is a 2001
action-adventure game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements from an action ...
developed and published by
Sony Computer Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
for the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. It was designed and directed by
Fumito Ueda
is a Japanese video game designer, game director and visual artist. Ueda is best known as the director and lead designer of ''Ico'' (2001) and ''Shadow of the Colossus'' (2005) while leading Team Ico at Japan Studio, and ''The Last Guardian'' (20 ...
, who wanted to create a minimalist game based on a "boy meets girl" concept. Originally planned for the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
, ''Ico'' took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.
The player controls Ico, a boy born with horns, which his village considers a bad omen. After warriors lock him in an abandoned castle, he frees Yorda, the daughter of the castle's Queen, who plans to use Yorda to extend her life. Ico must work with Yorda to escape the castle while protecting her from enemies and assisting her across and solving puzzles.
''Ico'' introduced several design and technical elements that have influenced subsequent games, including a story told with minimal dialogue,
bloom lighting, and
key frame
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of f ...
animation. Although not a commercial success, it was acclaimed for its art, original gameplay and story elements and received several awards, including "Game of the Year" nominations and three
Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding video game developer, game developers and video game, games. Introduced in 2001, the Game Developers Choice Awards were preceded by ...
. Considered a cult classic, it has been called one of the
greatest video games of all time
This is a list of video games that video game journalists or magazines have considered among the best of all time. The games are included on at least six separate best-of lists from different publications (inclusive of all time periods, platfor ...
, and is often brought up in discussions about
video games as an art form
The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical p ...
. It was rereleased in Europe in 2006 in conjunction with ''
Shadow of the Colossus
''Shadow of the Colossus'' is a 2005 action-adventure game developed and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned r ...
'', the
spiritual successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to ''Ico''. A high-definition remaster of the game was released alongside ''Shadow of the Colossus'' for the
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
in ''
The Ico & Shadow of the Colossus Collection'' in 2011.
Gameplay
''Ico'' is primarily a
three-dimensional
In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (''coordinates'') are required to determine the position (geometry), position of a point (geometry), poi ...
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
. The player controls Ico from a
third-person perspective
Narration is the use of a written or spoken commentary to storytelling, convey a narrative, story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to del ...
as he explores the castle and attempts to escape it with Yorda.
The camera is fixed in each room or area but swivels to follow Ico or Yorda as they move; the player can also
pan the view a small degree in other directions to observe more of the surroundings.
The game includes many elements of platform games; for example, the player must have Ico jump, climb, push and pull objects, and perform other tasks such as solving puzzles in order to progress within the castle.
These actions are complicated by the fact that only Ico can carry out these actions; Yorda can jump only short distances and cannot climb over tall barriers. The player must use Ico so that he helps Yorda cross obstacles, such as by lifting her to a higher ledge, or by arranging the environment to allow Yorda to cross a larger gap herself. The player can tell Yorda to follow Ico, or to wait at a particular spot. The player can have Ico take Yorda's hand and pull her along at a faster pace across the environment.
Players are unable to progress in the game until they move Yorda to certain doors that only she can open.
Escaping the castle is made difficult by shadow creatures sent by the Queen. These creatures attempt to drag Yorda into black vortexes if Ico leaves her for any length of time, or if she is in certain areas of the castle. Ico can dispel these shadows using a stick or sword and pull Yorda free if she is drawn into a vortex.
While the shadow creatures cannot harm Ico, the game is over if Yorda becomes fully engulfed in a vortex; the player restarts from a
save point
Save, SAVE, or Saved may refer to:
Places
* Save (Garonne), a river in southern France
* Save River (Africa), a river in Zimbabwe and Mozambique
* Sava, a river in Eastern Europe also known as Save
* Savè, Benin, a commune and city
* Save, Rwan ...
. The player will also restart from a save point if Ico falls from a large height. Save points in the game are represented by stone benches that Ico and Yorda rest on as the player saves the game.
