Downloadable Content
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Downloadable content (DLC) is additional content created for an already released
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
, distributed through the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
by the game's publisher. It can either be added for no extra cost or it can be a form of
video game monetization Video game monetization is a type of process that a video game publisher can use to generate revenue from a video game product. The methods of monetization may vary between games, especially when they come from different genres or platforms, but ...
, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as
skin Skin is the layer of usually soft, flexible outer tissue covering the body of a vertebrate animal, with three main functions: protection, regulation, and sensation. Other animal coverings, such as the arthropod exoskeleton, have different de ...
s, to new in-game content such as characters, levels,
modes Mode ( la, modus meaning "manner, tune, measure, due measure, rhythm, melody") may refer to: Arts and entertainment * '' MO''D''E (magazine)'', a defunct U.S. women's fashion magazine * ''Mode'' magazine, a fictional fashion magazine which is ...
, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a " season pass"—typically at a discount in comparison to purchasing each DLC individually. While the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize the concept. Since the
seventh generation of video game consoles The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony Computer Entertainment's PlayStation 3 on November 17, 2006, and Nint ...
, DLC has been a prevalent feature of most major video game platforms with internet connectivity. Since the popularization of
microtransactions Microtransactions, often abbreviated as mtx, are a business model where users can purchase virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransact ...
in online distribution platforms such as Steam, the term DLC has become a synonymous for any form of paid content in video games, regardless of whether they constitute the download of new content. Furthermore, this led to the creation of the oxymoronic term "on-disc DLC" for content included on the game's original files, but locked behind a paywall.


History


Precursors to DLC

The earliest form of downloadable content were offerings of full games, such as on the Atari 2600's
GameLine GameLine was a dialup game distribution service for the Atari 2600, developed and operated by Control Video Corporation (CVC). Subscribers could install the proprietary modem and storage cartridge in their home game console, accessing the GameLi ...
service, which allowed users to download games using a telephone line. A similar service,
Sega Channel The Sega Channel is a discontinued online game service developed by Sega for the Sega Genesis video game console, serving as a content delivery system. Launched on December 14, 1994, the Sega Channel was provided to the public by TCI and Time W ...
, allowed for the downloading of games to the Sega Genesis over a
cable Cable may refer to: Mechanical * Nautical cable, an assembly of three or more ropes woven against the weave of the ropes, rendering it virtually waterproof * Wire rope, a type of rope that consists of several strands of metal wire laid into a hel ...
line. While the GameLine and Sega Channel services allowed for the distribution of entire titles, they did not provide downloadable content for existing titles. Expansion packs were sold at retail for some PC games, which featured content such as additional levels, characters, or maps for a base game. They often required an installation of the original game in order to function, but some games (such as ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable at ...
'') had "standalone" expansions, which were essentially spin-off games that reused engine code and assets from the original game.


On consoles

The
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
was the first console to feature online support as a standard; DLC was available, though limited in size due to the narrowband connection and the size limitations of a memory card. These online features were still considered a breakthrough in video games, but the competing PlayStation 2 did not ship with a built-in network adapter. With the advent of the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
, Microsoft was the second company to implement downloadable content. Many original Xbox Live titles, including ''
Splinter Cell ''Tom Clancy's Splinter Cell'' is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a ...
'', ''
Halo 2 ''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' ...
'', and ''
Ninja Gaiden is a series of action video games by Tecmo featuring the ninja Ryu Hayabusa as its protagonist. The series was originally known as in Japan. The word "gaiden" in the North American ''Ninja Gaiden'' title means "side story" in Japanese. The o ...
'', offered varying amounts of extra content, available for download through the Xbox Live service. Most of this content, with the notable exception of content for Microsoft-published titles, was available for free. The
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
(2005) included more robust support for
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other s ...
, including DLC downloads and purchases, via its
Xbox Live Marketplace Xbox Games Store (formerly Xbox Live Marketplace) is a digital distribution platform used by Microsoft's Xbox Series X, S, Xbox One and Xbox 360 video game consoles. The service allows users to download or purchase video games (including both ...
service. Microsoft believed that publishers would benefit by offering small pieces of content at a small cost ($1 to $5), rather than full expansion packs (~$20), as this would allow players to pick and chose what content they desired, providing revenue to the publishers. Microsoft also utilized a digital currency known as "
Microsoft Points Microsoft Points, introduced in November 2005 as Xbox Live Points, were a digital currency issued by Microsoft for use on its Xbox and Zune product lines. Points could be used to purchase video games and downloadable content from Xbox Live Mark ...
" for transactions, which could also be purchased through physical
gift card A gift card also known as gift certificate in North America, or gift voucher or gift token in the UK is a prepaid stored-value money card, usually issued by a retailer or bank, to be used as an alternative to cash for purchases within a parti ...
s to avoid the banking fees associated with the small price points. Sony adopted the same approach with their downloadable hub, the
PlayStation Store The PlayStation Store (PS Store) is a digital media store available to users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via the PlayStation Network. The store offers a range of downloadable conten ...
. With ''
Gran Turismo HD Concept ''Gran Turismo HD Concept'' (グランツーリスモHDコンセプト ''Guran Tsūrisumo HD Konseputo'') is the first installment of the ''Gran Turismo (series), Gran Turismo'' racing series to be released on the PlayStation 3. It was made avail ...
'', Sony planned on having the bulk of its content be purchased separately via many separate online microtransactions. The project was later canceled in favor of the full ''
Gran Turismo 5 is a 2010 racing video game developed by Polyphony Digital and published by Sony Computer Entertainment. It was released for the PlayStation 3 on November 24, 2010 in Europe and North America, and November 25, 2010 in Japan and Australasia, and ...
''. Nintendo has featured a sparser amount of downloadable content on their
Wii Shop Channel The Wii Shop Channel is a former digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii (called Channels), including exclusive games (branded WiiWare), and game ...
, the bulk of which is accounted for by digital distribution of
emulated In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run so ...
Nintendo titles from previous generations.
Music video game A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a ...
s, such as titles from the ''
Guitar Hero ''Guitar Hero'' is a series of music rhythm game video games first released in November 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass guitar, and rhythm guitar across numerous songs ...
'' and '' Rock Band'' franchises, took significant advantage of downloadable content as a means of offering new songs to be played in-game. Harmonix claimed that ''Guitar Hero II'' would feature "more online content than anyone has ever seen in a game to this date." ''Rock Band'' features the largest number of downloadable items of any console video game, with a steady number of new songs that were added weekly between 2007 and 2013. Acquiring all the downloadable content for ''Rock Band'' would, as of July 12, 2012, cost $9,150.10.


