Gameplay
''Factions'' uses the same game mechanisms as the original ''Guild Wars'', as all the games in the series share a common base. However, ''Factions'' contains several features unavailable in other campaigns.Professions
Like all ''Guild Wars'' campaigns, ''Factions'' contains the ''core'' character classes introduced in '' Prophecies''; it also adds two new classes to the game: *The Assassin is a master at getting in quickly, striking and getting back out just as quick. They are able to instantly teleport around the field of combat using their ability to Shadow Step. They are capable of dealing a great deal of damage to a particular target, especially spellcasters, in a very short amount of time. This is offset by their weak armor, making them relatively ineffective frontline fighters. They use self healing and can solo spike. *The Ritualist is a living conduit to the spirit world, capable of summoning bound spirits to the field that can attack enemies or protect allies. They can also summon ghostly weapons for their allies to wield, and commune with the spirits of their ancestors through the ritual use of ashes and urns.PvE modifications
Cooperative missions in Factions are different from their equivalent in Prophecies. In Prophecies players complete a main mission and an optional bonus mission. Cooperative missions are easy to avoid in Prophecies as most areas are accessible without completing missions. Factions makes all missions compulsory for accessing new areas and completing the game. The bonus mission has been removed and replaced with a three-tiered reward system. Some missions' tiers are based on the time taken to complete the mission, others are based on completion of extra objectives (such as keeping a certain number of NPCs alive until the end). Gold, experience and a skill point are given at each reward tier. Several new concepts for co-operative missions have been introduced, such as missions with two teams of eight and missions specifically for killing a single boss. The time taken for a new character to reach the maximum level of twenty is reduced and most of the areas are designed for level twenty characters. Experience, and therefore skill points, are easy to acquire once level twenty is reached. This means that the time taken to unlock skills through PvE play is reduced from Prophecies. Skill acquisition is modified also, most skills must be purchased from Skill Traders, rather than received by completing quests. Boss enemies now do double damage and take half the time to use spells and skills instead of having shortened hex and condition durations.Factions and alliances
Factions introduces two factions which players and guilds may side with; * Kurzick - respecting art, religion, and social order, the gothic Kurzick dwell in the Echovald Forests. The Kurzicks wear dark clothing to capture as much sunlight and heat as possible in their dark environment. The Kurzick culture seems to be more European than Asian, but the hairstyles of some of the Kurzick males and females do somewhat reflect East Asian style. * Luxon - respecting strength above all else, the Jade Sea dwelling Luxon are often compared to pirates, and are somewhat religion-less. They tend to wear light clothing to reflect the heat from the sun. Neither faction is considered to be inherently 'good' or 'evil'. Factions also introduces the concept of multi-guild Alliances. An alliance is a group of up to ten guilds aligned with the same faction who agree to join in an alliance under the name of a single lead guild. Each faction has a number of towns which they own; the control of these towns is given to alliances with the highest standing with their faction. Alliances may earn this faction by means of donations from that alliance's member players. A player may earn account-based Kurzick or Luxon faction points while they are playing Factions. Faction points are earned doing PvE quests for a faction, competing in Alliance battles, in Competitive Missions or in some Challenge Missions. If the player does not wish to donate faction to the alliance, or if they play for the faction which the guild isn't allied with, they can trade their faction points for armor crafting materials or skills that can be used in the PvE portion of the game. A player is considered Luxon or Kurzick by having a majority of unspent faction points for the faction they support. To change faction a player needs to acquire a majority of factions points for their new faction.Competitive missions
