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Robert Frederick Ford is an American
video game programmer A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which f ...
. He is the son of mathematician
L. R. Ford Jr. Lester Randolph Ford Jr. (September 23, 1927 – February 26, 2017) was an American mathematician specializing in network flow problems. He was the son of mathematician Lester R. Ford Sr. Ford's paper with D. R. Fulkerson on the maximum flow p ...
Ford is the co-creator, with
Paul Reiche III Paul Reiche III ( ) is an American game designer, particularly known for his work on video games. Reiche is best known for being the co-creator, together with Fred Ford, of the '' Star Control'' universe. Career Pen and paper RPGs Reiche was ...
, of the '' Star Control'' universe. Ford did the programming, while Reiche was responsible for the
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
and fiction. Ford was also the
lead programmer In software development, a lead programmer is responsible for providing technical guidance and mentorship to a team of software developers. Alternative titles include ''development lead'', ''technical lead'', ''lead programmer'', or ''lead applic ...
on '' The Horde'' and '' Pandemonium''.


Career


Beginnings and ''Star Control''

Ford attended the
University of California, Berkeley The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California) is a public land-grant research university in Berkeley, California. Established in 1868 as the University of California, it is the state's first land-grant u ...
. In the early 1980s, Ford began his game career while in college, creating games exclusively for the
Japanese market Japanese domestic market (JDM) refers to Japan's home market for vehicles and vehicle parts. There is a common misconception that any Japanese branded car is JDM; however, this is not true. Only a vehicle made in Japan specifically to be sold i ...
.Alt URL
/ref> Working for a company called Unison World (later Magicsoft), he worked on his first games for a Japanese monochrome handheld, including a bowling game, a bi-plane flight game, and a tank game. Soon after, he moved onto developing for the
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
PC-6000 series The NEC PC-6000 series is a series of 8-bit home computers introduced in November 1981 by NEC Home Electronics. There are several models in this series, such as the PC-6001, the PC-6001 MK2 and the PC-6001 MK2 SR. There is also an American versi ...
, the
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
, and
Fujitsu is a Japanese multinational information and communications technology equipment and services corporation, established in 1935 and headquartered in Tokyo. Fujitsu is the world's sixth-largest IT services provider by annual revenue, and the la ...
systems, with titles such as ''
Pillbox Pillbox may refer to: * Pill organizer, a container for medicine * Pillbox hat, a woman's hat with a flat crown, straight upright sides, and no brim * Pillbox (military) A pillbox is a type of blockhouse, or concrete dug-in guard-post, normal ...
, Sea Bomber,'' and ''Ground Support.'' Ford was working on an unreleased title, when Magicsoft ran out of money. This led Ford to transition to more corporate employment. He worked for graphics companies in
Silicon Valley Silicon Valley is a region in Northern California that serves as a global center for high technology and innovation. Located in the southern part of the San Francisco Bay Area, it corresponds roughly to the geographical areas San Mateo Count ...
, until he realized he missed working in the game industry. Ford told friends he was seeking a designer-artist to collaborate with, and his friends knew
Paul Reiche III Paul Reiche III ( ) is an American game designer, particularly known for his work on video games. Reiche is best known for being the co-creator, together with Fred Ford, of the '' Star Control'' universe. Career Pen and paper RPGs Reiche was ...
was seeking a programmer-engineer. Ford and Reiche had actually attended college together, and their friends arranged to re-introduce them at a game night hosted by game designer
Greg Johnson Gregory or Greg Johnson may refer to: Entertainment * Greg Johnson (comedian), American stand-up comedian, actor, and television host * Gregory B. Johnson (born 1951), pianist and member of the band Cameo * Greg Johnson (game designer) (born 196 ...
. One of the friends who encouraged the get-together was
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
artist
Erol Otus Erol Otus is an American artist and game designer, known internationally for his contributions to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He is also known for his artwork on the multiple ...
Reiche and Ford's first collaboration was '' Star Control'', with Ford focused on programming, and Reiche focused on the
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
and fiction. Originally called ''Starcon'', the game began as an evolution of the concepts that Reiche first created in '' Archon: The Light and the Dark.'' ''Archon''s strategic elements were adapted for ''Star Control'' into a
space Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually con ...
setting, with one-on-one ship combat inspired by the classic 1962 game ''
Spacewar! ''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Mas ...
''. As Ford and Reiche's workflow as a team was developing, the game took on a more limited scope compared to the sequel. Upon its release in 1990, ''Star Control'' was voted the "Best Science Fiction Game" by ''
Video Games and Computer Entertainment ''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offe ...
''. Decades later, it is remembered as one of the greatest games of all time. " a melee or strategic game, it helped define the idea that games can be malleable and dynamic and players can make an experience wholly their own." The success of their first game led to a more ambitious sequel in '' Star Control II''. Reiche and Ford aimed to go beyond ship combat to develop a "science fiction adventure role-playing game". Their goal of creating a dynamic space adventure was largely inspired by ''
Starflight ''Starflight'' is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Ma ...
,'' created by
Greg Johnson Gregory or Greg Johnson may refer to: Entertainment * Greg Johnson (comedian), American stand-up comedian, actor, and television host * Gregory B. Johnson (born 1951), pianist and member of the band Cameo * Greg Johnson (game designer) (born 196 ...
. A few years earlier, Reiche had been friends with Johnson. During the game's creation, Reiche was inspired to offer creative input for Johnson's expansive science fiction game. This friendship and mutual admiration led Reiche and Ford to hire Johnson for Star Control II. The duo later credited Johnson as one of the game's most significant contributors. ''Star Control''s story and characters were vastly expanded from the story and characters in the first game. As Reiche and Ford worked on the first version of the game's dialog, they recognized they needed help with the writing and art and were forced to enlist the help of friends and family. In addition to Johnson, they recruited long-time friend
Erol Otus Erol Otus is an American artist and game designer, known internationally for his contributions to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He is also known for his artwork on the multiple ...
, who contributed music, text, art, and illustrations for the game's manual, and (later) voice-acting. Through mutual friends, they acquired the talents of famed
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
artist An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art. The common usage in both everyday speech and academic discourse refers to a practitioner in the visual arts only. However, t ...
George Barr. The project eventually ran over schedule, and the budget from publisher Accolade ran out. During the final months of development, Fred Ford supported the team financially. ''Star Control II'' became one of the best games of all time, according to numerous publications in the 1990s, 2000s, and 2010s. It is also ranked among the best games in several specific areas, including: writing, world design, character design, and music. The game also influenced other titles, most notably the open-ended gameplay of
Tim Cain Timothy Cain is an American video game developer best known as the creator, Video game producer, producer, lead programmer and one of the main Video game designer, designers of the 1997 computer game ''Fallout (video game), Fallout''. In 2009, h ...
's ''Fallout'', the world design of ''Mass Effect'', and the story events of '' Stellaris''.