In European and Japanese releases, upon completion of the game, the player has the opportunity to restart the game in a local co-operative two-player mode, where the second player plays as Yorda, still under the same limitations as the computer-controlled version of the character.
Plot
, a horned boy, is taken by a group of warriors to an abandoned, desolate castle and locked inside a
stone coffin to be sacrificed. A tremor topples the coffin and Ico escapes. As he searches the castle, he comes across , a captive girl who speaks a different language. Yorda is magically linked to the castle and has the mystical ability to open various gates, made out of statues resembling Ico, with white energy that emanates from her body. However, she is physically incapable of defending herself. Ico helps Yorda escape and defends her from shadow-like creatures. The pair makes their way through the castle and arrive at the bridge leading to land. As they cross, the Queen, ruler of the castle, appears and tells Yorda that as her daughter she cannot leave the castle. Later, as they try to escape on the bridge, it splits up and they get separated. Yorda tries to save Ico but the Queen prevents it. He ends up falling off the bridge and losing consciousness.
Ico awakens below the castle and makes his way back to the upper levels, finding a magic sword that dispels the shadow creatures. After discovering that Yorda has been
turned to stone by the Queen, he confronts the Queen in her throne room, who reveals that she plans to restart her life anew by taking possession of Yorda's body. Ico slays the Queen with the magic sword, but his horns are broken in the fight and at the end of it he is knocked unconscious. With the Queen's death the castle begins to collapse around Ico, but the Queen's spell on Yorda is broken, and a shadowy Yorda carries Ico safely out of the castle to a boat, sending him to drift to the shore alone. Her final phrase "Nonomori" (the only dialogue not translated in the game) is spoken by her to Ico as he drifts away from the castle.
Ico awakens on a beach shore to find the distant castle in ruins, and Yorda, in her human form, washed up nearby.
She wakes up and smiles at Ico.
Development
Lead designer Fumito Ueda came up with the concept for ''Ico'' in 1997, envisioning a "boy meets girl" story where the two main characters would hold hands during their adventure, forming a bond between them without communication.
Ueda's original inspiration for ''Ico'' was a TV commercial he saw, of a woman holding the hand of a child while walking through the woods, and the
manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
series ''
Galaxy Express 999
is a Japanese manga series. It is written and illustrated by Leiji Matsumoto, later adapted into a number of anime films and television series. It is set in a spacefaring, high-tech future in which humans have learned how to transfer ...
'', where a woman is a guardian for the young hero as they adventure through the galaxy, which he thought about adapting into a new idea for video games. He also cited his work as an animator on
Kenji Eno's
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
game ''
Enemy Zero
is a 1996 Horror game, horror-themed adventure video game for the Sega Saturn, developed by Warp (company), Warp and directed by Kenji Eno. Players assume the role of an astronaut who awakens from cryogenic sleep to find her spaceship overrun by ...
'', which influenced the animation work,
cinematic cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s, lighting effects, sound design, and mature appeal. Ueda was also inspired by the video game ''
Another World'' (''Outer World'' in Japan), which used cinematic cutscenes, lacked any
head-up display
A head-up display, or heads-up display, also known as a HUD () or head-up guidance system (HGS), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a ...
elements as to play like a movie, and also featured an emotional connection between two characters despite the use of minimal dialog.
He also cited
Sega Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
games, ''
Virtua Fighter
is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
'', ''
Lemmings
A lemming is a small rodent, usually found in or near the Arctic in tundra biomes. Lemmings form the subfamily Arvicolinae (also known as Microtinae) together with voles and muskrats, which form part of the superfamily Muroidea, which also incl ...
'', ''
Flashback'' and the original ''
Prince of Persia
''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia.
The first two ga ...
'' games as influences, specifically regarding animation and gameplay style.
With the help of an assistant, Ueda created an animation in
Lightwave
LightWave 3D is a 3D computer graphics program developed by LightWave Digital. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizatio ...
to get a feel for the final game and to better convey his vision.
In the three-minute demonstration reel, Yorda had the horns instead of Ico, and flying robotic creatures were seen firing weapons to destroy the castle.
