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''Infinity Blade'' is an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the playe ...
developed by Chair Entertainment and
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, ...
and released through the
Apple An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus '' Malus''. The tree originated in Central Asia, where its wild ances ...
App Store on December 9, 2010. It was the first iOS
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
to run on the
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genr ...
. In the game, the unnamed
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
fights a series of one-on-one battles in a derelict castle to face the immortal God King. When in battle, players swipe the screen to attack and
parry PARRY was an early example of a chatbot, implemented in 1972 by psychiatrist Kenneth Colby. History PARRY was written in 1972 by psychiatrist Kenneth Colby, then at Stanford University. While ELIZA was a tongue-in-cheek simulation of a Rog ...
, and tap the screen to dodge and block enemy attacks. Upon defeat, the player restarts the game as the character's descendant with the same items and experience level. The game was developed by a team of twelve people, who took two months to make a playable demo and three more to finish the game. ''Infinity Blade'' was intended to demonstrate the new iOS version of the Unreal Engine, and to combine the swordplay of ''
Karateka (; ; Okinawan pronunciation: ) is a martial art developed in the Ryukyu Kingdom. It developed from the indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the influence of Chinese martial arts, particularly Fujian ...
'' and ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games ...
'' with the loneliness of ''
Shadow of the Colossus ''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who ente ...
''. The game received four free expansions that added new equipment, endings, and game modes. ''Infinity Blade'' was the fastest-grossing app in the history of iOS upon its release. It made US$1.6 million in its first four days, and over US$23 million by the end of 2011. It was well received by gaming critics. Reviews praised the graphics and compared the mobile game favorably to
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
s. Critics also praised the swipe-based combat system, but split opinions on the cyclical gameplay as either addictive or repetitive. Chair later released an arcade
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as ...
and two sequels: '' Infinity Blade II'' and '' Infinity Blade III''. Author
Brandon Sanderson Brandon Winn Sanderson (born December 19, 1975) is an American author of high fantasy and science fiction. He is best known for the Cosmere fictional universe, in which most of his fantasy novels, most notably the '' Mistborn'' series and '' Th ...
also wrote two novellas set between the games: '' Infinity Blade: Awakening'' and '' Infinity Blade: Redemption''. The game, along with its two sequels, was removed from the App Store on December 10, 2018, due to difficulties in updating the game for newer hardware.


Gameplay

In the primary portion of ''Infinity Blade'', the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
travels a mostly linear path through a ruined castle and fights one-on-one battles with oversized enemies. The path through the castle is a series of discrete locations where the player can pan the camera around the stationary player character to view a fully three-dimensional area. The player taps locations highlighted onscreen to trigger either a short
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
as the player character moves to the next location, or a sword battle with an enemy. During combat, the player controls the character's sword by swiping a finger across the screen. Players can touch icons at the bottom of the screen to dodge attacks by ducking right or left, or to block attacks with a shield, which has a limited number of uses during a single battle. Players may also
parry PARRY was an early example of a chatbot, implemented in 1972 by psychiatrist Kenneth Colby. History PARRY was written in 1972 by psychiatrist Kenneth Colby, then at Stanford University. While ELIZA was a tongue-in-cheek simulation of a Rog ...
incoming attacks with an intercepting sword move that, for example, parries an attack from the left with a swipe to the left. Each of these three counters can leave the enemy vulnerable to
counterattack A counterattack is a tactic employed in response to an attack, with the term originating in " war games". The general objective is to negate or thwart the advantage gained by the enemy during attack, while the specific objectives typically see ...
for a short period, but incorrect counters result in damage to the player character, as reflected in the health bar. When players fail in battle en route to the God King, the game resets to the location preceding the previous battle. Enemies can perform attacks that cannot be parried or blocked—such as a shield bash—that must be dodged. Players use two special abilities via icons atop the screen: the Super Attack temporarily stuns the opponent, and magic heals or attacks as indicated by drawing a given symbol. Both require time to recharge after use. When attacking, the player can swipe in any direction, and can do specific attack combinations to deal extra damage. In addition to combat, there is also a mild
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as ...
component. An
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Exper ...
system levels up the player character and their equipment (weapons, armor, shields, helms, and magic rings). Equipment pieces have special properties and a predetermined number of experience points required to master them. Mastering a piece of equipment increases its sale value but decreases the player's experience gain by 20%. Upon leveling up or mastering a piece of equipment, players gain attribute points that can be allotted towards four character attributes: health, attack, shield power, or magic. Each point can only be allocated once and is a permanent upgrade to the character. Players can purchase new equipment using in-game money from sacks and treasure chests found throughout the castle, defeated enemies, and sales of unused equipment. In-game money can be purchased with real money within the game. The game follows a cyclical narrative structure in which the protagonist and his descendants individually explore a castle in a quest to battle the primary antagonist, the immortal God King. In the game's introduction, the non-playable protagonist has just finished this quest, but is slain by the God King. The player then assumes the role of the dead protagonist's descendant as he starts his journey at the beginning of the castle. This cycle, called a bloodline, continues after the player finally faces the God King and either dies or wins. The player may also choose to join the God King and terminate the cycle; upon doing so, the game resumes at the checkpoint before fighting the God King. Enemy difficulty increases with each bloodline cycle. Another bloodline ending is unlocked after purchasing the Infinity Blade item: the sword is placed into a pedestal in the castle's underground dungeons and three doors open. After then defeating each of the three "Deathless"—immortal beings like the God King—of increasing difficulty found within, a final fourth door opens, and the player faces a mechanized warrior guarding the high-tech chamber where the God King is reborn whenever he is killed. Upon defeating the mechanized warrior, the chamber is revealed to be controlled by an ancestor of the player character, who chose to serve the God King. After fighting the ancestor, the player character is told that the Infinity Blade can prevent immortals like the God King from resurrecting after death. The player is then given the option of either starting the next bloodline as they do when defeated, or resetting the game and starting
New Game+ New Game may refer to: *New Game, a term used in video games indicating the player starting a game from the beginning **New Game Plus A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that all ...
mode, which resets all gold and item progression but maintains the character's experience level, letting the player remaster the items and level up even further.


