HOME

TheInfoList



OR:

Isometric projection is a method for visually representing three-dimensional objects in two dimensions in
technical Technical may refer to: * Technical (vehicle), an improvised fighting vehicle * Technical analysis, a discipline for forecasting the future direction of prices through the study of past market data * Technical drawing, showing how something is co ...
and
engineering drawing An engineering drawing is a type of technical drawing that is used to convey information about an object. A common use is to specify the geometry necessary for the construction of a component and is called a detail drawing. Usually, a number o ...
s. It is an axonometric projection in which the three
coordinate axes A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in ...
appear equally foreshortened and the angle between any two of them is 120 degrees.


Overview

The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the ''x'', ''y'', and ''z'' axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin or arctan , which is related to the Magic angle) about the horizontal axis. Note that with the cube (see image) the perimeter of the resulting 2D drawing is a perfect regular hexagon: all the black lines have equal length and all the cube's faces are the same area. Isometric graph paper can be placed under a normal piece of drawing paper to help achieve the effect without calculation. In a similar way, an ''isometric view'' can be obtained in a 3D scene. Starting with the camera aligned parallel to the floor and aligned to the coordinate axes, it is first rotated vertically (around the horizontal axis) by about 35.264° as above, then ±45° around the vertical axis. Another way isometric projection can be visualized is by considering a view within a cubical room starting in an upper corner and looking towards the opposite, lower corner. The ''x''-axis extends diagonally down and right, the ''y''-axis extends diagonally down and left, and the ''z''-axis is straight up. Depth is also shown by height on the image. Lines drawn along the axes are at 120° to one another. In all these cases, as with all axonometric and
orthographic projections Orthographic projection (also orthogonal projection and analemma) is a means of representing three-dimensional objects in two dimensions. Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal t ...
, such a camera would need a object-space telecentric lens, in order that projected lengths not change with distance from the camera. The term "isometric" is often mistakenly used to refer to axonometric projections, generally. There are, however, actually three types of axonometric projections: ''isometric'', '' dimetric'' and '' oblique''.


Rotation angles

From the two angles needed for an isometric projection, the value of the second may seem counterintuitive and deserves some further explanation. Let’s first imagine a cube with sides of length 2, and its center at the axis origin, which means all its faces intersect the axes at a distance of 1 from the origin. We can calculate the length of the line from its center to the middle of any edge as using Pythagoras' theorem . By rotating the cube by 45° on the ''x''-axis, the point (1, 1, 1) will therefore become (1, 0, ) as depicted in the diagram. The second rotation aims to bring the same point on the positive ''z''-axis and so needs to perform a rotation of value equal to the
arctangent In mathematics, the inverse trigonometric functions (occasionally also called arcus functions, antitrigonometric functions or cyclometric functions) are the inverse functions of the trigonometric functions (with suitably restricted domains). Spe ...
of which is approximately 35.264°.


Mathematics

There are eight different orientations to obtain an isometric view, depending into which octant the viewer looks. The isometric transform from a point ''a'' in 3D space to a point ''b'' in 2D space looking into the first octant can be written mathematically with rotation matrices as: : \begin \mathbf_x \\ \mathbf_y \\ \mathbf_z \\ \end=\begin 1 & 0 & 0 \\ 0 & & \\ 0 & & \\ \end\begin & 0 & \\ 0 & 1 & 0 \\ & 0 & \\ \end\begin \mathbf_x \\ \mathbf_y \\ \mathbf_z \\ \end=\frac\begin \sqrt & 0 & -\sqrt \\ 1 & 2 & 1 \\ \sqrt & -\sqrt & \sqrt \\ \end\begin \mathbf_x \\ \mathbf_y \\ \mathbf_z \\ \end where ''α'' = arcsin(tan 30°) ≈ 35.264° and ''β'' = 45°. As explained above, this is a rotation around the vertical (here ''y'') axis by ''β'', followed by a rotation around the horizontal (here ''x'') axis by ''α''. This is then followed by an orthographic projection to the ''xy''-plane: : \begin \mathbf_x \\ \mathbf_y \\ 0 \\ \end= \begin 1 & 0 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 0 \\ \end\begin \mathbf_x \\ \mathbf_y \\ \mathbf_z \\ \end The other 7 possibilities are obtained by either rotating to the opposite sides or not, and then inverting the view direction or not.


History and limitations

First formalized by Professor William Farish (1759–1837), the concept of
isometry In mathematics, an isometry (or congruence, or congruent transformation) is a distance-preserving transformation between metric spaces, usually assumed to be bijective. The word isometry is derived from the Ancient Greek: ἴσος ''isos'' ...
had existed in a rough empirical form for centuries.Charles Edmund Moorhouse (1974). ''Visual messages: graphic communication for senior students''. From the middle of the 19th century, isometry became an "invaluable tool for engineers, and soon thereafter axonometry and isometry were incorporated in the curriculum of architectural training courses in Europe and the U.S."J. Krikke (1996).
A Chinese perspective for cyberspace?
". In: ''International Institute for Asian Studies Newsletter'', 9, Summer 1996.
According to Jan Krikke (2000)Jan Krikke (2000). "Axonometry: a matter of perspective". In: ''Computer Graphics and Applications, IEEE'' Jul/Aug 2000. Vol 20 (4), pp. 7–11. however, "axonometry originated in China. Its function in Chinese art was similar to linear perspective in European art. Axonometry, and the pictorial grammar that goes with it, has taken on a new significance with the advent of visual computing". As with all types of parallel projection, objects drawn with isometric projection do not appear larger or smaller as they extend closer to or away from the viewer. While advantageous for architectural drawings where measurements need to be taken directly, the result is a perceived distortion, as unlike
perspective projection Linear or point-projection perspective (from la, perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation ...
, it is not how
human vision Visual perception is the ability to interpret the surrounding environment through photopic vision (daytime vision), color vision, scotopic vision (night vision), and mesopic vision (twilight vision), using light in the visible spectrum refle ...
or photography normally work. It also can easily result in situations where depth and altitude are difficult to gauge, as is shown in the illustration to the right or above. This can appear to create paradoxical or impossible shapes, such as the
Penrose stairs The Penrose stairs or Penrose steps, also dubbed the impossible staircase, is an impossible object created by Oscar Reutersvärd in 1937 and later independently discovered and made popular by Lionel Penrose and his son Roger Penrose. A variation ...
.


Usage in video games and pixel art

Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the
viewpoint Viewpoint may refer to: * Scenic viewpoint, a high place where people can gather to view scenery In computing * Viewpoint model, a computer science technique for making complex systems more comprehensible to human engineers * Viewpoint Corporat ...
to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the , , and axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms " perspective", " view", " 2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games utilizing isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene.


See also

* Graphical projection


References


External links


Isometric Projection
{{visualization Graphical projections de:Perspektive#Isometrische Axonometrie, nach DIN 5 it:Assonometria#Assonometria isometrica