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D, also known as dlang, is a
multi-paradigm Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, suc ...
system programming language created by Walter Bright at Digital Mars and released in 2001.
Andrei Alexandrescu Andrei Alexandrescu (born 1969) is a Romanian-American C++ and D language programmer and author. He is particularly known for his pioneering work on policy-based design implemented via template metaprogramming. These ideas are articulated in ...
joined the design and development effort in 2007. Though it originated as a re-engineering of C++, D is a profoundly different language —features of D can be considered streamlined and expanded-upon ideas from C++, however D also draws inspiration from other high-level programming languages, notably
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
, Python,
Ruby A ruby is a pinkish red to blood-red colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called ...
, C#, and Eiffel. D combines the performance and safety of
compiled language A compiled language is a programming language whose implementations are typically compilers (translators that generate machine code from source code), and not interpreters (step-by-step executors of source code, where no pre-runtime translation ...
s with the expressive power of modern
dynamic Dynamics (from Greek δυναμικός ''dynamikos'' "powerful", from δύναμις ''dynamis'' "power") or dynamic may refer to: Physics and engineering * Dynamics (mechanics) ** Aerodynamics, the study of the motion of air ** Analytical dyn ...
and
functional Functional may refer to: * Movements in architecture: ** Functionalism (architecture) ** Form follows function * Functional group, combination of atoms within molecules * Medical conditions without currently visible organic basis: ** Functional sy ...
programming languages.
Idiomatic Idiom, also called idiomaticness or idiomaticity, is the syntactical, grammatical, or structural form peculiar to a language. Idiom is the realized structure of a language, as opposed to possible but unrealized structures that could have develop ...
D code is commonly as fast as equivalent C++ code, while also being shorter. The language as a whole is not memory-safe but includes optional attributes designed to guarantee memory safety of either subsets of or the whole program.
Type inference Type inference refers to the automatic detection of the type of an expression in a formal language. These include programming languages and mathematical type systems, but also natural languages in some branches of computer science and linguistic ...
,
automatic memory management In computer science, garbage collection (GC) is a form of automatic memory management. The ''garbage collector'' attempts to reclaim memory which was allocated by the program, but is no longer referenced; such memory is called ''garbage''. ...
and syntactic sugar for common types allow faster development, while bounds checking and design by contract find bugs earlier at runtime, and a concurrency-aware
type system In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer progra ...
catches bugs at compile time.


Features

D was designed with lessons learned from practical C++ usage, rather than from a purely theoretical perspective. Although the language uses many C and C++ concepts, it also discards some, or uses different approaches (and syntax) to achieve some goals. As such, it is not source compatible (nor does it aim to be) with C and C++ source code in general (some simpler code bases from these languages might by luck work with D, or require some
porting In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
). D has, however, been constrained in its design by the rule that any code that was legal in both C and D should behave in the same way. D gained some features before C++, such as closures, anonymous functions,
compile-time function execution In computing, compile-time function execution (or compile time function evaluation, or general constant expressions) is the ability of a compiler, that would normally compile a function to machine code and execute it at run time, to execute the ...
, ranges, built-in container iteration concepts and
type inference Type inference refers to the automatic detection of the type of an expression in a formal language. These include programming languages and mathematical type systems, but also natural languages in some branches of computer science and linguistic ...
. D adds to the functionality of C++ by also implementing design by contract, unit testing, true
modules Broadly speaking, modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a s ...
,
garbage collection Waste collection is a part of the process of waste management. It is the transfer of solid waste from the point of use and disposal to the point of treatment or landfill. Waste collection also includes the curbside collection of recyclabl ...
, first class arrays, associative arrays,
dynamic array In computer science, a dynamic array, growable array, resizable array, dynamic table, mutable array, or array list is a random access, variable-size list data structure that allows elements to be added or removed. It is supplied with standard li ...
s, array slicing, nested functions, lazy evaluation, scoped (deferred) code execution, and a re-engineered
template Template may refer to: Tools * Die (manufacturing), used to cut or shape material * Mold, in a molding process * Stencil, a pattern or overlay used in graphic arts (drawing, painting, etc.) and sewing to replicate letters, shapes or designs ...
syntax. C++ multiple inheritance was replaced by Java-style
single inheritance Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object ...
with
interfaces Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Int ...
and mixins. On the other hand, D's declaration, statement and expression
syntax In linguistics, syntax () is the study of how words and morphemes combine to form larger units such as phrases and sentences. Central concerns of syntax include word order, grammatical relations, hierarchical sentence structure ( constituenc ...
closely matches that of C++. D retains C++'s ability to perform
low-level programming A low-level programming language is a programming language that provides little or no abstraction from a computer's instruction set architecture—commands or functions in the language map that are structurally similar to processor's instruction ...
including inline assembler, which typifies the differences between D and application languages like
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
and C#. Inline assembler lets programmers enter machine-specific assembly code within standard D code, a method used by system programmers to access the low-level features of the
processor Processor may refer to: Computing Hardware * Processor (computing) **Central processing unit (CPU), the hardware within a computer that executes a program *** Microprocessor, a central processing unit contained on a single integrated circuit (I ...
needed to run programs that interface directly with the underlying hardware, such as
operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for ef ...
s and
device driver In computing, a device driver is a computer program that operates or controls a particular type of device that is attached to a computer or automaton. A driver provides a software interface to hardware devices, enabling operating systems and o ...
s, as well as writing high-performance code (i.e. using vector extensions, SIMD) that is hard to generate by the compiler automatically. D supports
function overloading In some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that f ...
and operator overloading, as well as dynamic arrays and associative arrays by default. Symbols (functions, variables, classes) can be declared in any order - forward declarations are not required. Similarly imports can be done almost in any order, and even be scoped (i.e. import some module or part of it inside a function, class or unittest only). D has built-in support for documentation comments, allowing automatic
documentation generation A documentation generator is a programming tool that generates software documentation intended for programmers (API documentation) or end users (end-user guide), or both, from a set of source code files, and in some cases, binary files. Some gene ...
. In D, text character strings are just arrays of characters, and arrays in D are bounds-checked, unlike those in C++. Specific operators for string handling exist, visually distinct from mathematical corellaries. D has first class types for complex and imaginary numbers, and evaluates expressions involving such types, efficiently.


