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''Guild Wars'' is a
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action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the playe ...
developed by
ArenaNet ArenaNet, LLC is an American video game developer and subsidiary of NCsoft, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are most notable as developers of the online role-playing g ...
, a subsidiary of
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n game publisher NCSOFT, and released in 2005. As the original installment of the ''Guild Wars'' series, its campaign was retroactively titled ''Prophecies'' to differentiate it from the content of subsequent releases. The game contains a co-operative role-playing portion and a competitive
Player versus Player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are mo ...
(PvP) portion. In PvP, players may use either their co-operative characters or PvP-exclusive characters who are inherently maximum
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and have account-based access to unlocked content.


Gameplay

Players use a 3D avatar to interact with the world around them. The game predominantly features a third-person perspective but also has the option of first-person. These characters are able to walk/run and interact with other characters through chat. They can also perform actions such as fighting and picking up objects, as well as interacting with special objects.


Character creation

Players can choose from a range of up to ten different professions. When creating a character, players can select their hair style, face, skin tone, height and avatar name—the selection depending upon that profession chosen. As the player progresses through the game, they can unlock different armor and weapons to alter the visual appearance of that avatar. They can also decide whether they want their avatar to start in a Player vs. Environment world (the RPG aspect of the game), or get right into the competitive Player vs. Player and fight live against other players in the game. The maximum level for character development is capped at 20 - by this point, the character will also have reached 170 attribute points. Players may also choose to do certain quests to gain another 30 attribute points, making the maximum points available 200. Experience can still be gained and is used to learn more skills or buy consumable items throughout the game.


Professions

A profession is a type of class, central to the gameplay in ''Guild Wars''. Each profession has an array of attributes and skills that help narrow a class's proficiency in order to perform a customized role that is determined by the player. The Warrior profession, for example, has access to the primary Strength attribute that increases their armor penetration with martial weapons, and is able to wear heavy armor providing the highest protection against physical damage of all professions. Elementalists, on the other hand, wear less protective armor, but can use their primary Energy Storage attribute to give them a much greater pool of
energy In physics, energy (from Ancient Greek: ἐνέργεια, ''enérgeia'', “activity”) is the quantitative property that is transferred to a body or to a physical system, recognizable in the performance of work and in the form of hea ...
than other professions. Guild Wars also introduces the ability to choose a secondary profession, expanding the selection of attributes and skills. A character does not, however, have access to the primary attribute of its secondary profession. Many, but not all, skills become more powerful with more points in a class's primary attribute. A Warrior/Elementalist, therefore, is a warrior who may use spells in combat, although the Elementalist spells used will generally not have as much power as those of a primary Elementalist. This is increased by the fact that runes, which among other things increase attribute levels, can only increase the attribute levels associated with a player's primary profession. There are over a thousand skills in the game that can be acquired by the character over time, but players may only use and equip up to 8 of them at any one time. This introduces levels of strategy, in which one must have a careful selection of skills that work well with one another and with teammates in order to survive. The core professions are Warrior, Monk, Elementalist, Ranger, Necromancer and Mesmer. The Assassin and Ritualist professions are exclusive to Guild Wars: Factions, which can be played along with the aforementioned core professions. The Paragon and Dervish professions are exclusive to ''Guild Wars: Nightfall'', and can also be played with the core professions. Unlike the campaigns, ''Guild Wars: Eye of the North'' does not offer any new playable professions.


Environment

The ''Guild Wars'' universe consists of persistent staging zones known as towns and outposts. These areas normally contain
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s that provide services such as merchandising or storage. Other NPC's provide quests and present rewards to adventurers. These areas are also used when forming groups of people to go out into the world and play cooperatively. Players that venture out from the staging area and into an explorable area are then able to use their weapons and skills to defeat monsters and interact with other objects in the game. As players progress through the game, they gain access to additional staging zones. Players can then transport their characters instantly from one staging area to another using a process commonly referred to as 'map traveling'.


