HOME

TheInfoList



OR:

''Fortress'' is the
code name A code name, codename, call sign, or cryptonym is a code word or name used, sometimes clandestinely, to refer to another name, word, project, or person. Code names are often used for military purposes, or in espionage. They may also be used in ...
of a cancelled
action role-playing An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and role-playing game genres. Definition Action role-playing games emphasize real-time combat wh ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
that was in development by Swedish game developer Grin. Director Ulf Andersson devised the concept for ''Fortress'' before preproduction began in the second half of 2008. During development,
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
approached the developer and proposed making the game a
spin-off Spin-off, Spin Off, Spin-Off, or Spinoff may refer to: Entertainment and media *Spinoff (media), a media work derived from an existing work *''The Spinoff'', a New Zealand current affairs magazine * ''Spin Off'' (Canadian game show), a 2013 Canad ...
of ''
Final Fantasy XII is a 2006 role-playing video game developed and published by Square Enix. The twelfth main installment of the ''Final Fantasy'' series, it was first released for the PlayStation 2 in March 2006. It introduced several innovations to the series ...
''. Grin reconceived the game in the recurring ''Final Fantasy'' world of
Ivalice is a fictional universe Setting (narrative), setting primarily appearing in the ''Final Fantasy'' video game series. The world was created by Yasumi Matsuno and has since been expanded upon by several games as the ''Ivalice Alliance'' series. Iva ...
, and included elements of ''XII'', such as stylistic motifs and character designs; additional elements included
chocobo The is a fictional species created for the ''Final Fantasy'' franchise by Square Enix (originally Square). A galliform bird commonly having yellow feathers, they were first introduced in '' Final Fantasy II'' (1988), and have since featured in ...
s and other recurring creatures from the ''Final Fantasy'' series. It was to be released for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
, and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
. During development, Square Enix did not pay Grin over several months and disapproved of the game's Nordic art style. Grin worked to bring the game's art style closer to the ''Final Fantasy'' series, but after six months of development was told that no funding would ever come from Square Enix, and the developer filed for bankruptcy several days later. Word of the project leaked out through art portfolios of those who worked on the project and even a
tech demo A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of sho ...
surfaced. In 2011, ''Fortress'' was thought to have been in development by an undisclosed studio, but this was also suspended, and the game was not released in any form.


Premise

According to scenario writer Ulf Andersson, the story was set several years after the events of '' Final Fantasy XII: Revenant Wings''. The plot revolved a magical fortress designed to defend Ivalice from a being known as the Sea King Loemund, who rose every 10,000 years to attempt to conquer the land. During his last attempt, he was slain and his crown was lost in the fortress. Though the myth is mostly disregarded, the story is believed by
Basch fon Ronsenburg ''Final Fantasy XII'', a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a ...
, now serving the current Archadian Emperor
Larsa Solidor ''Final Fantasy XII'', a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a ...
under the name of "Judge Gabranth". Marching to the fortress' location, he and his forces would have needed to fend off the forces of Loemund, who seeks vengeance against his killer's descendant Queen Ashelia B'nargin Dalmasca. A central character plot was to be a romantic connection between Basch and Ashe that would fade as Larsa and Ashe grew closer and Basch became entrenched in his fight against Loemund. Other characters involved included the sky pirate
Balthier ''Final Fantasy XII'', a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a ...
, and earlier main protagonists Vaan and Penelo. A new character, a demigod named Laegd, would join Basch after being defeated in single combat. The main aim of the story was to bring the entire cast of ''Final Fantasy XII'' back together for a final fight to save Ivalice.