Ueda stated that having this movie that represented his vision helped to keep the team on track for the long development process, and he reused this technique for the development of ''
Shadow of the Colossus
''Shadow of the Colossus'' is a 2005 action-adventure game developed and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned r ...
'', the team's next effort.
Ueda, at the time an employee at
Sony Computer Entertainment Japan
Japan Studio was a Japanese video game developer of Sony Interactive Entertainment based in Tokyo. It was best known for the ''Ape Escape'', ''LocoRoco'', ''Patapon'', ''Gravity Rush'', and ''Knack (video game), Knack'' series, ''Ico'', Shadow o ...
, began working with producer
Kenji Kaido in 1998 to develop the idea and bring the game to the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. He was granted his own unit as the studio primarily assisted on games from other Japanese developers, with notable exceptions including the ''
Ape Escape
''Ape Escape'' is a series of video games developed primarily by Japan Studio and published and owned by Sony Interactive Entertainment. The series incorporates ape-related humour, unique gameplay, and a wide variety of popular culture, pop cult ...
'' series.
''Ico'' design aesthetics were guided by three key notions: to make a game that would be different from others in the genre, feature an aesthetic style that would be consistently artistic, and play out in an imaginary yet realistic setting.
This was achieved through the use of "subtracting design"; they removed elements from the game which interfered with the game's reality.
This included removing any form of interface elements, keeping the gameplay focused only on the escape from the castle, and reducing the number of types of enemies in the game to a single foe. An interim design of the game shows Ico and Yorda facing horned warriors similar to those who take Ico to the castle. The game originally focused on Ico's attempt to return Yorda to her room in the castle after she was kidnapped by these warriors.
Ueda believed this version had too much detail for the graphics engine they had developed, and as part of the "subtracting design", replaced the warriors with the shadow creatures.
Ueda also brought in a number of people outside the video game industry to help with development. These consisted of two programmers, four artists, and one designer in addition to Ueda and Kaido.
On reflection, Ueda noted that the subtracting design may have taken too much out of the game, and did not go to as great an extreme with ''Shadow of the Colossus''.
After two years of development, the team ran into limitations on PlayStation hardware and faced a critical choice: either terminate the project altogether, alter their vision to fit the constraints of the hardware, or continue to explore more options. The team decided to remain true to Ueda's vision, and began to use the
Emotion Engine
The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North Americ ...
of the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, taking advantage of the improved abilities of the platform.
Character animation was accomplished through
key frame
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of f ...
animation instead of the more common
motion capture
Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
technique.
The game took about four years to develop.
Ueda purposely left the ending vague, not stating whether Yorda was alive, whether she would travel with Ico, or if it was simply the protagonist's dream.
''Ico'' uses minimal dialogue in a fictional language to provide the story throughout the game.
Voice actors included Kazuhiro Shindō as Ico,
Rieko Takahashi as Yorda, and
Misa Watanabe
is a Japanese voice actress and narrator from Tokyo, Japan. She is well known for voicing Nefertari Vivi in ''One Piece''.
Filmography
Television Animation
;1990s
*'' Magical Princess Minky Momo'' (1991) – Mother
*'' Baby and Me'' (1996) � ...
as the Queen. Ico and the Queen's words are presented in either English or Japanese subtitles depending on the release region, but Yorda's speech is presented in a symbolic language.
Ueda opted not to provide the translation for Yorda's words as it would have overcome the language barrier between Ico and Yorda, and detracted from the "holding hands" concept of the game.
In the non-North American releases, playing through the game again after completing the game replaces the symbolic text with appropriate language subtitles.
Release
The game was released in Japan on December 6, 2001 alongside ''
Yoake no Mariko'', developed by another unit of Sony as a collaboration with
Spümcø
Spümcø, Inc. ( ; stylized as SPÜMCØ) was an American animation studio that was active from 1989 to 2005 and based in Los Angeles, California. The studio was best known for working on the first two seasons of ''The Ren & Stimpy Show'' for N ...
