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Game Boy Game Pak is the brand name of the
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
s used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32  kilobytes (KB) of
read-only memory Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing sof ...
(ROM) storage due to the system's 8-bit architecture. Nintendo later incorporated a memory bank controller into cartridges to allow for more storage by switching between ROM banks. This change allowed Game Paks to reach 8 
megabytes The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix ''mega'' is a multiplier of (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes ...
 (MB) of storage, allowing for more complex games. In addition to ROM, cartridges could also include
random-access memory Random-access memory (RAM; ) is a form of Computer memory, electronic computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A random-access memory device allows ...
(RAM) chips that could be used for increased performance or to save game progress. A battery in the cartridge would keep the RAM powered when the Game Boy was off. Later cartridges could also include real-time clock functionality that could keep track of time even when the device was off or a
Rumble Pak The is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player i ...
to add vibration feedback to enhance gameplay. Game Paks for the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
, which uses a
32-bit architecture In computer architecture, 32-bit computing refers to computer systems with a Central processing unit, processor, computer memory, memory, and other major system components that operate on data in a maximum of 32-bit units. Compared to smaller bit ...
, could accommodate up to 32 MB of game ROM. The Game Boy Advance was the last major handheld device to use cartridges as its primary storage format. Later systems, like the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
and
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
, use game cards, which are similar to
SD card Secure Digital (SD) is a proprietary, non-volatile, flash memory card format developed by the SD Association (SDA). Owing to their compact size, SD cards have been widely adopted in a variety of portable consumer electronics, including dig ...
s.


Background


Original and Color

The Game Boy Game Pak cartridges store the game's code and data using ROM chips. However, the original Game Boy's 8-bit architecture limited the CPU's access to just 32 KB of ROM at a time, restricting early games to this size. Nintendo overcame this limitation with a chip called the memory bank controller (MBC) placed within the cartridge. A similar solution had been by previously used on the Nintendo Entertainment System Game Pak. The MBC chip banks the second half of the ROM ($4000-$7FFF) with the first half ($0-$3FFF) usually fixed; this portion contains the CPU vectors and core game routines. While the NES typically used a separate graphics ROM to store game graphics as raw data, the Gameboy used the more conventional setup of storing the graphics in compressed format in the main ROM; the game engine must unpack graphics data and copy it to video RAM as needed. The more varied banking options NES mappers offered such as 8k and 32k granularity were not available on the Game Boy. While the Game Boy had no territorial lockout as the main Nintendo consoles did, games were required to run a check routine to prevent the use of unlicensed cartridges--the Game Boy logo that is displayed at power on was a graphic reading "NINTENDO" that Nintendo required to be stored in the ROM of all games. A small boot loader ROM would scan for the presence of the graphic and refuse to boot unless it was a pixel-perfect copy of the graphic contained in the boot ROM. While this system was not hard to evade, Nintendo were concerned less with the technical than legal aspects of it--they decided that they could sue a game publisher for unauthorized trademark use if they put the logo in a cartridge and displayed it on screen. However some developers found workarounds to pass the boot check without actually displaying the Nintendo logo and a small number of unlicensed Game Boy cartridges did get released. Using this technology, Nintendo was able to create cartridges that used up to 8 MB of ROM, vastly expanding game size and complexity. Cartridges for the original Game Boy range from 32k to up to 512k in size, while standard sizes for Game Boy Color cartridges are between 1MB and 4MB. Some Game Boy cartridges included random-access memory (RAM) usually for save game RAM. This memory typically came in the form of an 8 KB
EEPROM EEPROM or E2PROM (electrically erasable programmable read-only memory) is a type of non-volatile memory. It is used in computers, usually integrated in microcontrollers such as smart cards and remote keyless systems, or as a separate chip d ...
chip, a 32 KB SRAM chip, or later, a 128 KB
flash memory Flash memory is an Integrated circuit, electronic Non-volatile memory, non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for t ...
chip. SRAM chips required a battery to retain data when the Game Boy was powered off. These batteries had a limited lifespan and needed to be desoldered for replacement. The SRAM chips were later phased out in favor of Flash memory chips, which can store data without the need for a battery. Later revisions introduced even more functionality. Real-time clock capabilities kept track of time using a
crystal oscillator A crystal oscillator is an electronic oscillator Electrical circuit, circuit that uses a piezoelectricity, piezoelectric crystal as a frequency selective surface, frequency-selective element. The oscillator frequency is often used to keep trac ...
.
Rumble Pak The is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player i ...
cartridges added vibration feedback to enhance gameplay. The standard cartridge measured wide and high. However, some games, such as the Game Boy Camera, boasted custom-designed, larger casings to accommodate special features. On the original Game Boy a plastic tab slid across into a notch at the top of the cartridge when the console was powered on. To save space, this locking mechanism was removed from all subsequent devices. The notch was not present on Game Boy Color Game Paks to prevent them from being used in the original Game Boy. If these Game Boy Color Game Paks were inserted into a Game Boy Pocket or Light, an error message would be shown on the screen.


