Gravity Gun
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A gravity gun is a type of device in
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, particularly
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s using
physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics. I ...
s, whereby players can directly manipulate objects in the world, often allowing them to be used as projectiles against hostile characters. The concept was popularized by the gravity gun found in
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or Slurry, slurries) by opening, closing, or partially obstructing various passageways. Valves are technically Pip ...
's ''
Half-Life 2 ''Half-Life 2'' is a 2004 first-person shooter game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' is played ent ...
'', as well as the Temporal Uplink found in
Free Radical Design Free Radical Design Ltd. was a British video game developer based in Nottingham. Founded by David Doak, Steve Ellis, Karl Hilton and Graeme Norgate in Stoke-on-Trent in April 1999, it is best known for its ''TimeSplitters'' series of games. ...
's '' TimeSplitters: Future Perfect''; although a similar concept was used by
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
during the production of the earlier game ''
Doom 3 ''Doom 3'' is a 2004 first-person shooter, first-person shooter game developed by id Software and published by Activision. ''Doom 3'' was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and Vide ...
'', eventually leading to the introduction of a physics-based weapon in the expansion pack '' Resurrection of Evil''. Later games, such as ''
Portal Portal may refer to: Arts and entertainment Gaming * ''Portal'' (series), a series of video games developed by Valve ** ''Portal'' (video game), a 2007 video game, the first in the series ** '' Portal 2'', the 2011 sequel ** '' Portal Stori ...
'', ''
BioShock ''BioShock'' is a 2007 first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 ...
'', ''
Crysis ''Crysis'' is a first-person shooter video game series created by Crytek. The series revolves around a group of military protagonists with " nanosuits", technologically advanced suits of armor that give them enhanced physical strength, speed, ...
'', ''
Dead Space ''Dead Space'' is a science fiction horror franchise created and directed by Glen Schofield. ''Dead Space'' was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format ...
'', and ''
Garry's Mod ''Garry's Mod'', commonly clipped as ''GMod'', is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of ''Garry's Mod'' has no set objectives and provides the player with a world in which to fre ...
'' have been influenced by the success of these physics-based weapons, adopting their own styles of comparable abilities or weapons.


''Half-Life 2''

Valve's ''Half-Life 2'' made significant use of physics, powered by the
Source engine Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of '' Half-Life: Source'', '' Counter-Strike: Source'', and ''Half-Life 2''. Valve used Source in many of their games in the followin ...
. The physics engine within Source is derived from Havok, which opens up a wealth of possibilities for object interaction – particularly when later in the game,
Freeman Freeman, free men, Freeman's or Freemans may refer to: Places United States * Freeman, Georgia, an unincorporated community * Freeman, Illinois, an unincorporated community * Freeman, Indiana, an unincorporated community * Freeman, South Dako ...
receives an energy-beam weapon that lets him move huge objects. Although the player can pick up and throw objects early in the game, this ability is somewhat limited in scope. Around a quarter of the way through the game, the player acquires the gravity gun, properly named as the "
Zero-point Energy Zero-point energy (ZPE) is the lowest possible energy that a quantum mechanical system may have. Unlike in classical mechanics, quantum systems constantly Quantum fluctuation, fluctuate in their lowest energy state as described by the Heisen ...
Field Manipulator".
Alyx Vance Alyx Vance is a fictional character from Valve's ''Half-Life'' video game series. She is introduced as a non-playable, supporting character in '' Half-Life 2'' (2004), accompanying the player's character, Gordon Freeman, throughout much of the ...
explains that the gravity gun is designed for handling hazardous materials, but is mostly used for heavy lifting. She explains to Gordon that she once found it useful for clearing
minefields A land mine, or landmine, is an explosive weapon often concealed under or camouflaged on the ground, and designed to destroy or disable enemy targets as they pass over or near it. Land mines are divided into two types: anti-tank mines, whic ...
. The gravity gun significantly increases the player's ability to manipulate objects in the game. Like most other weapons in the game, the gravity gun has two trigger functions. The primary trigger causes the gun to emit a small discharge which emits energy to the targeted object. The distance which the object is forced is dependent on its weight and distance from the gun. The secondary trigger attracts the targeted object to the gun and holds it in midair a few inches away, negating its weight and allowing the player to carry it with them. Using the secondary trigger again will drop the item, while the primary trigger will launch it with considerable force. By combining these functions, players can use the gravity gun to scale barriers and obstacles, create cover against enemy characters, or launch the objects at enemy characters, causing them considerable damage. Certain types of objects, such as saw blades, fuel barrels and hydrogen tanks are intentionally designed by Valve to be used as "gravity gun ammunition". The gravity gun, however, cannot manipulate heavier objects and enemy characters until the late stages of the game, when the device becomes temporarily infused with
dark energy In physical cosmology and astronomy, dark energy is a proposed form of energy that affects the universe on the largest scales. Its primary effect is to drive the accelerating expansion of the universe. It also slows the rate of structure format ...
meant to destroy it. The gravity gun was very well received by critics, who considered it one of the defining features of ''Half-Life 2''s entertainment value. Planet Half-Life called the gravity gun "the next level in interactive gaming." ''Electronic Gaming Monthly'' described ''Half-Life 2''s gravity gun as the "thinking man's death tool," which lets players "toy with gravity to kill foes with everyday objects." ''Call of Duty'' series military adviser
Hank Keirsey Hank is a male given name. It may have been inspired by the Dutch name Henk,The Origins of 10 Nicknam ...
stated that "the weapon is not very practical". He did, however, discuss its historical precedents, further stating that "The ancients learned very early how to use gravity to their advantage — but this usually involved rolling rocks down hills or pouring boiling oil down the castle walls. Those that failed to respect gravity suffered."


