HOME

TheInfoList



OR:

''Far Cry 2'' is a 2008
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
developed by
Ubisoft Montreal Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with sub ...
and published by
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', '' Far Cry'', ...
for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
. A
top-down Top-down may refer to: Arts and entertainment * "Top Down", a 2007 song by Swizz Beatz * "Top Down", a song by Lil Yachty from '' Lil Boat 3'' * "Top Down", a song by Fifth Harmony from '' Reflection'' Science * Top-down reading, is a part of ...
shooter version for
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whi ...
s was developed and published by
Gameloft Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games with a special focus on the mobile games ma ...
. It is the second mainline entry in the ''
Far Cry ''Far Cry'' is an anthology franchise of first-person shooter games, all of which have been published by Ubisoft. The first game, '' Far Cry'', was developed by Crytek to premiere their CryEngine software, and released in March 2004. Subsequen ...
'' series. Set in a fictional
East Africa East Africa, Eastern Africa, or East of Africa, is the eastern subregion of the African continent. In the United Nations Statistics Division scheme of geographic regions, 10-11-(16*) territories make up Eastern Africa: Due to the historica ...
n country engulfed in civil war, the storyline follows a mercenary who is assigned to kill the Jackal, a weapons dealer inflaming the conflict. The player navigates the open world, completing missions for factions and allies called Buddies while managing their health and equipment. A competitive
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
mode allows players to fight in teams or as individuals. Production took three and a half years, with concept work beginning during the production of '' Far Cry Instincts'' (2005). Director
Clint Hocking Clint Hocking (born 18 September 1972) is a Canadian video game designer and director. He has primarily worked at the Canadian divisions of Ubisoft, where he developed three titles, and briefly worked at LucasArts, Valve, and Amazon Game Studio ...
conceived the setting and design, which he wanted to be more realistic than the original ''
Far Cry ''Far Cry'' is an anthology franchise of first-person shooter games, all of which have been published by Ubisoft. The first game, '' Far Cry'', was developed by Crytek to premiere their CryEngine software, and released in March 2004. Subsequen ...
'' (2004). The narrative and tone, inspired by
Joseph Conrad Joseph Conrad (born Józef Teodor Konrad Korzeniowski, ; 3 December 1857 – 3 August 1924) was a Polish-British novelist and short story writer. He is regarded as one of the greatest writers in the English language; though he did not spe ...
's novella ''
Heart of Darkness ''Heart of Darkness'' (1899) is a novella by Polish-English novelist Joseph Conrad in which the sailor Charles Marlow tells his listeners the story of his assignment as steamer captain for a Belgian company in the African interior. The no ...
'' and
Dashiell Hammett Samuel Dashiell Hammett (; May 27, 1894 – January 10, 1961) was an American writer of hard-boiled detective novels and short stories. He was also a screenwriter and political activist. Among the enduring characters he created are Sam Spade ('' ...
's novel ''
Red Harvest ''Red Harvest'' (1929) is a novel by Dashiell Hammett. The story is narrated by the Continental Op, a frequent character in Hammett's fiction, much of which is drawn from his own experiences as an operative of the Pinkerton Detective Agency (fic ...
'', focused on the lengths to which people would go to survive through terrible circumstances. The game was built using Dunia, a
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
created by Ubisoft based on the original game's
CryEngine CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in ''Far Cry'', and continues to be updated to support new consoles and ...
. In pursuit of realism, the developers added real-time and reactive elements for enemies and the environment. The music, composed by Marc Canham, includes vocals by
Senegal Senegal,; Wolof: ''Senegaal''; Pulaar: 𞤅𞤫𞤲𞤫𞤺𞤢𞥄𞤤𞤭 (Senegaali); Arabic: السنغال ''As-Sinighal'') officially the Republic of Senegal,; Wolof: ''Réewum Senegaal''; Pulaar : 𞤈𞤫𞤲𞤣𞤢𞥄𞤲𞤣𞤭 ...
ese singer
Baaba Maal Baaba Maal ( ff, 𞤄𞤢𞥄𞤦𞤢 𞤃𞤢𞥄𞤤, italics=no, born 13 June 1953) is a Senegalese singer and guitarist born in Podor, on the Senegal River. In addition to acoustic guitar, he also plays percussion. He has released several al ...
. ''Far Cry 2'' received positive reviews from critics, with praise for its setting, open-ended gameplay, Buddies, world design and visuals; however its writing,
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
and technical issues received negative attention. It received multiple game award nominations. By January 2009, the game had sold nearly three million copies worldwide. ''Far Cry 2'' has continued to receive attention for its ambition and survival mechanics. The team used feedback from the game to develop ''
Far Cry 3 ''Far Cry 3'' is a 2012 first-person shooter game developed by Ubisoft Montreal and published by Ubisoft. It is the third main installment in the '' Far Cry'' series after '' Far Cry 2''. The game takes place on the fictional Rook Islands, a ...
'' (2012).


