Jaggln
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Jaggln or Jaggeln is an historical Tyrolean
card game A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including famil ...
designed for five players that used to be played purely as a winter pastime by farming folk. An unusual feature are its three highest trumps known as ''Jaggl, Zanggl'' and ''Buggl''. The aim is to win the majority of ''Gewisses'' – i.e. the four Sows, the four Tens and the ''Jaggl''. So, for example, if a player holds all three top trumps, he is certain to win 3 tricks. And if, in doing so, he captures the four Sows, he has won because he has five of the nine ''Gewisses''.


Overview

Hailing from the
Brixental The Brixental ("Brixen Valley") is a southeastern side valley of the Tirol (Bundesland), Tyrolean Lower Inn Valley in Austria with a length of about 30 km (18.6 mi). Near Wörgl (513 m AMSL; 318 mi) the Brixental and Inn valle ...
valley in Austria, Jaggln is an almost-forgotten,
East Tyrol East Tyrol, occasionally East Tirol (), is an exclave of the Austrian federal state of Tyrol, separated from North Tyrol by parts of Salzburg State and parts of Italian South Tyrol (''Südtirol'', ). It is coterminous with the administrative ...
ean card game which was described in 1938 by Schipflinger as "very special", its rules having been "passed from generation to generation only by word of mouth". Schipflinger recounted that it was played "when the long winter evenings draw in ndit is not possible to work outside for as long as in summer. You do not want to go to bed immediately after the rosary vening prayer you want entertainment ndthe best and most popular card game is Jaggln." It was a social game played between neighbours from just after Christmas to March. Today the game is still played in some places in the region and courses have been held to teach it. The name of the top trump, ''Jaggl'', is a Tyrolean forename and means Jacob.Schwaiger, Alois and Leonhard Höck, ''Pinzgauer Mundart Lexikon''
p. 11. Retrieved 1 Apr 2019


Rules

The following rules are based on the game as described by Schipflinger:


Aim

Jaggln is a partnership game in which the aim is to win at least five of the nine ''Gewisses'' (''Gwiß''). The ''Gewisses'' are the four Sows (actually Deuces, but sometimes erroneously called Aces), four Tens and the ''Jaggl'' (the Unter of Bells).


Players

Jaggln is a game for five or six players. If seven play, the dealer sits out.


Cards

Jaggln is played with a Single German (Salzburg) pack comprising four suits –
Acorns Acorns may refer to: * Plural of acorn, the nut of the oak tree * Acorns (company) Acorns is an American financial technology and financial services company. Based in Irvine, California, Acorns specializes in micro-investing and robo advice ...
,
Leaves A leaf (: leaves) is a principal appendage of the stem of a vascular plant, usually borne laterally above ground and specialized for photosynthesis. Leaves are collectively called foliage, as in "autumn foliage", while the leaves, stem, ...
, Hearts and Bells – and 33 cards i.e. the Sow to Seven in each suit plus the
Six of Bells The ''Weli'', formerly ''Welli'', is a playing card used in the Salzburg and William Tell card decks, which are Austrian regional patterns of the German-suited playing cards. It has the value of 6 of Bells and, in the South Tyrol variant of ...
or ''
Buggl The ''Weli'', formerly ''Welli'', is a playing card used in the Salzburg and William Tell deck, William Tell card decks, which are Austrian regional patterns of the German playing cards, German-suited playing cards. It has the value of 6 of Be ...
''. Jaggln has three permanent top trumps which are always part of the trump suit and do not belong to their natural suit. They are the: * U – the ''Jaggl'', which also counts as a ''Gewiss''. * 10 – the ''Zanggl'' or ''Waxbock'', naturally a ''Gewiss'' * 6 – the ''Buggl'' Next in rank are the cards of the trump suit as follows:
Sow Sow or SOW may refer to: * Sowing, the process of planting Female animals * Badger * Bear * Guinea pig * Hedgehog * Suidae ** Wild boar ** Pig Arts, entertainment and media * Sow (band), a musical project of Anna Wildsmith * "Sow", a poem by Sy ...
(Deuce) > (Ten) >
King King is a royal title given to a male monarch. A king is an Absolute monarchy, absolute monarch if he holds unrestricted Government, governmental power or exercises full sovereignty over a nation. Conversely, he is a Constitutional monarchy, ...
>
Ober Ober may refer to: * Ober (playing card), court card in the German and Swiss styles of playing cards * Ober, Indiana, an unincorporated community in Washington Township, Starke County * Oberek (also ''ober''), a lively Polish dance in triple metre ...
> (Unter) > Nine > Eight > Seven. The plain suits rank in the same order.


