HOME

TheInfoList



OR:

Jedi is a game engine developed primarily by Ray Gresko for
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
. It is very similar to the Build engine used in '' Duke Nukem 3D''. While not a true 3D engine, it supported a three-dimensional environment with no limitations in the 3rd dimension (Z). In '' Doom'', environments or levels were limited to existing in the X-Y plane only – levels were laid out two-dimensionally: while floor and ceiling heights could differ, areas could not overlap vertically. The Jedi Engine had support for areas or rooms (called "sectors") on top of one another, a trait that it shared with the Build engine. In the '' Dark Forces'' revision of the engine, the renderer could not display two rooms situated on top of each other simultaneously. This capability was added for '' Outlaws''. The Jedi Engine also included the ability to jump and crouch, the ability to look up and down, and atmospheric effects (achieved by careful manipulation of 256-color palette files). The engine is limited in its rendering capabilities, however, and used two-dimensional sprites (pre-rendered in different angles) for most of its object graphics. Other LucasArts techniques such as the iMuse sound system were incorporated. Its lifetime was short-lived, being used in two titles, '' Star Wars: Dark Forces'' and '' Outlaws''. The sequel to ''Dark Forces'', '' Jedi Knight'', used the Sith engine. There have been attempts of
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
game engine recreation Game engine recreation is a type of video game engine remastering process whereby a new game engine is Code rewriting, rewritten from scratch as a Clone (computing), clone of the original with the ability to load the original game's data files suc ...
s based on reverse engineering the original source code.


References

1995 software Lucasfilm Video game engines {{videogame-software-stub