Gameplay

''Far Cry 2'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
in which players take control of a mercenary in an unnamed fictional
East Africa East Africa, Eastern Africa, or East of Africa, is the eastern subregion of the African continent. In the United Nations Statistics Division scheme of geographic regions, 10-11-(16*) territories make up Eastern Africa: Due to the historica ...
n nation in the middle of a
civil war A civil war or intrastate war is a war between organized groups within the same state (or country). The aim of one side may be to take control of the country or a region, to achieve independence for a region, or to change government polici ...
. The playable character is selected from a pool of nine available mercenaries; the remaining eight and some other non-playable mercenary characters are distributed through the world once the game starts. The environment covers a variety of terrain, ranging from
desert A desert is a barren area of landscape where little precipitation occurs and, consequently, living conditions are hostile for plant and animal life. The lack of vegetation exposes the unprotected surface of the ground to denudation. About on ...
to
savanna A savanna or savannah is a mixed woodland- grassland (i.e. grassy woodland) ecosystem characterised by the trees being sufficiently widely spaced so that the canopy does not close. The open canopy allows sufficient light to reach the ground ...
h to
jungle A jungle is land covered with dense forest and tangled vegetation, usually in tropical climates. Application of the term has varied greatly during the past recent century. Etymology The word ''jungle'' originates from the Sanskrit word ''ja� ...
. The mercenary has access to a selection of thirty
firearm A firearm is any type of gun designed to be readily carried and used by an individual. The term is legally defined further in different countries (see Legal definitions). The first firearms originated in 10th-century China, when bamboo tubes ...
s including
pistol A pistol is a handgun, more specifically one with the chamber integral to its gun barrel, though in common usage the two terms are often used interchangeably. The English word was introduced in , when early handguns were produced in Europe, a ...
s, assault rifles,
rocket launcher A rocket launcher is a weapon that launches an unguided, rocket-propelled projectile. History The earliest rocket launchers documented in imperial China consisted of arrows modified by the attachment of a rocket motor to the shaft a few ...
s,
sniper rifle A sniper rifle is a high-precision, long-range rifle. Requirements include accuracy, reliability, mobility, concealment and optics for anti-personnel, anti-materiel and surveillance uses of the military sniper. The modern sniper rifle is a port ...
s, and mortars. He can also use a
machete Older machete from Latin America Gerber machete/saw combo Agustín Cruz Tinoco of San Agustín de las Juntas, Oaxaca">San_Agustín_de_las_Juntas.html" ;"title="Agustín Cruz Tinoco of San Agustín de las Juntas">Agustín Cruz Tinoco of San ...
for melee kills. Many missions in ''Far Cry 2'' involve storming or infiltrating encampments, many of which contain supplies. The mercenary can adopt a frontal assault, or approach and carry out their mission using stealth, in addition to there being a number of different options within these approaches for completing a mission. After the opening tutorial area, the mercenary is allowed to roam freely through the game's open world environment, completing main story missions and side missions for both the game's major factions and a third independent group, the Underground, in neutral town areas. The other mercenaries found in the open world are dubbed Buddies, and can be either found in settlements or held captive by one of the factions. Depending on interactions, players have a Best and Second Best Buddy, who when a mission is accepted will call up to offer optional information and support in combat. If Buddies are injured on missions and not healed in time, they die and will be permanently removed from the rest of the game. The player can save their progress in safe houses captured from enemy forces; the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
(PS3) and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
(360) versions only allow saves in safe houses, while the
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
version allows the player to save anywhere. At safe houses, the mercenary can rest and advance the in-game time using his watch. The player's health is represented by a bar showing five sections, which do not regenerate if depleted completely. Once health drops to one bar, a critical state is entered and the heal function triggers a cutscene where the mercenary manually treats their injuries. If the mercenary falls, their Second Best Buddy will appear to save them and try to get them to safety, but if they are shot down again the game ends and must be restarted from an earlier save. Health can only be restored either through picking up water bottles or using syrettes, of which the mercenary carries a limited number. From the outset of the game, the mercenary is suffering from
malaria Malaria is a mosquito-borne infectious disease that affects humans and other animals. Malaria causes symptoms that typically include fever, tiredness, vomiting, and headaches. In severe cases, it can cause jaundice, seizures, coma, or death. ...
, which strikes at regular intervals and causes disorientation and blurring vision. The malarial fits must be treated with medicine, which can only be gained from the Underground by completing missions for them. Over the course of the game, the mercenary's actions increase their Reputation, which unlocks more missions but also causes the Underground to mistrust him, making the medicine harder to acquire. The mercenary can navigate the world on foot, travel between safe zones using bus routes, and use vehicles to travel including jeeps and quadbikes, boats for rivers, and a hang glider. Navigation is helped using a map and handheld GPS, in addition to other devices such as a locator for caches of the in-game currency
blood diamond ''Blood Diamond'' is a 2006 American political war action thriller film directed and co-produced by Edward Zwick and starring Leonardo DiCaprio, Jennifer Connelly, and Djimon Hounsou. The title refers to blood diamonds, which are diamonds min ...
s. If a vehicle is damaged during combat, it must be repaired. Outside safe zones, the mercenary will be attacked when in range of any hostile group. A notable element of the open world is realistic physics and environmental effects, such as fire spreading through an area if lit and dust storms causing decreased visibility. Enemies are also designed to react and adapt based on the mercenary's tactics and their current reputation. Several species of animals can be encountered in the game, and are able to distract the enemy as well as make them aware of the player's presence. Equipment and weapons can only be purchased using blood diamonds, otherwise needing to be scavenged from the environment and defeated enemies. Scavenged guns will degrade over time, eventually jamming briefly and needing to be freed up to work again, or permanently and needing to be discarded. Alongside the single player campaign, ''Far Cry 2'' included a separate competitive online
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
mode, with teams of up to four players taking sides in the conflict and competing over objectives. Multiplayer gameplay was class based, with six classes available, and incorporated the same physics and environment elements as the main game. The available modes included two types of Deathmatch, a version of
Capture the flag Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. ...
where players fight over control of a large blood diamond, and "Uprising", where team captains must capture nodes. Matches were ranked, with the winning team earning rewards based on their score. All versions include a map editor for creating multiplayer levels. It allows players to craft terrain, ranging from rocky areas to water pathways, and place shrubbery and buildings in available areas. Levels were shared online through the internet for Windows, and on consoles through
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smar ...
and
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. A ...
. The online functions ended in June 2021 when Ubisoft closed down servers for its older titles.


