HOME

TheInfoList



OR:

''Every Extend'' is series of
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
video games primarily developed by
Q Entertainment was a Japanese video game developer. The studio created, produced, and published digital entertainment content across multiple game consoles, PC broadband and mobile units. It was founded on October 10, 2003 by Tetsuya Mizuguchi, formerly of S ...
. The series began with a 2004
freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for t ...
game of the same name (also known as ''E2'') for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
, which was a personal project by Kanta Matsuhisa under the "Omega" pseudonym.EveryExtendExtra [Q Entertainment Inc.]
Q Entertainment discovered the game online and approached Matshisa to develop a remix version. The remix version was developed for the PlayStation Portable and was released in 2006, titled ''Every Extend Extra'' (or ''E3''). In 2007, Q Entertainment developed and released a sequel on the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
titled ''Every Extend Extra Extreme'' (or ''E4'').


Gameplay

In ''Every Extend'', players control a ship with the only ability to detonate itself. Stages begin with a set time limit and enemies appearing on screen in randomized patterns. When the player detonates their ship and an enemy is caught in its blast radius, the enemy will explode and have its own blast radius that other enemies can get caught in, causing a chain reaction. The goal is to destroy the maximum number of ships on screen by positioning and detonating at the right moment, setting off a chain reaction of explosions and earning combo bonus. The first enemy in a chain is worth 10 points and each successive blast doubles in value up to a maximum of 2560 points. Blowing oneself up takes away from one's overall 'stock' of lives. Additional lives are gained after a certain number of points have been obtained. The requirement to obtain lives increases after each new life gained. Green enemies drop point bonus items that begin at 800 points, and if collected continuously without detonating or losing a life, they increase by an additional 800 points. Pink enemies drop quickens which raises the speed of enemies and spawn rate. Mini-bosses drop yellow items that grants 10-second time extensions. If the ship is destroyed without detonating, the player receives a 5-second penalty. Pulse bombs don't drop items or bonus but instead charge and detonate a wider range than normal once defeated. If the player runs out of lives or time, they lose the game In ''Every Extend Extra'' and ''
Every Extend Extra Extreme ''Every Extend Extra Extreme'' is a game for the Xbox 360's Xbox Live Arcade service released on October 17, 2007. It is an expanded version of the PlayStation Portable game '' Every Extend Extra'' which is, in itself, an expanded version of the 20 ...
'', each stage has its own unique music, background, enemy design, and bosses. It also adds varying explosion types to the ''Every Extend'' template, which can link chains in different ways, as well as a "charge" feature. By holding down the explosion button, players can charge the bomb; the longer the button is held, the larger the blast radius, expanding the possibility for chaining explosions. Quickens dropped by enemies increase the speed of both the player and the enemy, as well as the speed of that stage's music. Each stage is played out to a time limit, with a boss character appearing at a set point towards the end. Rather than attacking the boss directly, the player relies on destroying the required number of regular enemies near the boss to cause a 'hit'.