. The North American version was released two months earlier; due to time constraints caused by Sony's planned release date, it lacks the cover art intended by Ueda as well as additional features such as the two-player mode.
Ueda drew a cover inspired by the Italian artist
Giorgio de Chirico
Giuseppe Maria Alberto Giorgio de Chirico ( ; ; 10 July 1888 – 20 November 1978) was an Italian artist and writer born in Greece. In the years before World War I, he founded the art movement, which profoundly influenced the surrealists. His ...
and his work ''
The Nostalgia of the Infinite''; it was used for the releases in Japan and
PAL region
Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25& ...
s as Ueda was able to complete it for those regions' release dates. Ueda believed that "the surrealistic world of de Chirico matched the allegoric world of ''Ico''". Since release, the North American cover has been considered one of the worst pieces of cover art for video games in contrast to the game's quality.
On reflection, Yasuhide Kobayashi, vice-president of Sony's Japan division, believed the North American box art and lack of an identifiable English title led to the game's poor sales in the United States, and stated plans to correct that for the release of ''
The Last Guardian
''The Last Guardian'' is a 2016 action-adventure game developed by Japan Studio and GenDesign and published by Sony Interactive Entertainment for the PlayStation 4. Players control a boy who befriends a giant legendary creature named Trico.
...
''.
For its original release, a limited edition of the game was available in PAL regions that included a cardboard wrapping displaying artwork from the game and four art cards inside the box.
The game was re-released as a standard edition in 2006 across all PAL regions except France after the 2005 release of ''Shadow of the Colossus'', ''Ico''
spiritual sequel
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
, to allow players to "fill the gap in their collection".
Despite the positive reception by critics, the original title did not sell well. By 2009, only 700,000 copies were sold worldwide, with 270,000 in the United States,
and the bulk in PAL regions.
Ueda considered his design by subtraction approach may have hurt the marketing of the game, as at the time of the game's release, promotion of video games were primarily done through screenshots, and as ''Ico'' lacked any heads-up display, it appeared uninteresting to potential buyers.
Other media
Soundtrack
''Ico'' audio featured a limited amount of music and sound effects. The
soundtrack
A soundtrack is a recorded audio signal accompanying and synchronised to the images of a book, drama, motion picture, radio program, television show, television program, or video game; colloquially, a commercially released soundtrack album of m ...
, , was composed by
Michiru Oshima and sound unit "pentagon" (Koichi Yamazaki & Mitsukuni Murayama) and released in Japan by
Sony Music Entertainment
Sony Music Entertainment (SME), commonly known as Sony Music, is an American multinational music company owned by Japanese conglomerate Sony Group Corporation. It is the recording division of Sony Music Group, with the other half being the ...
on February 20, 2002. The album was distributed by Sony Music Entertainment Visual Works. The last song of the CD, "ICO -You Were There-", includes vocals sung by former
Libera member Steven Geraghty.
Novelization
A
novelization
A novelization (or novelisation) is a derivative novel that adapts the story of a work created for another medium, such as a film, TV series, stage play, comic book, or video game. Film novelizations were particularly popular before the advent ...
of the game titled was released in Japan in 2004. Author
Miyuki Miyabe
is a Japanese writer of genre fiction. She has won numerous Japanese literary awards, including the Yoshikawa Eiji Prize for New Writers, the Yoshikawa Eiji Prize for Literature, the Shiba Ryotaro Prize, the Yamamoto Shūgorō Prize, and the Na ...
wrote the novel because of her appreciation of the game. A Korean translation of the novel, entitled 이코 – 안개의 성 (''I-ko: An-gae-eui Seong'') came out the following year, by Hwangmae Publishers, while an English translation was published by
Viz Media
Viz Media, LLC is an American entertainment company headquartered in San Francisco, California, focused on publishing manga, and distribution and licensing Japanese anime, films, and television series.
The company was founded in 1986 as Viz, ...
on August 16, 2011.