Development

''Fortress'' started out as an original
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
game concept designed by Ulf Andersson, Grin's co-founder. Preproduction began in the second half of 2008. Lead character artist Björn Albihn described ''Fortress'' as "a game with an epic scale both in story and production values". The project was developed on a
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
compatible with
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
, and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
. The development team, led by Andersson as a
creative director A creative director is a person who makes high-level creative decisions; oversees the creation of creative assets such as advertisements, products, events, or logos; and directs and translates the creative people who produce the end results. Creat ...
, produced
concept art Concept art is a form of visual art used to convey an idea for use in film, video games, animation, comic books, television shows, or other media before it is put into the final product. The term was used by the Walt Disney Animation Studios ...
and 3D assets under art director Anders De Geer and Albihn. The game design was led by technical artist Erik Lindqvist. The art style of the game was supposed to be realistic and similar to '' The Elder Scrolls V: Skyrim'' according to Guillaumue Mraz, a
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
designer at Grin. The game was pitched to various publishers, and the Japanese gaming company Square Enix took an interest in the project. Square Enix president
Yoichi Wada is a former president and representative director of the Japanese video game and publishing company Square Enix as well as its subsidiary Taito. He is also the former chairman of the Computer Entertainment Supplier's Association (CESA), the f ...
visited Grin several times, and liked the action role-playing game concept and its Nordic visual style. After getting the chance to see a
boss fight In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stro ...
from ''
Bionic Commando ''Bionic Commando'' is a series of Platformer, platform video games developed and owned by Capcom. Unique from other platformers, the player character is unable to jump, instead using a bionic arm to cross gaps and climb ledges. The player char ...
'', which at the time was being developed by Grin for the Japanese company
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
, Wada said he had seen enough, and decided that Square Enix would publish ''Fortress'' as a ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' spin-off. Once it became a ''Final Fantasy'' title, the Grin founders wanted to come in and revolutionize ''Final Fantasy'' in new ways with their project. ''Fortress'' was to be set in the fictional world of
Ivalice is a fictional universe Setting (narrative), setting primarily appearing in the ''Final Fantasy'' video game series. The world was created by Yasumi Matsuno and has since been expanded upon by several games as the ''Ivalice Alliance'' series. Iva ...
, specifically the version seen in ''
Final Fantasy XII is a 2006 role-playing video game developed and published by Square Enix. The twelfth main installment of the ''Final Fantasy'' series, it was first released for the PlayStation 2 in March 2006. It introduced several innovations to the series ...
'', only set some time in the future. In addition to many original characters and locations, concept art for the game included the character Ashe and a Judge from ''Final Fantasy XII'', as well as
chocobo The is a fictional species created for the ''Final Fantasy'' franchise by Square Enix (originally Square). A galliform bird commonly having yellow feathers, they were first introduced in '' Final Fantasy II'' (1988), and have since featured in ...
s and other recurring creatures of the ''Final Fantasy'' series. A portfolio video created by lead technical artist Anders Bodbacka revealed that
Larsa Solidor ''Final Fantasy XII'', a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a ...
and
Basch fon Ronsenburg ''Final Fantasy XII'', a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a ...
from ''Final Fantasy XII'' were also to be featured. The setting was to be different from a normal ''Final Fantasy'' game, with familiar characters exploring a "Nordic" version of ''Final Fantasy'', and "primarily set in a massive fortress" according to Linda Dahlberg, a Grin associate producer. Other landscapes such as plains, forests, deserts and snowfields were also designed. Invaders from the sea were to be the main enemies of the game. They were visually based on the
Vikings Vikings were seafaring people originally from Scandinavia (present-day Denmark, Norway, and Sweden), who from the late 8th to the late 11th centuries raided, pirated, traded, and settled throughout parts of Europe.Roesdahl, pp. 9� ...
and wielded armor and weapons decorated with sea and
sea monster Sea monsters are beings from folklore believed to dwell in the sea and are often imagined to be of immense size. Marine monsters can take many forms, including sea dragons, sea serpents, or tentacled beasts. They can be slimy and scaly and are of ...
imagery. Planned boss battles included fighting a gargantuan version of the ''Final Fantasy'' monster Malboro, where the player would use the seaweed on its back to climb on top of it and drop bombs on the creature's weak spots. According to a design document, the game was divided into at least seven chapters, starting at the gate of the Fortress and leading up to the top of the stronghold. Grin's music director Erik Thunberg was responsible for the game's score, including a track that features a rearrangement of the " Prelude" theme from the ''Final Fantasy'' series.


