Fanorona () is a
strategy
Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
for two players. The game is indigenous to
Madagascar
Madagascar, officially the Republic of Madagascar, is an island country that includes the island of Madagascar and numerous smaller peripheral islands. Lying off the southeastern coast of Africa, it is the world's List of islands by area, f ...
.
Rules
Fanorona has three standard versions: Fanoron-Telo, Fanoron-Dimy, and Fanoron-Sivy. The difference between these variants is the size of board. Fanoron-Telo is played on a 3×3 board and the difficulty can be compared to the game of
Tic-tac-toe
Tic-tac-toe (American English), noughts and crosses (English in the Commonwealth of Nations, Commonwealth English), or Xs and Os (Canadian English, Canadian or Hiberno-English, Irish English) is a paper-and-pencil game for two players who ta ...
. Fanoron-Dimy is played on a 5×5 board and Fanoron-Sivy is played on a 9×5 board—Sivy being the most popular. The Sivy board consists of lines and intersections that create a grid with 5 rows and 9 columns subdivided diagonally to form part of the
tetrakis square tiling of the plane. A line represents the path where a stone can move during the game. There are weak and strong intersections. At a weak intersection, it is only possible to move a stone horizontally and vertically, while on a strong intersection, it is also possible to move a stone diagonally. A stone can only move from one intersection to an adjacent intersection. Black and white pieces, twenty-two each, are arranged on all points except the center. The objective of the game is to capture all the opponents pieces. The game is a draw if neither player succeeds in this.
Players alternate turns, starting with White.
* There are two kinds of moves: non-capturing and capturing. A non-capturing move is called a ''paika'' move.
* A paika move consists of moving one stone along a line to an adjacent intersection.
* Capturing moves are obligatory and have to be played in preference to paika moves.
* Capturing implies removing one or more pieces of the opponent, in one of two ways:
** Approach—moving the capturing stone to a point adjacent to an opponent's stone, which must be on the continuation of the capturing stone's movement line.
** Withdrawal—the capturing stone moves from a point adjacent to the opponent's stone, away from the stone along the continuation of the line between them.
* When an opponent stone is captured, all opponent pieces in line beyond that stone (as long as there is no interruption by an empty point or an own stone) are captured as well.
* An approach capture and a withdrawal capture cannot be made at the same time – the player must choose one or the other.
* As in
checkers
Checkers (American English), also known as draughts (; English in the Commonwealth of Nations, Commonwealth English), is a group of Abstract strategy game, strategy board games for two players which involve forward movements of uniform game ...
, the capturing piece is allowed to continue making successive captures, with these restrictions:
** The piece is not allowed to arrive at the same position twice.
** It is not permitted to move twice consecutively in the same direction (first to make a withdrawal capture, and then to make an approach capture) as part of a capturing sequence.
* However, unlike in checkers, continuing the capturing sequence is optional.
* The game ends when one player captures all stones of the opponent. If neither player can achieve this—for instance if the game reaches a state where neither player can attack the other without overly weakening their own position—then the game is a draw.
History
Fanorona is very popular in Madagascar. According to one version of a popular legend, an astrologer had advised King
Ralambo to choose his successor by, while his sons were away from the capital, feigning sickness and urging their return; his kingdom would be given to the first son who returned home to him. When the king's messenger reached Ralambo's elder son Prince Andriantompokoindrindra, he was playing fanorona and trying to win a ''telo noho dimy'' (3 against 5) situation, one that is infamously difficult to resolve. As a result, his younger brother Prince
Andrianjaka
Andrianjaka reigned over the Kingdom of Imerina in the central highlands region of Madagascar from around 1612 to 1630. Despite being the younger of King Ralambo's two sons, Andrianjaka succeeded to the throne on the basis of his strength of char ...
was the first to arrive and inherited the throne.
Fanorona inspired
Christian Freeling's draughts variant
Bushka, which in turn inspired the game
Dameo
Dameo is an Abstract strategy game, abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts (or English draughts, checkers) and is played on an 8×8 checkered gameboard.
Setup
Da ...
.
Analysis
Using 10,000 games with
Alpha-beta pruning players, the
game-tree complexity
Combinatorial game theory measures game complexity in several ways:
#State-space complexity (the number of legal game positions from the initial position)
#Game tree size (total number of possible games)
#Decision complexity (number of leaf nod ...
and
state-space complexity
In computer science, a state space is a discrete space representing the set of all possible configurations of a system. It is a useful abstraction for reasoning about the behavior of a given system and is widely used in the fields of artificial ...
can be computed. Fanorona has a
game-tree complexity
Combinatorial game theory measures game complexity in several ways:
#State-space complexity (the number of legal game positions from the initial position)
#Game tree size (total number of possible games)
#Decision complexity (number of leaf nod ...
of ~10
46 and a
state-space complexity
In computer science, a state space is a discrete space representing the set of all possible configurations of a system. It is a useful abstraction for reasoning about the behavior of a given system and is widely used in the fields of artificial ...
of ~10
21.
In 2007, the game of Fanorona and smaller variants were
solved weakly as a draw under perfect play. Both the moves f2-e3A and d3-e3A lead to a draw.
See also
*
Kōnane
Kōnane is a two-player Abstract strategy, strategy board game from Hawaii which was invented by the ancient Hawaiian Polynesians. The game is played on a rectangular board and begins with black and white counters filling the board in an alterna ...
References
External links
*{{bgg, 4386, Fanorona
Abstract strategy games
Traditional board games
African games
Solved games