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In numerical analysis, hill climbing is a
mathematical optimization Mathematical optimization (alternatively spelled ''optimisation'') or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfi ...
technique which belongs to the family of local search. It is an iterative algorithm that starts with an arbitrary solution to a problem, then attempts to find a better solution by making an incremental change to the solution. If the change produces a better solution, another incremental change is made to the new solution, and so on until no further improvements can be found. For example, hill climbing can be applied to the travelling salesman problem. It is easy to find an initial solution that visits all the cities but will likely be very poor compared to the optimal solution. The algorithm starts with such a solution and makes small improvements to it, such as switching the order in which two cities are visited. Eventually, a much shorter route is likely to be obtained. Hill climbing finds optimal solutions for
convex Convex or convexity may refer to: Science and technology * Convex lens, in optics Mathematics * Convex set, containing the whole line segment that joins points ** Convex polygon, a polygon which encloses a convex set of points ** Convex polytop ...
problems – for other problems it will find only local optima (solutions that cannot be improved upon by any neighboring configurations), which are not necessarily the best possible solution (the global optimum) out of all possible solutions (the search space). Examples of algorithms that solve convex problems by hill-climbing include the simplex algorithm for
linear programming Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. Linear programming is ...
and
binary search In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array. Binary search compares the target value to the ...
. To attempt to avoid getting stuck in local optima, one could use restarts (i.e. repeated local search), or more complex schemes based on iterations (like iterated local search), or on memory (like reactive search optimization and tabu search), or on memory-less stochastic modifications (like simulated annealing). The relative simplicity of the algorithm makes it a popular first choice amongst optimizing algorithms. It is used widely in
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
, for reaching a goal state from a starting node. Different choices for next nodes and starting nodes are used in related algorithms. Although more advanced algorithms such as simulated annealing or tabu search may give better results, in some situations hill climbing works just as well. Hill climbing can often produce a better result than other algorithms when the amount of time available to perform a search is limited, such as with real-time systems, so long as a small number of increments typically converges on a good solution (the optimal solution or a close approximation). At the other extreme,
bubble sort Bubble sort, sometimes referred to as sinking sort, is a simple sorting algorithm that repeatedly steps through the input list element by element, comparing the current element with the one after it, swapping their values if needed. These passe ...
can be viewed as a hill climbing algorithm (every adjacent element exchange decreases the number of disordered element pairs), yet this approach is far from efficient for even modest N, as the number of exchanges required grows quadratically. Hill climbing is an
anytime algorithm In computer science, an anytime algorithm is an algorithm that can return a valid solution to a problem even if it is interrupted before it ends. The algorithm is expected to find better and better solutions the longer it keeps running. Most algo ...
: it can return a valid solution even if it's interrupted at any time before it ends.


Mathematical description

Hill climbing attempts to maximize (or minimize) a target function f(\mathbf), where \mathbf is a vector of continuous and/or discrete values. At each iteration, hill climbing will adjust a single element in \mathbf and determine whether the change improves the value of f(\mathbf). (Note that this differs from gradient descent methods, which adjust all of the values in \mathbf at each iteration according to the gradient of the hill.) With hill climbing, any change that improves f(\mathbf) is accepted, and the process continues until no change can be found to improve the value of f(\mathbf). Then \mathbf is said to be "locally optimal". In discrete vector spaces, each possible value for \mathbf may be visualized as a
vertex Vertex, vertices or vertexes may refer to: Science and technology Mathematics and computer science *Vertex (geometry), a point where two or more curves, lines, or edges meet *Vertex (computer graphics), a data structure that describes the position ...
in a graph. Hill climbing will follow the graph from vertex to vertex, always locally increasing (or decreasing) the value of f(\mathbf), until a
local maximum In mathematical analysis, the maxima and minima (the respective plurals of maximum and minimum) of a function, known collectively as extrema (the plural of extremum), are the largest and smallest value of the function, either within a given ran ...
(or
local minimum In mathematical analysis, the maxima and minima (the respective plurals of maximum and minimum) of a function, known collectively as extrema (the plural of extremum), are the largest and smallest value of the function, either within a given ran ...
) x_m is reached.