Modes

There are two modes in ''Every Extend'': Light mode and Heavy mode. Light mode is easier and has a single boss at the end of the stage named "AKR-I-C-E". Heavy mode is more difficult and offers a boss named "KW MOTOR". An alternative boss named "A-BA HEDRON" can be encountered if the player manages to collect seven quickens, have over 5 lives remaining and accumulated over 800,000 points. Bosses are required to be defeated using only chain attacks ''Every Extend Extra'' adds four new modes: 'Arcade', 'Caravan', 'Boss Attack', with the original ''Every Extend'' labeled as 'Original'. In Arcade mode players must work their way through the stage and defeat the boss at the end in order to move on to the next stage. Arcade mode is made up of seven stages as well as two special hidden stages. In Caravan, players can choose from any of the stages that were previously unlocked in Arcade mode and compete for a high score. Boss Attacks has to modes: Solo and Rush. In Solo, players can face-off against a single boss. In Rush, players can battle one after another until all the bosses are defeated. ''
Every Extend Extra Extreme ''Every Extend Extra Extreme'' is a game for the Xbox 360's Xbox Live Arcade service released on October 17, 2007. It is an expanded version of the PlayStation Portable game '' Every Extend Extra'' which is, in itself, an expanded version of the 20 ...
'' comes in four main modes: 'E4: The Game Unlimited', 'E4: The Game Time Limited', 'S4: Wiz Ur Muzik', and 'R4: The Revenge'. E4: The Game Unlimited and E4: The Game Time Limited are the two main game modes. In "Unlimited", players can play as long as they want so long as they keep gaining lives, and extending time. In "Time Limited", players cannot extend time. In "S4: Wiz Ur Muzik" players can choose their own music stored in the Xbox 360 hard drive. In 'R4: The Revenge' players have the ability to shoot projectiles and attacking enemies directly, however the only hit that will count towards destroying the player is the green circle. Players can choose their movement speed and one of two modes of firing prior to the start of the game, "Four Way", and "Spread". Four way shoots projectiles from all points of your character, and Spread shoots projectiles from one specific point of your character. Players are tasked with destroying a set number of enemies until they encounter the "Boss Enemy". Destroying any enemy will give players slight amounts of "Level" which increases the number of projectiles that players can fire by one, to a maximum level of 20. every 25 stages, bosses 1–4 will have an extra one spawn with them, however the fifth boss has increased health instead. The final stage is 100. Both ''Every Extend Extra'' and ''Every Extend Extra Extreme'' offer multiplayer modes. ''Every Extend Extra'' offers multiplayer via PSP's ad-hoc mode and ''Every Extend Extra Extreme'' offers online multiplayer through
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. An u ...
.


Development

''Every Extend'' was developed by Kanta Matsuhisa. He took inspiration from,
Tetsuya Mizuguchi is a Japanese video game designer, producer, and businessman. Along with ex-Sega developers he is the one of the co-founders of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade m ...
's own ''Rez'' when developing the game. The game began as a contest entry and took three months for Matsuhisa to develop. Matsuhisa used the first month using
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direc ...
for the first time and Windows program to draw 3D polygons and exercising model techniques. The next month involved making the prototypes and testing them with Matsuhisa's friends. The third and final month was used creating finishing parts, making the boss and two levels. During the time developing the game, Matsuhisa was balancing life in college and didn't go to campus much as a result. A remix version of the game titled ''Every Extend Extra'' was announced in Tokyo Game Show 2005.
Q Entertainment was a Japanese video game developer. The studio created, produced, and published digital entertainment content across multiple game consoles, PC broadband and mobile units. It was founded on October 10, 2003 by Tetsuya Mizuguchi, formerly of S ...
's Chief Creative Officer Reo Yonaga approached Matsuhisa via email on future plans for the game after the staff of Q Entertainment played the original version on PC. Decision to port the game into PSP was made in 2004 during the time that Lumines was being developed and Matsuhisa joined the development team as a game designer. The game was released as ''Every Extend Extra'' was due to adding new graphics, sound effects, gameplay elements, and a new soundtracks from various artists such as USCUS and
O-Zone O-Zone was a Moldovan Eurodance group that was active from 1999 to 2019. Originating in 1998 as a duo consisting of Dan Bălan and Petru Jelihovschi before the latter's departure, their official trio lineup in 1999 consisted of Dan Bălan, R ...
, creating an original game. ''Every Extend Extra'' also features the original PC version as well. The PSP version was localized by
Buena Vista Games Disney Interactive Studios, Inc. was an American video game developer and video game publisher, publisher owned by The Walt Disney Company through Disney Interactive. Prior to its closure in 2016, it developed and Distribution (business), distri ...
for North American and includes an exclusive soundtrack for one of the bonus levels. Buena Vista Games noted one of the difficulties of localizing the game was translating the names of the levels, bosses, and rankings from the names chosen from Q Entertainment.
Namco Bandai is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ...
released a trial version on PC as part of a contest to promote the game's release. The contest lasted from July 14, 2006 to August 17, 2006. A sequel to the game was released as ''
Every Extend Extra Extreme ''Every Extend Extra Extreme'' is a game for the Xbox 360's Xbox Live Arcade service released on October 17, 2007. It is an expanded version of the PlayStation Portable game '' Every Extend Extra'' which is, in itself, an expanded version of the 20 ...
'' for
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
via
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independen ...
. Tetsuya Mizuguchi described it as a ''fever'' version of the game and a sequel to ''Every Extend Extra''. Mizuguchi noted the most difficult thing during development was expanding on the scope of game while trying to confine to a download size that users will deem acceptable. Mizuguchi found it rewarding being able to create new modes and breathe some new life into the game for those who have already played the first game.


