In the
history of video games
The history of video games began in the 1950s and 1960s as computer science, computer scientists began designing simple games and simulation video game, simulations on minicomputers and mainframe computer, mainframes. ''Spacewar!'' was develop ...
, the first generation era refers to the video games,
video game console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s, and
handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the
Odyssey series (excluding the
Magnavox Odyssey 2), the
Atari Home Pong, the
Coleco Telstar series and the
Color TV-Game series. The generation ended with the
Computer TV-Game in 1980 and its following discontinuation in 1983, but many manufacturers had left the market prior due to the market decline in the year of 1978 and the start of the
second generation of video game consoles
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld game console, handheld video game consoles available from 1976 to 1992. Notable Video game#Platform, platforms of the ...
.
Most of the games developed during this generation were hard-wired into the consoles and unlike later generations, most were not contained on removable media that the user could switch between. Consoles often came with accessories and cartridges that could alter the way the game played to enhance the gameplay experience
as graphical capabilities consisted of simple geometry such as dots, lines or blocks that would occupy only a single screen. First generation consoles were not capable of displaying more than two colours until later in the generation, and audio capabilities were limited with some consoles having no sound at all.
In 1972, two major developments influenced the future of the home video game market. In June,
Nolan Bushnell and
Ted Dabney founded
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
, which would go on to be one of the most well-known video game companies and play a vital role in the early generations of consoles. In September,
Magnavox
Magnavox (Latin for "great voice", often stylized as MAGNAVOX) is an American electronics brand. It was purchased by North American Philips in 1974, which was absorbed into Dutch electronics company Philips in 1987. The predecessor to Magnavox w ...
, an established electronics company, released the
Odyssey
The ''Odyssey'' (; ) is one of two major epics of ancient Greek literature attributed to Homer. It is one of the oldest surviving works of literature and remains popular with modern audiences. Like the ''Iliad'', the ''Odyssey'' is divi ...
. Inspired by the Odyssey's ping-pong game, Atari would soon go on to market the game ''
Pong
''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
'' in both arcade and home versions;
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, a well-established Japanese company that made a number of different products, entered the video game console market for the first time in 1977 with its
Color TV-Game series.
Overview
History
In 1951,
Ralph Baer conceived the idea of an
interactive television
Interactive television is a form of Technological convergence#Media, media convergence, adding data services to traditional television technology. It has included on-demand delivery of content, online shopping, and viewer polls. Interactive TV i ...
while designing a television set for
Loral in
the Bronx, New York
The Bronx ( ) is the northernmost of the five boroughs of New York City, coextensive with Bronx County, in the U.S. state of New York. It shares a land border with Westchester County to its north; to its south and west, the New York City bo ...
.
Baer did not pursue the idea, but it returned to him in August 1966 when he was the Chief Engineer and manager of the Equipment Design Division at
Sanders Associates. By December 1966, he and a technician created a prototype that allowed a player to move a line across the screen. After a demonstration to the company's director of research and development, some funding was allotted and the project was made official. Baer spent the next few months designing further prototypes, and in February 1967 assigned technician Bill Harrison to begin building the project.
Harrison spent the next few months in between other projects building out successive modifications to the prototype. Baer, meanwhile, collaborated with engineer Bill Rusch on the design of the console, including developing the basis of many games for the system. By May, the first game was developed and by June, multiple games were completed for what was then a second prototype box. This included a game where players controlled dots chasing each other and a light gun shooter game with a plastic rifle. By August 1967, Baer and Harrison had completed a third prototype machine, but Baer felt that he was not proving successful at designing fun games for the system; to make up for this he added Bill Rusch, who had helped him come up with the initial games for the console, to the project.
He soon proved his value to the team by coming up with a way to display three dots on the screen at once rather than the previous two, and proposing the development of a ping pong game.
As Sanders was a military contractor and not in the business of making and selling commercial electronics, the team approached several cable television industry companies to produce the console, but were unable to find a buyer. By January 1969 the team had produced the seventh prototype, nicknamed the "
Brown Box".
After a Sanders patent attorney recommended approaching television manufacturers, they found interest first at
RCA and finally at
Magnavox
Magnavox (Latin for "great voice", often stylized as MAGNAVOX) is an American electronics brand. It was purchased by North American Philips in 1974, which was absorbed into Dutch electronics company Philips in 1987. The predecessor to Magnavox w ...
, who entered negotiations in July 1969 and signed an agreement in January 1971.
Magnavox designed the exterior of the machine, and re-engineered some of the internals with consultation from Baer and Harrison; they removed the ability to display color, reduced the number of controller types, and changed the system of selecting games from a dial to separate
game cards that modified the console's circuitry when plugged into the console. Magnavox named the console the
Magnavox Odyssey
The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
and announced the system's launch date for September 1972.
In the late 1960s,
Nolan Bushnell saw ''
Spacewar!'' at Stanford University. ''Spacewar!'' is a 1962
mainframe game developed by a group of students and employees at the
Massachusetts Institute of Technology
The Massachusetts Institute of Technology (MIT) is a Private university, private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of moder ...