Cross title content
On June 11th, 2009, costumes (including Ico and Yorda), stickers, and sound effects from ''Ico'' were released as part of a paid downloadable add-on pack for the game ''
LittleBigPlanet
''LittleBigPlanet'' (''LBP''; stylised as ''LittleBIGPlanet'') is a Puzzle video game, puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in th ...
'', titled ''Team Ico'', which was available for download as DLC on the
PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
store alongside similar materials from ''Shadow of the Colossus'', after being teased by the game's developers
Media Molecule about two weeks prior. Ico makes cameo appearances in ''
Astro's Playroom'' and ''
Astro Bot'', Yorda also appearing in the latter.
Reception
''Ico'' received critical acclaim, becoming a
cult
Cults are social groups which have unusual, and often extreme, religious, spiritual, or philosophical beliefs and rituals. Extreme devotion to a particular person, object, or goal is another characteristic often ascribed to cults. The term ...
hit among
players. The game has an aggregated review score of 90 out of 100 at
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
.
In Japan, ''
Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' magazine gave the PlayStation2 version a score of 30 out of 40.
The game is considered by some to be one of the greatest games of all time; ''
Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed by ...
'' ranked ''Ico'' as the 13th top game in a 2007 listing, while ''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' ranked the game at number 18 in 2005, and at number 57 in 2007.
''Ico'' has been used as an example of a
game that is a work of art.
Ueda commented that he purposely tried to distance ''Ico'' from conventional video games due to the negative image video games were receiving at that time, in order to draw more people to the title.
Some reviewers have likened ''Ico'' to older, simpler adventure games such as ''
Prince of Persia
''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia.
The first two ga ...
'' or ''
Tomb Raider
''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
'', that seek to evoke an emotional experience from the player;
''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' David Smith commented that while simple, as an experience the game was "near indescribable."
The game's graphics and sound contributed strongly to the positive reactions from critics; Smith continues that "The visuals, sound, and original puzzle design come together to make something that is almost, if not quite, completely unlike anything else on the market, and feels wonderful because of it."
Many reviewers were impressed with the expansiveness and the details given to the environments, the animation used for the main characters despite their low polygon count, and the use of lighting effects.
''Ico'' ambiance, created by the simple music and the small attention to detail in the voice work of the main characters, were also called out as strong points for the game. Charles Herold of ''
The New York Times
''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of ...
'' summed up his review stating that "Ico is not a perfect game, but it is a game of perfect moments."
Herold later commented that ''Ico'' breaks the mold of games that usually involve companions. In most games these companions are invulnerable and players will generally not concern with the non-playable characters' fate, but ''Ico'' creates the sense of "trust and childish fragility" around Yorda, which leads to the character being "the game's entire focus".
The game is noted for its simple combat system that would "disappoint those craving sheer mechanical depth", as stated by ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' Miguel Lopez.
The game's puzzle design has been praised for creating a rewarding experience for players who work through challenges on their own;
Kristen Reed of ''
Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'', for example, said that "you quietly, logically, willingly proceed, and the illusion is perfect: the game never tells you what to do, even though the game is always telling you what to do".
''Ico'' is also considered a short game, taking between seven and ten hours for a single play through, which ''
GameRevolution
Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'' calls "painfully short" with "no replay outside of self-imposed challenges".
G4TV
G4 (also known as G4TV) was an American pay television and digital network owned by NBCUniversal and later Comcast Spectacor that primarily focused on video games.
The network was originally owned by G4 Media, a joint venture between the NB ...
's Matthew Keil, however, felt that "the game is so strong, many will finish 'Ico' in one or two sittings".
The lack of features in the North American release, which would become unlocked on subsequent playthroughs after completing the game, was said to reduce the replay value of the title.
''Electronic Gaming Monthly'' notes that "Yorda would probably be the worst companion -she's scatterbrained and helpless; if not for the fact that the player develops a bond with her, making the game's ending all the more heartrending."