Combat

Apart from fighting with weapons, skills make up the majority of combat interaction. Each skill has a different effect when used, and fall under many different categories. They can range from offensive skills such as setting foes on fire and defensive skills which include resurrection and healing allies. Enchantments that include giving players extra health points or Hexes that drain the enemy's life and add it to your own make up part of the skill selection in ''Guild Wars''. Attack skills are used in conjunction with weapons to augment the damage that they can deal and cause different side effects (such as knocking people to the ground with a hammer, causing bleeding wounds that deal additional damage over time with a sword, or striking multiple foes with an axe). Most skills have a governing attribute that determines its power and effect. These attributes are assigned using a number of attribute points. ''Guild Wars'' is similar to
collectible card games A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with '' Magic: The Gathering'' in 1993. Genera ...
such as ''
Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card game, collectable card game created by Richard Garfield. Released in 1993 by Wizards ...
'' because of the way the different skills interact. While in a town or staging area, a character's skill and attribute selection can be freely modified to construct a "build". Once in a combat zone (such as an explorable area or a PvP arena), the build becomes immutable until the character exits the combat zone and returns to a staging area. Players generally either choose a specific build for a given area or role, or use builds that synergize with the builds of other characters in the party. A player's ability to help the party is based on the way a player's "build" works. If the skills combine well, such as a hex spell that makes an enemy attack faster and then another one that makes him miss 75% of the time and take damage for each miss, then the build will work effectively. In
PvE PVE may refer to: * Places ** Beech River Regional Airport, Henderson County, Tennessee, United States ** Palos Verdes Estates, California ** Prairie Vista Elementary School, Granger, Indiana, United States * Science, technology, and medicine ** Po ...
, monsters that are slain will generate gold and loot which can be traded or sold to players or NPCs. Unique or rare weapon designs are often found from defeating powerful monsters, or by opening treasure chests. In PvP, reputation in the form of "faction" is gained based on how well a player performs. "Balthazar faction" is gained by the number of wins that you and your team achieve, and for each unique kill. Most PvP in ''Guild Wars'' is fast-paced, while the transition period between games may take longer.