Programming paradigms

D supports five main programming paradigms: * concurrent (
actor model The actor model in computer science is a mathematical model of concurrent computation that treats ''actor'' as the universal primitive of concurrent computation. In response to a message it receives, an actor can: make local decisions, create mor ...
) *
object-oriented Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
* imperative *
functional Functional may refer to: * Movements in architecture: ** Functionalism (architecture) ** Form follows function * Functional group, combination of atoms within molecules * Medical conditions without currently visible organic basis: ** Functional sy ...
* metaprogramming


Imperative

Imperative programming in D is almost identical to that in C. Functions, data, statements, declarations and expressions work just as they do in C, and the C runtime library may be accessed directly. On the other hand, some notable differences between D and C in the area of imperative programming include D's foreach loop construct, which allows looping over a collection, and nested functions, which are functions that are declared inside another and may access the enclosing function's local variables. import std.stdio; void main()


Object-oriented

Object-oriented programming in D is based on a single inheritance hierarchy, with all classes derived from class Object. D does not support multiple inheritance; instead, it uses Java-style
interfaces Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Int ...
, which are comparable to C++'s pure abstract classes, and mixins, which separates common functionality from the inheritance hierarchy. D also allows the defining of static and final (non-virtual) methods in interfaces. Interfaces and inheritance in D support covariant types for return types of overridden methods. D supports type forwarding, as well as optional custom dynamic dispatch. Classes (and interfaces) in D can contain invariants which are automatically checked before and after entry to public methods, in accordance with the design by contract methodology. Many aspects of classes (and structs) can be introspected automatically at compile time (a form of reflection using type traits) and at run time (RTTI / TypeInfo), to facilitate generic code or automatic code generation (usually using compile-time techniques).


Functional

D supports
functional programming In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions tha ...
features such as function literals, closures, recursively-immutable objects and the use of
higher-order function In mathematics and computer science, a higher-order function (HOF) is a function that does at least one of the following: * takes one or more functions as arguments (i.e. a procedural parameter, which is a parameter of a procedure that is itse ...
s. There are two syntaxes for anonymous functions, including a multiple-statement form and a "shorthand" single-expression notation: int function(int) g; g = (x) ; // longhand g = (x) => x * x; // shorthand There are two built-in types for function literals, function, which is simply a pointer to a stack-allocated function, and delegate, which also includes a pointer to the surrounding environment. Type inference may be used with an anonymous function, in which case the compiler creates a delegate unless it can prove that an environment pointer is not necessary. Likewise, to implement a closure, the compiler places enclosed local variables on the heap only if necessary (for example, if a closure is returned by another function, and exits that function's scope). When using type inference, the compiler will also add attributes such as pure and nothrow to a function's type, if it can prove that they apply. Other functional features such as
currying In mathematics and computer science, currying is the technique of translating the evaluation of a function that takes multiple arguments into evaluating a sequence of functions, each with a single argument. For example, currying a function f tha ...
and common higher-order functions such as map, filter, and reduce are available through the standard library modules std.functional and std.algorithm. import std.stdio, std.algorithm, std.range; void main() Alternatively, the above function compositions can be expressed using Uniform function call syntax (UFCS) for more natural left-to-right reading: auto result = a1.chain(a2).reduce!mySum(); writeln("Result: ", result); result = a1.chain(a2).reduce!((a, b) => (b <= pivot) ? a + b : a)(); writeln("Result: ", result);


