Hang-On
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is an arcade racing game released by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
in 1985 and later ported to the
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first
arcade games An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
to use
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
graphics and uses the Super Scaler
arcade system board An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
, created with design input from
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensi ...
, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen. Yu Suzuki began development of ''Hang-On'' after deciding to design a motorcycle racing game as a way to use a
torsion bar A torsion bar suspension, also known as a torsion spring suspension, is any vehicle suspension that uses a torsion bar as its main weight-bearing spring. One end of a long metal bar is attached firmly to the vehicle chassis; the opposite end ...
in an arcade game. With market research suggesting GP 500 racing was popular, Suzuki took inspiration from world champion Freddie Spencer and his style of racing. The game's soundtrack was written by Hiroshi Kawaguchi, who used rock music that was uncommon in arcade games at the time. ''Hang-On'' was very popular at launch and sold well for Sega, becoming the highest-grossing arcade video game of 1985 in the United States and then the highest-grossing arcade game of 1986 in both Japan and the United States. It received a positive critical reception for its realism, graphics, bike cabinet and physical controls, though there was some initial controversy in Japan over modesty concerns involving female players with the bike cabinet. The game started the trend of "taikan" motion simulator games in the late 1980s, which Sega followed with hits such as ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'' (1985), '' Out Run'' (1986) and '' After Burner'' (1987); this helped the
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
market recover during the late 1980s. ''Hang-On'' has been recognized as a well-remembered and influential arcade game. Several sequels were later made for arcades, as well as video game consoles.


Gameplay

Using a behind the motorcycle perspective, the player races a linear race track divided into several stages within a limited time. Players have to lean the motorcycle to turn, with tighter corners requiring a further lean. A throttle similar to a motorcycle has to be twisted to accelerate the bike. The game has one track, pieced together in segments. Reaching a checkpoint at the end of each segment extends the time limit, and remaining time is carried over into the next stage. Running off the track results in the motorcycle crashing and the rider is launched into the air. The game ends if the time runs out or all five stages are completed.


Development

''Hang-On'' was the second game to be developed by
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensi ...
, the first being 1984's '' Champion Boxing''. Development of ''Hang-On'' began with a project brought to him by a colleague who asked him to implement a
torsion bar A torsion bar suspension, also known as a torsion spring suspension, is any vehicle suspension that uses a torsion bar as its main weight-bearing spring. One end of a long metal bar is attached firmly to the vehicle chassis; the opposite end ...
into an arcade game design—although the bar proved too difficult to implement in the final game design and springs were used instead. Suzuki was given the freedom to decide what kind of game to design, and as a fan of cars and motorcycles, he chose to design a game where the arcade cabinet simulated an actual motorcycle and players would have to move side to side on the motorcycle to turn. He also had a desire to make his game better than ''
Pole Position In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the ra ...
'', a
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
game which had beaten out Sega's ''
Turbo In an internal combustion engine, a turbocharger (also known as a turbo or a turbosupercharger) is a forced induction device that is powered by the flow of exhaust gases. It uses this energy to compress the intake air, forcing more air into the ...
'' in popularity. In developing the game, Suzuki wanted to make his new motorcycle racing game a realistic experience. His initial desire was to create a 3D game, though the technology of the time made full 3D environments impossible. Instead, he specified the design of Sega's new Super Scaler
arcade system board An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
—initially known as Sega Hang-On hardware—enhanced from the existing VCO Object system board that would use multiple
CPUs A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
and back end DSP compatibility to create 3D effects, while using
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
graphics. The game achieves its 3D effects using a sprite-scaling technique. In designing the game, Suzuki had to decide on a style of motorcycle racing for the game. Suzuki himself was a fan of dirt bikes, along with
motocross Motocross is a form of off-road motorcycle racing held on enclosed off-road circuits. The sport evolved from motorcycle trials competitions held in the United Kingdom. History Motocross first evolved in Britain from motorcycle trials competi ...
and
Enduro Enduro is a form of motorcycle sport run on extended cross-country, off-road courses. Enduro consists of many different obstacles and challenges. The main type of enduro event, and the format to which the World Enduro Championship is run, is ...
, and dirt bikes would later be used in Suzuki's '' Enduro Racer'', but Sega's market research concluded that road-based GP 500 racing was more popular worldwide. While Suzuki was doing research for the game, he admired the riding style of Freddie Spencer, who had just become the youngest person to win a motorcycling world championship at 21 years old. According to Suzuki: "Freddie Spencer's riding style, it was ''so'' nice. And my game was like a homage. That's the reason I wanted to make it – Freddie Spencer, he rode a
Honda commonly known as just Honda, is a Japanese multinational corporation, multinational Conglomerate (company), conglomerate automotive manufacturer headquartered in Minato, Tokyo, Japan. Founded in October 1946 by Soichiro Honda, Honda has bee ...
bike, and I loved the way he hung on!" Two cabinet designs were made: a basic version with a handlebar and levers, and the deluxe cabinet which featured the full motorcycle to be tilted. Suzuki had additional features he wanted to implement that could not be done due to cost, including a
gyroscope A gyroscope (from Ancient Greek γῦρος ''gŷros'', "round" and σκοπέω ''skopéō'', "to look") is a device used for measuring or maintaining Orientation (geometry), orientation and angular velocity. It is a spinning wheel or disc in ...
to simulate motorcycle acceleration and deceleration.
Part 1
an