Competitive gameplay

Player versus Player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are mo ...
(PvP) combat in ''Guild Wars'' is consensual and team-based. Such combat is restricted to special PvP areas, the majority of which are located on the core area known as The Battle Isles. Individual campaigns also have certain campaign-specific PvP arenas. Players may participate in PvP combat with either their role-playing characters or with characters created specifically for PvP. Characters are rewarded with experience points for victories in competitive battle and the player account also acquires faction points redeemable for in-game rewards. In addition to this victory may also award points which contribute towards completion of character or account based ''titles''. The following are the competitive modes in ''Guild Wars'': ; Random Arena: Four-on-four matches with teams randomly composed from those waiting to enter combat. There are many different arenas with different victory conditions:
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
and kill-count. ; Codex Arena: Four-on-four matches with player-managed teams. These matches are played in the same areas as the Random Arena with a few exceptions. Each class has a pool of limited amounts of skills to choose from and this pool changes every 6 hours. ; Heroes' Ascent: A continuous tournament where players form teams of eight to battle in a sequence of arenas, culminating in the ''Hall of Heroes'' whose results are broadcast to all online players in addition to rewarding the victors with high-end
loot Loot may refer to: Film *''Loot'' (1919 film), a film by William C. Dowlan * ''Loot'' (1970 film), a British film by Silvio Narizzano * ''Loot'' (2008 film), a documentary * ''Loot'' (2011 film), an Indian film * ''Loot'' (2012 film), a Nepali fil ...
. Arenas in the Heroes' Ascent tournament include deathmatch, altar-control, and capture-the-relic victory conditions. Victories in the Heroes' Ascent award players with fame points that can be used to determine the rank of the player. ; Guild Battles: Two guilds meet in guild halls and stage a tactical battle with the aim of killing the opposing Guild Lord, a well-protected NPC. Victory in guild battles affects the ''rank'' of the guild in the global Guild versus Guild (GvG) ladder. GvG is considered the most supported of competitive formats in Guild Wars. In 2005, ArenaNet hosted a Guild Wars World Championship, and in 2006, the Guild Wars Factions Championship was hosted as well. Since then, the Automated Tournament system has become the norm, but smaller 3rd-party tournaments have been hosted, including the Rawr Cup and the Guild Wars Guru cup. The GWWC, GWFC, RawrCup, and GWG Tournament all had real life prizes; the former tournaments had cash prizes, the RawrCup and Guru Tournament had laptops and MP3 players to give away. ; Alliance Battles: ''
Guild Wars Factions ''Guild Wars Factions'' is a fantasy action role-playing game and the second stand-alone campaign in the '' Guild Wars'' series developed by ArenaNet, a subsidiary of NCSOFT corporation. It serves as both a standalone game and first expansion p ...
'' introduced an arena where twelve players aligned with one of the opposing Kurzick and Luxon factions team up to fight an opposing team to gain new territory for their faction. The twelve player team is composed of three teams with four human players each. The three teams are selected randomly from the teams waiting on each side when the match begins. Alliance Battles grant alliance faction and affect the border between the two factions in the ''Factions''-specific continent of Cantha. The location of the border affects the map in which the battles take place by adding a bias to favor the faction losing the war. Additionally, alliance faction can be contributed to a player's guild (if it is allied with the respective faction), allowing that guild to "control" a town in their faction's territory. ; Competitive Missions: ''Factions'' also introduced a pair of competitive arenas, named Fort Aspenwood and The Jade Quarry, where randomly assembled teams of 8 players from the opposing factions enact particular events in the Kurzick/Luxon war. Victories in these missions have no global effect, but do grant the players with alliance faction. ; Minigame:
Minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
s are either competitive or cooperative "mini missions" or battles that have no bearing on the plot and do not advance the story line of the Guild Wars campaigns. Most are added to the game during festivals and events. ; Hero Battles: Hero Battles was the name given to the mode of PvP known as Hero versus Hero (HvH). In this contest, players would enter the battle with three heroes (fully customizable NPC allies), and fight another player and their team of 3 heroes. A player must have had a named account to participate in Hero Battles. This type of PvP was removed in the October 22nd, 2009 update. ''Guild Wars'' has a continuously running automated tournament system. Players or guilds elect to participate in the tournament by buying in-game tokens using their PvP faction points. The participants are divided randomly into groups of 32 that participate daily in up to six Swiss rounds held on a fixed schedule, and the top eight guilds continue on to a
single-elimination tournament A single-elimination, knockout, or sudden death tournament is a type of elimination tournament where the loser of each match-up is immediately eliminated from the tournament. Each winner will play another in the next round, until the final mat ...
. Participants who are unable to field a full team automatically forfeit their round. Success in daily automated tournaments qualifies that particular guild for play in the monthly automated tournament, and the final victors of this tournament earn a number of real and in-game rewards. Players who do not participate in the automated tournament were allowed to place bets on the results of these tournaments for a number of in-game rewards prior to February 2010. Many competitive matches may be observed by players by means of an observer mode. Important PvP matches such as matches in the ''Hall of Heroes'' or between highly rated guilds may be observed (after a delay of fifteen minutes) by others in order to see the tactics used by successful teams and attempt to learn or counter them. Guilds may additionally observe their own Guild Battles for a fixed period of time.