Factions provides PvE players access to two competitive missions, a new game type for the Factions campaign. In these missions, two random teams of eight compete to reach specific objectives. If a player dies they respawn in the base and are able to rejoin the fight to meet the objectives. When the match finishes the players are returned to a waiting area to start the next battle. * The Jade Quarry is a point capture mission. The common goal for both factions is to capture the jade quarries so that jade can be dug from them. Each jade shipment that successfully made its way back to the Faction's base is worth one point. In addition, there are several Watchtowers to be captured, giving strategic advantage to the owner when attacking the jade shipments. * In the Fort Aspenwood mission the Luxons must storm a Kurzick base and kill an NPC known as Master Architect Gunther, a Kurzick engineer, to stop him from making a new weapon for the Kurzicks. Additionally, the Luxons must intercept amber shipments to slow down the development of the Kurzick weapon and base repairs by the Kurzick team. The base must be defended by the Kurzicks long enough for the engineer to complete the weapon.Challenge missions
These missions are a new gameplay type introduced in Factions. They set specific scoring objectives for a team to meet, offering rewards of gold, experience or faction points dependent on the team's performance in the mission. The best teams over each quarter, each month and each day are recorded for players to view online. There are five different missions each with different objectives. For example, Dragon's Throat requires the players to kill as many enemies as possible over a period of time and Amatz Basin (named by ArenaNet after the player community oAlliance battles
Alliance Battles are where the Luxon and Kurzick factions battle for control of towns on the game map. Each faction is represented by a team of twelve, split into three squads of four. Players form squads of four which are randomly teamed with two other squads for the match. The objective of the battle is to be the first team to reach 500 points. Points are rewarded for capturing and holding strategic map locations and player kills. If one team holds all map locations for a minute, the team automatically receives 500 points and the victory. Players do not get a penalty for dying (as they would in most other parts of the game) and are automatically resurrected. Players on both the winning and losing side are rewarded with Kurzick or Luxon faction according to the number of points their side gathered, with bonus points being given to the winning side. The battles are fought on a series of five maps which are weighted from strong advantage to the Luxons, through neutral to strong advantage to the Kurzick. The map played on depends on the land held by the faction. For example, if the Luxon are holding a lot of land, the maps played on give advantage to the Kurzick. Teams that are playing on maps where the opposition has an advantage receive a bonus to the number of Alliance faction points accrued during the match.Story
The ''Factions'' story is only loosely connected to that of the earlier '' Prophecies'' campaign. The primary link is with the monk Mhenlo, who is revealed to have spent his youth in the ''Factions''-specific fictional continent of ''Cantha''. Players who add ''Factions'' to their account can bring their role-playing characters from other campaigns by accompanying Mhenlo; characters that begin in ''Factions'' meet Mhenlo later in the plot. Like ''Prophecies'', ''Factions'' begins with a tutorial section, called the ''Shing Jea Island'', with easy quests and non-threatening monsters. The ''Factions'' tutorial areas are not separated from the rest of the game like in ''Prophecies'', but are instead accessible at all times like any other outpost. In the tutorial, Canthan characters are introduced to one of the main characters of the ''Factions'' story, the ritualist Master Togo. Togo is a half-brother to the emperor of Cantha, and the head of the ''Shing Jea Monastery'' where new ''Factions'' characters receive their preliminary training. It is revealed that Togo was a former mentor of Mhenlo. The ''Factions'' tutorial quests are directed towards specific tactical and strategic gameplay features such as ''kiting'', ''snaring'', and countering melee fighters. The initial tutorial missions also introduce new players to a plague spreading over Cantha. In attempting to find its source, the players discover the mark of an ancient evil from Cantha's history, the disgraced imperial bodyguard Shiro Tagachi. Two hundred years before the events of the story, Shiro murdered the emperor he was sworn to protect, and was himself promptly slain for his evil act. Shiro's death wail triggered a calamitous event, the ''Jade Wind'', that swept across the continent of Cantha, turning the sea into solid jade and the ''Echovald Forest'' in southern Cantha to stone. (This back story was featured in a full-motion cinematic trailer for ''Factions''.) Togo recognizes the mark of Shiro and rushes to inform the emperor; the player characters, under his direction, head to the seat of the Canthan empire, the sprawling ''Kaineng Center''. In the mainland, ''Factions'' characters are united with characters from other campaigns when they join forces to eject Shiro's army of the afflicted from ''Vizunah Square''. At the end, they learn more about the history of Shiro. When he was slain for his murder, he became an ''envoy'' of Grenth, the god of death, and was given the task of shepherding the