Influence on later games


''Half-Life: Alyx''

Valve's 2020
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
game '' Half-Life: Alyx'' is set as a prequel to ''Half-Life 2''. The player controls
Alyx Vance Alyx Vance is a fictional character from Valve's ''Half-Life'' video game series. She is introduced as a non-playable, supporting character in '' Half-Life 2'' (2004), accompanying the player's character, Gordon Freeman, throughout much of the ...
who during the events of the game gains a pair of "gravity gloves", which provide function similar to the gravity gun with the ability to lift and throw objects, though tailored to work as standard VR in-game hand controls.


''TimeSplitters: Future Perfect'' Temporal Uplink

It was not until the third installment of the TimeSplitters franchise, '' TimeSplitters: Future Perfect'', that the Temporal Uplink was given the ability to manipulate the physics in the game. In ''Future Perfect'', the Temporal Uplink played a much larger role than that of its previous, map and mini-game oriented functionality, which the device was originally used for in ''
TimeSplitters 2 ''TimeSplitters 2'' is a first-person shooter video game, developed by Free Radical Design, published by Eidos Interactive, and released in October 2002 for PlayStation 2, Xbox (console), Xbox and GameCube. The game's story focuses on the efforts ...
''. Worn on the wrist of the main player character Sergeant Cortez, the uplink provides a map and the ability to pick up and throw objects, as well as the capability to activate switches remotely. Its grabbing abilities range from picking up weapons and ammo for use by the player in addition to launching objects from a distance at foes. This makes it an especially useful weapon for dispatching larger groups of enemies in the event that the player comes across one of the many explosive barrels placed throughout maps in the campaign mode of the game.


