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In
computer programming Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of proc ...
, a function object is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with the same syntax (a function parameter that can also be a function). In some languages, particularly C++, function objects are often called functors (not related to the functional programming concept).


Description

A typical use of a function object is in writing callback functions. A callback in procedural languages, such as C, may be performed by using
function pointer A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments ...
s. However it can be difficult or awkward to pass a state into or out of the callback function. This restriction also inhibits more dynamic behavior of the function. A function object solves those problems since the function is really a façade for a full object, carrying its own state. Many modern (and some older) languages, e.g. C++, Eiffel, Groovy,
Lisp Lisp (historically LISP, an abbreviation of "list processing") is a family of programming languages with a long history and a distinctive, fully parenthesized Polish notation#Explanation, prefix notation. Originally specified in the late 1950s, ...
,
Smalltalk Smalltalk is a purely object oriented programming language (OOP) that was originally created in the 1970s for educational use, specifically for constructionist learning, but later found use in business. It was created at Xerox PARC by Learni ...
,
Perl Perl is a high-level, general-purpose, interpreted, dynamic programming language. Though Perl is not officially an acronym, there are various backronyms in use, including "Practical Extraction and Reporting Language". Perl was developed ...
, PHP, Python,
Ruby Ruby is a pinkish-red-to-blood-red-colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called sapph ...
, Scala, and many others, support
first-class function In computer science, a programming language is said to have first-class functions if it treats function (programming), functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning ...
objects and may even make significant use of them.
Functional programming In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declarat ...
languages additionally support closures, i.e. first-class functions that can 'close over' variables in their surrounding environment at creation time. During compilation, a transformation known as lambda lifting converts the closures into function objects.


In C and C++

Consider the example of a sorting routine that uses a callback function to define an ordering relation between a pair of items. The following C/C++ program uses function pointers: #include /* qsort() callback function, returns < 0 if a < b, > 0 if a > b, 0 if a

b */ int compareInts(const void* a, const void* b) ... // prototype of qsort is // void qsort(void *base, size_t nel, size_t width, int (*compar)(const void *, const void *)); ... int main(void)
In C++, a function object may be used instead of an ordinary function by defining a class that overloads the function call operator by defining an operator() member function. In C++, this may appear as follows: // comparator predicate: returns true if a < b, false otherwise struct IntComparator ; int main() Notice that the syntax for providing the callback to the std::sort() function is identical, but an object is passed instead of a function pointer. When invoked, the callback function is executed just as any other member function, and therefore has full access to the other members (data or functions) of the object. Of course, this is just a trivial example. To understand what power a functor provides more than a regular function, consider the common use case of sorting objects by a particular field. In the following example, a functor is used to sort a simple employee database by each employee's ID number. struct CompareBy ; int main() In
C++11 C++11 is a version of a joint technical standard, ISO/IEC 14882, by the International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC), for the C++ programming language. C++11 replaced the prior vers ...
, the lambda expression provides a more succinct way to do the same thing. int main() It is possible to use function objects in situations other than as callback functions. In this case, the shortened term ''functor'' is normally ''not'' used about the function object. Continuing the example, IntComparator cpm; bool result = cpm(a, b); In addition to class type functors, other kinds of function objects are also possible in C++. They can take advantage of C++'s member-pointer or template facilities. The expressiveness of templates allows some
functional programming In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declarat ...
techniques to be used, such as defining function objects in terms of other function objects (like function composition). Much of the C++ Standard Template Library (STL) makes heavy use of template-based function objects. Another way to create a function object in C++ is to define a non-explicit conversion function to a function pointer type, a function
reference A reference is a relationship between objects in which one object designates, or acts as a means by which to connect to or link to, another object. The first object in this relation is said to ''refer to'' the second object. It is called a ''nam ...
type, or a reference to function pointer type. Assuming the conversion does not discard cv-qualifiers, this allows an object of that type to be used as a function with the same
signature A signature (; from , "to sign") is a depiction of someone's name, nickname, or even a simple "X" or other mark that a person writes on documents as a proof of identity and intent. Signatures are often, but not always, Handwriting, handwritt ...
as the type it is converted to. Modifying an earlier example to use this we obtain the following class, whose instances can be called like function pointers: // comparator predicate: returns true if a < b, false otherwise struct IntComparator ; int main()


Maintaining state

Another advantage of function objects is their ability to maintain a state that affects operator() between calls. For example, the following code defines a generator counting from 10 upwards and is invoked 11 times. #include #include #include class CountFrom ; int main() In C++14 or later, the example above could be rewritten as: #include #include #include int main()