Synopsis

In the wake of a rebellion against the old government of an unnamed East African nation, civil war rages between the rebel forces' two political factions, the United Front for Liberation and Labour (UFLL) and the Alliance for Popular Resistance (APR). While each claims to represent the people, they are equally brutal and exploitative with the civilian population. The situation is being worsened by the Jackal, an arms dealer distributing efficient low-price weapons to both sides in violation of a Joint Signatory Framework designed to stop the conflict escalating. The protagonist is one of a mercenary team sent into the country to kill the Jackal. The mercenary arrives at a local town, only to succumb to malarial fever. The Jackal confronts him with his assumed failure, but does not kill him, leaving the mercenary to be incapacitated during an ambush on the town. The mercenary is rescued by members of the one of the factions, and ends up going on missions for both sides in the hope of catching up with the Jackal. He also meets Reuben Oluwagembi, a journalist covering the conflict, and after aiding him gains access to malarial medicine through the Underground network, which works to save the civilian population from the activities of the UFLL and APR. During one mission to assassinate the leader of one side, the mercenary's employer betrays and nearly kills him, only for the Jackal to help him escape. Interactions with the Jackal, together with interview tapes that can be found in-game, reveal his disillusionment with the conflict. The Jackal eventually confronts the mercenary, proposing they work together to save the civilians, and the mercenary is tasked with killing the UFLL and APR leaders. After killing the leaders, the mercenary meets with the Jackal, who reveals the factions are still hunting the civilians to either kill them or trap them in the country. He intends to bribe the border guards to let the civilians through while using explosives to prevent the soldiers' pursuit. The mercenary is given the choice of detonating the explosives at the cost of his life, or bribing the guards and then committing suicide, with the Jackal taking the other job. Post-credit dialogue reveals the country descends into anarchy despite attempted peace talks, Reuben's story is ignored by the press and he begins publishing it on his blog, the Underground is praised for its action saving civilians, and the Jackal's body is never found.


Development

The original ''
Far Cry ''Far Cry'' is an anthology franchise of first-person shooter games, all of which have been published by Ubisoft. The first game, '' Far Cry'', was developed by Crytek to premiere their CryEngine software, and released in March 2004. Subsequen ...
'' was developed by
Crytek Crytek GmbH is a German video game developer and software developer based in Frankfurt. Founded by the Yerli brothers in Coburg in 1999 and moved to Frankfurt in 2006, Crytek also operates further studios in Kyiv, Ukraine and Istanbul, Turkey. ...
using their in-house
CryEngine CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in ''Far Cry'', and continues to be updated to support new consoles and ...
and published by
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', '' Far Cry'', ...
. ''Far Cry'' released in 2004, the same year Crytek signed a deal with
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
to produce a new CryEngine title, leaving them unable to work on future ''
Far Cry ''Far Cry'' is an anthology franchise of first-person shooter games, all of which have been published by Ubisoft. The first game, '' Far Cry'', was developed by Crytek to premiere their CryEngine software, and released in March 2004. Subsequen ...
'' projects. Ubisoft struck a deal with CryTek and eventually purchased the ''Far Cry''
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
, allowing their
Ubisoft Montreal Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with sub ...
studio to create further console ''Far Cry'' games using CryEngine technology. The aim with ''Far Cry 2'' was to "rejuvenate" the ''Far Cry'' universe using a new setting and mechanics. The shift in direction was partly to separate it from Crytek's new project, which was assumed be set in a similar tropical environment, but also to separate it from the original game's console spin-off titles, which all had similar environments. The change in setting and direction would also help invigorate the brand, which was suffering in the market due to exploitation of the original game's premise and tone. There was also the factor that several games and other media titles were using a jungle island setting. The team went through a long pre-production period, with plans for a sequel emerging prior to the original game's release and concept work beginning during the development of '' Far Cry Instincts'' (2005). Production lasted three and a half years. The game was directed by
Clint Hocking Clint Hocking (born 18 September 1972) is a Canadian video game designer and director. He has primarily worked at the Canadian divisions of Ubisoft, where he developed three titles, and briefly worked at LucasArts, Valve, and Amazon Game Studio ...
, and co-produced by Bertrand Hélias and Louis-Pierre Pharand. Hocking joined the project after finishing his work on '' Splinter Cell: Chaos Theory'', choosing ''Far Cry 2'' to take a break from the ''Splinter Cell'' series. The lead designer was Pierre Rivest, who described the experience as challenging due to having no other games as comparisons for the mechanics and scale of ''Far Cry 2''. Gathering staff for the project was difficult, as production of ''Far Cry 2'' ran parallel to or behind two other large-scale Ubisoft Montreal projects, ''
Assassin's Creed ''Assassin's Creed'' is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice D ...
'' and '' Splinter Cell: Conviction''. According to narrative designer Patrick Redding, he and Hocking agreed to "go all out" on their vision regardless of its success. The final production team included over 150 staff members, the assembly of which was described by Pharand as a huge challenge. Upon its original unveiling, ''Far Cry 2'' was announced as a Windows-exclusive development. After returning from a media event in
Leipzig Leipzig ( , ; Upper Saxon: ) is the most populous city in the German state of Saxony. Leipzig's population of 605,407 inhabitants (1.1 million in the larger urban zone) as of 2021 places the city as Germany's eighth most populous, as ...
, another team came to them and said they could get the engine working on PS3 and 360. Impressed by their tests, the game was scheduled for those consoles in turn. Another impetus to establish the engine on consoles was so other Ubisoft titles could make use of it in the future, and to push what was possible on consoles at the time. While there were technological limitations on the console versions due to preset hardware specifications, the Windows version was described as having no limitations. Technical director Dominic Guay stated that the only real difference between the Windows and console versions was its graphics, with the two otherwise being identical. They also took care not to make their game too demanding on Windows machines, contrasting against the notoriously high demands of Crytek's ''Crysis''. The PS3 version caused worries for the team due to its notorious reputation as a difficult console for third-party developers, but a dedicated team of programmers worked to smooth over gameplay on the console. The team started out with the basic CryEngine technology. In order to create their intended open world environment, they repurposed the old engine and created their own, dubbing it Dunia. The team "gutted" the old engine, rewriting and replacing an estimated 90 percent of the code. Engine development ran parallel to game development, resulting in "constantly shifting budgets" and regular adjustment of the gameplay, with the goal being to be able to create a square kilometer of game terrain in one day. They also designed a dedicated animation system called LivePosture, which controlled the movement of vegetation and the environment. Guay insisted at the outset of development that the game prompt the creation of new design tools rather than relying on existing tools. The team made use of Procedural Data Generation to handle the in-game environment and reactions, cutting down on both production time and the load on the engine. Guay planned a slow escalation of engine development, easing in new staff in small numbers to let them get experience with the engine rather than causing problems bringing in a large number of unprepared staff at once.


