Gravity Bone (3)
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''Gravity Bone'' is a 2008
freeware Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
developed and published by Blendo Games. The game employs a modified version of
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's ''Quake II'' engine and incorporates music from films by
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Wong Kar-wai Wong Kar-wai (born 17 July 1958) is a Hong Kong film director, screenwriter, and producer. His films are characterised by nonlinear narratives, atmospheric music, and vivid cinematography involving bold, saturated colours. A pivotal figure o ...
, which were originally performed by
Xavier Cugat Xavier Cugat (; ; 1 January 1900 – 27 October 1990) was an American musician and bandleader who was a leading figure in the spread of Latin music. Originally from Girona, Spain, he spent his formative years in Havana, Cuba, before arriving i ...
. Four incarnations of the game were produced during its one-year development; the first featured more common
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
elements than the released version. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay. The game was released for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
in August 2008. ''Gravity Bone'' received critical acclaim from
video game journalists Video game journalism (also called games journalism or video game criticism) is a specialized branch of journalism that covers various aspects of video games, including game reviews, industry news, and player culture, typically following a core ...
. It was called "a pleasure to experience" by Charles Onyett from ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'', and received comparisons to games such as ''
Team Fortress 2 ''Team Fortress 2'' (''TF2'') is a Multiplayer video game, multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video g ...
'' and ''
Portal Portal may refer to: Arts and entertainment Gaming * ''Portal'' (series), a series of video games developed by Valve ** ''Portal'' (video game), a 2007 video game, the first in the series ** '' Portal 2'', the 2011 sequel ** '' Portal Stori ...
''. The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete. It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008. A sequel, '' Thirty Flights of Loving'', was released in 2012.


Gameplay

''Gravity Bone'' is a first-person
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
video game that lasts around 20 minutes, and is set in the fictional city of Nuevos Aires. The player controls an unnamed spy, and is tasked with accomplishing several missions across the game's two
stages Stage, stages, or staging may refer to: Arts and media Acting * Stage (theatre), a space for the performance of theatrical productions * Theatre, a branch of the performing arts, often referred to as "the stage" * ''The Stage'', a weekly Brit ...
. At the end of the game, the player-controlled spy is killed by an unknown woman after chasing her through the last half of the second level. The game was designed to leave the player without a clear idea of how the game's story evolves. During these missions, objectives and guidance are provided through the player's interactions with objects and environments in the game. The tutorial system used to demonstrate routine gameplay elements such as object interaction and movement is disguised as the first level of ''Gravity Bone''. Here, the player is tasked with the delivery of a contaminated drink to an unspecified
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
. After the first level is completed, the player is sent to the second level of the game, which follows the pattern of the first; the player is assigned a set of actions and goals involving platforming sequences.


