Foxhole (video Game)
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''Foxhole'' is a
cooperative A cooperative (also known as co-operative, coöperative, co-op, or coop) is "an autonomy, autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned a ...
sandbox A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic. Sandbox or sand box may also refer to: Arts, entertainment, and media * Sandbox (band), a Canadian rock music group * Sandbox (Gu ...
massively-multiplayer
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-
strategy video game Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy ...
developed and published by
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video game company The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens ...
Siege Camp, who are based in
Toronto, Ontario Toronto ( , locally pronounced or ) is the List of the largest municipalities in Canada by population, most populous city in Canada. It is the capital city of the Provinces and territories of Canada, Canadian province of Ontario. With a p ...
. The game uses
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, utilizing an
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perspective, much like that of a conventional
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
video game with a
top-down view Top-down may refer to: Arts and entertainment * "Top Down", a 2007 song by Swizz Beatz * "Top Down", a song by Lil Yachty from ''Lil Boat 3'' * "Top Down", a song by Fifth Harmony from ''Reflection (Fifth Harmony album), Reflection'' * "Topdown ...
. ''Foxhole'''s setting is inspired by early 20th century warfare. The game allows the user to join one of two factions as a soldier, having the choice of contributing to a persistent war by gathering, manufacturing, and transporting resources and supplies, providing manpower and vehicles in combat, and building and managing fortifications, with the end goal of annihilating the opposing faction. The game was released for
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via
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's
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release Software release life cycle, developm ...
program in July 2017, and reached a peak of 4,813 concurrent players in under two weeks before being fully released on September 28, 2022.


Gameplay

Players can align with one of two opposing factions, the Colonials and the Wardens, with each faction having different visuals, weapons, and vehicles. The role of the player is not predetermined: there is no rewarded class-based system or player progression although there is a rank system that allows greater permissions. Players can progress through this rank system with "commends" (a sort of experience point earned gradually for playing). The game features a player-driven in-game economy, requiring players to use tools, such as a hammer, sledgehammer, or "harvester" in order to gather raw resources from stylized
ore deposits Ore is natural rock or sediment that contains one or more valuable minerals, typically including metals, concentrated above background levels, and that is economically viable to mine and process. The grade of ore refers to the concentration o ...
known as "resource fields" that are indicated with map markers. Raw resources ("Scrap, Components, Coal, and Sulfur") can then be put into a refinery to be processed into materials, such as "Basic Materials" ("Bmats") and Refined Materials ("Rmats"). These materials are used to manufacture everything the faction will use in combat, including weapons, ammunition, fortifications, and vehicles. Upon choosing a faction, the player spawns in their faction's home region, and then into an allied-controlled town hall or relic base. Certain towns have special facilities such as factories, garages, and ship yards which allow players to manufacture equipment and vehicles. When produced in factories or mass-production factories ("MPFs"), items and vehicles come in crates, which are groups of individual items that can be transported in shipping containers. There is a heavy reliance on coordinated
logistics Logistics is the part of supply chain management that deals with the efficient forward and reverse flow of goods, services, and related information from the point of origin to the Consumption (economics), point of consumption according to the ...
in the game, requiring organized supply runs to front line bases in order to keep players on the front line supplied with weapons and ammunition, as well as providing materials to repair and build fortifications. Because one soldier supply item ("Shirt") is consumed every time a player spawns into a base, supplying these to bases forms an important part of the logistical effort of every war. Players are encouraged to work together to efficiently use resources,
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, vehicles, weapons, and ammunition to gain the upper hand over the opposition. Players can also plan and execute attacks with others, coordinate attacks using a map-marking system, and carry out reconnaissance to gain a tactical advantage over the opposition. "Commends" given by other players increase the receiving player's rank, encouraging teamwork. A day and night cycle exists in the game, with 12 in-game hours being equal to 30 minutes in
real-time Real-time, realtime, or real time may refer to: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control Syst ...
, although map regions are on different cycles. A central feature of ''Foxhole'''s persistent war is the
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
(AI) system, through which certain defensive structures near friendly bases are controlled automatically, firing on enemies to defend locations even if defending players are absent. In order to win a war, players must secure and build up a specific number of victory points (town halls that are marked out in their regions with a flag icon) across a multi-region world map. To achieve this, both teams must coordinate their logistics and their army to capture enemy town halls. The teams also work to unlock new technology through a technology tree, for which players must gather tech-specific resources at salvage fields. Currently, both factions coordinate tech material gathering and tech progression in their respective Discord servers. Cooperation is essential, as wars can go on for weeks or months. Additionally, player-led operations within areas of the game can last from days to weeks.


Development

Siege Camp, originally called Clapfoot Inc. until mid 2021, conceived Foxhole in early 2016, succeeding the completion of several small-scale mobile projects. Foxhole's goal was to make a massively multiplayer war game that took place in a persistent world, leaving it up to players to drive all aspects of the war effort. Early conceptualizations of the game explored possible features such as a first person perspective camera and a turn-based gameplay format. Ultimately, a top-down perspective was adopted to encourage a focus toward strategy and player collaboration rather than immersion. The decision was made early on in the development process for the game to take place in a fictional universe that paid creative homage to early 20th century warfare. Siege Camp's direction was centered on developing vehicle, weapon, and character designs that were original rather than historical. Siege Camp began working on prototypes for Foxhole in early 2016, which lead to public release in pre-alpha stage in July 2016. The first iterations supported 64 players per server instance in one region, eventually leading to 120 player support. World Conquest, the primary game mode in Foxhole, was first released in March 2018. Upon release, the game mode featured 9 interlocking regions on global conflict. The map has since been expanded to a total of 37 regions.


Reception

''
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'''s Brendan Caldwell discusses the gameplay of Foxhole, commenting on the logistics system, as well as general skill-based gameplay elements, along with the nature of the top-down view in the game, on their Electronic Wireless Show podcast. An in-depth preliminary review from ''
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''s Lief Johnson comments on the cooperative human element of the game, saying "I enjoyed Foxhole, and I know much of that enjoyment grew out the marvel of watching so many players working together." In late 2021 and early 2022, a group of players known as Logistics Organization for General Improvement (L.O.G.I.) began advocating for reform of the in-game logistics system, through which players provide all the materials and supplies used on the front lines. In December 2021, the organization, 1800 in number, wrote an open letter to the game's developers at Siege Camp listing the 11 "most detrimental issues to the logistics experience". In the letter, L.O.G.I. demanded "specific and detailed feedback" by 10 January 2022. No response was received by the deadline, so L.O.G.I. held votes on escalation options, resulting in a logistics strike. As a result, the strike has received significant media coverage, and a representative of the group known as Squashyhex reported "a significant increase in demands for equipment on the frontlines". This strike came to an end on March 1, following Update 48, which addressed many issues L.O.G.I. had listed in their letter.


References


External links

* {{official, http://www.foxholegame.com/
Official Foxhole Wiki
2022 video games Cooperative video games Early access video games Multiplayer video games Real-time strategy video games Indie games Top-down video games Unreal Engine 4 games Video games developed in Canada Virtual economies Windows games Windows-only games Action-strategy video games