In C#

In C#, function objects are declared via delegates. A delegate can be declared using a named method or a lambda expression. Here is an example using a named method. using System; using System.Collections.Generic; public class ComparisonClass1 Here is an example using a lambda expression. using System; using System.Collections.Generic; public class ComparisonClass2


In D

D provides several ways to declare function objects: Lisp/Python-style via closures or C#-style via delegates, respectively: bool find(T)(T[] haystack, bool delegate(T) needle_test) void main() The difference between a delegate and a closure in D is automatically and conservatively determined by the compiler. D also supports function literals, that allow a lambda-style definition: void main() To allow the compiler to inline the code (see above), function objects can also be specified C++-style via operator overloading: bool find(T, F)(T[] haystack, F needle_test) void main()


In Eiffel

In the Eiffel software development method and language, operations and objects are seen always as separate concepts. However, the agent mechanism facilitates the modeling of operations as runtime objects. Agents satisfy the range of application attributed to function objects, such as being passed as arguments in procedural calls or specified as callback routines. The design of the agent mechanism in Eiffel attempts to reflect the object-oriented nature of the method and language. An agent is an object that generally is a direct instance of one of the two library classes, which model the two types of routines in Eiffel: PROCEDURE and FUNCTION. These two classes descend from the more abstract ROUTINE. Within software text, the language keyword agent allows agents to be constructed in a compact form. In the following example, the goal is to add the action of stepping the gauge forward to the list of actions to be executed in the event that a button is clicked. my_button.select_actions.extend (agent my_gauge.step_forward) The routine extend referenced in the example above is a feature of a class in a graphical user interface (GUI) library to provide
event-driven programming In computer programming, event-driven programming is a programming paradigm in which the Control flow, flow of the program is determined by external Event (computing), events. User interface, UI events from computer mouse, mice, computer keyboard, ...
capabilities. In other library classes, agents are seen to be used for different purposes. In a library supporting data structures, for example, a class modeling linear structures effects universal quantification with a function for_all of type BOOLEAN that accepts an agent, an instance of FUNCTION, as an argument. So, in the following example, my_action is executed only if all members of my_list contain the character '!': my_list: LINKED_LIST TRING ... if my_list.for_all (agent .has ('!')) then my_action end ... When agents are created, the arguments to the routines they model and even the target object to which they are applied can be either ''closed'' or left ''open''. Closed arguments and targets are given values at agent creation time. The assignment of values for open arguments and targets is deferred until some point after the agent is created. The routine for_all expects as an argument an agent representing a function with one open argument or target that conforms to actual generic parameter for the structure (STRING in this example.) When the target of an agent is left open, the class name of the expected target, enclosed in braces, is substituted for an object reference as shown in the text agent .has ('!') in the example above. When an argument is left open, the question mark character ('?') is coded as a placeholder for the open argument. The ability to close or leave open targets and arguments is intended to improve the flexibility of the agent mechanism. Consider a class that contains the following procedure to print a string on standard output after a new line: print_on_new_line (s: STRING) -- Print `s' preceded by a new line do print ("%N" + s) end The following snippet, assumed to be in the same class, uses print_on_new_line to demonstrate the mixing of open arguments and open targets in agents used as arguments to the same routine. my_list: LINKED_LIST TRING ... my_list.do_all (agent print_on_new_line (?)) my_list.do_all (agent .to_lower) my_list.do_all (agent print_on_new_line (?)) ... This example uses the procedure do_all for linear structures, which executes the routine modeled by an agent for each item in the structure. The sequence of three instructions prints the strings in my_list, converts the strings to lowercase, and then prints them again. Procedure do_all iterates across the structure executing the routine substituting the current item for either the open argument (in the case of the agents based on print_on_new_line), or the open target (in the case of the agent based on to_lower). Open and closed arguments and targets also allow the use of routines that call for more arguments than are required by closing all but the necessary number of arguments: my_list.do_all (agent my_multi_arg_procedure (closed_arg_1, ?, closed_arg_2, closed_arg_3) The Eiffel agent mechanism is detailed in th
Eiffel ISO/ECMA standard document