Parallelism

Parallel programming concepts are implemented in the library, and do not require extra support from the compiler. However the D type system and compiler ensure that data sharing can be detected and managed transparently. import std.stdio : writeln; import std.range : iota; import std.parallelism : parallel; void main() iota(11).parallel is equivalent to std.parallelism.parallel(iota(11)) by using UFCS. The same module also supports taskPool which can be used for dynamic creation of parallel tasks, as well as map-filter-reduce and fold style operations on ranges (and arrays), which is useful when combined with functional operations. std.algorithm.map returns a lazily evaluated range rather than an array. This way, the elements are computed by each worker task in parallel automatically. import std.stdio : writeln; import std.algorithm : map; import std.range : iota; import std.parallelism : taskPool; /* On Intel i7-3930X and gdc 9.3.0: * 5140ms using std.algorithm.reduce * 888ms using std.parallelism.taskPool.reduce * * On AMD Threadripper 2950X, and gdc 9.3.0: * 2864ms using std.algorithm.reduce * 95ms using std.parallelism.taskPool.reduce */ void main()


Concurrency

Concurrency is fully implemented in the library, and it does not require support from the compiler. Alternative implementations and methodologies of writing concurrent code are possible. The use of D typing system does help ensure memory safety. import std.stdio, std.concurrency, std.variant; void foo() void main()


Metaprogramming

Metaprogramming is supported through templates, compile-time function execution,
tuple In mathematics, a tuple is a finite ordered list (sequence) of elements. An -tuple is a sequence (or ordered list) of elements, where is a non-negative integer. There is only one 0-tuple, referred to as ''the empty tuple''. An -tuple is defi ...
s, and string mixins. The following examples demonstrate some of D's compile-time features. Templates in D can be written in a more imperative style compared to the C++ functional style for templates. This is a regular function that calculates the
factorial In mathematics, the factorial of a non-negative denoted is the product of all positive integers less than or equal The factorial also equals the product of n with the next smaller factorial: \begin n! &= n \times (n-1) \times (n-2) \ ...
of a number: ulong factorial(ulong n) Here, the use of static if, D's compile-time conditional construct, is demonstrated to construct a template that performs the same calculation using code that is similar to that of the function above: template Factorial(ulong n) In the following two examples, the template and function defined above are used to compute factorials. The types of constants need not be specified explicitly as the compiler infers their types from the right-hand sides of assignments: enum fact_7 = Factorial!(7); This is an example of
compile-time function execution In computing, compile-time function execution (or compile time function evaluation, or general constant expressions) is the ability of a compiler, that would normally compile a function to machine code and execute it at run time, to execute the ...
(CTFE). Ordinary functions may be used in constant, compile-time expressions provided they meet certain criteria: enum fact_9 = factorial(9); The std.string.format function performs printf-like data formatting (also at compile-time, through CTFE), and the "msg" pragma displays the result at compile time: import std.string : format; pragma(msg, format("7! = %s", fact_7)); pragma(msg, format("9! = %s", fact_9)); String mixins, combined with compile-time function execution, allow for the generation of D code using string operations at compile time. This can be used to parse
domain-specific language A domain-specific language (DSL) is a computer language specialized to a particular application domain. This is in contrast to a general-purpose language (GPL), which is broadly applicable across domains. There are a wide variety of DSLs, ranging ...
s, which will be compiled as part of the program: import FooToD; // hypothetical module which contains a function that parses Foo source code // and returns equivalent D code void main()


