Houdini is a
3D animation software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications.
The history of software is closely tied to the development of digital comput ...
application developed by
Toronto
Toronto ( , locally pronounced or ) is the List of the largest municipalities in Canada by population, most populous city in Canada. It is the capital city of the Provinces and territories of Canada, Canadian province of Ontario. With a p ...
-based SideFX, who adapted it from the PRISMS suite of
procedural generation software tools.
The procedural tools are used to produce different effects such as complex reflections, animations and particles system.
Some of its procedural features have been in existence since 1987.
Houdini is most commonly used for the creation of visual effects in film and television. It is used by major VFX companies such as
Walt Disney Animation Studios,
Pixar,
DreamWorks Animation
DreamWorks Animation LLC (DWA, also known as DreamWorks Animation Studios or simply DreamWorks) is an American animation studio, owned by Comcast's NBCUniversal as part of Universal Pictures, a division of Universal Studios, Inc, Universal Stud ...
,
Double Negative,
ILM,
MPC,
Framestore,
Sony Pictures Imageworks,
Illumination Studios Paris,
Scanline VFX,
Method Studios and
The Mill.
It has been used in many feature animation productions, including
Disney's feature films ''
Fantasia 2000'', ''
Frozen'', ''
Zootopia''
and ''
Raya and the Last Dragon''; the
Blue Sky Studios film ''
Rio'', and
DNA Productions
DNA Productions, Inc. was an American animation studio and production company based in Irving, Texas. It was founded in 1987 by John A. Davis and Keith Alcorn. The studio originally worked on miscellaneous projects for other companies, inc ...
' ''
Ant Bully''.
SideFX also publishes Houdini Apprentice, a limited version of the software that is free of charge for non-commercial use.
Release history
Features
Houdini covers all the major areas of 3D production, including these:
* Modeling – All standard geometry entities including Polygons, (Hierarchical)
NURBS/
Bézier Curves/Patches & Trims,
Metaballs
* Animation – Keyframed animation and raw channel manipulation (CHOPs),
motion capture
Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
support
* Rigging - proprietary KineFX and APEX systems
* Particles
* Dynamics –
Rigid Body Dynamics,
Fluid Dynamics
In physics, physical chemistry and engineering, fluid dynamics is a subdiscipline of fluid mechanics that describes the flow of fluids – liquids and gases. It has several subdisciplines, including (the study of air and other gases in motion ...
, Wire Dynamics,
Cloth Simulation,
Crowd simulation.
* Lighting – node-based shader authoring, lighting and re-lighting in an IPR viewer
* Rendering – Houdini ships with SideFX's rendering engines Mantra and Karma; Houdini Indie licence and up support 3rd party rendering engines, such as
Renderman, Octane, Arnold, Redshift,
V-ray, Maxwell(soon).
* Volumetrics – With its native CloudFx and PyroFx toolsets, Houdini can create clouds, smoke and fire simulations.
* Compositing – full compositor of floating-point deep (layered) images.
* Plugin Development – development libraries for user extensibility.
Houdini is an open environment and supports a variety of scripting APIs.
Python is increasingly the scripting language of choice for the package, and is intended to substitute its original C Shell-like scripting language,
HScript. However, any major scripting languages which support socket communication can interface with Houdini.
Tools
Operators
Houdini's procedural nature is found in its operators. Digital assets are generally constructed by connecting sequences of operators (or OPs). This proceduralism has several advantages: it allows users to construct highly detailed geometric or organic objects in comparatively very few steps; it enables and encourages non-linear development; and new operators can be created in terms of existing operators, a flexible alternative to non-procedural scripting often relied on in other packages for customisation. Houdini uses this procedural generation in production of
textures,
shaders,
particles, "channel data" (data used to drive animation),
rendering and
compositing.
Houdini's operator-based structure is divided into several main groups:
*OBJs – nodes that pass transform information (Traditionally these contain SOPs.)
*SOPs – Surface Operators – for procedural modelling.
*POPs – Particle Operators – used to manipulate
particles systems.
*CHOPs – Channel Operators – for procedural animation and audio manipulation.
*COPs – Composite Operators – used to perform compositing on footages.
*DOPs – Dynamic Operators – for dynamic simulations for fluids, cloth, rigid body interaction etc.
*SHOPs – Shading Operator – for representing a dozen or more different shading types for several different renderers.
