Gridiron!
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''Gridiron!'' is a 1986
sports video game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such ...
developed by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
. The game was the first title of
Maryland Maryland ( ) is a U.S. state, state in the Mid-Atlantic (United States), Mid-Atlantic region of the United States. It borders the states of Virginia to its south, West Virginia to its west, Pennsylvania to its north, and Delaware to its east ...
studio, founded by
MIT The Massachusetts Institute of Technology (MIT) is a private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of modern technology and sc ...
graduate Christopher Weaver and lead programmer Ed Fletcher, who aimed to create a more realistic sports simulation game.


Gameplay

''Gridiron!'' is a sports game in which one or two players act as the coach for an American football team, calling plays to direct the
football player A football player or footballer is a sportsperson who plays one of the different types of football. The main types of football are association football, American football, Canadian football, Australian rules football, Gaelic football, rugby ...
s. The football field is viewed from a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
and the football players are represented on the field by colored dots. The statistics for players are provided on an NFL DataDisc.


Development and release

''Gridiron!'' was developed by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
, a
Maryland Maryland ( ) is a U.S. state, state in the Mid-Atlantic (United States), Mid-Atlantic region of the United States. It borders the states of Virginia to its south, West Virginia to its west, Pennsylvania to its north, and Delaware to its east ...
-based studio founded by
Christopher Weaver Christopher Scot Weaver (born February 6, 1951) is an American entrepreneur, software developer, scientist, author, and educator. He is known for founding Bethesda Softworks, where he was one of the creators of ''The Elder Scrolls'' role-playing ...
in 1986. Weaver created the game with lead programmer Ed Fletcher—a colleague from Weaver's consulting company Media Technology—who suggested entering the video game market. A football game was chosen as an initial project due to Fletcher's knowledge and interest in the game. Weaver lacked knowledge of the sport but had experience with physics and display interaction as a
MIT The Massachusetts Institute of Technology (MIT) is a private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of modern technology and sc ...
science graduate. Production was "extremely frugal" according to Weaver, with development taking place from his home in Bethesda. Developing the tools and physics engine from scratch, the pair aimed to address the limitations of contemporary sports games' capabilities to simulate reality.
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
entered an agreement with Bethesda Softworks to further market and distribute ''Gridiron!'' in return for developing a licensed
John Madden John Earl Madden (April 10, 1936 – December 28, 2021) was an American professional football coach and sports commentator in the National Football League (NFL). He served as the head coach of the Oakland Raiders from 1969 to 1978, leading them ...
football title, a game that the publisher had been developing since 1984. In 1988, Bethesda Softworks filed a $7.3 million lawsuit against the publisher on the claim that they had ceased release of ''Gridiron!'' to integrate major portions of the game into the Madden title. The case
settled out of court In law, a settlement is a resolution between disputing parties about a legal case, reached either before or after court action begins. A collective settlement is a settlement of multiple similar legal cases. The term also has other meanings in ...
for an undisclosed sum. Weaver retrospectively named this one of the "worst" decisions made in his company, considering Bethesda Softworks' contributions to its engine and technology to have "heavily influenced" its success.
John Madden Football ''Madden NFL'' (known as ''John Madden Football'' until 1993) is an American football sports video game series developed by EA Orlando for EA Sports. The franchise, named after Pro Football Hall of Fame coach and commentator John Madden, has so ...
was later published by Electronic Arts in 1988.


Reception

''Gridiron!'' received generally positive reviews from critics. Writing for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'', Wyatt Lee wrote that the game's custom playbooks and teams provided the potential for "tremendous constructability" and the "statistics critical" design was not often observed in football simulation games. John Harrington of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' considered the game to be an impressive mixture of strategy and arcade play. ''Atari Explorer''s Andy Eddy found the Atari title to be challenging and enjoyable with a "strategically accurate" design, commenting that while the minimal graphics assisted with seeing how formations and plays evolve, the graphics were not of a high standard. Ervin Bobo of ''Compute!'' noted the game's customisation abilities presented "options never before seen" in a football simulation, finding the simplified graphics was "no handicap" to the gameplay. ''Amiga World Magazine'' reviewer Bob Ryan commended the title as an "excellent physical simulation" and the "best game" played on the Amiga, although acknowledging the "simple but not crude" graphics. Uwe Rönitz for ''Amiga Joker'' considered the Amiga version to be appealing and playable, although noting the game took time to get used to with the difficulty "high demands" on the user. However, Torsten Blum for ''
Aktueller Software Markt ''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform Video game journalism, video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was ...
'' dismissed the Amiga version of the game as a "failed sports-strategy hybrid" and "lousy simulator", citing the lack of game options, the "spartan" graphics and "monotonous" gameplay. The game sold well and was voted as one of the 40 Best Games of All Time by ''
Amiga World ''Amiga World'' was a magazine dedicated to the Amiga computer platform. It was a prominent Amiga magazine, particularly in the United States, and was published by Massachusetts-based IDG Publishing from 1985 until April 1995. The first several i ...
''. Weaver later said in 1994 that ''Gridiron!'' "put Bethesda on the map," and in 1995 Weaver said that the game was the best-selling sports game ever published for Atari ST and Amiga. By 1989, the game sold nearly 20,000 units. Several critics have retrospectively praised ''Gridiron'' for its technical innovation and subsequent influence upon the
Madden Football ''Madden NFL'' (known as ''John Madden Football'' until 1993) is an American football sports video game series developed by EA Orlando for EA Sports. The franchise, named after Pro Football Hall of Fame coach and commentator John Madden, has sol ...
series. Rick Maese of ''
The Washington Post ''The Washington Post'', locally known as ''The'' ''Post'' and, informally, ''WaPo'' or ''WP'', is an American daily newspaper published in Washington, D.C., the national capital. It is the most widely circulated newspaper in the Washington m ...
'' described the game as "unremarkable for its stone-age graphics but ahead of its time for the physics and coding that laid the technical groundwork for sports titles to follow". Tyler Wilde of ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' described the simulation mechanics as an "unheard of feat" for its time. Luke Plunkett of ''Kotaku'' similarly noted the game's simulation mechanics were "unheard of" and the first time "true physics" were integrated into sports gaming, whilst assessing the visuals as "ugly" even by the standards of the time.


References


Bibliography

* {{cite book, title=Gamers at Work: Stories Behind the Games People Play, last=Ramsay, first=Morgan, chapter=Christopher Weaver, pages=281-295, date=2012, publisher=Apress, isbn=978-1-4302-3351-0, url=https://archive.org/details/gamersatworkstor0000rams 1986 video games American football video games Amiga games Atari ST games Bethesda Softworks games Video games developed in the United States Video games set in the United States