Francesca Reyes reviewed the game for ''
Next Generation'', rating it four stars out of five, and stated that "Intensely involving and wonderfully simple, ''Ico'', though flawed, deserves to find its niche as a quiet classic."
Awards
''Ico'' received several acclamations from the video game press, and was considered to be one of the Games of the Year by many publications, despite competing with releases such as ''
Halo: Combat Evolved'', ''
Metal Gear Solid 2: Sons of Liberty'', and ''
Grand Theft Auto III
''Grand Theft Auto III'' is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It was the first 3D game in the ''Grand Theft Auto'' series. Set in Liberty City, loosely based on New York City, the story follo ...
''.
The game received three
Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding video game developer, game developers and video game, games. Introduced in 2001, the Game Developers Choice Awards were preceded by ...
in 2002, including "Excellence in Level Design", "Excellence in Visual Arts", and "Game Innovation Spotlight". The game won two
Interactive Achievement Awards
The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Inter ...
from the
Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
in
2002
The effects of the September 11 attacks of the previous year had a significant impact on the affairs of 2002. The war on terror was a major political focus. Without settled international law, several nations engaged in anti-terror operation ...
for outstanding achievement in "
Art Direction
Art director is a title for a variety of similar job functions in theater, advertising, marketing, publishing, fashion, live-action and animated film and television, the Internet, and video games.
It is the charge of a sole art director to super ...
" and "
Character or Story Development"; it also received nominations for "
Game of the Year
Game of the Year (GotY) is an award given to a video game by various award events and media publications that they feel represented the pinnacle of gaming that year.
Events and ceremonies
British Academy Games Awards (BAFTA Games Awards)
...
", "Console Game of the Year", "
Console Action/Adventure Game of the Year", "Innovation in Console Gaming", and outstanding achievement in "
Game Design
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
" and "
Sound Design
Sound design is the art and practice of creating auditory elements of media. It involves specifying, acquiring and creating audio using production techniques and equipment or software. It is employed in a variety of disciplines including filmmaking ...
". It won ''GameSpot'' annual "Best Graphics, Artistic" prize among
console game
A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location connec ...
s.
It was one of three titles to win the Special Award at the sixth
CESA Game Awards.
Legacy
''Ico'' influenced numerous other video games, which borrowed from its simple and visual design ideals.
Several game designers, such as
Eiji Aonuma
is a Japanese video game designer, director, and producer at Nintendo. He is a senior officer within their Nintendo EPD division and serves as the producer of the ''The Legend of Zelda, Legend of Zelda'' franchise.
Career
Aonuma was born as on ...
,
Hideo Kojima
is a Japanese video game designer. Regarded as one of the pioneering auteurs of video games, he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his game ...
, and
Jordan Mechner
Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began ...
, have cited ''Ico'' as having influenced the visual appearance of their games, including ''
The Legend of Zelda: Twilight Princess'', ''
Metal Gear Solid 3: Snake Eater'', and ''
Prince of Persia: The Sands of Time'', respectively.
Marc Laidlaw
Marc Laidlaw is an American writer. He is a former lead writer for the video game company Valve, where he worked on the ''Half-Life'' series before his departure in 2016. Before joining Valve, Laidlaw was a novelist working in the fantasy and ...
,
scriptwriter
A screenwriter (also called scriptwriter, scribe, or scenarist) is a person who practices the craft of writing for visual mass media, known as screenwriting. These can include short films, feature-length films, television programs, television ...
for the
''Half-Life'' series, commented that, among several other more memorable moments in the game, the point where Yorda attempts to save Ico from falling off the damaged bridge was "a significant event not only for that game, but for the art of game design". The
Naughty Dog
Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. G ...
team used ''Ico'' as part of the inspiration for developing ''
Uncharted 3''.
Vander Caballero credits ''Ico'' for inspiring the gameplay of ''
Papo & Yo''. Phil Fish used the design by subtraction approach in developing the title ''
Fez''.
The developers of both ''
Brothers: A Tale of Two Sons'' and ''
Rime'' have ''Ico'' as a core influence on their design.