Co-operative gameplay

Player versus Environment Player versus environment or player versus enemy (PvE, also known as player versus monster (PvM)), is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival ga ...
(PvE) missions of ''Guild Wars'' use several standard tropes of the
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (of ...
genre. Players explore the game-world, kill monsters, perform quests and complete missions to earn rewards and advance the story. Rewards include
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Exper ...
s, skill points, skills, gold, faction, reputation and items for the player character. Some of these rewards not only advance the particular character being played at the time, but also unlock features of the game account-wide. In each campaign the player is involved in a linear story with which they interact by performing a series of primary quests and replayable missions. Quests are given to a player by NPCs via text dialog. As quests and missions are completed, new areas, new quests, and new missions are unlocked for the player's character to access. Missions allow the player character to participate in the major events of the storyline, such as significant battles against the main antagonist. Both quests and missions can feature in-game
cut scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s which advance the story and provide context to the actions which follow. Cut scenes are in the third-person, often featuring the party leader's character and revealing elements of the game that the character would not normally be aware of, such as the actions of an antagonist. Players are given the option of skipping the cut scenes if all party members agree upon it. There are different types of PvE in ''Guild Wars'', and it is advisable to prepare a build to meet the challenges of each type: ; Cooperative Mission : Missions that move the game story. These form the backbone of the storyline in each campaign. Each requires a party of 4–8 players (and sometimes NPCs) to complete certain objectives. The party fails the mission if every member dies. ; Explorable Area : Unlike cooperative missions, your party can die in explorable areas without grave consequences, and you will be respawned at a "resurrection shrine", but there are exceptions. Explorable areas are where
quest A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ev ...
s are accepted and played out. Unlike a cooperative mission, players can work on several quests at the same time. ; Elite Mission : Especially difficult missions, with an 8–12 player party size, that require a high amount of preparation, skill, knowledge and time commitment. Having the correct team build is a must, and players must coordinate with other team members more than normal. ; Dungeon : Subterranean explorable areas in the '' Eye of the North'' expansion. A quest is given to guide the party through the dungeon, culminating in a
boss fight In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
, after which rewards are distributed. ; Minigame :
Minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
s are either competitive or cooperative "mini missions" or battles that have no bearing on the plot of the ''Guild Wars'' campaigns. Some are present in the game only during special events, such as the ''Dragon Arena'' for the ''Canthan New Year'' and ''Dragon Festival''. Rewards offered for competing in these games include tokens which can be traded for
prize A prize is an award to be given to a person or a group of people (such as sporting teams and organizations) to recognize and reward their actions and achievements.
s ; Challenge Mission : A special form of mission that is not part of the main story, in which parties aim to reach a
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the ...
. Unlike other forms of PvE play, Challenge Missions can theoretically go on forever, with the difficulty increasing the longer the player or party manages to stay alive.


Guilds

Guild A guild ( ) is an association of artisans and merchants who oversee the practice of their craft/trade in a particular area. The earliest types of guild formed as organizations of tradesmen belonging to a professional association. They sometimes ...
s are a core element of ''Guild Wars'', manifesting not only as social units but also being closely linked with the game mechanics. Although a player is not required to join a guild, it adds value to the gaming time and increases camaraderie. Often, joining a guild is a good way to get help from more experienced players as the in-game guild interface allows communication between guild members. A guild leader creates the guild by registering a guild name and a ''tag'' (between two and four characters long) with a Guild Registrar, found in some major towns. The guild tag is displayed in brackets after the names of guild members. The leader also designs the guild's cape (from a large palette of shapes, patterns and emblems), and purchases a guild hall that serves as the guild headquarters and may be furnished with merchants, traders, and storage NPCs. Each guild hall is an individual instanced outpost located at the same spot on the Battle Isles, but they are not physically accessible to non-allied members as the only way to enter a guild hall is by "map travel". The guild leader recruits new players to the guild and can promote a number of them to ''guild officers'', who can then help with the recruitment and further promotion of officers. All player characters on the same ''Guild Wars'' account belong to the same guild. Players may leave their guild whenever they please, but only the leader and officers can dismiss non-officer players from the guild; the leader has the additional power to dismiss officers and disband the guild. Guilds have a membership limit of 100 members; player communities with more than that many members generally create allied sister guilds, often named similarly and using the same tag and cape. Up to ten individual guilds may ally together to form an ''alliance''. Members of an alliance may communicate over a shared chat channel, and visit the guild halls of the other guilds of the alliance. Each alliance has a leader guild that initiates the alliance, the leader of which is also the alliance leader, who may admit or dismiss guilds from the alliance. Each alliance must be devoted to either the Kurzicks or the Luxons, the two Canthan factions (from ''Guild Wars Factions'') locked in perpetual conflict. Players can accumulate ''faction'' (reputation) with either the Kurzicks or the Luxons, which can either be "donated" to the alliance or redeemed for certain in-game rewards. The alliances with the highest total amount of donated faction are given control of certain in-game outposts on the Canthan continent; controlling an outpost gives the alliance members access to restricted areas of the outposts, containing, among other things, merchants who sell at a discount. In addition to membership in guilds, a player may be a guest of any number of other guilds. Guest privileges are limited to visiting the guild hall and participating in guild or alliance battles. An accepted invitation expires after 24 hours.


