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Digital morphogenesis is a type of generative art in which complex shape development, or
morphogenesis Morphogenesis (from the Greek ''morphê'' shape and ''genesis'' creation, literally "the generation of form") is the biological process that causes a cell, tissue or organism to develop its shape. It is one of three fundamental aspects of dev ...
, is enabled by computation. This concept is applicable in many areas of design, art, architecture, and modeling. The concept was originally developed in the field of
biology Biology is the scientific study of life. It is a natural science with a broad scope but has several unifying themes that tie it together as a single, coherent field. For instance, all organisms are made up of cells that process hereditary ...
, later in
geology Geology () is a branch of natural science concerned with Earth and other astronomical objects, the features or rocks of which it is composed, and the processes by which they change over time. Modern geology significantly overlaps all other Ear ...
,
geomorphology Geomorphology (from Ancient Greek: , ', "earth"; , ', "form"; and , ', "study") is the scientific study of the origin and evolution of topographic and bathymetric features created by physical, chemical or biological processes operating at or ...
, and
architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing building ...
. In
architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing building ...
, it describes tools and methods for creating forms and adapting them to a known environment.Leach, Neil (2009). 'Digital Morphogenesis', ''Architectural Design'', 79, 1, pp. 32-37 Developments in digital morphogenesis have allowed construction and analysis of structures in more detail than could have been put into a blueprint or model by hand, with structure at all levels defined by iterative algorithms. As fabrication techniques advance, it is becoming possible to produce objects with fractal or other elaborate structures.


Notable persons

*
Alan Turing Alan Mathison Turing (; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical co ...
* Neri Oxman * Rivka Oxman * Birger Ragnvald Sevaldson


See also

* Bionics, Biomimicry *
Digital architecture Digital architecture has been used to refer to other aspects of architecture that feature digital technologies. The emergent field is not clearly delineated to this point, and the terminology is also used to apply to digital skins that can be stre ...
,
Blobitecture Blobitecture (from blob architecture), blobism and blobismus are terms for a movement in architecture in which buildings have an organic, amoeba-shaped, building form. Though the term ''blob architecture'' was in vogue already in the mid-1990s, t ...
*
Generative art Generative art refers to art that in whole or in part has been created with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that wo ...
,
Evolutionary art Evolutionary art is a branch of generative art, in which the artist does not do the work of constructing the artwork, but rather lets a system do the construction. In evolutionary art, initially generated art is put through an iterated process o ...
*
Evolutionary computation In computer science, evolutionary computation is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms. In technical terms, they ...


References

{{Reflist


Reading

*Burry, Jane, et al. (2005). 'Dynamical Structural Modeling: A Collaborative Design Exploration', ''International Journal of Architectural Computing'', 3, 1, pp. 27–42 *Colabella, Enrica and Soddu, Celestino (1992). ''http://www.artscience-ebookshop.com/GenerativeArtDesign.htm GENERATIVE ART & DESIGN Theory, Methodology and Projects. Environmental Design of MORPHOGENESIS, Genetic Codes of Artificial (English Version, Argenia Pub. 2020)''; ''Il Progetto Ambientale di Morfogenesi (italian version)'' (Bologna: Progetto Leonardo) *De Landa, Manuel (1997). ''A Thousand Years of Nonlinear History'' (New York: Zone Books) *Feuerstein, Günther (2002). ''Biomorphic Architecture: Human and Animal Forms in Architecture'' (Stuttgart; London: Axel Menges) *Frazer, John H. (1995).
An Evolutionary Architecture
', Themes VII (London: Architectural Association) *Hensel, Michael and Achim Menges (2008). 'Designing Morpho-Ecologies: Versatility and Vicissitude of Heterogeneous Space', ''Architectural Design'', 78, 2, pp. 102–111 *Hensel, Michael, Achim Menges, and Michael Weinstock, eds (2004). Emergence: Morphogenetic Design Strategies, Architectural Design (London: Wiley) *Hensel, Michael and Achim Menges (2006).
Material and Digital Design Synthesis
, ''Architectural Design'', 76, 2, pp. 88–95 *Hensel, Michael and Achim Menges (2006). 'Differentiation and Performance: Multi-Performance Architectures and Modulated Environments', ''Architectural Design'', 76, 2, pp. 60–69 *Hingston, Philip F., Luigi C. Barone, and Zbigniew Michalewicz, eds (2008). ''Design by Evolution: Advances in Evolutionary Design'' (Berlin; London: Springer) *Kolarevic, Branko (2000).
Digital Morphogenesis and Computational Architectures
, in ''Proceedings of the 4th Conference of Congreso Iberoamericano de Grafica Digital, SIGRADI 2000 - Construindo (n)o Espaço Digital (Constructing the Digital Space)'', Rio de Janeiro (Brazil) 25–28 September 2000, ed. by José Ripper Kós, Andréa Pessoa Borde and Diana Rodriguez Barros, pp. 98–103. *Leach, Neil (2009). 'Digital Morphogenesis', ''Architectural Design'', 79, 1, pp. 32–37 *Lynn, Greg (1999). ''Animate Form'' (New York: Princeton Architectural Press) *Lynn, Greg (1998). ''Folds, Bodies & Blobs: Collected Essays'' (Bruxelles: La Lettre volée) *Menges, Achim (2007). 'Computational Morphogenesis: Integral Form Generation and Materialization Processes', in ''Proceedings of Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007)'', 28–30 November 2007, Alexandria, Egypt, ed. by Ahmad Okeil, Aghlab Al-Attili and Zaki Mallasi, pp. 725–744 *Menges, Achim (2006). 'Polymorphism', ''Architectural Design'', 76, 2, pp. 78–87 *Ottchen, Cynthia (2009). 'The Future of Information Modelling and the End of Theory: Less is Limited, More is Different', ''Architectural Design'', 79, 2, pp. 22–27 *Prusinkiewicz, Przemyslaw, and Aristid Lindenmayer (2004). ''The Algorithmic Beauty of Plants'' (New York: Springer-Verlag) *Sabin, Jenny E. and Peter Lloyd Jones (2008). 'Nonlinear Systems Biology and Design: Surface Design', in ''Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA), Silicon + Skin: Biological Processes and Computation'', Minneapolis 16–19 October 2008, ed. by Andrew Kudless, Neri Oxman and Marc Swackhamer, pp. 54–65 *Sevaldson, Birger (2005). ''Developing Digital Design Techniques: Investigations on Creative Design Computing'' (PhD, Oslo School of Architecture) *Sevaldson, Birger (2000). 'Dynamic Generative Diagrams', in ''Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process. 18th eCAADe Conference Proceedings'', ed. by Dirk Donath (Weimar: Bauhaus Universität), pp. 273–276 *Steadman, Philip (2008). ''The Evolution of Designs: Biological Analogy in Architecture and the Applied Arts'' (New York: Routledge) *Tierney, Therese (2007). ''Abstract Space: Beneath the Media Surface'' (Oxon: Taylor & Francis), p. 116 *Weinstock, Michael (2006). 'Self-Organisation and the Structural Dynamics of Plants', ''Architectural Design'', 76, 2, pp. 26–33 *Weinstock, Michael (2006). 'Self-Organisation and Material Constructions', ''Architectural Design'', 76, 2, pp. 34–41


External links


The 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA), Silicon + Skin: Biological Processes and Computation
Architectural design Architectural theory