Cancellation

Square Enix was supposed to pay Grin for the production of ''Fortress'' in successive waves in accordance with the project's milestones. No payments were made during the first two months of development, but Grin's co-founder Bo Andersson was initially not worried as he considered delayed payments common and had faith in the project. However, several more months went by without payments, costing the studio 12 million kr a month. Grin closed all of their offices except for the main one in
Stockholm Stockholm (; ) is the Capital city, capital and List of urban areas in Sweden by population, most populous city of Sweden, as well as the List of urban areas in the Nordic countries, largest urban area in the Nordic countries. Approximately ...
, but still no money came. In 2009, Grin released ''
Terminator Salvation ''Terminator Salvation'' is a 2009 American military science fiction action film that is the fourth installment of the ''Terminator'' franchise, serving as a sequel to '' Terminator 3: Rise of the Machines'' (2003). It is directed by McG an ...
'', '' Wanted: Weapons of Fate'', and ''Bionic Commando'' to negative reviews and poor sales, which caused further financial woes and seemed to make Square Enix nervous. The publisher wanted updates and asked that all of the game's assets, including the code, the music files, and even the game's developer language be
fax Fax (short for facsimile), sometimes called telecopying or telefax (short for telefacsimile), is the telephonic transmission of scanned printed material (both text and images), normally to a telephone number connected to a printer or other out ...
ed to them. This move was described as impossible and "almost a criminal behavior" by Andersson. Square Enix had changed its mind, and no longer liked the Nordic style of this spin-off game, so a last-minute style change was attempted. The game had been such a well-guarded secret, and had been through so many changes, that most employees did not know they had been working on a ''Final Fantasy'' game until very late in development. Grin attempted to change the art style to fit more with traditional ''Final Fantasy'' games, but still did not receive any positive feedback. In response, Grin sent Square Enix an image of one of the latter's own games, ''Final Fantasy XII'', and were told that it does not look like a game in ''Final Fantasy''s style. Following that exchange, Grin came to the conclusion that there was no longer any way to satisfy the publisher. In early August 2009, a call was received from Square Enix telling them that no payments were coming. Grin's founders considered suing, but had run out of money, leading them to stop production after six months of work. Furthermore, Grin ceased production on all of their other projects and declared bankruptcy due to Sweden's severe laws against operating businesses under a debt load. Magnus Ihrefors, one of the 3D artists who worked on the project, stated that he had only found out about the game's cancellation in August, but it was like a "punch in the belly" for their last chance to get on track again. The developer closed its offices on August 12, stating that delayed payments from "too many publishers" caused "an unbearable cashflow situation" and referred to ''Fortress'' in a farewell note as an "unreleased masterpiece that
hey Hey, HEY, or Hey! may refer to: Music * Hey (band), a Polish rock band Albums * ''Hey'' (Andreas Bourani album) or the title song (see below), 2014 * ''Hey!'' (Julio Iglesias album) or the title song, 1980 * ''Hey!'' (Jullie album) or the ...
weren't allowed to finish". According to the bankruptcy papers, Square Enix felt that the development goals for ''Fortress'' "had not been met in a satisfactory way", whereas Andersson claimed the contrary, arguing that the milestones initially set up with a producer from Square Enix had been met. Mraz stated that Grin seemed to have ignored Square Enix's requests for changes, and the ''Final Fantasy'' franchise was too important to overlook this behavior. The Anderssons later called the game's cancellation a "betrayal", and said they have never received any payment for the initial work done on the game.


Aftermath

After Grin's closure, the former existence of ''Fortress'' spread as mentions and concept art of the project appeared on former employees' resumes and portfolios. In January 2010, footage from an alleged tech demo of ''Fortress'' was leaked onto the Internet. The video description stated the game's events are "set some time after '' Final Fantasy XII: Revenant Wings''" and mentioned Square Enix's subsidiary Eidos Montreal as a possible new home for the project. Replying to a fan question in May, David Hoffman, director of business development at the North American branch of Square Enix, mentioned ''Fortress'' without confirming its existence, also saying that he had no involvement in the rumored project. The ''Fortress'' project, still supported by Square Enix, was for a time being developed by a different, undisclosed studio, but this ended as well. At an interview at the 2011 Electronic Entertainment Expo,
Motomu Toriyama is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He initially worked on cutscenes in ''Bahamut Lagoon'' and ''Final Fantasy VII'' before serving as one of the three directors on ''Final Fantasy X ...
of Square Enix said that ''Fortress'' was suspended, saying that the game "won't be released". In 2012, music director Erik Thunberg posted a music track intended for the game.


References

{{Good article Action role-playing video games Cancelled PlayStation 3 games Cancelled Xbox 360 games Cancelled Windows games Final Fantasy spinoffs Final Fantasy XII Grin (company) games Video games developed in Sweden