''Guns and Robots'' is a
cartoon
A cartoon is a type of visual art that is typically drawn, frequently animated, in an unrealistic or semi-realistic style. The specific meaning has evolved over time, but the modern usage usually refers to either: an image or series of imag ...
-style online shooter developed by
Masthead Studios
Masthead Studios is a Bulgarian video game developer, founded in 2005, specializing in massively multiplayer online role-playing games. Their latest Microsoft Windows, PC game developed and published was ''Soul Grabber'', released on Steam (servic ...
for
Microsoft Windows. The focus on the game is construction of gunfighters and team-based
gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
.
Gameplay
The gameplay of GAR is divided between two main activities – robot construction and arena combat.
Robot Construction
The player begins by assembling a robot from stand-alone parts and composite modules in the Garage. Several parts are readily available while more powerful components must be unlocked by paying Credits – an in-game currency, earned by destroying opponents and completing objectives in combat. Players can also purchase Credits, but all of the parts can be obtained through regular gameplay.
Each robot is composed of several main modules – Chassis, Body, Weapons, and Head, each with their specific function and stats. Only the Body's destruction eliminates the player completely from the game, while the other modules can be destroyed and still allow the player to continue fighting, albeit at a disadvantage. A destroyed Chassis will immobilize the player, and a destroyed Head will reverse his directional input.
During the Open Beta, a fifth module type, Devices, was added. These range from mines to shield walls to turrets, and add a deeper strategic edge to the gameplay.
Arenas
When a player is satisfied with the assembled robot, he can start battle. The arena and the members of each team are randomly selected. As of August 2013, three arenas are available: "High Noon" (inspired by Wild West frontier towns), "Suburbia" and "Abordage", featuring a pirates' theme.
Modes
Combat occurs in a classical third-person shooter fashion (although players can also zoom into first-person view), playable in timed 5-minute rounds, without respawn. GAR features three game modes, playable on each map and randomly assigned when a game round begins. In addition to the standard
Team Deathmatch
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
, Capture the Batteries offers a similar experience to the classic
"capture the flag" modes, but the player has to obtain two of the opposing team's batteries; the second enemy battery only spawns when the first one is delivered to the stealing player's home base. Bomb Squad features a bomb that must be planted at the enemy base, and then protected until it detonates. Both "Capture the Batteries" and "Bomb Squad" award bonus XP and Credits if the round is won by completing its objective (as opposed to destroying the enemy team), which encourages team coordination and a more tactical approach, rather than a head-on assault.
Development history
According to the developers' interview, the concept of the game came into their minds after an internal contest by the end of 2011. The game was officially announced on 17 July 2012 initially with one map, "High Noon": a western-themed arena. Masthead Studios utilizes the
Unity game engine
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a va ...
to craft the graphics and atmosphere in the game. The game is offered in a
free to play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
format. On 16 October 2012 the first phase of the
game
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (su ...
release was an invitation-only
closed beta
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
and the invitations were sent to selected players who registered earlier for the closed beta test. At the beginning the matches within ''Guns and Robots'' follow a last man standing style of gameplay or "team deathmatch" mode where teams of 5 must destroy each other until no robot remains. Each robot's components can be individually damaged and destroyed, meaning robots can be crippled and unable to move or shoot before being destroyed.
The open beta of the game was released in January 2013. On 8 July 2013, the development team behind ''Guns and Robots'' unveiled a detailed roadmap for the then-upcoming major updates in matchmaking and global rebalance. Along with the major updates there were new modes released –
"Capture the Batteries" and "Bomb Squad".
References
{{Reflist, 30em
External links
''Guns and Robots'' websiteMasthead Studios website
2014 video games
Massively multiplayer online games
Third-person shooters
Multiplayer online games
Shooter games
Video games developed in Bulgaria
Windows games
Windows-only games
Video games about robots
Masthead Studios games