. Bushnell had worked at an amusement park, and felt that an
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
version of the game would be very popular. The high price of computers capable of running the game, however, meant that any such arcade game would not be economically feasible. By 1970, however,
minicomputer
A minicomputer, or colloquially mini, is a type of general-purpose computer mostly developed from the mid-1960s, built significantly smaller and sold at a much lower price than mainframe computers . By 21st century-standards however, a mini is ...
s were beginning to come down in price.
He and his office mate,
Ted Dabney, agreed to work together to try and design a prototype of the game.
By the end of November 1970, the pair had abandoned the project as untenable, as economically feasible computers were not powerful enough. Dabney soon thought of a way to manipulate the video signal on the screen without a computer controlling it, and from there Syzygy Engineering came up with the idea of removing the computer altogether and building specialized hardware to handle everything for the game instead.
''
Computer Space'', the first commercial arcade video game, was released by the pair as Syzygy Engineering through
Nutting Associates at the end of 1971 and after its release they incorporated as Atari in the following year and began designing more games. Bushnell saw a demonstration of the Odyssey console playing its ''Table Tennis'' game in early 1972 and assigned their first employee,
Allan Alcorn, to produce an arcade table tennis game. The result, ''
Pong
''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
'', was the first major arcade video game success, and inspired a large number of arcade and
dedicated console
A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are Digital distribution in video games, distributed via ROM cartridges, Compact disc, discs, d ...
versions and clones, including Atari's Home Pong in 1975.
Technology
The first generation of consoles did not contain a
microprocessor
A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
and were based on custom codeless
state machine computers consisting of
discrete logic (
TTL) circuits comprising each element of the game itself. Over the generation, technology steadily improved and later consoles of the generation moved the bulk of the circuitry to custom
integrated circuits
An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
such as Atari's custom Pong chips and General Instruments'
AY-3-8500 series.
Graphical capabilities were limited throughout the generation, often supported with physical accessories and screen overlays, but saw some improvement towards the end of the generation. While the Odyssey could only display 3 square dots in black and white, as the generation progressed, consoles started being able to display color as well as more complex shapes and text. Early consoles such as the Odyssey and TV Tennis Electrotennis required players to keep track of scores manually but later, many introduced score counters on the display to assist players in score tracking.
Audio capabilities were slow to improve over the generation, starting with the Odyssey, which had no audio, and later moving on to consoles which had buzzers that could produce a small range of beeps and buzzes.
Market saturation and the end of the generation
In 1976, General Instrument produced a
series of affordable integrated chips that allowed companies to simplify console production and lower costs.
Due to this, many companies had entered the home console market by the late 1970s.
A significant number released consoles that were essentially clones of Atari's Home Pong and many were poorly made and rushed to market, causing the home console market to saturate. The demand for the chip was so high that General Instruments could not supply enough to satisfy all the orders it was receiving causing problems for some smaller companies.
Coleco received their order early on, allowing them to build up strong production capabilities and have success with their Telstar range.
The start of the second generation and the next major advancement in home console technology began in 1976 with the release of the
Fairchild Channel F.
The technology behind the first generation quickly became obsolete as consumers had the ability to purchase new games for second generation consoles instead of having to purchase new systems when they wanted new content as with the dedicated consoles of the first generation. In comparison to the limited game library for each dedicated console, the Atari VCS launched with Combat, a cartridge containing 27 games. As people transitioned to the newer systems, some companies were left with surplus stock and were selling at a loss. The combination of market saturation and the start of the second generation caused many companies to leave the market completely.
These events became known as the video game crash of 1977, as sales of second generation consoles were only modest for the next few years until the arrival of the
killer app
A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
, the home port of ''
Space Invaders
is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' for the Atari VCS in 1980.
Home systems

There were hundreds of home video game consoles known to have existed in the first generation of video games.
This section lists the most notable.
Odyssey series
In 1973 Magnavox released the world's first home video game console, the Magnavox Odyssey.
It came packaged with
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
paraphernalia such as cards, paper money and dice to enhance the games.
It had features that became industry standard in subsequent generations such as detachable controllers, light gun accessories and interchangeable game media.
While no game data was stored on the circuit cards as they would be in future consoles, they could be used to select one of the twelve games built onto the hardware. Magnavox licensed its video game patents to other companies for a fee and prosecuted companies who released consoles without a licensing agreement.
It was with the Odyssey that Nintendo first became involved in the home video game market. According to Martin Picard in the ''International Journal of Computer Game Research'': "in 1971, Nintendo had – even before the marketing of the first home console in the United States – an alliance with the American pioneer Magnavox to develop and produce
optoelectronic guns for the Odyssey, since it was similar to what Nintendo was able to offer in the Japanese toy market in
he1970s."