Releases

The Original ''Every Extend'' was released for the PC on March 29, 2004 in Japan. The remix version, ''Every Extend Extra'', was released for the PSP in Japan on August 13, 2006, in North America November 7, 2006, in Australia on February 5, 2007, and in Europe on February 9, 2007. The sequel, ''Every Extend Extra Extreme'', was released for the Xbox 360 via Xbox Live Arcade on February 9, 2007 for North America and Japan. The game was re-released into physical form as a compilation by Atari alongside '' Rez HD'' and ''
Lumines Live! is a 2006 puzzle video game developed by Q Entertainment for the Xbox 360. It was released in Europe in October 2006, in North America in January 2007, and in Japan in March 2007. The objective of the game is to move and rotate 2×2 blocks to for ...
'' titled ''Qubed''. The compilation was released on September 19, 2009.


Reception

''Every Extend Extra'' was positively received among critics. The game earned an aggregated score of 74 out of 100 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
based on 45 reviews. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed b ...
'' magazine awarded the game 8/10 in their October 2006 issue. They cited an obtuse initial learning curve and a "defiant obscurity and the resulting barrier to entry" as its main hindrances, but concluded that, overall, the game was "an undeniably exhilarating dance". '' Pocket Gamer'' had also gave the same rating of 8 out of 10, describing the game as "Effortlessly stylish, engagingly simple but deep and beguiling" ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
'' complimented the game for doing fine job of mixing arcade action with the depth of a serious puzzle game, however noted that it could use more stages and a greater range of difficulty modes." ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' gave similar complaints including their own complaints on the difficulty curve, but gave still gave the game praise, rating it an 8 out of 10 and stating "Every Extend Extra is another triumph of fast-paced puzzle gameplay" ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' gave the game a lesser score of 7 out of 10, stating, "concept is kind of interesting, but the novelty wears out after a couple of rounds." However also complimented the game for the ability to grabbing their attention with its outstanding presentation. ''Every Extend Extra Extreme'' was also well received among critics and earned an aggregated score of 78 out of 100 on Metacritic based on 28 reviews. ''IGN'' gave the game an 8.5 out of 10, describing the game as "unique" and "trippy". ''GameSpot'' gave the game a 7.5 out of 10 complimenting the visuals, stating "It's as much an interactive lightshow as it is a game, and the flashing, spacey visuals in combination with the pulsing, electronic soundtrack make it a hypnotic and singular experience." ''Eurogamer'' was more negative towards the game and gave it a 4 out of 10, criticizing how easy it was to get on the top leaderboard and unable to do anything during chains.


Notes


References

{{reflist, 30em


External links


''Every Extend'' Official Site

''Every Extend Extra'' Official Japan Site
(Japan)
''Every Extend Extra'' PC Demo Download Info
(Japan)

(Japan)
Every Extend Extra Playtest
2004 video games 2006 video games Bandai Namco games Freeware games Music video games PlayStation Portable games Q Entertainment games Video game franchises introduced in 2004 Video games developed in Japan Windows games Xbox 360 games