Story


Ascalon

Player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s begin the game in the fictional idyllic kingdom of ''Ascalon'', which serves as the tutorial content for new characters. The setting is friendly, with few aggressive monsters and a number of easily completed quests. New characters are introduced to the main protagonists of the multi-campaign ''Guild Wars'' story: the monk Mhenlo, the warrior Devona, the elementalist Cynn and the ranger Aidan. Player characters also interact with Prince Rurik (voiced by
Robin Atkin Downes Robin Atkin Downes is an English actor known for his work in animation and video games. Early life Downes was born in London. He earned an MFA from Temple University in Philadelphia. Career Downes has voiced characters in animated films ...
), the heir apparent of the kingdom. After completing a number of initial quests and selecting a secondary
profession A profession is a field of Work (human activity), work that has been successfully ''professionalized''. It can be defined as a disciplined group of individuals, ''Professional, professionals'', who adhere to ethical standards and who hold the ...
, the character is then inducted into the ''Ascalon Vanguard'', an elite force led by the prince himself who are fighting the armies of the Charr beasts who are planning an invasion of Ascalon. During the final quest in this tutorial world, the Charr complete a ritual to unleash a rain of fire and stone upon the world, breaching Ascalon's defensive ''Great Wall'', and reducing most of its cities to ruins. This in-game event, referred to as ''the Searing'', transports the characters into a post-apocalyptic world of constant strife, with no way of returning to the pre-Searing areas. The mechanic employed in the Searing is often cited by ArenaNet as a primary benefit of the instanced design of ''Guild Wars'', which allows world-changing and time-advancing stories to be told individually to player characters instead of requiring the game-world to be static and timeless. In the post-Searing world, the initial portion of the non-tutorial plot sees the protagonists and player characters try to recover their footing against the Charr in the ruined kingdom of Ascalon. In a climactic event, Prince Rurik realizes the battle is lost, and beseeches the king to give the kingdom up and escape alive to the neighboring human kingdom of ''Kryta''. The stalwart King Adelbern—his father—sees no merit in Rurik's plea, and banishes the prince for daring to suggest abandoning his country. A few refugees, including the protagonists and player characters, follow the now-exiled Rurik to Kryta; during the trip, Rurik is trapped and slain by the ''Stone Summit'' dwarves, a xenophobic faction who seek to control the passes through the ''Shiverpeak Mountains'' and are waging civil-war against the other human-allied ''Deldrimor Dwarves''.


Kryta

The protagonists arrive in Kryta leaderless and attempt to set up a refugee settlement. Soon, they become involved in the war brimming between the ''White Mantle'' who govern Kryta and an army of undead, led by an Undead Lich, who are laying waste to the Krytan countryside. During a sequence of missions, the players help the Mantle hold back the undead, for which they are rewarded by being allowed to participate in a ''Choosing'' ceremony. During the ceremony, it is revealed that the Mantle are actually murderers who worship obscure beings and use the souls of the slain ''Chosen'' villagers to power arcane magical devices. The protagonists quickly decide to join a resistance organisation known as the ''Shining Blade'' and put an end to the Mantle. This plot twist also introduces the vizier Khilbron of the destroyed divine kingdom of ''Orr''. However the White Mantle are more powerful than expected, and after some successes by the player they call upon their masters, a powerful race of beings known as the ''Mursaat'', to destroy the Shining Blade and drive the players out of Kryta.


''Flameseeker Prophecies''

''Prophecies'' introduced Vizier Khilbron, who helps the players escape to the ''Crystal Desert'' to partake in the ritual of ''Ascension''. This is the first step to them fulfilling the ''Flameseeker Prophecies''. After ascension, the players have an audience with the ancient dragon Glint, the author of the Flameseeker Prophecy. She aids them in a sequence of missions against the Mantle and the Mursaat, leading eventually to the volcano where "the power to destroy Good and Evil" is kept sealed. At the urging of Khilbron, the players storm the Mursaat stronghold built around the volcano and release the seals on the door, releasing the Titans, an army of powerful beings of fire from beneath the earth. Khilbron then reveals himself as the evil ''Lich Lord'' who was leading the undead in Kryta and who has been manipulating the player since they arrived from Ascalon. He reveals that ''he'' is the Flameseeker in the prophecy, not the player, and takes command of the titans and orders them to attack all of Tyria. The players then defeat him in the final mission of the campaign, using his life force to seal the Titans back in their prison. And so the prophecy is fully fulfilled. The Mursaat have been destroyed by the player and the Titans. The Lich's life energy is enough to keep the Titans imprisoned for millennia, removing the need to sacrifice Chosen to maintain the seal.