In Java

Java Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
has no
first-class function In computer science, a programming language is said to have first-class functions if it treats function (programming), functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning ...
s, so function objects are usually expressed by an interface with a single method (most commonly the Callable interface), typically with the implementation being an anonymous inner class, or, starting in Java 8, a
lambda Lambda (; uppercase , lowercase ; , ''lám(b)da'') is the eleventh letter of the Greek alphabet, representing the voiced alveolar lateral approximant . In the system of Greek numerals, lambda has a value of 30. Lambda is derived from the Phoen ...
. For an example from Java's standard library, java.util.Collections.sort() takes a List and a functor whose role is to compare objects in the List. Without first-class functions, the function is part of the Comparator interface. This could be used as follows. List list = Arrays.asList("10", "1", "20", "11", "21", "12"); Comparator numStringComparator = new Comparator() ; Collections.sort(list, numStringComparator); In Java 8+, this can be written as: List list = Arrays.asList("10", "1", "20", "11", "21", "12"); Comparator numStringComparator = (str1, str2) -> Integer.valueOf(str1).compareTo(Integer.valueOf(str2)); Collections.sort(list, numStringComparator);


In JavaScript

In
JavaScript JavaScript (), often abbreviated as JS, is a programming language and core technology of the World Wide Web, alongside HTML and CSS. Ninety-nine percent of websites use JavaScript on the client side for webpage behavior. Web browsers have ...
, functions are first class objects. JavaScript also supports closures. Compare the following with the subsequent Python example. function Accumulator(start) An example of this in use: var a = Accumulator(4); var x = a(5); // x has value 9 x = a(2); // x has value 11 var b = Accumulator(42); x = b(7); // x has value 49 (current = 49 in closure b) x = a(7); // x has value 18 (current = 18 in closure a)


In Julia

In Julia, methods are associated with types, so it is possible to make any arbitrary Julia object "callable" by adding methods to its type. (Such "callable" objects are sometimes called "functors.") An example is this accumulator mutable struct (based on Paul Graham's study on programming language syntax and clarity): julia> mutable struct Accumulator n::Int end julia> function (acc::Accumulator)(n2) acc.n += n2 end julia> a = Accumulator(4) Accumulator(4) julia> a(5) 9 julia> a(2) 11 julia> b = Accumulator(42) Accumulator(42) julia> b(7) 49 Such an accumulator can also be implemented using closure: julia> function Accumulator(n0) n = n0 function(n2) n += n2 end end Accumulator (generic function with 1 method) julia> a = Accumulator(4) (::#1) (generic function with 1 method) julia> a(5) 9 julia> a(2) 11 julia> b = Accumulator(42) (::#1) (generic function with 1 method) julia> b(7) 49


In Lisp and Scheme

In Lisp family languages such as
Common Lisp Common Lisp (CL) is a dialect of the Lisp programming language, published in American National Standards Institute (ANSI) standard document ''ANSI INCITS 226-1994 (S2018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperli ...
, Scheme, and others, functions are objects, just like strings, vectors, lists, and numbers. A closure-constructing operator creates a ''function object'' from a part of the program: the part of code given as an argument to the operator is part of the function, and so is the lexical environment: the bindings of the lexically visible variables are ''captured'' and stored in the function object, which is more commonly called a closure. The captured bindings play the role of ''member variables'', and the code part of the closure plays the role of the ''anonymous member function'', just like operator () in C++. The closure constructor has the syntax (lambda (parameters ...) code ...). The (parameters ...) part allows an interface to be declared, so that the function takes the declared parameters. The code ... part consists of expressions that are evaluated when the functor is called. Many uses of functors in languages like C++ are simply emulations of the missing closure constructor. Since the programmer cannot directly construct a closure, they must define a class that has all of the necessary state variables, and also a member function. Then, construct an instance of that class instead, ensuring that all the member variables are initialized through its constructor. The values are derived precisely from those local variables that ought to be captured directly by a closure. A function-object using the class system in Common Lisp, no use of closures: (defclass counter () ((value :initarg :value :accessor value-of))) (defmethod functor-call ((c counter)) (incf (value-of c))) (defun make-counter (initial-value) (make-instance 'counter :value initial-value)) ;;; use the counter: (defvar *c* (make-counter 10)) (functor-call *c*) --> 11 (functor-call *c*) --> 12 Since there is no standard way to make funcallable objects in Common Lisp, we fake it by defining a generic function called FUNCTOR-CALL. This can be specialized for any class whatsoever. The standard FUNCALL function is not generic; it only takes function objects. It is this FUNCTOR-CALL generic function that gives us function objects, which are ''a computer programming construct allowing an object to be invoked or called as if it were an ordinary function, usually with the same syntax.'' We have ''almost'' the same syntax: FUNCTOR-CALL instead of FUNCALL. Some Lisps provide ''funcallable'' objects as a simple extension. Making objects callable using the same syntax as functions is a fairly trivial business. Making a function call operator work with different kinds of ''function things'', whether they be class objects or closures is no more complicated than making a + operator that works with different kinds of numbers, such as integers, reals or complex numbers. Now, a counter implemented using a closure. This is much more brief and direct. The INITIAL-VALUE argument of the MAKE-COUNTER factory function is captured and used directly. It does not have to be copied into some auxiliary class object through a constructor. It ''is'' the counter. An auxiliary object is created, but that happens ''behind the scenes''. (defun make-counter (value) (lambda () (incf value))) ;;; use the counter (defvar *c* (make-counter 10)) (funcall *c*) ; --> 11 (funcall *c*) ; --> 12 Scheme makes closures even simpler, and Scheme code tends to use such higher-order programming somewhat more idiomatically. (define (make-counter value) (lambda () (set! value (+ value 1)) value)) ;;; use the counter (define c (make-counter 10)) (c) ; --> 11 (c) ; --> 12 More than one closure can be created in the same lexical environment. A vector of closures, each implementing a specific kind of operation, can quite faithfully emulate an object that has a set of virtual operations. That type of single dispatch object-oriented programming can be done fully with closures. Thus there exists a kind of tunnel being dug from both sides of the proverbial mountain. Programmers in OOP languages discover function objects by restricting objects to have one ''main'' function to ''do'' that object's functional purpose, and even eliminate its name so that it looks like the object is being called! While programmers who use closures are not surprised that an object is called like a function, they discover that multiple closures sharing the same environment can provide a complete set of abstract operations like a virtual table for single dispatch type OOP.