''Doom 3'' grabber

Although ''Half-Life 2'' and ''TimeSplitters: Future Perfect'' were the first games released to feature a gravity gun (the former released on November 16, 2004, and the latter released on March 21, 2005),
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
had previously conceived a similar idea during the development of the earlier title ''
Doom 3 ''Doom 3'' is a 2004 first-person shooter, first-person shooter game developed by id Software and published by Activision. ''Doom 3'' was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and Vide ...
''. id Software designer Matt Hooper noted that "we actually used it as a tool throughout development where we'd grab physics objects and place them around the world". The tool was used to create "damaged" rooms in ''Doom 3''; instead of constructing a ruined room, the designers would code a pristine room and use the device to "damage" it realistically. Although used to assist the development of ''Doom 3'', the gravity gun was not implemented in the final game. Hooper explained that "we talked about that quite a few times, but we had such a big arsenal of weapons, and so many other cool things going on, that it was just one of those things that never made it in". However,
Nerve Software Nerve Software, LLC was an American video game developer that was co-founded by ex-id Software employee Brandon James. Many of the original employees at Nerve were previously employed by Rogue Entertainment, another U.S.-based software company ...
revived the code for the weapon five months after the release of ''Half-Life 2'' in ''Doom 3''s
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
, ''Resurrection of Evil''. The device is noted in the ''Doom 3'' storyline as an "ionized plasma levitator", created by the Union Aerospace Corporation for moving hazardous materials and a forerunner to
tractor beam A tractor is an engineering vehicle specifically designed to deliver a high tractive effort (or torque) at slow speeds, for the purposes of hauling a trailer or machinery such as that used in agriculture, mining or construction. Most commonl ...
s. Usually referred to as the "grabber", the player obtains the device early on in the course of ''Resurrection of Evil''. The grabber operates differently from ''Half-Life 2''s gravity gun, using only a single trigger function. Once the grabber is aimed at an appropriate object, it locks on, allowing the player to lift the object with the trigger. When the player releases the trigger, the object will be propelled forward with force, turning it into an impromptu weapon. One key ability of the grabber is its capacity to lock on to the fireball projectiles cast by some hostile non-player characters, allowing players to turn the attack against their foe. However, unlike the gravity gun in ''Half-Life 2'', the grabber cannot hold objects for as long as the player wishes; if they wait too long to launch the object, the grabber will start to overload and disengage, dropping the object gently on the ground. Critics often compared the grabber directly with ''Half-Life 2''s gravity gun, some noting that the device was far more combat-focused in operation than the gravity gun; in particular, the ability to turn projectiles cast by enemies against them was praised. However, the grabber was considered somewhat "awkward" to use, requiring a "finesse" that "is rarely something the player has time for in a close-quarters situation".