Scenario

Hocking and Redding came up with the initial narrative concept, which tied into the game's planned setting. While the original ''Far Cry'' had drawn from H. G. Wells's novel '' The Island of Doctor Moreau'' and had a divisive science fiction-like tone in consequence, ''Far Cry 2'' took inspiration from Joseph Conrad's 1899 novella ''
Heart of Darkness ''Heart of Darkness'' (1899) is a novella by Polish-English novelist Joseph Conrad in which the sailor Charles Marlow tells his listeners the story of his assignment as steamer captain for a Belgian company in the African interior. The no ...
'', as well as the more contemporary film adaptation ''
Apocalypse Now ''Apocalypse Now'' is a 1979 American epic war film produced and directed by Francis Ford Coppola. The screenplay, co-written by Coppola, John Milius and Michael Herr, is loosely based on the 1899 novella '' Heart of Darkness'' by Joseph ...
'' (1979). The intent was for a darker, more realistic narrative and tone. Some surreal elements were retained to enhance the chosen art design. A common theme with ''Heart of Darkness'' was how far people would go, and how much they would become like monsters and leverage the unhinged side of their nature, in order to survive and endure through terrible circumstances. Another influence along the same lines was the novel ''
Red Harvest ''Red Harvest'' (1929) is a novel by Dashiell Hammett. The story is narrated by the Continental Op, a frequent character in Hammett's fiction, much of which is drawn from his own experiences as an operative of the Pinkerton Detective Agency (fic ...
'' by
Dashiell Hammett Samuel Dashiell Hammett (; May 27, 1894 – January 10, 1961) was an American writer of hard-boiled detective novels and short stories. He was also a screenwriter and political activist. Among the enduring characters he created are Sam Spade ('' ...
, where the protagonist enters a lawless city and ultimately eliminates both sides of a deadly conflict. The game's conflict drew inspiration from events around the city of
Nairobi Nairobi ( ) is the capital and largest city of Kenya. The name is derived from the Maasai phrase ''Enkare Nairobi'', which translates to "place of cool waters", a reference to the Nairobi River which flows through the city. The city proper ...
, which were seen as emblematic of conflicts in Africa. The voice acting was done by actors from or close to the ethnicity of the in-game characters, such as the faction leaders being voiced by South African actors. Contrasted with other games at the time, the narrative did not make use of traditional cutscenes or a strict guided path. Redding described the approach as "dynamic story architecture", aiming for a systemic narrative emerging from the player's actions. This approach required a dedicated narrative designer, with Hocking successfully persuading Ubisoft's management on the importance of the role. One of Redding's priorities was incorporating elements into the game world to reinforce the character's thematic journey into madness and violence, including the option for the player to fail at objectives without derailing the narrative or requiring a reset. The narrative progress is based on the player's reputation, described as an "invisible counter" which determined in-game events, though late in production it was felt a relationship history matrix between players and NPCs would have worked better. Due to the complexity of the game, this change could not be implemented. The narrative was cited as an example of the all or nothing approach to design, citing the Buddy dynamics only working properly with all twelve being alive as an issue tackled by the team. The script was written by Susan O'Connor, who worked on other notable video games including ''
BioShock ''BioShock'' is a 2007 first-person shooter, first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the BioShock (series), ''BioShock'' series, it was released f ...
'', along with Armand Constantine and Ubisoft staff member Kevin Shortt. Redding described O'Connor as the principal writer for the project, saying she understood the difficulties of writing for video games compared to film and television. A common part of their interaction was each pushing back against the other on obtuse or behind-the-scenes motivations for characters that players would either never find or not understand. To aid in creating the Buddies, Ubisoft brought in Malcolm Clarke, a filmmaker known for his work on documentaries surrounding African mercenaries in the 1970s and 80s. A key part of the world and narrative design was giving the different faction leaders and lieutenants personality and narrative weight, allowing their deaths to have an impact on the world. Due to its central narrative of hunting down a target and fighting trained soldiers, the team made sure players would not be able to open fire on civilian targets, which would have undermined the narrative's themes. The strong focus on narrative stood in contrast to the original game, which was criticized for having a weak storyline. Redding described the ''Far Cry'' series as a "
Trojan Horse The Trojan Horse was a wooden horse said to have been used by the Greeks during the Trojan War to enter the city of Troy and win the war. The Trojan Horse is not mentioned in Homer's ''Iliad'', with the poem ending before the war is concluded, ...
brand" with low player expectations that allowed the team to be more experimental in their narrative approach. Original ''Far Cry'' protagonist Jack Carver was not featured, as during test interviews players either did not remember or disliked him, so Hocking felt no need to bring him back. The player character was designed to be a blank slate through which players could become immersed, similar to
Gordon Freeman Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled C ...
from the ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ...
'' series. In line with this approach and out of a desire to promote immersion, the mercenary lead was made a
silent protagonist In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend ...
. There was some discussion around incorporating more surreal elements, such as questioning the mercenary's grip on reality and memory of events, but these were never implemented. The Buddies were deliberately varied in age and ethnicity, reflecting real mercenaries. The Jackal was written as a contrast to the more simplistic antagonist of ''Far Cry'', being an amoral pragmatist who would eventually understand the damage caused by his actions and take extreme measures to rectify it. He was later described as a
MacGuffin In fiction, a MacGuffin (sometimes McGuffin) is an object, device, or event that is necessary to the plot and the motivation of the characters, but insignificant, unimportant, or irrelevant in itself. The term was originated by Angus MacPhail for ...
character who provided a central goal and theme for the narrative without being very personable. A further thematic element was the mercenary's morality potentially falling towards or below that of the Jackal's. While never communicated in-game, Hocking later revealed the Jackal was intended to be a version of Carver, disturbed by the trauma he suffered and turned into a major smuggler who has seen many more terrible things.