In Objective-C

In
Objective-C Objective-C is a high-level general-purpose, object-oriented programming language that adds Smalltalk-style message passing (messaging) to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was ...
, a function object can be created from the NSInvocation class. Construction of a function object requires a method signature, the target object, and the target selector. Here is an example for creating an invocation to the current object's myMethod: // Construct a function object SEL sel = @selector(myMethod); NSInvocation* inv = SInvocation invocationWithMethodSignature: [self methodSignatureForSelector:sel; [inv setTarget:self">elf methodSignatureForSelector:sel">SInvocation invocationWithMethodSignature: [self methodSignatureForSelector:sel; [inv setTarget:self [inv setSelector:sel]; // Do the actual invocation [inv invoke]; An advantage of NSInvocation is that the target object can be modified after creation. A single NSInvocation can be created and then called for each of any number of targets, for instance from an observable object. An NSInvocation can be created from only a protocol, but it is not straightforward. See .


In Perl

In
Perl Perl is a high-level, general-purpose, interpreted, dynamic programming language. Though Perl is not officially an acronym, there are various backronyms in use, including "Practical Extraction and Reporting Language". Perl was developed ...
, a function object can be created either from a class's constructor returning a function closed over the object's instance data, blessed into the class: package Acc1; sub new 1; or by overloading the & operator so that the object can be used as a function: package Acc2; use overload '&' => sub ; sub new 1; In both cases the function object can be used either using the dereferencing arrow syntax ''$ref->(@arguments)'': use Acc1; my $a = Acc1->new(42); print $a->(10), "\n"; # prints 52 print $a->(8), "\n"; # prints 60 or using the coderef dereferencing syntax ''&$ref(@arguments)'': use Acc2; my $a = Acc2->new(12); print &$a(10), "\n"; # prints 22 print &$a(8), "\n"; # prints 30


In PHP

PHP 5.3+ has
first-class function In computer science, a programming language is said to have first-class functions if it treats function (programming), functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning ...
s that can be used e.g. as parameter to the function: $a = array(3, 1, 4); usort($a, function ($x, $y) ); PHP 5.3+, supports also lambda functions and closures. function Accumulator($start) An example of this in use: $a = Accumulator(4); $x = $a(5); echo "x = $x
"; // x = 9 $x = $a(2); echo "x = $x
"; // x = 11
It is also possible in PHP 5.3+ to make objects invokable by adding a magic method to their class:PHP Documentation on Magic Methods
/ref> class Minus $a = array(3, 1, 4); usort($a, new Minus());


In PowerShell

In the Windows PowerShell language, a script block is a collection of statements or expressions that can be used as a single unit. A script block can accept arguments and return values. A script block is an instance of a Microsoft .NET Framework type System.Management.Automation.ScriptBlock. Function Get-Accumulator($x) PS C:\> $a = Get-Accumulator 4 PS C:\> & $a 5 9 PS C:\> & $a 2 11 PS C:\> $b = Get-Accumulator 32 PS C:\> & $b 10 42