On personal computers

As the popularity and speed of internet connections rose, so did the popularity of using the internet for digital distribution of media. User-created game mods and
maps A map is a symbolic depiction emphasizing relationships between elements of some space, such as objects, regions, or themes. Many maps are static, fixed to paper or some other durable medium, while others are dynamic or interactive. Although ...
were distributed exclusively online, as they were mainly created by people without the infrastructure capable of distributing the content through physical media. In 1997,
Cavedog Cavedog Entertainment was a PC game developer and publisher based in Bothell, Washington. Founded in 1995 as a division of edutainment game developer Humongous Entertainment, Cavedog was known for the 1997 release of ''Total Annihilation''—w ...
offered a new unit every month as free downloadable content for their
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
computer game ''
Total Annihilation ''Total Annihilation'' is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and was released on September 26, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion packs ...
''. Later PC digital distribution platforms, such as Games for Windows Marketplace and Steam would add support for DLC in a similar manner to consoles.


On handhelds

Nokia Nokia Corporation (natively Nokia Oyj, referred to as Nokia) is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, established in 1865. Nokia's main headquarters are in Espoo, Finland, i ...
phones of the late 1990s and early 2000s shipped with side-scrolling shooter Space Impact, available on various models. With the introduction of
WAP WAP or Wap may refer to: Music * "WAP" (song), a 2020 song by Cardi B featuring Megan Thee Stallion Organizations * Weatherization Assistance Program, for US energy costs * Western Australia Party, a political party founded in 2016 * Western A ...
in 2000, additional downloadable content for the game, with extra levels, became available. The
Nintendo Wi-Fi Connection Nintendo Wi-Fi Connection (WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download ...
service on the Nintendo DS could be used to obtain a form of DLC for certain games, such as '' Picross DS''—where players could download puzzle "packs" of classic puzzles from previous Picross games (such as '' Mario's Picross''). as well as downloadable
user generated content User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion f ...
. Due to the Nintendo DS's use of cartridges and lack of dedicated storage, most "DLC" for DS games was limited in scope, or in some cases (such as ''
Professor Layton and the Curious Village ''Professor Layton and the Curious Village'' is a puzzle adventure video game for the Nintendo DS system. It was developed by Level-5 and published by Level-5 in Japan and Nintendo worldwide. It was released in Japan in 2007 and worldwide the fol ...
''), was already part of the game's data on the cartridge, and merely unlocked. The Nintendo 3DS supports the purchase of DLC for supported titles for Nintendo eShop. Starting with iOS 3, downloadable content became available for the platform via applications bought from the
App Store An App Store (or app marketplace) is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not include the running of the c ...
. While this ability was initially only available to developers for paid applications, Apple eventually allowed for developers to offer this in free applications as well in October 2009.


On-disc DLC

In some cases, a purchased DLC may not actually download new content to the device, but merely consists of data used to enable associated content that is already present within the game's data. DLC of this nature revealed via data mining is typically referred to as "on-disc DLC". This practice has sometimes been considered controversial, with publishers being accused of using what is effectively a microtransaction to lock access to content that was already contained within the game as sold at retail. Data relating to future DLC may be included on-disc or downloaded during updates for technical reasons as well, either to ensure online multiplayer compatibility for existing content between players who have not yet purchased the new DLC, or as dormant support code for planned content that is still in development at the time of the release.