The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine. Suzuki later learned the technique was called "hang off" in North America, but he chose to keep the former name. ''Hang-On'' is considered well-regarded for its music, which was composed by Hiroshi Kawaguchi. He came to Suzuki's attention after Suzuki heard he played in a band. Suzuki wanted songs for the soundtrack to ''Hang-On'' that would be like what a band would play. This led to Kawaguchi writing four songs for the game, including "Theme of Love", the game's theme song. Kawaguchi made use of the hardware's
PCM Pulse-code modulation (PCM) is a method used to Digital signal (signal processing), digitally represent analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio application ...
sampling and added drum samples to use ''Hang-On'''s Yamaha YM2203 sound chip to its maximum potential and create a more realistic soundtrack featuring rock music, which was uncommon in arcade games at the time. He also created the game's sound effects. Kawaguchi did not program his own music into the game; he instead wrote out his soundtrack by hand, made a demo, and gave that to the sound programmer. He has said this was because he did not own a sequencer, and that this method was faster for him.


Release

Sega debuted ''Hang-On'' at the Hotel New Otani Tokyo on 2 July 1985. It drew attention for its innovative ride-on cabinet that realistically simulates a motorcycle and requires the player to use the body, which was a departure from conventional controls that only required using the fingers, as well as its real-time graphics which displayed greater speed and detail than other video games. ''Hang-On'' had a mass-market release in Japan several days later on 5 July. At its debut in Japan, ''Hang-On'''s deluxe cabinet was criticized as being inappropriate for
Japanese culture Japanese culture has changed greatly over the millennia, from the country's prehistoric Jōmon period, to its contemporary modern culture, which absorbs influences from Asia and other regions of the world. Since the Jomon period, ancestral ...
. Suzuki recalled in an interview about criticisms of how the shyness of the Japanese people would mean no one would want to straddle a motorcycle in front of others, or how the motorcycle would be especially unsuitable for female players wearing miniskirts. These criticisms would eventually subside when players lined up to play the game. In North America, the game debuted on 22 July, followed by a mass-market release in August. It was introduced to the public by the company's American arcade subsidiary, Sega Enterprises USA, headed by Tom Petit. Previously, Sega Enterprises USA had focused on selling refurbished arcade cabinets, and before the release of ''Hang-On'', Petit was concerned that his division would be shut down due to competition when he was summoned to Japan to meet with Sega president
Hayao Nakayama is a Japanese businessman and was the former President and CEO of Sega Enterprises, Ltd from 1983 to 1999. Early life and career Nakayama was born into a family of doctors, and was expected to pursue medicine as a career. However, Nakayama ...
in 1985. Instead, he was brought to be shown the ''Hang-On'' deluxe cabinet. Sega Enterprises USA introduced ''Hang-On'' to Sega's American and Canadian distributors at the Red Lion Inn in
San Jose, California San Jose, officially the City of San José ( ; ), is a cultural, commercial, and political center within Silicon Valley and the San Francisco Bay Area. With a city population of 997,368 and a metropolitan area population of 1.95 million, it is ...
in October 1985. Orders were placed immediately for several hundred units. The success of ''Hang-On'''s arcade cabinets, both upright and deluxe, were so great that the company struggled to keep up with demand. In Europe, the game was released in September, and was manufactured by Atari Ireland, a subsidiary of
Atari Games Atari Games Corporation was an American producer of arcade video games, active from 1985 to 1999, then as Midway Games West Inc. until 2003. It was formed when the coin-operated video game division of Atari, Inc. was transferred by its owner Wa ...
(which in turn was a subsidiary of
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
at the time), while
Sega Europe is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
of London handled distribution in the region.


Home ports

A version of the game for the
SG-1000 The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nak ...
released in 1985 was marketed as a sequel, ''Hang-On II'', though it was essentially a port of the original game simplified to work within the limitations of the console hardware. An upgraded port for the
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
was produced in the same year in Japan, and then was released a year later in 1986 for North America, as the system's pack-in game along with '' Safari Hunt'' in a
multicart In video game parlance, a multicart is a cartridge that contains more than one game. Typically, the separate games are available individually for purchase (such as '' Sega Smash Pack'') or were previously available individually (such as '' Final ...
. An additional arcade version based on the Master System port, titled ''Hang-On Jr.'', was released in 1986 for Sega's System E arcade system board. The game was also released on the
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
in 1985.