Hidetaka Miyazaki
is a Japanese video game director, designer, writer, and president of the game developer FromSoftware. He joined the company in 2004 and was a designer for the '' Armored Core'' series before receiving wider recognition for creating the ''Dark ...
, creator and director of the ''
Dark Souls
is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of ''Dark Souls (video game), Dark Souls'' (2011) and has ...
'' series, cited ''Ico'' as a key influence to him becoming involved in developing video games, stating that ''Ico'' "awoke me to the possibilities of the medium".
Goichi Suda
, known by his alias Suda51, is a Japanese video game director, designer, and writer. Affiliated with Human Entertainment from 1994 to 1998, he founded Grasshopper Manufacture in 1998 with a number of other Human Entertainment staff to produce the ...
aka Suda51, said that ''Ico'' save game method, where the player has Ico and Yorda sit on a bench to save the game, inspired the save game method in ''
No More Heroes'' where the player-character sits on a toilet to save the game.
''Ico'' was one of the first video games to use a
bloom lighting effect, which later became a popular effect in video games.
Patrice Désilets
Patrice Désilets (born 9 May 1974) is a Canadian game designer best known for creating the ''Assassin's Creed'' series. He served as creative director for ''Assassin's Creed'', '' Assassin's Creed II'', and '' Assassin's Creed: Brotherhood''. He ...
, creator of
Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
games such as ''
Prince of Persia: The Sands of Time'' and ''
Assassin's Creed
''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
'', cited ''Ico'' as an influence on the game design of ''The Sands of Time''.
Jenova Chen
Xinghan Chen (; born October 8, 1981), known professionally as Jenova Chen, is a Chinese video game designer. He is the designer of the award-winning games '' Cloud'', '' Flow'', ''Flower'', and '' Journey'', co-founder of Thatgamecompany as wel ...
, creator of
art game
An art game (or arthouse game) is a work of Interactive art, interactive new media art, new media digital art, digital software art as well as a member of the "art game" subgenre of the serious game, serious video game. The term "art game" was ...
s such as ''
Flower
Flowers, also known as blooms and blossoms, are the reproductive structures of flowering plants ( angiosperms). Typically, they are structured in four circular levels, called whorls, around the end of a stalk. These whorls include: calyx, m ...
'' and ''
Journey'', cited ''Ico'' as one of his biggest influences.
''Ico'' was also cited as an influence by ''
Halo 4
''Halo 4'' is a 2012 first-person shooter video game developed by 343 Industries and published by Xbox Game Studios, Microsoft Studios for the Xbox 360 video game console. ''Halo 4''s story follows a Human genetic enhancement, genetically enha ...
'' creative director
Josh Holmes.
Naughty Dog
Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. G ...
said ''
The Last of Us
''The Last of Us'' is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States ...
'' was influenced by ''Ico'', particularly in terms of character building and interaction, and
Neil Druckmann
Neil Druckmann (; born December5, 1978) is an Israeli–American writer, creative director, designer, and programmer. He is the studio head and head of creative of the video game developer Naughty Dog, and is best known for his work on the g ...
credited the gameplay of ''Ico'' as a key inspiration when he began developing the story of ''The Last of Us''.
Film director
Guillermo del Toro
Guillermo del Toro Gómez (; born 9 October 1964) is a Mexican filmmaker, author, and artist. His work has been characterized by a strong connection to fairy tales, Gothic fiction, gothicism and horror fiction, horror often blending the genres ...
cited both ''Ico'' and ''Shadow of the Colossus'' as "masterpieces" and part of his directorial influence.
Jonny Greenwood
Jonathan Richard Guy Greenwood (born 5 November 1971) is an English musician. He is the lead guitarist and keyboardist of the rock band Radiohead, and has composed numerous film scores. He has been named one of the greatest guitarists by numer ...
of
Radiohead
Radiohead are an English rock band formed in Abingdon-on-Thames, Abingdon, Oxfordshire, in 1985. The band members are Thom Yorke (vocals, guitar, piano, keyboards); brothers Jonny Greenwood (guitar, keyboards, other instruments) and Colin Gre ...
considers it one of his top ten video games of all time, saying it "might be the best one".