Game design

The aim of the game design, as with the narrative, was to maintain a realistic tone and style through the experience, contrasted against the original game's shift into more outlandish elements later in the narrative. Hocking wanted to incorporate the African environment, found guns jamming during combat, and show a realistic version of the land that was not clean and sterile. The development team also wanted to show a life beyond standard combat, including scenes of normal living, farming, and livestock around settlements. The player mercenary's body is kept hidden except during key scenes such as healing animations, a request from Hocking to promote player immersion in the world. The minimal tutorial section was a deliberate choice, with lead designer Pierre Rivest saying the team wanted players to naturally learn the systems and combine them in their own way. Effort went into making the controls easy to use even within the planned innovative game design. Similar to the original, the team wanted an advanced and reactive
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
(AI) for enemies and other creatures within the environment. When designing the missions to work in an open world environment, main missions were made simple and easy to understand, with only optional sub routes unlocked through other characters having fail states outside a game over. The outposts, which respawn their enemies after a set period, were originally intended to slowly rebuild and repopulate over time, but the team changed the design as it was possible for players to empty the entire game world and become bored, in addition to technical problems implementing the system properly. Malaria was introduced to present the player's with a persistent challenge, though they had no point of reference for the mechanic and in hindsight Rivest felt they had made it too intrusive. The system was originally more severe, with the player losing gameplay control of the mercenary, but this was toned down in the final release. The game's notable death mechanic was incorporated by Hocking, who had been frustrated over harsh death penalties in the ''Splinter Cell'' series and wanted a less-penalizing system that allowed for recovery from mistakes while still maintaining an element of risks. The Buddy system drew inspiration from the Girlfriends of '' Grand Theft Auto: San Andreas'' and soldier management in '' XCOM'', in addition to smaller influences from other companion systems in games including ''BioShock'' and ''
Ico is an action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 in various regions. It was designed and directed by Fumito Ued ...
''. The enemy AI was designed early on as a basic system that would respond to actions in the environment or from the player, but this later meant no further AI system could be created to manage planned general behaviors outside combat. The game's scale meant local cooperative multiplayer was not incorporated. The pressures of designing the single player and multiplayer modes alongside the engine design caused problems, forcing the team to split multiplayer development into its own team. This team had several young members, who suffered further problems under peer pressure from others within Ubisoft, requiring a design consultant to be brought in and complete the multiplayer designs, though there continued to be problems with a lack of clear design goals during the game's alpha testing period and the mode was not solidified until the beta period. The console map editor used the one designed for ''Far Cry Instincts'' as a template, with the team taking what they liked and rebuilding it in the new engine.


World and art design

During early planning, various settings were proposed and rejected, including
Antarctica Antarctica () is Earth's southernmost and least-populated continent. Situated almost entirely south of the Antarctic Circle and surrounded by the Southern Ocean, it contains the geographic South Pole. Antarctica is the fifth-largest cont ...
and the planet
Mars Mars is the fourth planet from the Sun and the second-smallest planet in the Solar System, only being larger than Mercury. In the English language, Mars is named for the Roman god of war. Mars is a terrestrial planet with a thin at ...
. Art director Alexandre Amancio had several favorites during the concept design stage. He wanted the game to use a wilderness without signs of human habitation, meaning settings in mainland Asia and South America were dropped. Japan was discarded due to a lack of environmental variety and overuse in popular media, and the American West was rejected due to its restrictive historical background limiting narrative opportunities. A setting in the Canadian West was dropped both due to difficulties creating a compelling survival setting outside stereotypes of the region and its planned use in
Remedy Entertainment Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two instalments in the '' Max Payne'' franchise, ''Alan ...
's ''
Alan Wake ''Alan Wake'' is an action-adventure game developed by Remedy Entertainment. The story follows best-selling thriller novelist Alan Wake as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional ...
''. The Australian outback was similar in environment to the final African setting, but its uninhabited nature made interactions and conflict difficult to justify. The variety of environments available for use helped make Africa the final choice, as well as the ability to incorporate the presence of malaria and use of blood diamonds as currency into the design. It was decided not to set the game in a real country, so as not to limit the in-game environmental variety. When thinking about a region to emulate in-game, the team opted for
Kenya ) , national_anthem = " Ee Mungu Nguvu Yetu"() , image_map = , map_caption = , image_map2 = , capital = Nairobi , coordinates = , largest_city = Nairobi , ...
due to its variety of environments both within and around its borders with
Uganda }), is a landlocked country in East Africa. The country is bordered to the east by Kenya, to the north by South Sudan, to the west by the Democratic Republic of the Congo, to the south-west by Rwanda, and to the south by Tanzania. The ...
,
Ethiopia Ethiopia, , om, Itiyoophiyaa, so, Itoobiya, ti, ኢትዮጵያ, Ítiyop'iya, aa, Itiyoppiya officially the Federal Democratic Republic of Ethiopia, is a landlocked country in the Horn of Africa. It shares borders with Eritrea to the ...
, and
Tanzania Tanzania (; ), officially the United Republic of Tanzania ( sw, Jamhuri ya Muungano wa Tanzania), is a country in East Africa within the African Great Lakes region. It borders Uganda to the north; Kenya to the northeast; Comoro Islands ...
. In July 2007, Ubisoft sent a team of the game's developers to Africa to carry out research for the game. Their research took them to Kenya and parts of Tanzania, chosen due to their variety of environments and political stability. They spent two weeks traveling around the region and camping out on the savanna. The team chose to camp rather than stay in a hotel, desiring an authentic experience. The field trip allowed them to observe the local architecture and environment first-hand, in addition to their guides telling them about the local vegetation and weather cycles. Amancio estimated that they obtained about 40 hours of footage and over eight gigabytes of photographic reference material. Another element highlighted by Amancio was the amount of animal droppings they saw, which they took care to incorporate into the game's visual identity. Pharand said that following the trip, they realized they had gotten the design of the game "so wrong" and made several changes to properly emulate the local environment. The only African wildlife featured in the game world were herbivores; according to the developers, due to the in-game world design, predators without careful control would have eaten all the herbivores and starved to death. The team also wanted to make hunting an unenjoyable experience that would force the players to focus on the main game content. The size of the game world made testing for bugs difficult, with Hocking later saying they should have made it smaller. NPC conversations incorporated seen and recounted anecdotes from their field trip. A large portion of the in-game ambience was recorded live during the field trip. The character animations were considered a low priority due to the game's genre, so no animation director was appointed. In hindsight, Hocking saw this as a poor choice due to its ambitious graphical presentation and lack of traditional UI.