Memory management

Memory is usually managed with
garbage collection Waste collection is a part of the process of waste management. It is the transfer of solid waste from the point of use and disposal to the point of treatment or landfill. Waste collection also includes the curbside collection of recyclabl ...
, but specific objects may be finalized immediately when they go out of scope. This is what the majority of programs and libraries written in D use. In case more control over memory layout and better performance is needed, explicit memory management is possible using the overloaded operators new and delete, by calling C's malloc and free directly, or implementing custom allocator schemes (i.e. on stack with fallback, RAII style allocation, reference counting, shared reference counting). Garbage collection can be controlled: programmers may add and exclude memory ranges from being observed by the collector, can disable and enable the collector and force either a generational or full collection cycle. The manual gives many examples of how to implement different highly optimized memory management schemes for when garbage collection is inadequate in a program. In functions, struct instances are by default allocated on the stack, while class instances by default allocated on the heap (with only reference to the class instance being on the stack). However this can be changed for classes, for example using standard library template std.typecons.scoped, or by using new for structs and assigning to a pointer instead of a value-based variable. In functions, static arrays (of known size) are allocated on the stack. For dynamic arrays, one can use the core.stdc.stdlib.alloca function (similar to alloca in C), to allocate memory on the stack. The returned pointer can be used (recast) into a (typed) dynamic array, by means of a slice (however resizing array, including appending must be avoided; and for obvious reasons they must not be returned from the function). A scope keyword can be used both to annotate parts of code, but also variables and classes/structs, to indicate they should be destroyed (destructor called) immediately on scope exit. Whatever the memory is deallocated also depends on implementation and class-vs-struct differences. std.experimental.allocator contains a modular and composable allocator templates, to create custom high performance allocators for special use cases.


SafeD

SafeD is the name given to the subset of D that can be guaranteed to be memory safe (no writes to memory that has not been allocated or that has been recycled). Functions marked @safe are checked at compile time to ensure that they do not use any features that could result in corruption of memory, such as pointer arithmetic and unchecked casts, and any other functions called must also be marked as @safe or @trusted. Functions can be marked @trusted for the cases where the compiler cannot distinguish between safe use of a feature that is disabled in SafeD and a potential case of memory corruption.


Scope lifetime safety

Initially under the banners of DIP1000 and DIP25 (now part of the language specification), D provides protections against certain ill-formed constructions involving the lifetimes of data. The current mechanisms in place primarily deal with function parameters and stack memory however it is a stated ambition of the leadership of the programming language to provide a more thorough treatment of lifetimes within the D programming language (influenced by ideas from Rust programming language).


Lifetime safety of assignments

Within @safe code, the lifetime of an assignment involving a reference type is checked to ensure that the lifetime of the assignee is longer than that of the assigned. For example: @safe void test()


Function parameter lifetime annotations within @safe code

When applied to function parameter which are either of pointer type or references, the keywords ''return'' and ''scope'' constrain the lifetime and use of that parameter. The language standard dictates the following behaviour: An annotated example is given below. @safe: int* gp; void thorin(scope int*); void gloin(int*); int* balin(return scope int* p, scope int* q, int* r)


Interaction with other systems

C's application binary interface (ABI) is supported, as well as all of C's fundamental and derived types, enabling direct access to existing C code and libraries. D bindings are available for many popular C libraries. Additionally, C's standard
library A library is a collection of materials, books or media that are accessible for use and not just for display purposes. A library provides physical (hard copies) or digital access (soft copies) materials, and may be a physical location or a vi ...
is part of standard D. On Microsoft Windows, D can access Component Object Model (COM) code. As long as memory management is properly taken care of, many other languages can be mixed with D in a single binary. For example, GDC compiler allow to link C, C++, and other supported language codes to be intermixed. D code (functions) can also be marked as using C, C++, Pascal ABIs, and thus be passed to the libraries written in these languages as
callbacks In computer programming, a callback or callback function is any reference to executable code that is passed as an argument to another piece of code; that code is expected to ''call back'' (execute) the callback function as part of its job. Thi ...
. Similarly data can be interchanged between the codes written in these languages in both ways. This usually restricts use to primitive types, pointers, some forms of arrays, unions, structs, and only some types of function pointers. Because many other programming languages often provide the C API for writing extensions or running the interpreter of the languages, D can interface directly with these languages as well, using standard C bindings (with a thin D interface file). For example, there are bi-directional bindings for languages like Python, Lua and other languages, often using compile-time code generation and compile-time type reflection methods.


Interaction with C++ code

D takes a permissive but realistic approach to interoperation with C++ code. For D code marked as extern(C++), the following features are specified: * The name mangling conventions shall match those of C++ on the target. * For function calls, the ABI shall be equivalent. * The vtable shall be matched up to single inheritance (the only level supported by the D language specification). C++ namespaces are used via the syntax extern(C++, namespace) where ''namespace'' is the name of the C++ namespace.