Expansions

Chair Entertainment released four expansions as free updates to the game. The first, released December 20, 2010, added a new enemy, equipment, and microtransactions. It also removed an experience level cap. The second update, titled ''Infinity Blade: The Deathless Kings'', was released on March 2, 2011, and added the dungeons as a second branch to the game's path. This expansion also added new equipment, enemies, and the second ending where the player character defeats his ancestor. The third update, ''Infinity Blade: Arena'', was released on May 19, 2011. It added the player vs. player "Arena Mode", a tiered combat game progression where one player fights as the hero and the other as an enemy from the game. The update also included new equipment and a single-player version of Arena Mode called "Survival Mode". On October 4, 2011, a fourth update added a new enemy and new equipment to coincide with the announcement of the forthcoming sequel '' Infinity Blade II''.


Development

''Infinity Blade'' was created by Chair Entertainment, a subsidiary company of
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, ...
. In July 2010, Chair had both recently finished the
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independen ...
game '' Shadow Complex'' and been acquired by Epic. Chair was brainstorming
Kinect Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of fl ...
and Wii games, including an idea similar to ''Infinity Blade'', and Epic was nearing completion of an iOS version of the
Unreal Engine 3 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres ...
graphics engine and in need of a "killer game" to show it off. Epic had previously licensed the engine for use in numerous console and
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tech ...
games. They asked Chair to develop a game for the engine in five months, with a playable demo for the
Apple An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus '' Malus''. The tree originated in Central Asia, where its wild ances ...
Special Event conference in two months. The team decided within a few days to work on the ''Infinity Blade'' concept, codenamed "Project Sword". Instead of normal initial game development, where working prototypes test gameplay ideas, Chair spent the first week of development refining the gameplay concept on paper before beginning to code. Many of the core gameplay ideas were developed in their first few hours. Geremy Mustard, Chair's co-founder and technical director, estimates that the team cut two-thirds of that initial design due to lack of time. Refining the complex touch-based interface was complicated due to the Unreal Engine's incomplete status and the native iOS code library's lack of support for fast touch-based gameplay. The five-month development was completed by a team of twelve people from Chair, with assistance from Epic. In addition to Geremy Mustard, the team was composed of Chair co-founder and creative director Donald Mustard; Simon Hurley as producer; Joshua Andersen and Scott K. Bowen as programmers; Adam Ford as art director; Orlando Barrowes, Bert Lewis, Mike Low, Scott Stoddard, and Nathan Trewartha as artists and animators; Joshua Akers as composer; and Brandon Raul Campos as lead tester. The game's swipe-based swordplay was based on Donald Mustard's desire for unique gameplay based on nuanced sword fighting and parrying. He described the game's influences as the combat of ''
Karateka (; ; Okinawan pronunciation: ) is a martial art developed in the Ryukyu Kingdom. It developed from the indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the influence of Chinese martial arts, particularly Fujian ...
'' and ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games ...
'' combined with the "lonely epicness" of ''
Shadow of the Colossus ''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who ente ...
''. Chair sought to develop an experience that could be picked up and played for a minute (a single battle) or half an hour (a bloodline). They felt that many other developers accustomed to consoles were wrong to make iOS games that required long-playing experiences to feel meaningful, and so Chair developed the bloodline concept as a natural breakpoint. They also felt that mobile games like ''Infinity Blade'' with constant action elements went too long without giving the player time to relax and resulted in player exhaustion, and so Chair kept their battles short with brief cinematic pauses in longer battles. Chair showed their playable demo at the Apple conference on September 1, 2010, after weeks of rehearsal, and attracted much attention to the game. It was released on December 9, 2010. While Chair itself spent little on marketing, Apple used the game extensively in advertisements for its devices. The music for the game was composed by Josh Aker, who had written the music for previous Chair games. The soundtrack was intended by Aker to be "intense" during combat, but to vary between "serene" and "otherworldly" outside battle. It is a mixture of live and synthetic instrument performances.