In 1974
North American Philips purchased Magnavox and released a series of eight Odyssey consoles in North America from 1975 to 1977. All of them were
dedicated console
A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are Digital distribution in video games, distributed via ROM cartridges, Compact disc, discs, d ...
s, and each subsequent release was an improvement over the previous, adding features such as additional game variations, on-screen displays, and player-controlled handicaps such as smaller paddle sizes and variable ball speed.
Three Odyssey series consoles were also released in Europe with similar features from 1976 to 1978.
TV Tennis Electrotennis
On September 12, 1975, several months before the release of ''Home Pong'' in North America,
Epoch
In chronology and periodization, an epoch or reference epoch is an instant in time chosen as the origin of a particular calendar era. The "epoch" serves as a reference point from which time is measured.
The moment of epoch is usually decided b ...
released Japan's first home console, the TV Tennis Electrotennis. The technology was licensed from Magnavox and it contained a single ball and paddle style game that resembled Pong but without an onscreen score display.
The game controls were contained within the base unit and it connected to a television set through an
ultra high frequency
Ultra high frequency (UHF) is the ITU designation for radio frequencies in the range between 300 megahertz (MHz) and 3 gigahertz (GHz), also known as the decimetre band as the wavelengths range from one meter to one tenth of a meter ...
(UHF) antenna, as opposed to being directly connected, which was unique to the console at the time.
Compared to popular consoles of the generation, it performed poorly with an approximate 20,000 units sold.
Atari Home Pong
In late 1975 Atari released a home version of their popular arcade game ''Pong''.
It had been in development since 1974 under the lead of
Allan Alcorn and Harold Lee.
By the end of 1975, Atari had become a major company in the home console market due to ''Home Pong''.
Following Pong's success, Magnavox filed suit against Atari for infringement on its technology patents and ended up settling out of court with Atari becoming a licensee of Magnavox.
Home video games achieved widespread popularity with the release of a home version of ''Pong'' and its success sparked hundreds of clones, including the
Coleco Telstar, which went on to be a success in its own right with over a dozen models.
Coleco Telstar series
Starting in 1976,
Coleco released a series of fourteen dedicated consoles up until 1978, when they suffered a significant loss due to the combination of dock workers' strike, preventing it from shipping the final product in time for the holidays, and the start of the second generation.
The series featured a number of different styles of ball games and external accessories to enhance gameplay such as the Telstar Arcade, which had a unique triangular design that came with a
light gun and steering wheel attached to the casing.
The series was marketed at a lower price than its competitors and sold well with over a million sales.
Color TV-Game series
In the late 1970s, Nintendo released a series of five consoles for the Japanese market. The first of the series and the first console created by Nintendo, the Color TV-Game 6, was released in 1977
and contained six ball-and-paddle games. The last, the Computer TV-Game, was a 1980 port of Nintendo's first arcade game, ''
Computer Othello''.
The third console in the series, the Color TV-Game Racing 112, was the first project of
Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
, who would go on to become the creator of some of the most well-known video game franchises.
Comparison
Notes
Handheld systems
All of the handheld systems from the first generation are
dedicated console
A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are Digital distribution in video games, distributed via ROM cartridges, Compact disc, discs, d ...
s and started late into the first generation. It was not until the second generation and the release of the
Microvision
The Microvision (aka Milton Bradley Microvision or MB Microvision) is the first handheld game console that used interchangeable cartridges and in that sense is reprogrammable. It was released by the Milton Bradley Company in November 1979 for ...
that players could purchase games separately for the systems. The early dedicated handheld consoles were eventually eclipsed in popularity by programmable video games, which became popular in the
fourth generation with the introduction of the
Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
.
One notable example is the
Mattel
Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
handheld game series, which were released from 1976 to 1982. The first to be released were ''
Mattel Auto Race'' and ''Mattel Football,'' while some of the latter models like the ''Mattel Speed Freak'' and the ''Mattel Competition Football'' handhelds are closer to the end of the first generation (1982)''.'' They were followed by other titles based on sports and some licensed properties such as ''
Battlestar Galactica''. Each game had basic controls, a simple LED interface and a buzzer for sound.
The series was popular, sold well and, at times, was difficult to find due to high demand.
In the same year, Coleco began to release handheld consoles after the end of the Telstar home console series.
They released ''
Electronic Quarterback'', which expanded on the popular American football style games by adding new features. Alongside ''Mattel Football'', it became the other popular sports game of the period.
See also
*
1970s in video games
*
Home computer
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
*
History of computing hardware (1960s–present)
The history of computing hardware starting at 1960 is marked by the conversion from vacuum tube to solid-state electronics, solid-state devices such as transistors and then integrated circuit (IC) chips. Around 1953 to 1959, discrete transistors ...
References
Further reading
How Video Games Invaded the Home TV Setby Ralph Baer
* by Michael Miller
External links
The Dot Eaters: Bits From the Primordial OozeClassicGaming Expo 2000: Baer Describes the Birth of VideogamesVideo Games Turn 40 (1UP.com)
{{History of Video Games
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