=An example of C++ interoperation

= The C++ side #include using namespace std; class Base ; class Derived : public Base ; int Derived::mul(int factor) Derived *createInstance(int i) void deleteInstance(Derived *&d) The D side extern(C++) void main()


Better C

The D programming language has an official subset known as "". This subset forbids access to D features requiring use of runtime libraries other than that of C. Enabled via the compiler flags "-betterC" on DMD and LDC, and "-fno-druntime" on GDC, may only call into D code compiled under the same flag (and linked code other than D) but code compiled without the option may call into code compiled with it: this will, however, lead to slightly different behaviours due to differences in how C and D handle asserts.


Features included in Better C

* Unrestricted use of compile-time features (for example, D's dynamic allocation features can be used at compile time to pre-allocate D data) * Full metaprogramming facilities * Nested functions, nested structs, delegates and lambdas * Member functions, constructors, destructors, operating overloading, etc. * The full module system * Array slicing, and array bounds checking * RAII * * Memory safety protections * Interfacing with C++ * COM classes and C++ classes * assert failures are directed to the C runtime library * switch with strings * final switch * unittest blocks * printf format validation


Features excluded from Better C

* Garbage collection * TypeInfo and ModuleInfo * Built-in threading (e.g. core.thread) * Dynamic arrays (though slices of static arrays work) and associative arrays * Exceptions * ''synchronized'' and core.sync * Static module constructors or destructors


History

Walter Bright started working on a new language in 1999. D was first released in December 2001 and reached version 1.0 in January 2007. The first version of the language (D1) concentrated on the imperative, object oriented and metaprogramming paradigms, similar to C++. Some members of the D community dissatisfied with Phobos, D's official runtime and
standard library In computer programming, a standard library is the library made available across implementations of a programming language. These libraries are conventionally described in programming language specifications; however, contents of a language's a ...
, created an alternative runtime and standard library named Tango. The first public Tango announcement came within days of D 1.0's release. Tango adopted a different programming style, embracing OOP and high modularity. Being a community-led project, Tango was more open to contributions, which allowed it to progress faster than the official standard library. At that time, Tango and Phobos were incompatible due to different runtime support APIs (the garbage collector, threading support, etc.). This made it impossible to use both libraries in the same project. The existence of two libraries, both widely in use, has led to significant dispute due to some packages using Phobos and others using Tango. In June 2007, the first version of D2 was released. The beginning of D2's development signaled D1's stabilization. The first version of the language has been placed in maintenance, only receiving corrections and implementation bugfixes. D2 introduced breaking changes to the language, beginning with its first experimental const system. D2 later added numerous other language features, such as closures, purity, and support for the functional and concurrent programming paradigms. D2 also solved standard library problems by separating the runtime from the standard library. The completion of a D2 Tango port was announced in February 2012. The release of
Andrei Alexandrescu Andrei Alexandrescu (born 1969) is a Romanian-American C++ and D language programmer and author. He is particularly known for his pioneering work on policy-based design implemented via template metaprogramming. These ideas are articulated in ...
's book ''The D Programming Language'' on 12 June 2010, marked the stabilization of D2, which today is commonly referred to as just "D". In January 2011, D development moved from a bugtracker / patch-submission basis to
GitHub GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, cont ...
. This has led to a significant increase in contributions to the compiler, runtime and standard library. In December 2011, Andrei Alexandrescu announced that D1, the first version of the language, would be discontinued on 31 December 2012. The final D1 release, D v1.076, was on 31 December 2012. Code for the official D compiler, the ''Digital Mars D compiler'' by Walter Bright, was originally released under a custom
license A license (or licence) is an official permission or permit to do, use, or own something (as well as the document of that permission or permit). A license is granted by a party (licensor) to another party (licensee) as an element of an agreeme ...
, qualifying as
source available Source-available software is software released through a source code distribution model that includes arrangements where the source can be viewed, and in some cases modified, but without necessarily meeting the criteria to be called open-sour ...
but not conforming to the open source definition. In 2014, the compiler front-end was re-licensed as
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized so ...
under the
Boost Software License Boost is a set of libraries for the C++ programming language that provides support for tasks and structures such as linear algebra, pseudorandom number generation, multithreading, image processing, regular expressions, and unit testing. It ...
. This re-licensed code excluded the back-end, which had been partially developed at
Symantec Symantec may refer to: *An American consumer software company now known as Gen Digital Inc. *A brand of enterprise security software purchased by Broadcom Inc. Broadcom Inc. is an American designer, developer, manufacturer and global supplier ...
. On 7 April 2017, the whole compiler was made available under the Boost license after Symantec gave permission to re-license the back-end, too. On 21 June 2017, the D Language was accepted for inclusion in GCC.


