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Functional reactive programming (FRP) is a
programming paradigm Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, suc ...
for
reactive programming In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it's possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams ...
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asynchronous Asynchrony is the state of not being in synchronization. Asynchrony or asynchronous may refer to: Electronics and computing * Asynchrony (computer programming), the occurrence of events independent of the main program flow, and ways to deal with ...
dataflow programming) using the building blocks of functional programming (e.g. map, reduce, filter). FRP has been used for programming graphical user interfaces (GUIs), robotics, games, and music, aiming to simplify these problems by explicitly modeling time.


Formulations of FRP

The original formulation of functional reactive programming can be found in the ICFP 97 paper Functional Reactive Animation by Conal Elliott and Paul Hudak. FRP has taken many forms since its introduction in 1997. One axis of diversity is discrete vs. continuous semantics. Another axis is how FRP systems can be changed dynamically.


Continuous

The earliest formulation of FRP used continuous semantics, aiming to abstract over many operational details that are not important to the meaning of a program. The key properties of this formulation are: * Modeling values that vary over continuous time, called "behaviors" and later "signals". * Modeling "
event Event may refer to: Gatherings of people * Ceremony, an event of ritual significance, performed on a special occasion * Convention (meeting), a gathering of individuals engaged in some common interest * Event management, the organization of ev ...
s" which have occurrences at discrete points in time. * The system can be changed in response to events, generally termed "switching." * The separation of evaluation details such as sampling rate from the reactive model. This semantic model of FRP in
side-effect In medicine, a side effect is an effect, whether therapeutic or adverse, that is secondary to the one intended; although the term is predominantly employed to describe adverse effects, it can also apply to beneficial, but unintended, consequence ...
free languages is typically in terms of continuous functions, and typically over time.


Discrete

Formulations such as Event-Driven FRP and versions of Elm prior to 0.17 require that updates are discrete and event-driven. These formulations have pushed for practical FRP, focusing on semantics that have a simple API that can be implemented efficiently in a setting such as robotics or in a web-browser. In these formulations, it is common that the ideas of behaviors and events are combined into signals that always have a current value, but change discretely.


Interactive FRP

It has been pointed out that the ordinary FRP model, from inputs to outputs, is poorly suited to interactive programs. Lacking the ability to "run" programs within a mapping from inputs to outputs may mean one of the following solutions has to be used: *Create a data structure of actions which appear as the outputs. The actions must be run by an external interpreter or environment. This inherits all of the difficulties of the original stream I/O system of Haskell. *Use Arrowized FRP and embed arrows which are capable of performing actions. The actions may also have identities, which allows them to maintain separate mutable stores for example. This is the approach taken by the Fudgets library and, more generally, Monadic Stream Functions. *The novel approach is to allow actions to be run now (in the IO monad) but defer the receipt of their results until later. This makes use of an interaction between the Event and IO monads, and is compatible with a more expression-oriented FRP:


Implementation issues

There are two types of FRP systems, push-based and pull-based. Push-based systems take events and push them through a signal network to achieve a result. Pull-based systems wait until the result is demanded, and work backwards through the network to retrieve the value demanded. Some FRP systems such as Yampa use sampling, where samples are pulled by the signal network. This approach has a drawback: the network has to wait up to the duration of one computation step to find out about changes to the input. Sampling is an example of pull-based FRP. The Reactive and Etage libraries on
Hackage Haskell () is a general-purpose, statically-typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research and industrial applications, Haskell has pioneered a number of programming lang ...
introduced an approach called push-pull FRP. In this approach, only when the next event on a purely defined stream (such as a list of fixed events with times) is demanded, that event is constructed. These purely defined streams act like lazy lists in Haskell. That is the pull-based half. The push-based half is used when events external to the system are brought in. The external events are pushed to consumers, so that they can find out about an event the instant it is issued.


Implementations

* Yampa is an arrowized, efficient, pure Haskell implementation with SDL, SDL2, OpenGL and HTML DOM support. * The programming language Elm used to support FRP but has since replaced it with a different pattern. * reflex is an efficient push/pull FRP implementation in Haskell with hosts for browser/ DOM, SDL and Gloss. * reactive-banana is a target agnostic push FRP implementation in Haskell. * netwire and varying are arrowized, pull FRP implementations in Haskell. *
Flapjax Flapjax is a programming language built on JavaScript. It provides a spreadsheet-like reactive programming, dataflow computing style, termed functional reactive programming, making it easy to create reactive web pages without the burden of callba ...
is a behavior/event FRP implementation in JavaScript. * React is an
OCaml OCaml ( , formerly Objective Caml) is a general-purpose, multi-paradigm programming language which extends the Caml dialect of ML with object-oriented features. OCaml was created in 1996 by Xavier Leroy, Jérôme Vouillon, Damien Doligez, Di ...
module for functional reactive programming. * Sodium is a push FRP implementation independent of a specific UI framework for several programming languages, such as Java, TypeScript and C#. * Dunai is a fast implementation in Haskell using
Monadic Stream Functions Monadic may refer to: * Monadic, a relation or function having an arity of one in logic, mathematics, and computer science * Monadic, an adjunction if and only if it is equivalent to the adjunction given by the Eilenberg–Moore algebras of its as ...
that supports Classic and Arrowized FRP. * ObservableComputations, a cross-platform .NET implementation. * Stella is an actor-based reactive programming language that demonstrates a model of "actors" and "reactors" which aims to avoid the issues of combining imperative code with reactive code (by separating them in actors and reactors).. Actors are suitable for use in distributed reactive systems. * TidalCycles is a pure FRP domain specific language for musical pattern, embedded in the Haskell programming language. It is worth noting that
ReactiveX ReactiveX (also known as Reactive Extensions) is a software library originally created by Microsoft that allows imperative programming languages to operate on sequences of data regardless of whether the data is synchronous or asynchronous. It pro ...
, popularized by its JavaScript implementation rxjs, is functional and reactive but differs from functional reactive programming.


See also

* Incremental computing * Stream processing


References

{{DEFAULTSORT:Functional reactive programming Functional programming Evaluation strategy