Playing

Jaggln is best played by 5 players, but 6 or 7 can play too. If five play, deal six cards each; if six play, deal five cards each. With seven players, each takes it in turn to sit out. Three cards are dealt, face down, as the ''doaba'', or talon, in the middle of the table. The declarer (
forehand The forehand is a shot used in most racket sports, such as tennis, table tennis and pickleball, where the palm of the hand precedes the back of the hand when swinging the racket. In tennis, except in the context of the phrase ''forehand volley ...
), chooses a partner by calling for a card; the player with that card is his partner and they then play against all the others. The called card determines the trump suit, for example: * If the ''Jaggl'' is called, Bells are trumps. * If the ''Zanggl'' is called, Hearts are trumps. * If the ''Buggl'' is called, Acorns are trumps. * If the Sow of Leaves (''Laubsau'') is called, Leaves are trumps If the called card happens to be in the ''doaba'', then the declarer must play a solo. After making his announcement, the declarer may pick up the ''doaba'' and keep any of the cards, but must discard the same number. He may not discard any Sows or Tens. The declarer leads to the first trick. Thereafter, the winner of a trick leads to the next. The team that captures at least five of the nine ''Gewisses'' (Sows, Tens and the ''Jaggl'') has won. Players must follow suit if possible, otherwise they may trump or play any card. There is no compulsion to head the trick. If the declarer's team wins, the three losers each pay 2 cents to the two winners, who thus receive 3 cents each. If the declarer's team loses, they both pay 3 cents to the three defenders, who thus receive 2 cents each. If the losers fail to win a trick they are 'in the mud' (''
gematscht {{italic title ''Schneider'' is a term used in many card games for a low card point score that results in boosting an opponent's game score. The threshold is usually half the total points needed for a win; below the threshold, the player or team i ...
'') and usually have to pay double.


Variant

A variant published by the Tschitscher "Gaming and Reading Hotel" (''Spiele- und Buchhotel'') has been recorded by Heidi and Dieter Mayr-Hassler and checked by specialists at the Vienna Games Academy.''Jaggln''
at www.spielehotel.at. Retrieved 21 January 2019.
Differences or clarifications are: ''Jaggln: ein Osttiroler Kartenspiel''
at www.spielehotel.at. Archived 8 June 2023. (pdf)
* 28 cards from a William Tell pack are used. All Sevens, the 8 and all Sixes apart from the ''Weli'' are removed. * The 'counters' (''Gewisse'') score 10 points each, otherwise the aim is the same. * The second-highest trump is the Ace of trumps. * The cutter may take the U (''Mandl'') and/or 6 (''Weli'') if they are the bottom cards of the top packet. * Five to "any number" may play, but only five are active at any one time. If six play, the dealer sits out; if seven play, the player after the dealer also sits out and so on. * If five play, only five cards are dealt to each player. * Forehand chooses a partner by calling for any card apart from the ''Mandl''. * The declarer may choose to play with the talon (''doaba'') or not. If not, the game value is doubled and the talon cards belong to his opponents. If he uses the talon he must discard 3 cards. * Scoring: if the declaring team loses, the declarer pays 2 chips and his partner 1 chip to their opponents (with 5 players each opponent gets 1 chip). If the declaring side win, the losers each pay a chip to the winners, the declarer getting 2 and his partner 1 chip. Payments are doubled when playing without the talon. If a team fails to win a trick they are 'washed out' (''waschtln'') and payments are doubled, or quadrupled if the talon was not used.


Footnotes


References


Literature

* * * Traxler, Franz (2002)
"Das Jaggln"
in ''Sagen, Bräuche und Geschichten aus dem Brixental und seiner näheren Umgebung''. Wagner, Innsbruck.


External links


''Jaggln: ein Osttiroler Kartenspiel''
– full rules of the Mayr-Hassler variant. {{Trick-taking card games Trump group Austrian card games German deck card games Five-player card games Six-player card games