including titles such as '' Street Fighter IV'' and '' StarCraft''. He feels he has a competitive nature, which he has turned towards "winning" at being a game designer by creating games that are unlike what is in the market rather than towards creating competitive games. As he was raised in China and works in America, Chen feels that he cannot fully relate to either culture as a game designer. As such, instead of trying to make games that fit perfectly with one culture he tries to make games that tap into feelings that are universal and independent of culture. When Chen quit Maxis to re-join Thatgamecompany, he did so knowing that it would mean taking less pay and having a less stable career. He felt, though, that it was important to the industry and medium as a whole to create games that provoked different emotional responses in the player than just excitement or fear. While Chen is not opposed to making action games, and his company has made internal "exciting" games that were well received at Sony, he feels that there is no point to Thatgamecompany commercially producing games like that instead of working for existing game developers, as they would not be making anything new that justified the cost of remaining an independent studio. Similarly, Chen does not intend for Thatgamecompany to make "big budget blockbuster games", as the pressure on profits that entails would stifle the innovation that he wants Thatgamecompany to focus on. Chen believes that for video games to become a mature medium like film, the industry as a whole needs to create a wide range of emotional responses to their games, similar to how film has thriller, romance, and comedy genres based on the emotions they provoke. He feels that there are only three ways for video games to impact adults in the same way they do children: "intellectually, whereby the work reveals a new perspective about the world that you have not seen before," by "emotionally touching someone," and "by creating a social environment where the intellectual or emotional stimulation could happen from other people."


References


External links


Chen's websiteChen's thesisThatgamecompany's website
{{DEFAULTSORT:Chen, Jenova Chinese video game designers American video game designers Video game producers Thatgamecompany 1981 births Living people Businesspeople from Los Angeles Businesspeople from Shanghai Shanghai Jiao Tong University alumni Donghua University alumni USC Interactive Media & Games Division alumni Artists from Shanghai Indie game developers