Implementations

Most current D implementations
compile In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs th ...
directly into machine code for efficient execution. Production ready compilers: * ''DMD'' – The ''Digital Mars D compiler'' by Walter Bright is the official D compiler; open sourced under the
Boost Software License Boost is a set of libraries for the C++ programming language that provides support for tasks and structures such as linear algebra, pseudorandom number generation, multithreading, image processing, regular expressions, and unit testing. It ...
. The DMD frontend is shared by GDC (now in GCC) and LDC, to improve compatibility between compilers. Initially the frontend was written in C++, but now most of it is now written in D itself (self-hosting). The backend and machine code optimizers are based on the Symantec compiler. At first it supported only 32-bit x86, with support added for 64-bit amd64 and PowerPC by Walter Bright. Later the backend and almost the entire compiler was ported from C++ to D for full self-hosting. * ''GCC'' – The
GNU Compiler Collection The GNU Compiler Collection (GCC) is an optimizing compiler produced by the GNU Project supporting various programming languages, hardware architectures and operating systems. The Free Software Foundation (FSF) distributes GCC as free softwar ...
, merged GDC into GCC 9 on 29 October 2018. The first working versions of GDC with GCC, based on GCC 3.3 and GCC 3.4 on 32-bit x86 on Linux and macOS was released on 22 March 2004. Since then GDC has gained support for additional platforms, improved performance, and fixed bugs, while tracking upstream DMD code for the frontend and language specification. * ''LDC'' – A compiler based on the DMD front-end that uses
LLVM LLVM is a set of compiler and toolchain technologies that can be used to develop a front end for any programming language and a back end for any instruction set architecture. LLVM is designed around a language-independent intermediate repre ...
as its compiler back-end. The first release-quality version was published on 9 January 2009. It supports version 2.0. Toy and proof-of-concept compilers: * ''D Compiler for '' – A back-end for the D programming language 2.0 compiler. It compiles the code to
Common Intermediate Language Common Intermediate Language (CIL), formerly called Microsoft Intermediate Language (MSIL) or Intermediate Language (IL), is the intermediate language binary instruction set defined within the Common Language Infrastructure (CLI) specification. ...
(CIL) bytecode rather than to machine code. The CIL can then be run via a
Common Language Infrastructure The Common Language Infrastructure (CLI) is an open specification and technical standard originally developed by Microsoft and standardized by ISO/IEC (ISO/IEC 23271) and Ecma International (ECMA 335) that describes executable code and a ...
(CLI)
virtual machine In computing, a virtual machine (VM) is the virtualization/ emulation of a computer system. Virtual machines are based on computer architectures and provide functionality of a physical computer. Their implementations may involve specialized h ...
. The project has not been updated in years and the author indicated the project is not active anymore. * ''SDC'' – The ''Stupid D Compiler'' uses a custom front-end and
LLVM LLVM is a set of compiler and toolchain technologies that can be used to develop a front end for any programming language and a back end for any instruction set architecture. LLVM is designed around a language-independent intermediate repre ...
as its compiler back-end. It is written in D and uses a scheduler to handle symbol resolution in order to elegantly handle the compile-time features of D. This compiler currently supports a limited subset of the language. Using above compilers and toolchains, it is possible to compile D programs to target many different architectures, including x86, amd64, AArch64,
PowerPC PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple– IBM– ...
,
MIPS64 MIPS (Microprocessor without Interlocked Pipelined Stages) is a family of reduced instruction set computer (RISC) instruction set architectures (ISA)Price, Charles (September 1995). ''MIPS IV Instruction Set'' (Revision 3.2), MIPS Technologies, ...
,
DEC Alpha Alpha (original name Alpha AXP) is a 64-bit reduced instruction set computer (RISC) instruction set architecture (ISA) developed by Digital Equipment Corporation (DEC). Alpha was designed to replace 32-bit VAX complex instruction set compute ...
, Motorola m68k,
Sparc SPARC (Scalable Processor Architecture) is a reduced instruction set computer (RISC) instruction set architecture originally developed by Sun Microsystems. Its design was strongly influenced by the experimental Berkeley RISC system develope ...
, s390,
WebAssembly WebAssembly (sometimes abbreviated Wasm) defines a portable binary-code format and a corresponding text format for executable programs as well as software interfaces for facilitating interactions between such programs and their host environmen ...
. The primary supported operating systems are
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
and
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, whi ...
, but various compilers also support
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lap ...
,
FreeBSD FreeBSD is a free and open-source Unix-like operating system descended from the Berkeley Software Distribution (BSD), which was based on Research Unix. The first version of FreeBSD was released in 1993. In 2005, FreeBSD was the most popular ...
,
NetBSD NetBSD is a free and open-source Unix operating system based on the Berkeley Software Distribution (BSD). It was the first open-source BSD descendant officially released after 386BSD was forked. It continues to be actively developed and is ava ...
,
AIX Aix or AIX may refer to: Computing * AIX, a line of IBM computer operating systems *An Alternate Index, for a Virtual Storage Access Method Key Sequenced Data Set * Athens Internet Exchange, a European Internet exchange point Places Belgiu ...
, Solaris/OpenSolaris and Android, either as a host or target, or both.
WebAssembly WebAssembly (sometimes abbreviated Wasm) defines a portable binary-code format and a corresponding text format for executable programs as well as software interfaces for facilitating interactions between such programs and their host environmen ...
target (supported via LDC and LLVM) can operate in any WebAssembly environment, like modern web browser (
Google Chrome Google Chrome is a cross-platform web browser developed by Google. It was first released in 2008 for Microsoft Windows, built with free software components from Apple WebKit and Mozilla Firefox. Versions were later released for Linux, macOS, ...
,
Mozilla Firefox Mozilla Firefox, or simply Firefox, is a free and open-source web browser developed by the Mozilla Foundation and its subsidiary, the Mozilla Corporation. It uses the Gecko rendering engine to display web pages, which implements current an ...
, Microsoft Edge, Apple Safari), or dedicated Wasm virtual machines.