Advance

The Game Boy Advance used a significantly shorter standard cartridge design at high. The top of the cartridge was wider at wide to prevent insertion into older Game Boy devices, but the bottom retained the same width of . The Game Boy Advance Game Pak could accommodate up to 32 MB of game ROM, although special Game Boy Advance Video cartridges could hold 64 MB of video on ROM. Standard ROM sizes were 4MB, 8MB, 16MB, and 32MB. Cartridges could also include RAM, however these were mostly used to save game progress and not to increase the device's performance. This memory typically came in the form of an 4 or 64 KB
EEPROM EEPROM or E2PROM (electrically erasable programmable read-only memory) is a type of non-volatile memory. It is used in computers, usually integrated in microcontrollers such as smart cards and remote keyless systems, or as a separate chip d ...
chip, a 256 or 512 KB SRAM chip, or later, a 512 KB or 1 MB
flash memory Flash memory is an Integrated circuit, electronic Non-volatile memory, non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for t ...
chip. SRAM chips required a battery to retain data when the Game Boy was powered off. These batteries had a limited lifespan and needed to be desoldered for replacement. The Game Boy Advance Game Pak also had a notch on a bottom rear corner. When inserted into a Game Boy Advance, this notch avoided pressing a switch (called a shape detector) within the slot, allowing the device to boot into its native mode. When an older Game Boy Game Pak was inserted, this switch would be depressed, triggering the device to boot into its backward compatibility mode. The Nintendo DS retained backward compatibility with Game Boy Advance cartridges but not older Game Boy games. To accomplish this, the shape detector was replaced with a solid piece of plastic, preventing older Game Boy cartridges from being inserted.


Types

Excluding game-specific variations, there are four types of cartridges compatible with Game Boy systems:


Original Game Boy Game Pak

The original Game Boy Game Pak (also known as class A or grey cartridges) is compatible with all Game Boy systems, excluding Game Boy Micro. All original Game Boy games are of this type. The games on these cartridges are programmed in monochrome (using four shades of grey or green). When these games are played on the Game Boy Color and subsequent systems, the device applies a limited color palette (typically dark green) using four to ten colors to enhance games originally intended to be presented in four shades of gray. Many games were programmed to call for a default color palette. However, for games without a default, users could choose from 12 different palettes using button combinations. A dedicated palette option replicates the original Game Boy's grayscale experience. Additionally, a limited number of cartridges released between 1994 and 1998 feature enhancements compatible with the
Super Game Boy The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for in the United States and in the United Kingdom. In South Korea, it is called the Supe ...
. Although most original Game Boy Game Paks were encased in grey plastic, some used special colors that match the game's theme, including notably, ''Pokémon Red'', ''Blue'', and ''Yellow'' and the '' Donkey Kong Land'' series, which utilized yellow cartridges.


Color-enhanced Game Boy Game Pak

The color-enhanced Game Boy Game Pak (also known as class B, dual mode, or black cartridges) improved the gameplay experience on the Game Boy Color and subsequent systems while maintaining compatibility with older monochrome devices. These cartridges can use the full color capabilities of the Game Boy Color and subsequent systems, displaying up to 56 colors simultaneously out of a palette of 32,768 while remaining compatible with the original Game Boy where they were presented in four shades of gray. However, this compatibility comes at the expense of not being able to utilize the handheld's increased processing speed and memory. Some color-enhanced games, like '' Wario Land II'' and '' The Legend of Zelda: Link's Awakening DX'' were colorized re-releases of originally monochrome games, however, Nintendo insisted that developers include gameplay enhancements (beyond simply adding color) to differentiate the games from their monochrome counterparts. Some color-enhanced cartridges also boasted features later seen in clear cartridges, such as the Rumble Pak in Pokémon Pinball and infrared communications in '' Robopon Sun, Star, and Moon Versions''. Although most color-enhanced Game Boy Game Paks were encased in black plastic, some used special colors that matched the game's theme, including notably '' Pokémon Yellow'' and ''Pokémon Gold'' and ''Silver''.


Game Boy Color Game Pak

The Game Boy Color Game Pak (also known as class C or clear cartridges) introduced unique features for players on the Game Boy Color and subsequent systems. They boast a wider color range (up to 56 colors) and benefit from the increased processing speed and memory introduced with the Game Boy Color. Because of this reliance on the newer hardware, these games are incompatible with the older monochrome Game Boy models. They lacked the notch in the top-right corner, and thus physically prevented the power switch of a monochrome Game Boy from being turned on when one was inserted. Certain cartridges also had additional features to enhance gameplay, including rumble feedback, utilized in ''
Perfect Dark ''Perfect Dark'' is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts ...
'', and tilt sensors, employed in '' Kirby Tilt 'n' Tumble''. Most original Game Boy Game Paks were encased in translucent plastic, but similar to previous generations, some were released in special colors that match the game's theme, like '' Pokémon Crystal''.


Game Boy Advance Game Pak

The Game Boy Advance Game Pak (also known as class D cartridges) is half the size of all earlier cartridges and is compatible with
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
and later systems, including the Nintendo DS. Some Advance cartridges have built-in features, including rumble features ('' Drill Dozer''), tilt sensors ('' WarioWare: Twisted!'', '' Yoshi's Universal Gravitation'') and solar sensors ('' Boktai''). Although most Game Boy Advance Game Paks were encased in dark grey plastic, some used special colors that matched the game's theme, including notably '' Pokémon Emerald''.


References

{{Game Boy Advance line Game Boy Game Boy Advance Video game storage media