Cello The cello ( ; plural ''celli'' or ''cellos'') or violoncello ( ; ) is a Bow (music), bowed (sometimes pizzicato, plucked and occasionally col legno, hit) string instrument of the violin family. Its four strings are usually intonation (music), t ...
and
nyckelharpa A nyckelharpa (, "keyed fiddle", or literally "key harp", plural ) is the national musical instrument of Sweden. It is a string instrument or chordophone. Its keys are attached to tangents which, when a key is depressed, serve as frets to chan ...
were the primary instruments used. Aker wanted to have "avant-garde performances" for the recordings. The soundtrack was sold as a digital album, ''Infinity Blade: Original Soundtrack'', through several online music retailers. Chair began to develop the game's first update before the initial game was released. They intended only to add new monsters and features, but added the ability to purchase gold due to customer requests. Chair did not rebalance the game to incentivize in-app purchases. Work on ''The Deathless Kings'' update began immediately afterward. Chair felt that releasing several large, free updates to the game would increase their overall user base and result in more total sales due to
word of mouth Word of mouth, or ''viva voce'', is the passing of information from person to person using oral communication, which could be as simple as telling someone the time of day. Storytelling is a common form of word-of-mouth communication where one ...
.


Reception

''Infinity Blade'' was noted for its sales at launch, selling more than 270,000 copies and making over US$1.6 million in its first four days—the "fastest-grossing app" ever released for iOS at the time. By the end of 2011, it had made at least US$23 million in revenue. Around fourteen months after the initial release, Chair noted that half of the game's sales were for the iPhone and half were for the
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operati ...
and
iPod The iPod is a discontinued series of portable media players and multi-purpose mobile devices designed and marketed by Apple Inc. The first version was released on October 23, 2001, about months after the Macintosh version of iTunes ...
. After releasing the sequel, Epic Games noted in 2012 that the series was Epic's most profitable by measure of revenue against person-hours spent in development. ''Infinity Blade'' was reviewed by several major gaming sites in addition to mobile game-focused sites. Critics praised the game's graphics heavily. IGN reviewer Hilary Goldstein said that it was "an absolute stunner for any handheld device and ushers in a new era of possibility for high-end graphics." ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' Ryan Rigney called the game "downright gorgeous" and said that the graphics were almost at the level of an
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
game, which was echoed by John Meyer of ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fran ...
'', who claimed that it had the best graphics of any iPad game. The reviewer for ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed b ...
'' further praised the art direction, especially with regards to the enemy and armor designs. The gameplay was generally praised by reviewers, who typically found the combat engaging, but were split on the repetitive aspects of the game.
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
's Matt Clark said that the sword gameplay "just feels right", while Mark Brown of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' said that the combat had an excitement factor that pushed players to keep on going for one more battle. Tracy Erickson of '' Pocket Gamer'' described the swipe-based combat system as "easy to understand, though tough to master", and Nick Chester of
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...
said that although the combat was not very complicated, it was fun to play. The role-playing game elements were praised—Destructoid's Chester called them "satisfying", and IGN's Goldstein said that they added to the game's difficulty. Brown's review for ''Eurogamer'', however, said that while good they were not as engaging as the combat, and the ''Edge'' review dismissed them as minimal. Reviewers had mixed opinions on the effectiveness of the bloodline system's repetition: Destructoid's Chester described it as addictive, and IGN's Goldstein agreed, but Erickson's review for ''Pocket Gamer'' said that the game had problems with repetition and ''Wired'' Meyer dismissed it as "repetitive ... as the title suggests". J. Nicholas Geist, writing for ''
Kill Screen ''Kill Screen'' (stylized as ''KILL SCREEN'') was a print and online magazine founded in 2009 by Jamin Warren and Chris Dahlen and owned by Kill Screen Media, Inc. It focused on video games and culture, but also included articles based on ente ...
'', focused his entire review on the cyclical nature of the game, treating its nature of repetition with small changes between each bloodline as a metaphor for life. Most reviewers found themselves between the two extremes, with Brown of ''Eurogamer'' simultaneously describing it as "alarmingly repetitious" but still addictive and 1UP.com's Clark saying that enjoying the game required getting past the repetition, despite being "stellar".