Music

The music of ''Far Cry 2'' was composed by Marc Canham, who was best known at the time for his work on the '' Driver'' series. He worked alongside the Nimrod Production Orchestra, a group he founded as part of his production company. When Canham was contacted about the project, he was asked to create a score that did something "new and exciting". In keeping with this wish, he ignored the musical style of the original ''Far Cry''. Compared to other projects he had worked on, there were no equivalent games and soundtracks to reference for ''Far Cry 2'', so the music team were left to make their own judgements about the sound balance. Their early prototypes were rejected by Ubisoft for being bombastic and overly loud, so Canham shifted the score to focus on ambience. Creating the music required balancing the game's two conflicting elements as an action-based shooter with an emotional sombre narrative. He created a less bombastic score than other shooters of the time, using a string sextet supported by African percussion instruments; the latter included
djembe A djembe or jembe ( ; from Maninka language, Malinke ''jembe'' , N'Ko script, N'Ko: ) is a rope-tuned skin-covered goblet drum played with bare hands, originally from West Africa. According to the Bambara people in Mali, the name of the djembe ...
s, udus and
kalimba Mbira ( ) are a family of musical instruments, traditional to the Shona people of Zimbabwe. They consist of a wooden board (often fitted with a resonator) with attached staggered metal tines, played by holding the instrument in the hands and p ...
s. Based on their research, the team focused on the
Ashiko The ashiko is a drum, shaped like a tapered cylinder (or truncated cone) with the head on the wide end, and the narrow end open. It is made of hardwood and generally has a calfskin hide. Nowadays, goatskin is sometimes used, in imitation of th ...
along with Kundabigoya and Coucou rhythms as the core of the game's soundtrack. The music was recorded using a small ensemble of live players, again going against conventions of the time which relied on large orchestras or electronic and synthetic soundtracks. The cuing and mixing done live during recording using an MPC 2000. The string music was recorded at
Abbey Road Studios Abbey Road Studios (formerly EMI Recording Studios) is a recording studio at 3 Abbey Road, St John's Wood, City of Westminster, London, England. It was established in November 1931 by the Gramophone Company, a predecessor of British music ...
. A notable contributor to the soundtrack is
Senegal Senegal,; Wolof: ''Senegaal''; Pulaar: 𞤅𞤫𞤲𞤫𞤺𞤢𞥄𞤤𞤭 (Senegaali); Arabic: السنغال ''As-Sinighal'') officially the Republic of Senegal,; Wolof: ''Réewum Senegaal''; Pulaar : 𞤈𞤫𞤲𞤣𞤢𞥄𞤲𞤣𞤭 ...
ese singer
Baaba Maal Baaba Maal ( ff, 𞤄𞤢𞥄𞤦𞤢 𞤃𞤢𞥄𞤤, italics=no, born 13 June 1953) is a Senegalese singer and guitarist born in Podor, on the Senegal River. In addition to acoustic guitar, he also plays percussion. He has released several al ...
, who recorded both full vocals and tribal chant-like elements to incorporate into the soundtrack. He visited Abbey Road, received a four-hour "crash course" on the game's music, and impressed Canham with his performance as their previous contact had been remote and sporadic due to Maal's touring commitments. The main theme incorporated both Maal and the sextet. Only three percussion tracks were recorded at any one time, giving them time and leeway to separate and mix the different tracks. Final mastering was done at Abby Roads. A digital soundtrack album was published by Ubisoft through
iTunes iTunes () is a software program that acts as a media player, media library, mobile device management utility, and the client app for the iTunes Store. Developed by Apple Inc., it is used to purchase, play, download, and organize digital mu ...
on October 21, 2008. As part of the game's promotion, another album titled ''African Swim'' was released on October 20 as a free download by
Adult Swim Adult Swim (AS; stylized as dult swim'' and often abbreviated as s'') is an American adult-oriented night-time cable television channel that shares channel space with the basic cable network Cartoon Network and is programmed by its in-house ...
. A co-production by Ubisoft and Adult Swim, the album focused exclusively on music by
South Africa South Africa, officially the Republic of South Africa (RSA), is the southernmost country in Africa. It is bounded to the south by of coastline that stretch along the South Atlantic and Indian Oceans; to the north by the neighbouring coun ...
n musicians including Gumshev and
Maggz Gift Magubane, professionally known as Maggz is a South African rapper known for his time with Cashtime Life when Hip Hop music was at its peak in South Africa, and for his guest appearances on Da L.E.S's Heaven and Real Stuff alon ...
. The album also included behind-the-scenes footage of the game's production.