''Sorrow's Furnace''

''Prophecies'' introduced, half a year after the campaign, the free ''Sorrow's Furnace'' expansion returned players to the Shiverpeak mountains, specifically to the caverns underneath it. There, they participate in a sequence of quests with the final goal of defeating the ''Iron Forgeman'', an immense automaton used by the Stone Summit dwarves to drive their war effort. Sorrow's Furnace introduced "unique items" to ''Guild Wars'': these are items of set stats dropped by bosses. This model was repeated and expanded in the following ''
Factions Faction or factionalism may refer to: Politics * Political faction, a group of people with a common political purpose * Free and Independent Faction, a Romanian political party * Faction (''Planescape''), a political faction in the game ''Plan ...
'', '' Nightfall'' and '' Eye of the North'' releases.


''Gods' Realms''

''Prophecies'' introduced two high-end dungeons that have been present in every subsequent ''Guild Wars'' release: the ''Fissure of Woe'' and the ''Underworld''. These areas are accessible by the avatars of the in-game gods (for a small game-currency fee), and contain some of the most prestigious weapons and armor in the game series. It is, therefore, one of the most intensively
farm A farm (also called an agricultural holding) is an area of land that is devoted primarily to agricultural processes with the primary objective of producing food and other crops; it is the basic facility in food production. The name is used ...
ed areas of the game.


Development

''Guild Wars'' is the first game created by developer
ArenaNet ArenaNet, LLC is an American video game developer and subsidiary of NCsoft, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are most notable as developers of the online role-playing g ...
. Senior developers from
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and video game publisher, publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, ...
, some involved in the early development of
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
, left to create ArenaNet to develop a game which took risks with game design and business model. Guild Wars development was first announced in April 2003. ''Guild Wars'' development began in an environment following the release of ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North Ame ...
'' when a number of new
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (of ...
s were announced. ArenaNet positioned ''Guild Wars'' in a niche in this landscape, offering unlimited gametime without subscription fees. ArenaNet believed that players would not pay subscription fees for every online game they play and that paying a fee would cause players to make a "lifestyle commitment" to a particular game, rather than the usual behaviour of playing many different games and switching between them. Jeff Strain, a founder of ArenaNet, said, "It is our opinion that the free online gaming model combined with frequent content updates is the optimum online paradigm for interfacing with consumers and creating a significant, enduring gaming franchise." ArenaNet used open
beta testing Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
throughout the development of the ''Guild Wars'' series. For the first public appearance of ''Guild Wars'' in April 2004, that occurred in conjunction with E3 2004, people were encouraged to download the client and play an online demo of the game to test its networking capabilities. This was followed by a preview event and several beta test weekend events. In addition to the public beta events, ArenaNet used continuously running closed alpha test servers throughout development; some alpha testers were ArenaNet employees but most were volunteers from the player community who signed a
non-disclosure agreement A non-disclosure agreement (NDA) is a legal contract or part of a contract between at least two parties that outlines confidential material, knowledge, or information that the parties wish to share with one another for certain purposes, but wis ...
with
ArenaNet ArenaNet, LLC is an American video game developer and subsidiary of NCsoft, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are most notable as developers of the online role-playing g ...
. To support their fee-free approach to online gaming the server architecture developed for the game was core to minimizing the bandwidth costs associated with maintaining game servers. Infrastructure design was influenced by the developers' experiences with
Battle.net Battle.net is an Internet-based online game, social networking service, digital distribution, and digital rights management platform developed by Blizzard Entertainment. The service was launched on December 31, 1996, followed a few days later ...
development. Each time there is an update to the game the existing client automatically downloads a new version which examines a manifest of files to determine which files have been modified and therefore need to be downloaded to the client machine. This manifest is prioritized so that core assets are downloaded prior to the player being able to start the game, and the rest can be downloaded in the background during gameplay. ArenaNet uses this rapid update technology to make changes on demand and close exploits in the system. ''Sorrow's Furnace'' added further playable content in September 2005. In 2010, the ''Prophecies'' campaign received a major content addition in the form of the ''War in Kryta'', the Tyrian component of the ''Guild Wars Beyond'' initiative. This new content was designed to help bridge the 250-year story gap between the end of first game and the start of ''
Guild Wars 2 ''Guild Wars 2'' is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild ...
''.