Variants

In simple hill climbing, the first closer node is chosen, whereas in steepest ascent hill climbing all successors are compared and the closest to the solution is chosen. Both forms fail if there is no closer node, which may happen if there are local maxima in the search space which are not solutions. Steepest ascent hill climbing is similar to
best-first search Best-first search is a class of search algorithms, which explore a graph by expanding the most promising node chosen according to a specified rule. Judea Pearl described the best-first search as estimating the promise of node ''n'' by a "heuristic ...
, which tries all possible extensions of the current path instead of only one.
Stochastic hill climbing Stochastic hill climbing is a variant of the basic hill climbing method. While basic hill climbing always chooses the steepest uphill move, "stochastic hill climbing chooses at random from among the uphill moves; the probability of selection can var ...
does not examine all neighbors before deciding how to move. Rather, it selects a neighbor at random, and decides (based on the amount of improvement in that neighbor) whether to move to that neighbor or to examine another.
Coordinate descent Coordinate descent is an optimization algorithm that successively minimizes along coordinate directions to find the minimum of a function. At each iteration, the algorithm determines a coordinate or coordinate block via a coordinate selection rule, ...
does a line search along one coordinate direction at the current point in each iteration. Some versions of coordinate descent randomly pick a different coordinate direction each iteration. Random-restart hill climbing is a
meta-algorithm In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimizat ...
built on top of the hill climbing algorithm. It is also known as Shotgun hill climbing. It iteratively does hill-climbing, each time with a random initial condition x_0. The best x_m is kept: if a new run of hill climbing produces a better x_m than the stored state, it replaces the stored state. Random-restart hill climbing is a surprisingly effective algorithm in many cases. It turns out that it is often better to spend CPU time exploring the space, than carefully optimizing from an initial condition.


Problems


Local maxima

Hill climbing will not necessarily find the global maximum, but may instead converge on a
local maximum In mathematical analysis, the maxima and minima (the respective plurals of maximum and minimum) of a function, known collectively as extrema (the plural of extremum), are the largest and smallest value of the function, either within a given ran ...
. This problem does not occur if the heuristic is convex. However, as many functions are not convex hill climbing may often fail to reach a global maximum. Other local search algorithms try to overcome this problem such as
stochastic hill climbing Stochastic hill climbing is a variant of the basic hill climbing method. While basic hill climbing always chooses the steepest uphill move, "stochastic hill climbing chooses at random from among the uphill moves; the probability of selection can var ...
,
random walk In mathematics, a random walk is a random process that describes a path that consists of a succession of random steps on some mathematical space. An elementary example of a random walk is the random walk on the integer number line \mathbb Z ...
s and simulated annealing.


Ridges and alleys

Ridges are a challenging problem for hill climbers that optimize in continuous spaces. Because hill climbers only adjust one element in the vector at a time, each step will move in an axis-aligned direction. If the target function creates a narrow ridge that ascends in a non-axis-aligned direction (or if the goal is to minimize, a narrow alley that descends in a non-axis-aligned direction), then the hill climber can only ascend the ridge (or descend the alley) by zig-zagging. If the sides of the ridge (or alley) are very steep, then the hill climber may be forced to take very tiny steps as it zig-zags toward a better position. Thus, it may take an unreasonable length of time for it to ascend the ridge (or descend the alley). By contrast, gradient descent methods can move in any direction that the ridge or alley may ascend or descend. Hence, gradient descent or the
conjugate gradient method In mathematics, the conjugate gradient method is an algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a c ...
is generally preferred over hill climbing when the target function is differentiable. Hill climbers, however, have the advantage of not requiring the target function to be differentiable, so hill climbers may be preferred when the target function is complex.


Plateau

Another problem that sometimes occurs with hill climbing is that of a plateau. A plateau is encountered when the search space is flat, or sufficiently flat that the value returned by the target function is indistinguishable from the value returned for nearby regions due to the precision used by the machine to represent its value. In such cases, the hill climber may not be able to determine in which direction it should step, and may wander in a direction that never leads to improvement. Pseudocode algorithm Discrete Space Hill Climbing is currentNode := startNode loop do L := NEIGHBORS(currentNode) nextEval := −INF nextNode := NULL for all x in L do if EVAL(x) > nextEval then nextNode := x nextEval := EVAL(x) if nextEval ≤ EVAL(currentNode) then // Return current node since no better neighbors exist return currentNode currentNode := nextNode algorithm Continuous Space Hill Climbing is currentPoint := initialPoint // the zero-magnitude vector is common stepSize := initialStepSizes // a vector of all 1's is common acceleration := someAcceleration // a value such as 1.2 is common candidate := −acceleration candidate := −1 / acceleration candidate := 1 / acceleration candidate := acceleration bestScore := EVAL(currentPoint) loop do beforeScore := bestScore for each element i in currentPoint do beforePoint := currentPoint bestStep := 0 for j from 0 to 3 do // try each of 4 candidate locations step := stepSize × candidate currentPoint := beforePoint + step score := EVAL(currentPoint) if score > bestScore then bestScore := score bestStep := step if bestStep is 0 then currentPoint := beforePoint stepSize := stepSize / acceleration else currentPoint := beforePoint + bestStep stepSize := bestStep // acceleration if (bestScore − beforeScore) < epsilon then return currentPoint Contrast
genetic algorithm In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA). Genetic algorithms are commonly used to ge ...
;
random optimization Random optimization (RO) is a family of numerical optimization methods that do not require the gradient of the problem to be optimized and RO can hence be used on functions that are not continuous or differentiable. Such optimization methods are als ...
.


See also

* Gradient descent * Greedy algorithm * Tâtonnement * Mean-shift * A* search algorithm


References

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Further reading

*


External links

* {{Optimization algorithms Metaheuristics Search algorithms Articles with example pseudocode