Development tools

Editors and
integrated development environment An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editor, build automation tools ...
s (IDEs) supporting syntax highlighting and partial
code completion Autocomplete, or word completion, is a feature in which an application predicts the rest of a word a user is typing. In Android and iOS smartphones, this is called predictive text. In graphical user interfaces, users can typically press the t ...
for the language include SlickEdit,
Emacs Emacs , originally named EMACS (an acronym for "Editor MACroS"), is a family of text editors that are characterized by their extensibility. The manual for the most widely used variant, GNU Emacs, describes it as "the extensible, customizable, ...
, vim,
SciTE SciTE or SCIntilla based Text Editor is a cross-platform text editor written by Neil Hodgson using the Scintilla editing component. It is licensed under a minimal version of the Historical Permission Notice and Disclaimer. Lightweight and buil ...
,
Smultron Smultron is a text editor for macOS that is designed for both beginners and advanced users, named after the Swedish word for the woodland strawberry. It was originally published as free software but is now sold through the Mac App Store. It i ...
, Zeus, and Geany among others. * Dexed (formerly Coedit), a D focused graphical IDE written in Object Pascal * Mono-D is a feature rich cross-platform D focused graphical IDE based on MonoDevelop / Xamarin Studio, mainly written in C Sharp. *
Eclipse An eclipse is an astronomical event that occurs when an astronomical object or spacecraft is temporarily obscured, by passing into the shadow of another body or by having another body pass between it and the viewer. This alignment of three c ...
plug-ins for D include DDT and Descent (dead project). * Visual Studio integration is provided by VisualD. * Visual Studio Code integration with extensions as Dlang-Vscode or Code-D. * A bundle is available for TextMate, and the Code::Blocks IDE includes partial support for the language. However, standard IDE features such as
code completion Autocomplete, or word completion, is a feature in which an application predicts the rest of a word a user is typing. In Android and iOS smartphones, this is called predictive text. In graphical user interfaces, users can typically press the t ...
or
refactoring In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structu ...
are not yet available, though they do work partially in Code::Blocks (due to D's similarity to C). * The Xcode 3 plugin "D for Xcode" enables D-based projects and development. * KDevelop (as well as its text editor backend, Kate) autocompletion plugin is available.
Open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized so ...
D IDEs for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
exist, some written in D, such as Poseidon, D-IDE, and Entice Designer. D applications can be debugged using any C/C++ debugger, like GDB or WinDbg, although support for various D-specific language features is extremely limited. On Windows, D programs can be debugged usin
Ddbg
or Microsoft debugging tools (WinDBG and Visual Studio), after having converted the debug information usin
cv2pdb
Th
ZeroBUGS
debugger for Linux has experimental support for the D language. Ddbg can be used with various IDEs or from the command line; ZeroBUGS has its own
graphical user interface The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, ins ...
(GUI). ''DustMite'' is a powerful tool for minimizing D source code, useful when finding compiler or tests issues. ''dub'' is a popular package and build manager for D applications and libraries, and is often integrated into IDE support.