Editions

In addition to the standard edition, there are many other editions of ''Guild Wars: Prophecies'' available on the market. All of them contain the basic Account Creation Code and Manuscript Book, as well as other added features listed below, ;Pre-order Edition : The
Pre-order A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
edition was a disc available for purchase as a stand-alone short duration access, or obtained by pre-ordering the full version of the game. The key allowed the player to access the Guild Wars
beta testing Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
. Added to a full account the key gives the player access to a unique weapon or offhand customized for their account. ;Collector's Edition : The Collector's Edition was available for purchase at the game's official release. The Collector's Edition comes with a Guild Wars branded Logitech headset, a free 3-month trial for Teamspeak's "SpeakEasy" service, the soundtrack by
Jeremy Soule Jeremy Soule (; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including ''The Elder Scrolls'', ' ...
on an
audio CD Compact Disc Digital Audio (CDDA or CD-DA), also known as Digital Audio Compact Disc or simply as Audio CD, is the standard format for audio compact discs. The standard is defined in the ''Red Book'', one of a series of Rainbow Books (named ...
, ''The Art of Guild Wars Book 1'' and Divine Aura, a glowing light around the hands of a character when they use an emote. ;Special Edition : The Special Edition contains a (PvP) Skill Pack code which allows 7 regular skills, 1 elite skill, and 2 runes to be unlocked for the account from a Priest of Balthazar. The Special Edition also contains a special music-code to access in-game music from DirectSong.com, the Official Guild Wars Soundtrack CD, ''The Art of Guild Wars Book 2'' and a map of Tyria. ;Game of the Year Edition : The Game of the Year Edition contains the full version of Guild Wars: Prophecies, and was released one year after the game's initial release. It contains an access key which unlocks seven exclusive weapons and accessories, each geared towards one of the six core professions. Each weapon has maximum damage stats according to its type, and each character created can get a customized copy of the weapons. This version was released as the ''One Million Edition'' in Europe and is also available as an upgrade to any earlier Prophecies editions via the online store. ;PvP Edition : This edition of Guild Wars is available for the three released campaigns, and is only available from the online store. This version has all of the skills and professions available in the respective version unlocked, but does not allow the player access to the PvE campaign and areas. The edition may be purchased as a stand-alone game, or may be added to an existing account. (Skills may be used by heroes.) ;Guild Wars Platinum Edition : Guild Wars Platinum Edition is a bundle containing both the Prophecies campaign and the Eye of the North expansion. It was released with Eye of the North on August 31, 2007.


Reception


Sales

''Guild Wars'' debuted on
The NPD Group The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
's computer game sales charts at #1 for the month of April 2005. NPD ultimately ranked ''Guild Wars'' as the fourth-best-selling computer game of 2005. In the United States, it sold 540,000 copies and earned $26.1 million by August 2006. At the time, this led ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed b ...
'' to declare ''Guild Wars'' the country's 23rd-highest computer game seller released since January 2000. It also received a "Silver" sales award from the
Entertainment and Leisure Software Publishers Association The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was originally founded as the European Leisure Software Publishers Association (ELSPA), and the ...
(ELSPA), indicating sales of at least 100,000 copies in the United Kingdom; and a "Gold" award from the Asociación Española de Distribuidores y Editores de Software de Entretenimiento, for more than 40,000 sales in Spain during its first 12 months. By September 2005, ''Guild Wars'' had sold 1 million units. France accounted for 100,000 copies of this figure As of August 2007; ''Prophecies'' and the two subsequent campaigns ''
Guild Wars Factions ''Guild Wars Factions'' is a fantasy action role-playing game and the second stand-alone campaign in the '' Guild Wars'' series developed by ArenaNet, a subsidiary of NCSOFT corporation. It serves as both a standalone game and first expansion p ...
'' and ''
Guild Wars Nightfall ''Guild Wars Nightfall'' is a fantasy action role-playing game and the third stand-alone campaign in the ''Guild Wars'' series developed by ArenaNet, a subsidiary of NCSOFT corporation. ''Nightfall'' was released worldwide on October 27, 2006 af ...
'' have together sold more than 5 million copies. The game had sold 6.5 million copies by August 2010.