Release

The existence of ''Far Cry 2'' was first hinted in September 2006 through a
leak A leak is a way (usually an opening) for fluid to escape a container or fluid-containing system, such as a tank or a ship's hull, through which the contents of the container can escape or outside matter can enter the container. Leaks are usually ...
of screenshots, artwork and video footage of several in-production titles. It was officially announced for PC in July 2007, though it was hinted through online store listings before that. The console versions were announced in January 2008. The game's complexity made creating a commercial
game demo A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable s ...
impractical, so the team instead focused that effort into further polishing the final product. For piracy protection, the Windows version made use of
SecuROM SecuROM was a CD/ DVD copy protection and digital rights management (DRM) product developed by Sony DADC. It aims to prevent unauthorised copying and reverse engineering of software, primarily commercial computer games running on Microsoft Windo ...
digital rights management Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted work ...
, with limited version installs across up to three devices with repeated installs possible provided earlier versions were removed. The game was compatible with the amBX peripheral designed by
Philips Koninklijke Philips N.V. (), commonly shortened to Philips, is a Dutch multinational conglomerate corporation that was founded in Eindhoven in 1891. Since 1997, it has been mostly headquartered in Amsterdam, though the Benelux headquarters is ...
, allowing greater immersion into the game's world through light and vibrations. Production was completed on October 14, 2008, when Ubisoft Montreal declared the game had gone
gold Gold is a chemical element with the symbol Au (from la, aurum) and atomic number 79. This makes it one of the higher atomic number elements that occur naturally. It is a bright, slightly orange-yellow, dense, soft, malleable, and ductile ...
. ''Far Cry 2'' was released in North America on October 21, 2008. It subsequently released on Ocrtober 23 in Australia, and October 24 in Europe. Alongside the standard edition, limited editions were released in North America and Europe. The
GameStop GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas (a suburb of Dallas), and is the largest video game retailer worldwide. , the company operates ...
-exclusive Pre-Order Edition came with a real-world map of the game's world and six additional in-game missions. The
GAME A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (suc ...
-exclusive European version contained an artbook, a behind-the-scenes DVD, a guidebook, and the map. ''Far Cry 2'' was reissued on February 21, 2014, as part of a bundle for Windows and its consoles as part of ''Far Cry: The Wild Expedition'', a compilation of all ''Far Cry'' titles up to that point. It was also made
backwards compatible Backward or Backwards is a relative direction. Backwards or Sdrawkcab (the word "backwards" with its letters reversed) may also refer to: * "Backwards" (''Red Dwarf''), episode of sci-fi TV sitcom ''Red Dwarf'' ** ''Backwards'' (novel), a nov ...
with the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
on January 17, 2018. The console versions were published in Japan by Ubisoft's local branch. The 360 version was released on November 21, and the PS3 version on December 25. The Windows version, which included a translated manual, was published by E Frontier on December 12. A version for
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whi ...
s was developed and published by
Gameloft Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games with a special focus on the mobile games ma ...
, releasing in 2008 after the PC and console versions. This version was reworked as a
top-down Top-down may refer to: Arts and entertainment * "Top Down", a 2007 song by Swizz Beatz * "Top Down", a song by Lil Yachty from '' Lil Boat 3'' * "Top Down", a song by Fifth Harmony from '' Reflection'' Science * Top-down reading, is a part of ...
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'e ...
, with the mercenary undergoing a series of ten missions. As part of its promotion for PS3, environments themed after ''Far Cry 2'' were released through PlayStation Home. Ubisoft eventually updated the game so multiplayer matches could be launched through Home. In November, a
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
bundle dubbed "Fortune's Pack" was released. It included three new weapons, an Exploding Crossbow, Ceremonial Shotgun, and Silenced Shotgun; vehicles, including a utility truck and ATV; and five new multiplayer maps. Ubisoft released three software patches between November 2008 and June 2009, fixing bugs and balancing in the single player and multiplayer campaigns, a higher gameplay difficulty option, in addition to adjustments to the map editor and how the game used hardware. The later patch also allowed the PC version to launch without needing the game disc. A prequel novel, ''FarCry 2: Blutige Diamanten'' (''Far Cry 2: Blood Diamonds''), was written by Michael Bhatty and published as a German exclusive on May 21, 2008, by
Panini Comics Panini Comics is an Italian comic book publisher. A division of Panini Group, which also produces collectable stickers, it is headquartered in Modena, Italy. The company publishes comic books in Argentina, Brazil, Chile, France, Germany, Hunga ...
. The storyline focuses on
veterinarian A veterinarian (vet), also known as a veterinary surgeon or veterinary physician, is a medical professional who practices veterinary medicine. They manage a wide range of health conditions and injuries in non-human animals. Along with this, vet ...
Paula as she struggles to survive in the middle of the civil war when she comes into possession of important information. Bhatty wrote the book in parallel with a
novelization A novelization (or novelisation) is a derivative novel that adapts the story of a work created for another medium, such as a film, TV series, stage play, comic book or video game. Film novelizations were particularly popular before the advent of ...
of the original game, using the first book to introduce characters who were featured in ''Blutige Diamanten''. These characters were Marty Alencar, one of the playable mercenaries, and ex-CIA Zam agent who was a novel-exclusive character. Other mercenary characters from the main game were also included. He was given access to the game's assets to write the novel, though since it was early in production there were some differences such as Reuben's name. The different names were rationalized as Reuben using a pseudonym to protect himself. The characters were all given names native to Central and South Africa, with meanings related to their narrative role. Protagonist Paula was inspired by a namesake in the television series ''
Daktari ''Daktari'' ( Swahili for "doctor") is an American family drama series that aired on CBS between 1966 and 1969. The series is an Ivan Tors Films Production in association with MGM Television starring Marshall Thompson as Dr. Marsh Tracy, a vete ...
'' and the video game protagonist
Lara Croft Lara Croft is a fictional character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around t ...
.


