Imperium (1992 Video Game)
   HOME

TheInfoList



OR:

''Imperium'' (''Mobile Armoured Dion'' '' ©Ÿå‹•装甲 ダイオン Kidou Soukou Daion' in Japan) is a vertical scrolling
shooter Shooter may refer to: People * Rod Beck (1968–2007), American baseball pitcher nicknamed "Shooter" * Shooter Jennings (born 1979), country music singer * Evan McPherson (born 1999), American football placekicker nicknamed "Shooter" * Adrian Sh ...
developed by Jorudan and published by
Vic Tokai Tokai Communications Corporation Inc (known as Vic Tokai Corporation until 2011) is a telecommunications company in Japan providing DSL services and network solutions. Its headquarters are in the in Aoi-ku, Shizuoka, Shizuoka Prefecture. In N ...
in 1992 for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
.


Story

Taking place in the year 2027, Earth is suddenly attacked by the planetoid space fortress Zektron. Many cities are decimated and occupied by the Zektron forces, threatening to annihilate humanity. An underground military squadron and lab develops a small mecha called Dion (Imperium in the US version) aboard the mothership Leinoa, a mecha capable of harnessing great firepower. The human's goal is to send Dion/Imperium into Zektron and destroy it only after the Earth occupation forces have been eliminated.


Gameplay

Imperium differs from most shooters in many ways. There is no
high score In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score ...
counter, but instead an
experience points An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
counter is displayed. Players earn experience points by destroying multitudes of enemies and the numbers differ depending on the size of the enemy. Players then earn additional weapons and power-ups for each weapon through a set number of experience points. The player has a five-hit
life bar Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
. If a player takes a hit, then whatever weapon they were using when they were hit is down graded by one point. Players can replenish health and any downgraded weapon by earning back experience points. The player also has speed-change control, which they can use to change the speed of their mech to five different levels. The player has no lives. If the player dies, then it's
Game Over "Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in ga ...
. However, they can start on the level they died on by using the Continue option that shows up on the main menu after dying. The player can only use the continue option four times.


Development

In its September 1992 issue, ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' estimated that ''Imperium'' was 80% complete and on track for November.


Region differences

Although the game played out the same and featured similar music and sounds, the Western version does have different content from the Japanese version : *Mobile Armoured Dion featured large level design detail with different backgrounds layered over each other, particularly in level 2 where large construction beams forming squares span over the beach and ocean background and a different colour palette (orange). The extra layered backgrounds were removed in the US version Imperium. *The Wave weapon in Imperium was originally a large fireball weapon in Mobile Armoured Dion.


Reception

''Imperium'' received a 16.32/30 score in a 1993 readers' poll conducted by ''Super Famicom Magazine'', ranking among Super Famicom titles at the number 304 spot. The game also received mixed reviews from critics. ''Super Gamer'' stated that the game had a novel power-up system and plenty of challenge, but found the graphics to be banal and the gameplay more frustrating than enjoyable.


References


External links


''Imperium''
at
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
1992 video games Jorudan games Single-player video games Super Nintendo Entertainment System games Super Nintendo Entertainment System-only games Vertically scrolling shooters Vic Tokai games Video games about mecha Video games developed in Japan Video games scored by Tenpei Sato Video games set in 2027 {{scroll-shooter-videogame-stub