Toys for Bob

Ford and Reiche began branding themselves as Toys for Bob, with ''The Horde'' as the studio's first official title. By this point, Reiche and Ford were doing contract work for game publisher
Crystal Dynamics Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the ''Gex'', '' Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy ...
, with their three-person studio recruiting Fred Ford's brother, Ken. ''The Horde'' was a
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
-
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
hybrid game comparable to ''Star Control II,'' and was notable for including performances from actors
Kirk Cameron Kirk Thomas Cameron (born October 12, 1970) is an American actor and evangelist. He first gained fame as a teen actor playing Mike Seaver on the ABC sitcom '' Growing Pains'' (1985–1992), a role for which he was nominated for two Golden G ...
and Michael Gregory.


Acquisition by Activision and ''Skylanders'' breakthrough

Toys for Bob secured
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
as their new publisher, thanks to an introduction from former Toys for Bob staff who had founded Shaba Games and been acquired by Activision.Alt URL
/ref> The publisher offered Toys for Bob the
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
license for ''
Disney's Extreme Skate Adventure ''Disney's Extreme Skate Adventure'' is a 2003 skateboarding video game developed by Toys for Bob and published by Activision for GameCube, PlayStation 2 and Xbox. The Game Boy Advance version was ported by Vicarious Visions. The game uses the ...
,'' which led to a 2003 game release. This successful relationship led to Toys for Bob being acquired by Activision in May 2005. The company became a wholly owned subsidiary, and the management team and
employee Employment is a relationship between two parties regulating the provision of paid labour services. Usually based on a contract, one party, the employer, which might be a corporation, a not-for-profit organization, a co-operative, or any o ...
s signed long-term contracts under the new structure corporate structure. Working with Activision, Toys for Bob continued to focus on licensed video games, such as ''Madagascar''. However, the market for these types of games began to dry up, in part due to the negative reputation created by other licensed games. The company searched for new opportunities. One such idea came from Toys for Bob character designer I-Wei Huang, who had been creating toys and robots in his spare time. The company saw the potential to adopt these toys and character designs into a game, with technical engineer Robert Leyland applying his hobby in building electronics. Coincidentally, Activision merged with
Vivendi Games Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Asso ...
in 2008, and asked Toys for Bob to create a new game around Vivendi's ''
Spyro ''Spyro'' is a series of platform games which features the main protagonist Spyro, a dragon. Since the series' introduction in 1998 with the PlayStation game '' Spyro the Dragon'', there have been numerous sequels and a reboot trilogy. Origin ...
'' franchise. The team saw the potential for toy-game interaction and suggested to Activision that it would be ideal for ''Spyro''s rich universe of characters. Activision CEO
Bobby Kotick Robert A. Kotick (born 1963) is an American businessman who serves as the chief executive officer (CEO) of Activision Blizzard. He became CEO of Activision in 1991 after purchasing a company stake the previous year. Kotick engineered a merger ...
responded well to the idea, and gave the team an additional year of development to better refine the technology, the manufacturing process, and the gameplay. Ford credits Activision for funding the expensive and risky development, "we could have thought of this idea as independents and never got it made." This culminated in the 2011 release of '' Skylanders: Spyro's Adventure'', which became a breakthrough success for the developer, their most notable game since ''Star Control''. In October 2017 Fred Ford and Paul Reiche III announced they would be working on a direct sequel to ''Star Control II'' called ''Ghosts of the Precursors''.


Star Control intellectual property split

In 2018, Stardock sued Paul Reiche III along with Fred Ford in ''
Stardock Systems, Inc. v. Reiche ''Stardock Systems, Inc. v. Paul Reiche III and Robert Frederick Ford'', 2018 WL 7348858 (N.D. Cal. Dec. 27, 2018) is a legal case that led to a Settlement (litigation), settlement confirming an intellectual property split for the ''Star Contr ...
'', for trademark infringement of the "Star Control" trademark. During the course of the lawsuit, Stardock trademarked numerous alien names from Star Control 1 and 2. Reiche and Ford asserted that Atari only owned the game name, marketing content and the new aliens in Star Control 3, and that the in-game alien names to the first two games were never Atari's to sell. Litigation ended at June 2019 when both sides reached a settlement that involved the parties exchanging honey for mead and the parties agreeing that Stardock has exclusive rights of the Star Control name with a list of alien names from the first two games being for the exclusive use for Reiche and Ford.


References


External links


Star Control development history
!-- use for some info --> {{DEFAULTSORT:Ford, Fred Video game programmers Star Control Living people Year of birth missing (living people)