Other Team Ico games
''
Shadow of the Colossus
''Shadow of the Colossus'' is a 2005 action-adventure game developed and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned r ...
'' was developed by the same team and released for the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
in 2005. The game features similar graphics, gameplay, and storytelling elements as ''Ico''. The game was referred by its working title "Nico" ("Ni" being Japanese for the number 2") until the final title was revealed. Ueda, when asked about the connection between the two games, stated that ''Shadow of the Colossus'' is a
prequel
A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. A prequel is a work that forms part of a backstory to the preceding work.
The term ...
to ''Ico''.
The team's third game, ''
The Last Guardian
''The Last Guardian'' is a 2016 action-adventure game developed by Japan Studio and GenDesign and published by Sony Interactive Entertainment for the PlayStation 4. Players control a boy who befriends a giant legendary creature named Trico.
...
'', was announced for the
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
at
E3 2009
The Electronic Entertainment Expo 2009 (E3 2009) was the 15th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 2, 2009, and ended on June 4, 2009, with 41,000 total attendees.
Majo ...
. The game centers on the connection between a young boy and a large
griffin
The griffin, griffon, or gryphon (; Classical Latin: ''gryps'' or ''grypus''; Late and Medieval Latin: ''gryphes'', ''grypho'' etc.; Old French: ''griffon'') is a -4; we might wonder whether there's a point at which it's appropriate to talk ...
-like creature that he befriends, requiring the player to cooperate with the creature to solve the game's puzzles. The game fell into
development hell
Development hell, also known as development purgatory or development limbo, is media and software industry jargon for a project, concept, or idea that remains in a stage of early development for a long time because of legal, technical, or artistic ...
due to hardware limitations and the departure of Ueda from Sony around 2012, along with other Team Ico members, though Ueda and the other members continued to work on the game via consulting contracts. Development subsequently switched to the
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
in 2012, and the game was reannounced in 2015 and released in December 2016. Ueda has said that "the essence of the game is rather close to ''Ico''".
HD remaster
''Ico'', along with ''Shadow of the Colossus'', received a high-definition remaster for the PlayStation3 that was released worldwide in September 2011. In addition to improved graphics, the games were updated to include support for
stereoscopic 3D
Stereoscopy, also called stereoscopics or stereo imaging, is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
and PlayStation Trophies. The ''Ico'' port was also based on the European version, and includes features such as Yorda's translation and the two-player mode. In North America and Europe/PAL regions, the two games were released as a single retail collection, while in Japan, they were released as separate titles. Both games have since been released separately as downloadable titles on the PlayStation Network store. Patch 1.01 for the digital high-definition ''Ico'' version added the
Remote Play
Remote Play is a native functionality of Sony video game consoles that allow the PlayStation 3, PlayStation 4 and PlayStation 5 to wirelessly transmit video and audio output to a receiving device, which would also control the console. Remote Pla ...
feature, allowing the game to be played on the
PlayStation Vita
The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
.
References
Further reading
*
*
External links
Icoat
MobyGames
MobyGames is a commercial website that catalogs information on video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
Early development videoassembled by GenDesign
{{Authority control
2001 video games
Action-adventure games
Art games
Video games about curses
Fantasy video games
Cancelled PlayStation (console) games
Cooperative video games
Video games about magic
Novels based on video games
PlayStation 2 games
Fiction about sacrifices
Sony Interactive Entertainment games
Video games about spirit possession
Video games developed in Japan
Video games featuring female protagonists
Video games featuring non-playable protagonists
Video games with stereoscopic 3D graphics
Video games scored by Michiru Ōshima
Video games set in abandoned buildings and structures
Video games set in castles
Viz Media novels
Game Developers Choice Award winners
Japan Studio games
Multiplayer and single-player video games