Ideation is the
creative process of generating, developing, and communicating new ideas, where an
idea
In philosophy and in common usage, an idea (from the Greek word: ἰδέα (idea), meaning 'a form, or a pattern') is the results of thought. Also in philosophy, ideas can also be mental representational images of some object. Many philosophe ...
is understood as a basic unit of thought that can be either visual, concrete, or abstract. Ideation comprises all stages of a thought cycle, from
innovation
Innovation is the practical implementation of ideas that result in the introduction of new goods or service (economics), services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a n ...
, to development, to actualization. Ideation can be conducted by individuals, organizations, or crowds. As such, it is an essential part of the
design process, both in education and practice.
Criticism
The word "ideation" has come under informal criticism as being a term of meaningless jargon, as well as being inappropriately similar to the
psychiatric term for
suicidal ideation.
Methods and approaches
There are many methods and approaches for ideation. A list of common ideation techniques is as follows:
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Brainstorming: A technique where the basic premise is to get a group together and have them share their ideas freely, without judgement. The goal is to generate as many ideas as possible, regardless of whether they are good or bad. Once the brainstorming session is over, the group can evaluate the ideas and narrow them down to the best ones.
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Idea mapping: This process begins with brainstorming a central idea and then developing said idea by adding related concepts and details. The result is a map or diagram that visually captures the relationships between ideas. This technique can be used individually and in groups, and it is an effective way to generate a large volume of ideas quickly. Idea mapping is often used in business, engineering, and design, where creativity is essential for success.
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SCAMPER: SCAMPER is an acronym for the seven different aspects of ideation around which this idea revolves: Substitute, Combine, Adapt, Modify, Put to other uses, Eliminate, and Reverse. By considering each of these elements, in turn, it is possible to develop new ways to approach a problem or challenge and obtain a wide range of ideas suitable for further development.
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The 5 Whys technique: The 5 Whys technique is a simple yet powerful tool for driving to the root cause of a problem. The basis of the technique is to ask "why" five times to identify the primary causal factor behind a particular issue. It is suitable for a range of problem complexities and is often used in conjunction with other root cause analysis tools, such as
fishbone diagrams and cause-and-effect tables. Although it may seem simplistic, the 5 Whys can be an invaluable tool for uncovering hidden problems and generating new ideas.
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Pugh matrix
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Morphological analysis
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6 thinking hats
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The method of loci: The method of loci is a strategy for memorizing new information. It is a mnemonic device that involves the visualization of placing pieces of information around a room and then visualizing yourself "picking the information up". This method is known as memory palace. The word loci is the plural of "locus", which means location.
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Bodystorming Bodystorming is a technique sometimes used in interaction design or as a creativity technique. It has also been cited as catalyzing scientific research when used as a modeling tool.
The idea is to imagine what it would be like if the product exi ...
: Bodystorming is a creative process that involves using the body to simulate various actions and explore different solutions to a problem. The term was coined by
Gijs van Wulfen, who developed the process as a way to overcome the limits of traditional brainstorming. With bodystorming, participants are encouraged to physically act out possible solutions to a problem, allowing for a more immersive and realistic exploration of potential solutions. The process can be used alone or in groups, and is often used in conjunction with other ideation techniques such as
role-playing and
mind mapping. Bodystorming is an effective way to generate new ideas, and has been used in a variety of fields including
product design
Product design is the process of creating new Product (business), products for businesses to sell to their customers. It involves the generation and development of ideas through a systematic process that leads to the creation of innovative products ...
, architecture, and
marketing
Marketing is the act of acquiring, satisfying and retaining customers. It is one of the primary components of Business administration, business management and commerce.
Marketing is usually conducted by the seller, typically a retailer or ma ...
.
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Brainwriting
See also
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Creativity
Creativity is the ability to form novel and valuable Idea, ideas or works using one's imagination. Products of creativity may be intangible (e.g. an idea, scientific theory, Literature, literary work, musical composition, or joke), or a physica ...
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Creativity techniques
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Enterprise social software
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Decision tree
A decision tree is a decision support system, decision support recursive partitioning structure that uses a Tree (graph theory), tree-like Causal model, model of decisions and their possible consequences, including probability, chance event ou ...
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Originality
Originality is the aspect of created or invented works that distinguish them from reproductions, clones, forgeries, or substantially derivative works. The modern idea of originality is according to some scholars tied to Romanticism, by a notion ...
References
Further reading
*Michalko, Michael (2006) "Thinkertoys: A Handbook of Creative-Thinking Techniques Paperback"
*Jonson, B (2005) "Design Ideation: the conceptual sketch in the digital age". ''Design Studies'' Vol 26 No 6 pp 613–624.
*Graham, D and Bachmann, T., (2004) ''Ideation: The Birth and Death of Ideas''. John Wiley and Sons Inc.
*Fowles, R A (1979) "Design Methods in UK Schools of Architecture". ''Design Studies,'' Vol 1 No 1 pp 15–16
{{DEFAULTSORT:Ideation (Idea Generation)
Aptitude
Creativity
Cognition
Design
Innovation economics
Innovation
Problem solving skills
Product management
Science and technology studies
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