In Python

In Python, functions are first-class objects, just like strings, numbers, lists etc. This feature eliminates the need to write a function object in many cases. Any object with a __call__() method can be called using function-call syntax. An example is this accumulator class (based on Paul Graham's study on programming language syntax and clarity): class Accumulator: def __init__(self, n) -> None: self.n = n def __call__(self, x): self.n += x return self.n An example of this in use (using the interactive interpreter): >>> a = Accumulator(4) >>> a(5) 9 >>> a(2) 11 >>> b = Accumulator(42) >>> b(7) 49 Since functions are objects, they can also be defined locally, given attributes, and returned by other functions,Python reference manual - Function definitions
/ref> as demonstrated in the following example: def Accumulator(n): def inc(x): nonlocal n n += x return n return inc


In Ruby

In
Ruby Ruby is a pinkish-red-to-blood-red-colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called sapph ...
, several objects can be considered function objects, in particular Method and Proc objects. Ruby also has two kinds of objects that can be thought of as semi-function objects: UnboundMethod and block. UnboundMethods must first be bound to an object (thus becoming a Method) before they can be used as a function object. Blocks can be called like function objects, but to be used in any other capacity as an object (e.g. passed as an argument) they must first be converted to a Proc. More recently, symbols (accessed via the literal unary indicator :) can also be converted to Procs. Using Ruby's unary & operator—equivalent to calling to_proc on an object, and assuming that method exists—the Ruby Extensions Projectbr>created a simple hack.
class Symbol def to_proc proc end end Now, method foo can be a function object, i.e. a Proc, via &:foo and used via takes_a_functor(&:foo). Symbol.to_proc was officially added to Ruby on June 11, 2006, during RubyKaigi2006

Because of the variety of forms, the term Functor is not generally used in Ruby to mean a Function object. Just a type of dispatch delegation introduced by th
Ruby Facets
project is named as Functor. The most basic definition of which is: class Functor def initialize(&func) @func = func end def method_missing(op, *args, &blk) @func.call(op, *args, &blk) end end This usage is more akin to that used by functional programming languages, like ML, and the original mathematical terminology.


Other meanings

In a more theoretical context a ''function object'' may be considered to be any instance of the class of functions, especially in languages such as
Common Lisp Common Lisp (CL) is a dialect of the Lisp programming language, published in American National Standards Institute (ANSI) standard document ''ANSI INCITS 226-1994 (S2018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperli ...
in which functions are first-class objects. The ML family of
functional programming In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declarat ...
languages uses the term ''functor'' to represent a mapping from modules to modules, or from types to types and is a technique for reusing code. Functors used in this manner are analogous to the original mathematical meaning of
functor In mathematics, specifically category theory, a functor is a Map (mathematics), mapping between Category (mathematics), categories. Functors were first considered in algebraic topology, where algebraic objects (such as the fundamental group) ar ...
in
category theory Category theory is a general theory of mathematical structures and their relations. It was introduced by Samuel Eilenberg and Saunders Mac Lane in the middle of the 20th century in their foundational work on algebraic topology. Category theory ...
, or to the use of generic programming in C++, Java or Ada. In
Haskell Haskell () is a general-purpose, statically typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research, and industrial applications, Haskell pioneered several programming language ...
, the term ''
functor In mathematics, specifically category theory, a functor is a Map (mathematics), mapping between Category (mathematics), categories. Functors were first considered in algebraic topology, where algebraic objects (such as the fundamental group) ar ...
'' is also used for a concept related to the meaning of ''functor'' in category theory. In
Prolog Prolog is a logic programming language that has its origins in artificial intelligence, automated theorem proving, and computational linguistics. Prolog has its roots in first-order logic, a formal logic. Unlike many other programming language ...
and related languages, ''functor'' is a synonym for function symbol.


See also

* Callback (computer science) * Closure (computer science) *
Function pointer A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments ...
*
Higher-order function In mathematics and computer science, a higher-order function (HOF) is a function that does at least one of the following: * takes one or more functions as arguments (i.e. a procedural parameter, which is a parameter of a procedure that is itself ...
* Command pattern * Currying


Notes


References


Further reading

* David Vandevoorde & Nicolai M Josuttis (2006). ''C++ Templates: The Complete Guide'', : Specifically, chapter 22 is devoted to function objects.


External links


Description from the Portland Pattern Repository

C++ Advanced Design Issues - Asynchronous C++
by Kevlin Henney
The Function Pointer Tutorials
by Lars Haendel (2000/2001) * Article
Generalized Function Pointers
by Herb Sutter
Generic Algorithms for Java

PHP Functors - Function Objects in PHP


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