Sequels and spin-offs

On October 28, 2011, Epic Games and Adrenaline Amusements released an arcade version of the game, ''Infinity Blade FX''. The game is played on a 46-inch screen rigged with optical sensors to mimic a large iPhone or iPad screen. Each arcade stand contains up to three screens, and players can play against each other or in the single-player game. A sequel to the iOS game, '' Infinity Blade II'', was announced on October 4, 2011, during the Apple iPhone 4S keynote presentation. It was released on December 1, 2011, and features enhanced graphics, a new storyline, and new fighting styles. A spinoff game, ''Infinity Blade: Dungeons'', was in development for iOS by Epic Games subsidiary Impossible Games, but was cancelled in February 2013 when Impossible Games was shut down. A final game in the trilogy, '' Infinity Blade III'', was released on September 18, 2013. A
novella A novella is a narrative prose fiction whose length is shorter than most novels, but longer than most short stories. The English word ''novella'' derives from the Italian ''novella'' meaning a short story related to true (or apparently so) fact ...
by author
Brandon Sanderson Brandon Winn Sanderson (born December 19, 1975) is an American author of high fantasy and science fiction. He is best known for the Cosmere fictional universe, in which most of his fantasy novels, most notably the '' Mistborn'' series and '' Th ...
was released before both ''Infinity Blade II'' and ''III'' to serve as a
story bridge The Story Bridge is a heritage-listed steel cantilever bridge spanning the Brisbane River that carries vehicular, bicycle and pedestrian traffic between the northern and the southern suburbs of Brisbane, Queensland, Australia. It is the long ...
between the games. ''Infinity Blade: Awakening'' was released as an
e-book An ebook (short for electronic book), also known as an e-book or eBook, is a book publication made available in digital form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices. Al ...
on October 4, 2011, to correspond with the announcement of ''Infinity Blade II''. The story gives the protagonist of the first game a name, Siris, introduces the idea that the God King was one of multiple Deathless in the world, as is Siris, and has Siris and the assassin Isa journey to find the Worker of Secrets in order to kill the resurrected God King and the other Deathless. The second e-book novella, ''Infinity Blade: Redemption'', was released on September 9, 2013, just before the third game. In it, Siris and the God King escape from their imprisonment by the Worker of Secrets, while extensive flashbacks show the rise of the Deathless in a future-Earth analog. While Siris disrupts the Worker of Secret's plans, the God King confronts and is killed by the Worker. A Chinese version of the game for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and Android was published by
Tencent Games Tencent Games () is the video game publishing division of Tencent Interactive Entertainment, itself a division of Tencent Holdings. It has five internal studio groups, including TiMi Studio Group. Tencent Games was founded in 2003 to focus on on ...
on November 28, 2015. A day after Epic Games removed the ''Infinity Blade'' trilogy from the App Store, the titular weapon made a crossover appearance in the winter-themed seventh season of ''
Fortnite ''Fortnite'' is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: '' Fortnite Battle Royale'', a free-to ...
Battle Royale'' as a unique, very powerful melee weapon that can be obtained in a match, granting any player who finds it devastating abilities and extra survivability, at the cost of being unable to use other items. Three days later, however, Epic Games later "vaulted" the weapon over concerns that it was too overpowered. Epic Games later brought back the Infinity Blade in February 2019 as a restricted item that is only available in the limited-time mode "Sword Fight", reducing its power and allowing multiple copies of it to be found from loot chests.


References


External links

* * {{featured article Role-playing video games Action role-playing video games Epic Games games IOS games IOS-only games Unreal Engine games Multiplayer and single-player video games 2010 video games Video games developed in the United States Products and services discontinued in 2018 Fighting video games by series Apple Design Awards recipients Delisted digital-only games Discontinued iOS software