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''Gettysburg'' is a
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or ...
produced by
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
in 1958 that re-enacts the
American Civil War The American Civil War (April 12, 1861 – May 26, 1865; also known by Names of the American Civil War, other names) was a civil war in the United States. It was fought between the Union (American Civil War), Union ("the North") and t ...
battle of Gettysburg The Battle of Gettysburg () was fought July 1–3, 1863, in and around the town of Gettysburg, Pennsylvania, by Union and Confederate forces during the American Civil War. In the battle, Union Major General George Meade's Army of the ...
. The game rules were groundbreaking in several respects, and the game, revised several times, was a bestseller for Avalon Hill for several decades.


History

''Gettysburg'' was originally published in
1958 Events January * January 1 – The European Economic Community (EEC) comes into being. * January 3 – The West Indies Federation is formed. * January 4 ** Edmund Hillary's Commonwealth Trans-Antarctic Expedition completes the third ...
, and was the first board wargame based on a historical battle. ''Gettysburg'' has
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sh ...
similar to Avalon Hill's ground-breaking ''
Tactics II Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tacti ...
'' (1958). In particular, the combat results table favors attacking where one has a local superiority of numbers. Unlike ''Tactics II'', ''Gettysburg'' gives each unit an orientation, and an attacker can improve his odds by attacking a defender from the side or from the rear. The defender, meanwhile, can improve his odds by entrenching himself atop a hill.
Charles S. Roberts Charles Swann Roberts (February 3, 1930 – August 20, 2010, Baltimore, Maryland) was a wargame designer, railroad historian, and businessman. He is renowned as "The Father of Board Wargaming", having created the first commercially successful m ...
, the founder of Avalon Hill, made the following comment about the game in 1983: In its original form, ''Gettysburg'' played something like a
miniatures game Miniatures games are a form of tabletop game which prominently features the use of miniature models or figures. War games One of the oldest and most popular miniatures game genres is that of war games, where figures are arranged into competing ...
. The map was marked off in a square grid, but this was used for tracking hidden movement, not to regulate regular movement. Movement instead used range cards, which were also used to check firing ranges. The rectangular (not square) units were allowed to rotate on their centers before using the range card, and the system gave bonuses for firing on a flank. In 1961, the game was re-released, redone to use a hex grid, which also appeared in other Avalon Hill games released that year. This proved a popular mechanism for regulating movement, with it being a staple of wargame design ever since, but Avalon Hill returned to a square grid (albeit with more normal movement rules) for the 1964 edition of the game. The hex grid returned for the 1977 redesign of the game, which also introduced multiple counters for each unit and expanded rules of unit formation. The rules additions were an attempt to simulate unit movement in columns and the delay and difficulty of changing formation into a line of battle. Separate counters represented flanks, which could be turned to join adjacent units' flanks or turned back to defend against expected assault. Although the grid was retained for the 1988 redesign, the multiple counters per unit and overly complex unit formation rules were discarded, and this last iteration of the game bore a stronger resemblance to the 1961 version, save for the full color illustrated board of the 1977 edition. A new edition for the 125th anniversary of the battle was published in 1988. A sister game, ''Chancellorsville'', used the same game mechanics. These works are in the public domain because they were published in the United States before 1978 and although there was a copyright notice, the copyright was not renewed.


Reception

In his 1977 book ''
The Comprehensive Guide to Board Wargaming ''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and game ...
'', Nicholas Palmer noted its relative unpopularity in the wargaming world at the time (it was rated 189th out of 205 games in a poll of wargamers conducted by SPI), saying, "it is too simple to appeal to the hard-core, there is a play-balance problem, and the attractive map is insufficiently used." However, he thought for newer players, "it is quite a reasonable game in its class, a brisk, easy classic, and quite a pleasant introduction to the hobby for anyone interested in the period. Experts will prefer '' Terrible Swift Sword''." In Issue 27 of '' Phoenix'', Donald Mack liked the rule in the 1977 version of ''Gettysburg'' that prevents a unit from attacking that has a combat strength less than 1/6th of its opponent. Instead, that weak unit must retreat, preventing tactical but suicidal "soak-off" attacks. However, he pointed out problems with the road movement rule that resulted in "blue and grey columns whizzing across the map in a manner which would have astounded eneral Robert E.Lee and eneral GeorgeMeade." R. B. McArthur for '' Washingtonian'' in 1980 said that "It is not hard to improve on Lee's actual tactics at Gettysburg – just don't charge uphill against massed, fortified, grapeshot-firing cannon. But winning the battle for the South is tough. Strong men have been known to weep when, once more, someone drives old Dixie down." In ''The Guide to Simulations/Games for Education and Training'', Martin Campion reviewed the 1977 edition and noted with approval the improvements that had been made to the original game mechanics. In terms of using this game in the classroom, Campion noted that "The combat rules are probably more intricate than most teachers will have time for, but they might appreciate that the game contains plenty of opportunities to use multipl,e commanders." In the 1980 book ''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'', game designer Jon Freeman also reviewed the 1977 edition, and had little good to say about it, commenting "It's one of the most splendid examples of wretched excess ever published. All that tremendous order-of-battle work ..is straitjacketed by a playing board that makes no sense. The scale is totally wrong for regimental simulation, and the game map, which is pretty but hard to read, is virtually ignored in terms of terrain effects and movement." He concluded by giving the game an Overall Evaluation of only "Fair", saying, "In some respects it may be a better historical tool than SPI's vaunted '' Terrible Swift Sword'', but no one in his right mind would want to play it." ''Gettysburg'' was chosen for inclusion in the 2007 book '' Hobby Games: The 100 Best''. Game designer Lou Zocchi commented, "With ''Gettysburg'', Charles_S.Roberts.html" ;"title="Charles_S._Roberts.html" ;"title="esigner Charles S. Roberts">Charles S.Roberts">Charles_S._Roberts.html" ;"title="esigner Charles S. Roberts">Charles S.Roberts created a game that evoked memories of brilliant commanders such as Lee and Jackson, even as players grew to understand the intricacies of their commands."


Awards

At the 1989 Origins Awards, the 125th Anniversary edition of ''Gettysburg'' won "Best Pre-20th Century Boardgame of 1988".


Legacy

Gary Gygax and Dave Arneson, co-designers of ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'', reported that their first board wargame was ''Gettysburg.'' According to Gygax, "I’d purchased an AH game (GETTYSBURG) in ‘58 or ‘59 and avidly sought more."


References


External links

* {{Gettysburg Campaign American board games American Civil War board wargames Avalon Hill games Board games introduced in 1958 Charles S. Roberts games Origins Award winners Battle of Gettysburg