Examples


Example 1

This example program prints its command line arguments. The main function is the entry point of a D program, and args is an array of strings representing the command line arguments. A string in D is an array of characters, represented by immutable(char)[]. import std.stdio: writefln; void main(string[] args) The foreach statement can iterate over any collection. In this case, it is producing a sequence of indexes (i) and values (arg) from the array args. The index i and the value arg have their types inferred from the type of the array args.


Example 2

The following shows several D capabilities and D design trade-offs in a short program. It iterates over the lines of a text file named words.txt, which contains a different word on each line, and prints all the words that are anagrams of other words. import std.stdio, std.algorithm, std.range, std.string; void main() # signature2words is a built-in associative array that maps dstring (32-bit / char) keys to arrays of dstrings. It is similar to defaultdict(list) in Python. # lines(File()) yields lines lazily, with the newline. It has to then be copied with idup to obtain a string to be used for the associative array values (the idup property of arrays returns an immutable duplicate of the array, which is required since the dstring type is actually immutable(dchar)[]). Built-in associative arrays require immutable keys. # The ~= operator appends a new dstring to the values of the associate dynamic array. # toLower, join and chomp are string functions that D allows the use of with a method syntax. The name of such functions are often similar to Python string methods. The toLower converts a string to lower case, join(" ") joins an array of strings into a single string using a single space as separator, and chomp removes a newline from the end of the string if one is present. The w.dup.sort().release().idup is more readable, but equivalent to release(sort(w.dup)).idup for example. This feature is called UFCS (Uniform Function Call Syntax), and allows extending any built-in or third party package types with method-like functionality. The style of writing code like this is often referenced as pipeline (especially when the objects used are lazily computed, for example iterators / ranges) or Fluent interface. # The sort is an std.algorithm function that sorts the array in place, creating a unique signature for words that are anagrams of each other. The release() method on the return value of sort() is handy to keep the code as a single expression. # The second foreach iterates on the values of the associative array, it is able to infer the type of words. # signature is assigned to an immutable variable, its type is inferred. # UTF-32 dchar[] is used instead of normal UTF-8 char[] otherwise sort() refuses to sort it. There are more efficient ways to write this program using just UTF-8.


Uses

Notable organisations that use the D programming language for projects include
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dust ...
,
eBay eBay Inc. ( ) is an American multinational e-commerce company based in San Jose, California, that facilitates consumer-to-consumer and business-to-consumer sales through its website. eBay was founded by Pierre Omidyar in 1995 and became ...
, and
Netflix Netflix, Inc. is an American subscription video on-demand over-the-top streaming service and production company based in Los Gatos, California. Founded in 1997 by Reed Hastings and Marc Randolph in Scotts Valley, California, it offers a ...
. D has been successfully used for AAA games, language interpreters, virtual machines, an
operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for ef ...
kernel, GPU programming,
web development Web development is the work involved in developing a website for the Internet (World Wide Web) or an intranet (a private network). Web development can range from developing a simple single static page of plain text to complex web applications ...
,
numerical analysis Numerical analysis is the study of algorithms that use numerical approximation (as opposed to symbolic manipulations) for the problems of mathematical analysis (as distinguished from discrete mathematics). It is the study of numerical methods ...
, GUI applications, a passenger information system, machine learning, text processing, web and application servers and research.


See also

* Ddoc *
D Language Foundation The D Language Foundation (DLF) is a nonprofit organization devoted to the D programming language launched on October 16, 2015. The mission of the foundation is to foster development of the D community and is responsible for various processes w ...


References


Further reading

* * * * (distributed under CC-BY-NC-SA license). This book teaches programming to novices, but covers many advanced D topics as well. * *


External links

*
Digital Mars

Turkish Forum
* {{DEFAULTSORT:D (programming language) Programming languages C programming language family Class-based programming languages Cross-platform software Free compilers and interpreters High-level programming languages Multi-paradigm programming languages Object-oriented programming languages Procedural programming languages Programming languages created in 2001 Statically typed programming languages Systems programming languages 2001 software Software using the Boost license Articles with example D code