Reception

The Windows version was the best-selling game in North America during its opening week. The 360 version was fourth, while the PS3 version was fifth. According to a report by the
NPD Group The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
, ''Far Cry 2'' was the fifteenth best-selling Windows game during November 2008. By November 12, the game had sold one million copies worldwide across all platforms. Sales were up to 2.9 million by the following January. ''Far Cry 2'' met with generally positive reviews from gaming journalists. On review aggregator website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, the Windows and console version were given scores of 85 points out of 100; the score was based on 34 reviews for Windows, 49 for PS3, and 75 for 360. Thierry Nguyen of '' 1Up.com'' said it qualified as one of the best shooters of 2008 despite many small problems with its gameplay balance, and '' Edge Magazine'' enjoyed the main gameplay and praised the twist ending's match with the overall theme. Christian Donlan of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' called it "a game that was born to struggle with itself", noting several elements that clashed with its aesthetic and enjoyable gameplay structure. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
''s Matt Miller found the game's basic combat fairly weak, but otherwise praised its design and player freedom, citing the emotional connection developed with the Buddies as a highlight. Shaun McInnis of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' was positive about the amount of content and freedom offered to players when approaching different missions. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' gave the title a perfect score in its review, calling it one of the best shooters on the market while noting its scale might be off-putting to genre veterans. Dave Kosak of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the Ga ...
'' gave most of his praise to the open combat design, faulting the open world traversal and lack of clear character motivations. ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
'' positively noted its ambitious design and realistic feel compared to its predecessor, noting it felt good to play on both consoles and PC. Reviewing all three versions, '' IGN''s Charles Onyett lauded the gameplay and graphics, giving the PC version a higher score due to its better graphical performance. ''
PlayStation Official Magazine – UK ''PlayStation Official Magazine – UK'', generally abbreviated as ''OPM'', was a magazine based in the United Kingdom that covered PlayStation news created in 2006. Although the first issue was distributed in three-month intervals, from Issue ...
''s Leon Hurley gave high praise to its design and aesthetic despite some minor criticisms of its technical performance and lack of in-game guidance. Cameron Lewis of ''
Official Xbox Magazine ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. T ...
'' praised the variety of approaches the gameplay allowed. John Blyth for ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and ''PC Plus'' had covered games bu ...
'' was almost universally positive about the game's mechanics and aesthetic, but faulted the voice acting and general hostility of NPCs towards the player. Tim Edwards, writing for ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ...
'', praised its world design and open-ended gameplay despite being underwhelmed by the narrative delivery. Reaction to the story and tone was generally positive, though several reviewers cited problems with its delivery and handling of its themes. The pace and tone of dialogue was also questioned by Miller, Onyett and Blyth. The basic combat and open gameplay approach met with a generally positive response. When mentioned, the vehicle travel and combat saw mixed reactions. The Buddies received positive comments for both their mechanical and narrative contributions. The malaria mechanic saw a mixed to negative response from some critics, though Blyth and ''GameTrailers'' praised it as an innovative mechanic. Many reviewers criticized the AI for erratic behavior. The multiplayer was generally praised as an enjoyable if standard element. The game's aesthetics were enjoyed where mentioned despite some technical issues, though Donlan was disappointed that some of the game-centered aesthetic design undermined the otherwise realistic atmosphere. The PC version met with general praise, though all reviews noted the high hardware requirements to run the game properly. The mobile adaptation met with favorable reviews, with ''
Pocket Gamer ''Pocket Gamer'' is a video game website that focuses on mobile, portable and handheld games. The site launched in 2005 and is published and owned by UK company Steel Media Ltd. The site covers all major portable and mobile gaming formats, incl ...
'' praising it as a strong game in its own right and ''IGN'' enjoying it despite finding it inferior to the console and PC versions.


Awards and retrospective

The
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentatio ...
nominated ''Far Cry 2'' as "Action Game of the Year". It was nominated in the "Best Shooter" at the 2008 Spike Video Game Awards. Also in 2008, game was nominated in the "Graphics/Technical" category at the National Academy of Video Game Trade Reviewers ceremony. At the 2009
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
, it was nominated in the "Game Design" and "Writing" categories. In the book ''Gaming and the Arts of Storytelling'', Darshana Jayemanne noted the game's many thematic and narrative parallels to ''Heart of Darkness'', citing it as a good example of interactive storytelling. Chris Remo, in an opinion piece for ''
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
'', noted that ''Far Cry 2'' rewarded thoughtful and slower-paced gameplay, praising it for providing an environment where players could create their own experiences. In an article ranking all entries in the ''Far Cry'' series in 2021, ''Game Informer'' ranked ''Far Cry 2'' as eighth, with the writer calling it "black sheep of the family, beloved by just as many as those who hate it." ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two ...
''s Austen Goslin called it a game ahead of its time due to its mechanics and themes. Doc Burford of ''
USGamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
'' noted its ambition and cited it as an example of diegetic storytelling through its gameplay mechanics. Phil Hornshaw, writing for ''
Digital Trends Digital Trends is a Portland, Oregon-based tech news, lifestyle, and information website that publishes news, reviews, guides, how-to articles, descriptive videos and podcasts about technology and consumer electronics products. With offices i ...
'', noted its dated nature in some areas and problems with its mechanics, but found it superior to several later entries due to its immersion and tone. Marsh Davies of ''
Rock Paper Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
'' lauded it as the best entry in the series despite its flaws, calling the journey "painful, arduous but unforgettable". Both Goslin and Davies compared the difficulty to the later '' Dark Souls'' series.


Legacy

Ubisoft Montreal continued as lead developer for the series, beginning production on a sequel titled ''
Far Cry 3 ''Far Cry 3'' is a 2012 first-person shooter game developed by Ubisoft Montreal and published by Ubisoft. It is the third main installment in the '' Far Cry'' series after '' Far Cry 2''. The game takes place on the fictional Rook Islands, a ...
'', which was released in 2012. This sequel would return to the first game's tropical setting, either discarding or polishing gameplay elements that saw a mixed reaction from ''Far Cry 2'' while improving the core gameplay. The Jackal, despite his mixed reputation among series fans going forward, was the beginning of a trend for leading charismatic antagonists taking a prominent role in the story and marketing. ''Far Cry 2'' was the first major release to use Ubisoft's eventually-common design philosophy of sustainable franchises with large open worlds on next-generation gaming hardware. This formula would be embraced by later ''Far Cry'' games, the ''
Assassin's Creed ''Assassin's Creed'' is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice D ...
'' franchise, and properties based on the work of
Tom Clancy Thomas Leo Clancy Jr. (April 12, 1947 – October 1, 2013) was an American novelist. He is best known for his technically detailed espionage and military-science storylines set during and after the Cold War. Seventeen of his novels have b ...
.


Notes


References


External links


Official website
(archived) {{Heart of Darkness 2008 video games First-person shooters Far Cry video games Multiplayer and single-player video games Open-world video games PlayStation 3 games Ubisoft games Video game sequels Video games about diseases Video games developed in Canada Video games set in Africa Video games set in a fictional country Video games based on novels Video games with alternative versions Video games with user-generated gameplay content Windows games Xbox 360 games Video games using Havok Gameloft games