Development

''Gravity Bone'' was developed by Brendon Chung under his video game studio Blendo Games. Chung, who worked as a
level designer In video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively incre ...
for
Pandemic Studios Pandemic Studios, LLC was an American video game developer based in Westwood, Los Angeles. Andrew Goldman and Josh Resnick founded the studio in 1998 after leaving Activision. Pandemic Studios, alongside BioWare, was acquired in 2005 by Elevation ...
, has contributed to the development of titles such as ''
Full Spectrum Warrior ''Full Spectrum Warrior'' is a real-time tactics video game developed by Pandemic Studios and published by THQ for Xbox, Microsoft Windows and PlayStation 2. A sequel titled '' Full Spectrum Warrior: Ten Hammers'' was later released. Gameplay ...
'' and '' Lord of the Rings: Conquest''. Four incarnations of ''Gravity Bone'' were produced during its one-year development. Chung commented during an interview with FidGit that "''Gravity Bone'' started out very different from what it was and ended up getting scrapped ... so on and so forth until this version came out." The first version of ''Gravity Bone'' featured more typical first-person shooter elements than the released version, and was based on a series of ''
Quake 2 ''Quake II'' is a 1997 first-person shooter game developed by id Software and published by Activision. It is the second installment of the ''Quake'' series, following '' Quake''. Developed over the course of a year, ''Quake II'' was released ...
'' maps entitled Citizen Abel. He elaborated that the first version of the game had the player running around with a gun, "shoot ngthings and stuff explodes." Development shifted in a new direction, and ''Gravity Bone'' was transformed; the player would act as a
computer hacker A hacker is a person skilled in information technology who achieves goals and solves problems by non-standard means. The term has become associated in popular culture with a security hackersomeone with knowledge of bug (computing), bugs or exp ...
, "hacking stuff all the time." Most of the original first-person shooter elements were removed by the third revision of the game, which incorporated a more spy-oriented style of gameplay, with the player "trying to quietly take out enemies and not be seen." Chung commented that he reworked the game several more times to fit his vision: "It kept on just changing and changing and changing until it got into a more story-oriented direction." He stated that he did not feel comfortable developing ''Gravity Bone'' as a first-person shooter game, and kept adding "bits and bits of more and more unconventional" elements as a result. He explained that he "got stuck on this idea of the hero never fires a gun, but he just has a bunch of tools on his belt, like a power drill or a can of pressurized
Freon Freon ( ) is a registered trademark of the Chemours Company and generic descriptor for a number of halocarbon products. They are stable, nonflammable, low toxicity gases or liquids which have generally been used as refrigerants and as aerosol p ...
, a
screwdriver A screwdriver is a tool, manual or powered, used for turning screws. Description A typical simple screwdriver has a handle and a shaft, ending in a tip the user puts into the screw head before turning the handle. This form of the screwdriver ...
. I thought that was kind of funny and interesting." ''Gravity Bone'' was developed using a modified version of
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's
id Tech 2 id Tech is a series of successive game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game ''Rage'' in 2011, the engines lacked official designation and as such were simply referred to by the name ...
, the
graphics engine Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imag ...
for ''Quake 2''. Chung acknowledged that although he has worked with newer, "powerful and flexible" engines, he preferred the older engine because it was released as an
open source platform Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open ...
, "so you can redistribute it for free." The voice work featured in the briefings in ''Gravity Bone'' was produced using
text-to-speech Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or Computer hardware, hardware products. A text-to-speech (TTS) system conv ...
programs, and the game incorporates three songs by Xavier Cugat and His Orchesetra: "Maria Elena", "Brazil", and "Perfidia". These versions of "Maria Elena" and "Perfidia" were both previously used by
film director A film director or filmmaker is a person who controls a film's artistic and dramatic aspects and visualizes the screenplay (or script) while guiding the film crew and actors in the fulfillment of that Goal, vision. The director has a key role ...
Wong Kar-wai Wong Kar-wai (born 17 July 1958) is a Hong Kong film director, screenwriter, and producer. His films are characterised by nonlinear narratives, atmospheric music, and vivid cinematography involving bold, saturated colours. A pivotal figure o ...
in the 1990 film ''
Days of Being Wild ''Days of Being Wild'' is a 1990 Hong Kong drama film written and directed by Wong Kar-Wai. Starring some of the best-known actors and actresses in Hong Kong, including Leslie Cheung, Andy Lau, Maggie Cheung, Carina Lau, Jacky Cheung and Tony L ...
''. Chung declared that his passion for Wong's films were an important factor in the selection of Wong's music: "He makes these really beautiful films and I've always wanted to use the same music in a videogame." He said that Wong's films had a strong influence on the development of the game.


