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is a retired Japanese game designer and executive who worked for the video game company
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
. Takeda was formerly the general manager of Nintendo's Integrated Research & Development division, and was the co-representative director and "Technology Fellow" of the company until his retirement in 2017. He joined Nintendo in 1972, and was promoted to his best-known position when the Integrated Research & Development (IRD) division was founded in 1981. At IRD, he mostly worked on improving hardware for home consoles and handhelds, but sometimes developed video games. In software development, he is notable for creating the '' Punch-Out!!'' and ''
StarTropics ''StarTropics'' is an action-adventure video game developed and published by Nintendo for the Nintendo Entertainment System. Unlike most of Nintendo's games, it was never released or intended to be released in Japan. It was released only in North ...
'' franchises. He also designed Nintendo's first arcade game, ''
EVR Race The following is a list of products developed and published by Nintendo. Products made by third parties are not included, unless licensed to or distributed by Nintendo. Toys and cards Amiibo Arcade This list consists of dedicated arcade ga ...
'', in 1975. In September 2015, Takeda was promoted to co-representative director and given the title of "Technology Fellow" during the company wide executive shuffle following the death of former company president
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
.


Biography and professional history

Genyo Takeda was born in Osaka, Japan. As a child, Takeda enjoyed working with his hands, building small items such as miniature trains and airplanes. He attended Shizuoka Government University in Honshū, where he studied semiconductors. After his graduation in 1971, he was hired by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
after Takeda responded to a newspaper ad. He was interviewed and subsequently hired by Gunpei Yokoi. Takeda worked alongside Masayuki Uemura in Nintendo’s R&D2 team developing what they termed ‘an electronic shooting range.’ After a year at R&D2, Takeda was assigned control as the general manager over Nintendo’s fledgling R&D3 department. By far the smallest of the R&D departments at Nintendo with about 20 employees, R&D3’s primary responsibilities were technical hardware design and development software for both arcade systems and later home consoles. The team also helped create bank switching and the MMC chipsets in cartridges. R&D3 also made forays into video game software development, producing famous titles such as the '' Punch-Out!!'' and ''
StarTropics ''StarTropics'' is an action-adventure video game developed and published by Nintendo for the Nintendo Entertainment System. Unlike most of Nintendo's games, it was never released or intended to be released in Japan. It was released only in North ...
'' series of games. R&D3 was also responsible for releasing a series of sports games for Nintendo, including ''
Pro Wrestling Professional wrestling is a form of theater that revolves around staged wrestling matches. The mock combat is performed in a ring similar to the kind used in boxing, and the dramatic aspects of pro wrestling may be performed both in the ring o ...
'', '' NES Play Action Football'', and ''
Ice Hockey Ice hockey (or simply hockey) is a team sport played on ice skates, usually on an ice skating rink with lines and markings specific to the sport. It belongs to a family of sports called hockey. In ice hockey, two opposing teams use ice ...
''. These titles were aimed primarily at the American market, where they sold well. A major limitation with the NES cartridges was the inability to save directly on the cartridge. The cartridges contain RAM, which are easily writable but lose all stored memory as soon as the power is turned off. Takeda is credited for his team’s development of the battery back-up memory, which was first used in the North American and European versions of
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
’s ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
''. It supplies a long-life power source to the RAM chip, maintaining the saved data even when the main power supply is cut or the cartridge is removed. Takeda is also credited with the invention of the Analog controller for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
system, a style which has since been copied by Microsoft and Sony for their respective systems. Takeda’s R&D3 team was renamed Integrated Research and Development in 2000. In that same year, they worked with Conexant to create broadband and modem peripherals for the Nintendo GameCube. Takeda was promoted in 2002 to senior management director, while still maintaining his position as general manager. Following the death of Nintendo president
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
on July 11, 2015, Takeda was appointed as acting Representative Director of Nintendo alongside
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
, effective on July 13. He was relieved of this position on September 16, when Tatsumi Kimishima assumed the role of the company's president. He was also appointed the position of "Technology Fellow" at that time, providing expert advice to Kimishima as a "support network", alongside Miyamoto. Takeda was given the Lifetime Achievement Award at the 21st
D.I.C.E. Awards The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Interac ...
in February 2018 for his contributions and leadership in Nintendo's hardware development.


Development of the Wii

Takeda was one of the lead developers on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
console. He was known for disagreement with the contemporary model of adding every technical and graphical improvements to create new console generations. He claims that such a model is subject to diminishing returns. He has been quoted as saying that “If intendohad followed existing roadmaps we would have aimed to make
he Wii He or HE may refer to: Language * He (pronoun), an English pronoun * He (kana), the romanization of the Japanese kana へ * He (letter), the fifth letter of many Semitic alphabets * He (Cyrillic), a letter of the Cyrillic script called ''He'' in ...
faster and flashier. We’d have tried to improve the speed at which it displays stunning graphics. But we could not help but ask, ‘How big an impact would that really have on our customers?’ In development, we came to realize the sheer inefficiency of this path when we compared the hardships and costs of development against the new experiences customers might have.” Takeda began to have doubts about following this model as early as 2002. He claims to have figured out that consumers will not be satisfied with graphics at any point, that the new improvement effects will eventually wear off, and that “there is no end to the desire of those who just want more. Give them one, they ask for two. Give them two and the next time they will ask for five instead of three, their desire growing exponentially.” He has famously compared the console industry to the automobile industry. Noticing that not all cars are built to compete at the highest level of racing, he points out that there are lucrative markets for the most fuel-efficient, family-friendly vehicles as well. Takeda meant for the Wii to parallel this model, and has mentioned in an interview that one of his major technical goals on the Wii was to scale back the power necessary to operate the console while maintaining the same high performance. He compared the Wii to a hybrid vehicle for its mass appeal and conservation attributes.


Works


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External links

* * {{DEFAULTSORT:Takeda, Genyo 1949 births Japanese video game designers Living people Nintendo people People from Osaka Prefecture Japanese video game directors Japanese video game producers Academy of Interactive Arts & Sciences Lifetime Achievement Award recipients