Others

Various other video games have included gameplay features that allow players to use the game's physics to their advantage in combat. In some cases, these are manifested as weapons or devices. For instance, ''
Portal Portal may refer to: Arts and entertainment Gaming * ''Portal'' (series), a series of video games developed by Valve ** ''Portal'' (video game), a 2007 video game, the first in the series ** '' Portal 2'', the 2011 sequel ** '' Portal Stori ...
'' (also created by Valve) features the
Aperture Science ''Portal'' is a series of first-person puzzle-platform video games developed by Valve. Set in the ''Half-Life'' universe, the two main games in the series, '' Portal'' (2007) and '' Portal 2'' (2011), center on a woman, Chell, forced to und ...
Handheld Portal Device which displays a limited capacity to move objects around the game world, while
Crytek Crytek GmbH is a German video game developer and software developer based in Frankfurt. Founded by the Yerli brothers in Coburg in 1999 and moved to Frankfurt in 2006, Crytek operates additional studios in Kyiv, Ukraine and Istanbul, Turkey. It ...
's ''
Crysis ''Crysis'' is a first-person shooter video game series created by Crytek. The series revolves around a group of military protagonists with " nanosuits", technologically advanced suits of armor that give them enhanced physical strength, speed, ...
'' allows the player to throw objects and enemy characters considerable distances through the use of an experimental nanosuit. In other games, however, it can be represented in a different manner: *In
Arkane Studios Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. The studio has created the popular Dishonored (series), ''Dishonored'' series as well as developi ...
' ''
Dark Messiah of Might and Magic ''Dark Messiah of Might and Magic'' (labeled as ''Dark Messiah: Might and Magic''; additionally subtitled ''Elements'' on Xbox 360) is a first-person action role-playing game developed by Arkane Studios. The player controls Sareth, the apprentic ...
'' a
psychokinesis Telekinesis () (alternatively called psychokinesis) is a purported psychic ability allowing an individual to influence a physical system without physical interaction. Experiments to prove the existence of telekinesis have historically been cri ...
spell allows for similar functions as ''Half-Life 2''s gravity gun. *''
Destroy All Humans! ''Destroy All Humans!'' is an open world action-adventure video game franchise that is designed as a parody of Cold War-era alien invasion films. '' Destroy All Humans!'' and '' Destroy All Humans! 2'' were released for the PlayStation 2 and X ...
'' portrayed a similar gravity usage, known as PK. *
2K Games 2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several developme ...
's ''
BioShock ''BioShock'' is a 2007 first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 ...
'' displays the concept as a
telekinesis Telekinesis () (alternatively called psychokinesis) is a purported psychic ability allowing an individual to influence a physical system without physical interaction. Experiments to prove the existence of telekinesis have historically been cri ...
plasmid A plasmid is a small, extrachromosomal DNA molecule within a cell that is physically separated from chromosomal DNA and can replicate independently. They are most commonly found as small circular, double-stranded DNA molecules in bacteria and ...
. *In EA's third-person horror shooter ''
Dead Space ''Dead Space'' is a science fiction horror franchise created and directed by Glen Schofield. ''Dead Space'' was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format ...
'', the player character acquires a 'Kinesis' module, which allows the player to grab and throw objects. *in the '' Open Arena'' mod Powerball, there is a weapon called gravity mine launcher, a modified version of the
grenade launcher A grenade launcher is a weapon that fires a specially designed, large caliber projectile, often with an explosive, Smoke screen, smoke, or tear gas, gas warhead. Today, the term generally refers to a class of dedicated firearms firing unitary gre ...
that release gravity mines, that attract to them any too close player. *In ''
Garry's Mod ''Garry's Mod'', commonly clipped as ''GMod'', is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of ''Garry's Mod'' has no set objectives and provides the player with a world in which to fre ...
'', one of the items is a gravity gun directly imported from ''
Half-Life 2 ''Half-Life 2'' is a 2004 first-person shooter game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' is played ent ...
''. It also includes a Physics Gun, a modified gravity gun which can position items and rag doll limbs as well as freeze them for constructing scenes or objects. *In ''
Subnautica ''Subnautica'' is a 2018 action-adventure survival game developed and published by Unknown Worlds Entertainment. The player controls Ryley Robinson, a survivor of a spaceship crash on an alien oceanic planet, which they are free to explore. The ...
'', there is a weapon called the Propulsion Cannon that the developers jokingly called the Gravity Gun, allowing people to drag things closer and throw them great distances. *In ''
Space Station 13 ''Space Station 13'', often shortened to ''SS13'', is a top-down perspective, top-down tile-based Action role-playing game, action role-playing multiplayer video game running on the freeware BYOND game engine, originally released in 2003. The gam ...
'', crew members can research and then build the One-point Bluespace-Gravitational Manipulator, which has three modes, repulse, which throws everything in an area away, attract, which does the opposite, and chaos, which does both settings, randomly. *In ''
Wild 9 ''Wild 9'' is a 2.5D platform video game for the PlayStation. The game was designed by David Perry, developed by Shiny Entertainment, and published by Interplay Productions, all of whom were involved in ''Earthworm Jim'' series of video games. ...
'', the main character Wex Major can manipulate obstacles, objects and enemies through his main weapon called the "Rig", which is an electrical beam coming from Wex's back. *In the
first person shooter A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre sha ...
VR game ''
Boneworks ''Boneworks'' is a 2019 first-person shooter game developed and published by Brandon Laatsch, Stress Level Zero. The game is designed to be entirely Game physics, physics-based, with the player controlling a full virtual body that responds not j ...
'' and its sequel, ''
Bonelab ''Bonelab'' is a 2022 video game developed and published by American studio Stress Level Zero. It is a sequel to the 2019 game ''Boneworks''. The player controls an outcast that escapes death and explores experimental worlds in a research lab in ...
'', the player character can manipulate and move any physics object with a gadget called the "Developer Manipulator."


Reception

On
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
's list of top 100 weapons which originated in video games, the gravity gun was ranked #5. On
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
's list of top 100 weapons in video games, the gravity gun was ranked #2 just behind the Cerebral Bore from ''Turok 2''. The ''Half-Life 2'' gravity gun is one of several weapons used alongside ones from other game and film franchises in a climactic fight for the 2021 film ''
Free Guy ''Free Guy'' is a 2021 American action comedy film directed and produced by Shawn Levy from a screenplay by Matt Lieberman and Zak Penn, and a story by Lieberman. The film stars Ryan Reynolds, Jodie Comer, Lil Rel Howery, Utkarsh Ambudk ...
'', which takes place within a video game.


See also

*
Anti-gravity Anti-gravity (also known as non-gravitational field) is the phenomenon of creating a place or object that is free from the force of gravity. It does not refer to either the lack of weight under gravity experienced in free fall or orbit, or to ba ...
*
Tractor beam A tractor is an engineering vehicle specifically designed to deliver a high tractive effort (or torque) at slow speeds, for the purposes of hauling a trailer or machinery such as that used in agriculture, mining or construction. Most commonl ...


References

{{Doom series Dead Space (franchise) Doom (franchise) Fictional energy weapons Half-Life (series) TimeSplitters Video game objects