newly dead to the underworld. However, Shiro was not content with this fate, and wished to become mortal again, which he hoped to accomplish by slaying the emperor to complete an arcane ritual. To accomplish this, Shiro uses his envoy powers to spread the affliction, and uses the souls of the dead as soldiers in his army. The other envoys are not happy with Shiro's actions and decide to help the players to put an end to him. The first step in the envoys' plan is for the players to become ''closer to the stars'' to gain the ability to hurt Shiro in his envoy form. Subsequently, they pay a visit to the spirit of the former assassin ''Vizu'', who was instrumental in defeating Shiro previously. From Vizu, the players learn of the artifacts of two other Canthan heroes responsible for Shiro's death: the urn carrying the ashes of ''Saint Viktor'', the patron saint of the ''Kurzicks'', and the spear of ''Archemorus'', the legendary hero of the ''Luxons''. The players retrieve the artifacts, and assault Shiro at the center of his power, in the ''Sunjiang District'', destroying his constructs and closing spirit rifts he has opened. Shiro himself, however, escapes. At the advice of the envoys, the players then choose a side; going with Mhenlo to convince the Kurzicks that Shiro returning is more important than their ongoing war with the Luxons, or with Master Togo to convince the Luxons to stop fighting the Kurzicks. This causes a momentary fork in the story; the earlier ''Prophecies'' campaign was criticized for its linearity, so both ''Factions'' and the subsequent ''Nightfall'' campaigns have included non-linear elements in the plot. Once the players convince their chosen side, players from the Luxon and Kurzick factions meet again to seek advice from the ancient dragon, Kuunavang. They find that Kuunavang has been corrupted by Shiro, but they defeat Shiro's corruption and Kuunavang aids the players subsequently in their fight against Shiro by granting them devastatingly powerful skills. Meanwhile, Shiro has raided the palace and has kidnapped the Emperor. The players rush to save the emperor by cutting a path through Shiro's army of fearsome ''Shiro'ken'' constructs. Just as Shiro is about to slay the Emperor, Master Togo throws himself in the way, saving the Emperor. He pays a steep price, as Shiro focuses instead on Togo for his ritual; it appears that he merely needs to spill royal blood, not necessarily the emperor's. Togo's death is a sharp blow, but it makes the battle against Shiro immensely personal for Mhenlo, who vows to avenge his former master. In the final battle, the players assault the now-mortal Shiro Tagachi and kill him for a second time, after which his mortal form is sealed in jade and his spirit is captured by the other envoys. Unlike the final mission in the earlier ''Prophecies'' campaign, this final mission consists solely of the battle against Shiro, allowing players to modify their tactics, skills and team setup before a climactic final battle; this innovation was also used against the end bosses of the subsequent ''Nightfall'' and ''Eye of the North'' releases.Critical response
''Factions'' was not as well received critically as the earlier ''Prophecies'' campaign, although it did score well overall receiving a score of 85.45% on GameRankings and 84/100 onEditions
In addition to the Standard edition which includes the games CDs, basic Account Creation Code and Manuscript Book the following editions have been available for Factions.Pre-order edition
Players who pre-ordered Factions were able to get a bonus CD. The disc included; * concept art * unique pre-order only weapons * early access to Factions game play * access to beta events * 10-hour trial to the original Guild Wars This disk is no longer available.Collector's edition
A Collectors edition is available for players to purchase. Players purchasing this edition will receive in addition to standard edition materials; * Soundtrack CD * Art Book * Sticker Set * Mouse Pad * Desk Calendar * Factions Poster * Special dance emote for Assassin and Ritualist characters * Code for free Factions Music mini pack * Cloth picture (European edition only) * A Minipet Kuunavang (Miniature NPC Dragon that follows the player) There was a delay with the initial shipping of the Collector's edition due to unforeseen demand. ArenaNet introduced a mini Kuunavang dragon pet to the Collector's edition as a thank you for those who had purchased and decided to wait for the Collectors edition to arrive.PvP Edition
This version of the game is only available for purchase from the online store. It unlocks the two Factions specific professions and the skills available in Factions but limits the players to the competitive arenas. This version of the game may be purchased as a stand-alone game or may be added to an existing account. The PvP edition does not add any character slots to a merged account.Platinum Edition
This edition includes the standard Guild Wars Factions as well as the original Guild Wars Campaign (Prophecies).References
External links