Reception

Charles Onyett from ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' applauded ''Gravity Bone'', saying that it is "a game that appears to toy with the notions of heroism and villainy, and the ways the player identifies with, and is directed toward, both roles." He praised all aspects of the game, commenting, "the cohesiveness of its striking visual presentation, soundtrack and effects, and almost entirely incomprehensible story combine to create an atmosphere of peculiar strength." Onyett concluded his preview of the game by stating, "it's a pleasure to experience, and never ceases to delight and surprise over its short run." Anthony Burch from ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
'' gave a positive review, stating that it "is so stylistically unified, so consistently cool and weird and imaginative, that it's damn near impossible not to fall in love with—even as the game ends and you're wondering what the hell happened, and why." He also applauded several technical and design aspects of the game, expressing appreciation for the game's "stylistic choices", as well as the "nigh unbelievable" bloom effects featured in the game. Burch concluded that ''Gravity Bone'' is "a great ride", and that the "atmosphere and style alone will barrel you through to the journey's end, which comes all too soon." Derek Yu from The Indie Games Source compared the game with ''
Portal Portal may refer to: Arts and entertainment Gaming * ''Portal'' (series), a series of video games developed by Valve ** ''Portal'' (video game), a 2007 video game, the first in the series ** '' Portal 2'', the 2011 sequel ** '' Portal Stori ...
'' and stated that Chung was able to develop "an impeccable flair for graphic design" while manufacturing ''Gravity Bone''. He concluded that the game is "bursting with delicious color, and features blocky-headed characters that are infinitely more interesting to look at and interact with than the frightening Realdolls game players are often forced to contend with in modern FPS's." Yu elaborated that it had "enough panache in its two levels to make it somewhat of an indie sleeper hit of the end of 2008." An editor from The Refined Geek was pleased with ''Gravity Bone'' and its sequel, ''Thirty Flights of Loving'', awarding them each a score of 8 out of 10 and stating, "the enjoyment from these games comes from noticing all the subtle environmental clues and then using your imagination to draw the connecting dots." The editor commented that both games highlight story elements over graphics and technical innovations, saying each game's "true strength comes from its ability to tell a story in the extremely short time frame." Kirk Hamilton of ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' praised the game, writing, "if you own a PC, you owe it to yourself to play ''Gravity Bone''." He said the game was "one of the coolest things I've played on PC lately." Kieron Gillen from ''
Rock, Paper, Shotgun ''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' ...
'' considered ''Gravity Bone'' to be an intellectual mix of ''
Hitman Contract killing (also known as murder-for-hire) is a form of murder or assassination in which one party hires another party to kill a targeted person or people. It involves an illegal agreement which includes some form of compensation, moneta ...
'', '' No-one Lives Forever'', and ''
Team Fortress 2 ''Team Fortress 2'' (''TF2'') is a Multiplayer video game, multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video g ...
'', stating that it is the "wittiest game" he has played since ''
World of Goo ''World of Goo'' is a physics-based puzzle video game developed and published by independent game developer 2D Boy. The game was released on Microsoft Windows and Wii on October 13, 2008, with releases on Nintendo Switch, Mac OS X, Linux, and ...
''. Gillen applauded every aspect of the game, stating that ''Gravity Bone'' was an "indie
art game An art game (or arthouse game) is a work of Interactive art, interactive new media art, new media digital art, digital software art as well as a member of the "art game" subgenre of the serious game, serious video game. The term "art game" was ...
whose main effect is to delight you at every turn." It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008.


Sequel

A sequel to ''Gravity Bone'', '' Thirty Flights of Loving'', was announced as a reward for contributing to the
Idle Thumbs Idle Thumbs is a video game culture website and podcast network founded in 2004. Until May 2018, it published a weekly video game podcast of the same name hosted by various former and current video game journalists and developers including Chri ...
podcast revival
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. The game was released to Kickstarter backers in July 2012, and later offered as a purchasable title on Steam, which included ''Gravity Bone'' as an additional feature. The game, though not a direct sequel in story to ''Gravity Bone'', follows the main character in a heist with two other characters that goes very wrong. The title was critically acclaimed by reviewers, who called the very short but non-linear storytelling of ''Thirty Flights'' a novel use of the video game medium.


References


External links


Officially Gravity Bone page
on Blendo Games {{Quake series 2008 video games Adventure games Art games Freeware games Single-player video games Video games developed in the United States Windows games Windows-only games Open-source video games Quake II engine games Blendo Games games First-person video games