Critical reviews

''Guild Wars'' has been well received by critics, especially for its character designs. It received a score of 89.67% on
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and 89/100 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. In 2005, it won several prestigious awards including
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
's ''Best PC RPG'' and GameSpy's ''MMORPG of the Year'' awards. The editors of ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' presented ''Guild Wars'' with their 2005 awards for "Best Technology" and "Best MMO Debut", and named it the year's fourth-best computer game. They wrote, "With almost every element of the design, ArenaNet carefully thumbs its nose at the model introduced by ''
Ultima Online ''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. ...
'', codified by ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North Ame ...
'', and perfected by ''
World of WarCraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
''." It won ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
''s "Best Massively Multiplayer Game 2005" and "Best Value 2005" awards, and was a finalist in the "Best Roleplaying Game 2005" category, which ultimately went to ''
Dungeon Siege II ''Dungeon Siege II'' is an action role-playing video game, the sequel to 2002's ''Dungeon Siege''. It was developed by Gas Powered Games and released in 2005. The story is a continuation of the ''Dungeon Siege'' storyline. An expansion '' Broke ...
''. The magazine's Chuck Osborn wrote, "It's too early to say whether fee-less online gaming is the wave of the future, but ''Guild Wars'' is definitely a trendsetter." ''Guild Wars'' has been listed in every major ''Editors' Choice'' category in both print and online publications. Some contemporary published criticism of ''Prophecies'' was heavily informed by the then-dominant World of Warcraft MMORPG formula. For instance, IGN's Tom Mcnamara considered the number and placement of creatures encountered in the PvE world overwhelming, particularly since the party size and number of skills are both limited to eight. He further found combat repetitive, for " fun as combat is, and as pretty as it looks .... obsdon't give much (if any) experience points and will be dropping items that are virtually useless to you." GameSpot's Greg Kasavin, on the other hand, hailed Guild Wars its decision to limit active skills to eight as "a resouding success", noting that " ich eight skills you bring to battle and which skills you discover during your adventure is really at the heart of what makes Guild Wars such a compelling experience." Similarly, Eurogamer's Kieron Gillen praised the flexibility of Guild Wars its profession and skill-swap systems for "turn ngthe single-player game into something where you're experimenting, thinking and re-evaluating constantly (since it's easy to rejig your abilities)." Tyler Nagata from GamesRadar+ agreed, finding Guild Wars to provide "lots of incentive to experiment with various character builds until you find the one that fits your play style best" and " never let
ing Ing, ING or ing may refer to: Art and media * '' ...ing'', a 2003 Korean film * i.n.g, a Taiwanese girl group * The Ing, a race of dark creatures in the 2004 video game '' Metroid Prime 2: Echoes'' * "Ing", the first song on The Roches' 199 ...
you feel that you’ve been trapped in a certain character build". Second, both players and published reviews have commented on the unnatural coupling of cooperative and competitive matches, which require very different playing styles. At the game's release, PvP focused players were required to "unlock" their skills and items by playing through the cooperative game, even though a PvP player may have no interest in cooperative gaming. This issue, however, has been addressed by ArenaNet, firstly by introducing Balthazar Faction in June 2005 which enabled unlocking through playing PvP and further in August 2006 by making skill unlocks for the individual professions of the Prophecies campaign available in the game's online store. Unlocks for the professions of the Factions and Nightfall campaigns are also now available.


References


External links


Official ''Guild Wars'' website
{{NCsoft 2005 video games Action role-playing video games Guild Wars Interactive Achievement Award winners Massively multiplayer online role-playing games NCSoft games Role-playing video games Video games scored by Jeremy Soule Video games developed in the United States Video games with expansion packs Windows games Windows-only games