Reception and legacy


Commercial performance

Sega had shipped approximately 7,000 arcade units worldwide by October 1985, costing about £5,200 or each. In Japan, '' Game Machine'' listed ''Hang-On'' on their 1 August issue as being the most-successful upright/cockpit
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
of the month, and it remained at the top of the charts for about six months through January 1986. Internationally, the game became a major global arcade hit upon release in Summer 1985. In North America, it was so successful that the coin mechanism had to be modified for higher-value coins due to the high number of coins being inserted into the machines, while in the United Kingdom each machine was estimated to be earning up to £200 or per day. It topped the US ''RePlay'' arcade chart for new upright cabinets in November, and topped the US '' Play Meter'' arcade charts in December and April 1986. ''Hang-On'' went on to become the highest-grossing arcade video game of 1985 in the United States, and then the highest-grossing arcade game of 1986 in both Japan and the United States. In the United Kingdom, it was the second highest-grossing arcade game of 1986 in London, just below ''
Gradius is a series of shooter ( shoot'em up) video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. ...
''. The ride-on cabinet was later Japan's ninth highest-grossing upright/cockpit arcade game of 1987. Sega sold 20,000 arcade machines worldwide, making it Sega's best-selling arcade simulator up until then. However, the game was impacted by piracy, with Sega estimating 20,000 to 30,000 counterfeit arcade machines sold illegally.


Critical reception

The arcade game received positive reviews from critics upon release. Mike Roberts and Steve Phipps of '' Computer Gamer'' magazine called it "one of the best arcade games ever" with particular praise for the bike cabinet and physical controls. Clare Edgeley of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' magazine gave it a rave review. She called it the most realistic arcade game to be released, citing the need to tilt the bike and the placement of the throttle and brake controls being where they are on a real motorcycle. She said it "combines the superb graphics of a ''Pole Position'' style race with the physical act of riding a bike". ''
Sinclair User The ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was pub ...
'' praised ''Hang-On'' for its simple-yet-fun gameplay, responsive controls and unique tilt-based arcade cabinet. '' Computer Gamer'' magazine's Game of the Year Awards nominated it for best coin-op game of the year, which it lost to
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's ''
Commando A commando is a combatant, or operative of an elite light infantry or special operations force, specially trained for carrying out raids and operating in small teams behind enemy lines. Originally, "a commando" was a type of combat unit, as oppo ...
''. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' and ''
Mean Machines ''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom. History In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generatio ...
'' reviewed the Master System port and scored it positively. '' ACE'' praised the quality of the Master System conversion, though noted there were some minor graphics jerks compared to the original as well as the loss of the crashing graphics of the arcade version. British magazine '' Sega Pro'' called the Master System port "a damn fine racing game".


Sequels

An arcade sequel, '' Super Hang-On'', was released in 1987, was famously ported to a range of platforms. A polygon-based sequel developed by Genki was released for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
, named '' Hang-On GP''.


Impact

In a 1995 interview, Suzuki said he felt ''Hang-On'' was his most impressive game at the time of release. ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' cited ''Hang-On'' as the first example of a full-body experience game because of the deluxe cabinet's ride-on controls, and noted the game as being popular, though less impressive than '' Out Run''. ''Hang-On'' started the trend of "taikan" motion simulator games in arcades during the mid-to-late 1980s, with "taikan" meaning "body sensation" in Japanese. Sega followed it with hydraulic motion simulator cabinets for rail shooters such as ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'' (1985), racing games such as '' Out Run'' (1986), and arcade
combat flight simulators Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and milit ...
such as '' After Burner'' (1987). Sega have since continued to manufacture motion simulator cabinets for arcade games through to the 2010s. Former Sega arcade director Akira Nagai has credited ''Hang-On'' as one of the titles that helped to bring arcade games out of the 1982 downturn in Japan and created new genres of arcade games. Sega Enterprises USA’s Tom Petit credited ''Hang-On'' with helping the North American arcade market recover during the late 1980s with its "high level simulation" technology. ''Hang-On'' and ''Out Run'' have both been credited by ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' with helping to lift the
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
industry out of its slump during the mid-1980s,
Translation
by Shmuplations. )
and '' Play Meter'' also credit ''Hang-On'' and other Japanese video games with helping the US arcade market recover from 1985. According to video game journalist Ken Horowitz, ''Hang-On'' is remembered more for its gameplay than its sales, in part because it was unique in arcades at the time, and that it was an example that "when it came to arcade innovation, Sega was at the top of the industry". Suzuki also considered ''Hang-On'' to be a major milestone in
video game music Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to t ...
. He said "there had been games with short tunes and beeps, but I think ''Hang On'' was the first game to have a solid composition with a bass and drums".


See also

*
Sega AM2 previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including ''Hang-On'' and ''Out Run'', was the first manager of th ...
* '' Power Drift'' * '' Super Hang-On


Notes


References


External links

* * {{Yu Suzuki 1985 video games Arcade video games Motorcycle video games Racing video games Sega arcade games Sega-AM2 games Sega video game franchises Master System games MSX games NEC PC-8801 games Sega Saturn games SG-1000 games Video games developed in Japan Video games designed by Yu Suzuki Video games scored by Hiroshi Kawaguchi Single-player video games