*ROPs –
render operators – for building networks to represent different render passes and render dependencies.
*VOPs – VEX operators – for building nodes of any of the above types using a highly optimized SIMD architecture.
*TOPs - Task Operators
*LOPs - Lighting Operators - for generating USD describing characters, props, lighting, and rendering.
Operators are connected together in networks. Data flows through, manipulated by each operator in turn. This data could represent 3D
geometry
Geometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician w ...
,
bitmap images, particles,
dynamics,
shader algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
s,
animation
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
,
audio, or a combination of these. This
node graph architecture is similar to that employed in node-based
compositors such as
Shake or
Nuke.
Complex networks can be grouped into a single
meta-operator node which behaves like a class definition, and can be instantiated in other networks like any compiled node. In this way users can create their own sophisticated tools without the need for programming. In this way Houdini can be regarded as a highly interactive visual programming toolkit which makes programming more accessible to artists.
Houdini's set of tools are mostly implemented as operators. This has led to a higher learning curve than other comparable tools. It is one thing to know what all the nodes do – but the key to success with Houdini is understanding how to represent a desired creative outcome as a network of nodes. Successful users are generally familiar with a large repertoire of networks (algorithms) which achieve standard creative outcomes. The overhead involved in acquiring this repertoire of algorithms is offset by the artistic and algorithmic flexibility afforded by access to lower level building blocks with which to configure shot element creation routines. In large productions, the development of a procedural network to solve a specific element creation challenge makes automation trivial. Many studios that use Houdini on large feature effects, and feature animation projects develop libraries of procedures that can be used to automate generation of many of the elements for that film with almost no artist interaction.
Also unique to Houdini is the range of
I/O OPs available to animators, including
MIDI
Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
devices, raw files or
TCP connections, audio devices (including built-in
phoneme
A phoneme () is any set of similar Phone (phonetics), speech sounds that are perceptually regarded by the speakers of a language as a single basic sound—a smallest possible Phonetics, phonetic unit—that helps distinguish one word fr ...
and
pitch detection),
mouse
A mouse (: mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus'' ...
cursor position, and so on. Of particular note is Houdini's ability to work with audio, including sound and music synthesis and spatial 3D sound processing tools. These operators exist in the context called "CHOPs" for which Side Effects won a Technical Achievement Academy Award in 2002.
VEX (Vector Expression) is one of Houdini's internal languages. It is similar to the
Renderman Shading Language. Using VEX a user can develop custom SOPs, POPs, shaders, etc. The current implementation of VEX utilizes
SIMD-style processing.
Rendering
Houdini is bundled with a production-class renderer, Mantra, which had many similarities to
RenderMan in its scope and application in its initial incarnation.
Micropolygon rendering is supported, allowing high-quality displacement operations as well as traditional scan-line and raytracing modes. Shaders are scriptable and composed in their VEX language, or by using VOPs; their node-based interface to programming VEX. Mantra (as does Houdini itself) also supports point-clouds, which can be similar in application as brickmaps in Renderman. This allows more complicated light interactions, such as sub-surface scattering and ambient occlusion, to be produced with lower computational overhead. Mantra can perform extremely fast
volume rendering, and also physically based
path-tracing – a technique which attempts to more accurately model the physical interactions of light and materials.
TouchDesigner
''Derivative Inc.'' is a spin-off of Side Effects Software that markets a derivative of Houdini called
TouchDesigner. Tailored toward real-time
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
-generated animation, it was used on rock group
Rush's 30th-anniversary tour to produce dynamic graphics driven directly by the musicians.
TouchDesigner was also used by Xite Labs (formerly V Squared Labs) to create live visuals for
Amon Tobin
Amon Adonai Santos de Araújo Tobin (; born February 7, 1972) is a Brazilian electronic musician, composer and producer. He is noted for his unusual methodology in sound design and music production. He has released eight major studio albums unde ...
's
ISAM installation tour.
Production
Notable works in which Houdini was used include the 1997 ''
Contact'' movie and more recent 2016 ''
Zootopia.
''
See also
References
External links
SideFX Software Makers of Houdini
{{DEFAULTSORT:Houdini (Software)
3D graphics software
IRIX software
1996 software
3D animation software
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Proprietary commercial software for Linux
Motion graphics software for Linux