Monetization

Downloadable content is often offered for a price. Since
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin Mosk ...
games popularized the business model of microtransactions, some have criticized downloadable content as being overpriced and an incentive for developers to leave items out of the initial release, with '' The Elder Scrolls IV: Oblivion'''s " horse armor" DLC having faced a mixed reception upon its release for that reason. However, by 2009, the Horse Armor DLC was one of the top ten content packs that Bethesda had sold, which justified the DLC model for future games. Where a normal software disc may allow its license sold or traded, DLC is generally locked to a specific user's account and does not come with the ability to transfer that license to another user. In addition to individual content downloads,
video game publishers A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer ( ...
sometimes offer a " season pass", which allows users to
pre-order A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
a selection of upcoming content over a specific time period, and ensuring the customer's ability to immediately obtain the content upon release. As users do not have the ability to fully preview the content before their purchase, there is a chance that the content of a season pass may not be of a sufficient quality to justify the purchase. In multiplayer games, season passes may also segregate the player base if it is the primary means of receiving gameplay content such as maps. Microsoft has been known to require developers to charge for their content, when the developers would rather release their content for free.Game Informer, April 2007 Some content has even been withheld from release because the developer refused to charge the amount Microsoft required. Epic Games, known for continual support of their older titles with downloadable updates, believed that releasing downloadable content over the course of a game's lifetime helped increase sales throughout, and had succeeded well with that business-model in the past, but was required to implement fees for downloads when releasing content for their Microsoft-published game, '' Gears of War''. As of 2010 the sale of DLC makes up around 20% of video games sales, a substantial portion of a developer's
profit margin Profit margin is a measure of profitability. It is calculated by finding the profit as a percentage of the revenue. \text = = There are 3 types of profit margins: gross profit margin, operating profit margin and net profit margin. * Gross Pro ...
. Developers are beginning to use the sale of DLC for an already successful game series to fund the development of new IPs or sequels to existing games.


Availability

DLC is usually distributed through a console platform's online storefront, such as
Microsoft Store Microsoft Store (formerly known as Windows Store) is a digital distribution platform operated by Microsoft. It started as an app store for Windows 8 and Windows Server 2012 as the primary means of distributing Universal Windows Platform app ...
, Nintendo eShop,
PlayStation Store The PlayStation Store (PS Store) is a digital media store available to users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via the PlayStation Network. The store offers a range of downloadable conten ...
, or similar storefronts for PC games such as Steam.
Platform exclusivity Platform exclusivity (also known as console exclusivity) refers to the status of a video game being developed for and released only on certain platforms. Most commonly, it refers to only being released on a specific video game console or through a ...
can also apply to DLC, with
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
having reserved a timed exclusivity period for DLC in the '' Call of Duty'' franchise to PlayStation consoles. Some time after a game's original release, a publisher may reissue the game at retail with all of its existing DLC included at no additional charge and, in some cases, exclusive content which may be released as DLC for existing owners in the future. The resulting SKU is often branded with a subtitle to distinguish it from the original release, such as "Game of the Year Edition" or "Definitive Edition". ''
Destiny Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often ...
'' was reissued twice to coincide with its "Year 2" and "Year 3" milestones and associated DLC expansions '' The Taken King'' and '' Rise of Iron''; a compilation of the game's existing DLC and ''The Taken King'' was released in 2015 under the title ''Destiny: The Taken King - Legendary Edition'', while the game was re-issued again in 2016 as ''Destiny: The Collection'' to add ''Rise of Iron''. There have also been cases where DLCs were intended to be part of the main game, but they were later stripped out of it in order to be sold as a separate feature. '' Tomb Raider: Underworld'' has been criticized for providing two DLCs, exclusive to the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
, that were supposedly removed from the original game. ''
The Sims 4 ''The Sims 4'' is a social simulation game developed by Maxis and published by Electronic Arts. It is the fourth major title in ''The Sims'' series, and is the sequel to '' The Sims 3'' (2009). The game was released in North America on Septem ...
: My First Pet'' was likewise criticised for containing items that had seemingly been removed from the ''
Cats & Dogs ''Cats & Dogs'' is a 2001 spy-comedy film directed by Lawrence Guterman and written by John Requa and Glenn Ficarra. It stars Jeff Goldblum, Elizabeth Perkins and Alexander Pollock, with the voices of (among others) Tobey Maguire, Alec Bal ...
'' expansion, with the DLC requiring the downloadable expansion pack in order to work. PCGamesN described it as "a stuff pack for an expansion pack".


In other media

While video games are the origins of downloadable content, with movies, books and music also becoming more popular in the digital sphere, experimental DLC has also been attempted. Amazon's Kindle service for example allows updating ebooks, which allows authors to not only update and correct work, but also add content.


Notes


References

{{Video game monetization Download managers Digital media Video game distribution Video game terminology