Dragon Wars
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''Dragon Wars'' is a
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
developed by Rebecca Heineman, published by
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
in 1989, and distributed by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
.


Gameplay

The player starts the game with a party of four characters, who can be either the default characters or ones created by the player. Alternatively, the player may import characters from ''The Bard's Tale trilogy'' into ''Dragon Wars''. During the game, the seven character slots can be filled with any combination of the starting characters, recruited characters, and summoned creatures.


Plot

The story from the back of the original box states:


Development

During the initial design process for '' Bard's Tale III: Thief of Fate'', one of the designers came up with a list of enhancements and improvements for the game. With the possibility that Interplay would soon be parting ways with
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
, it was decided to save these for a future game and stick closer to the original
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
, though the auto-mapping feature did make it into ''Bard's Tale III''. These design improvements came in this next game, ''Dragon Wars''. In essence, the game was a fusion of '' Bard's Tale'' and design philosophy pioneered in '' Wasteland''.Rebecca Heineman Interview.
Digit Press, 2006.
Until a month before release, the game was developed as ''Bard's Tale IV'', but the rights to the title were still held by Electronic Arts; thus, a new title and setting were needed for the game. It was derived in part from the Sumerian legends of
Gilgamesh Gilgamesh (, ; ; originally ) was a hero in ancient Mesopotamian mythology and the protagonist of the ''Epic of Gilgamesh'', an epic poem written in Akkadian during the late 2nd millennium BC. He was possibly a historical king of the Sumer ...
, with the chief villain of the game being named
Namtar Namtar () was a figure in ancient Mesopotamian religion who, depending on the context, could be regarded both as a minor god and as a demon of disease. He is best attested as the sukkal (attendant deity) of Ereshkigal, the goddess of the underwor ...
. Since to this point the game didn't feature any dragons, the new title meant that Heineman had to add one. Interplay advertisements displayed the slogan "Bard's Tale Fans Rejoice!" above the game's name, and mentioned ''Dragon Wars'' ability to import ''Bard's Tale'' characters. The designers all felt it was a better game than ''Bard's Tale III'', and indeed, better than any of the ''Bard's Tale'' series, but without the tie-in to the old title and without ''Electronic Arts marketing muscle, the game did not fare as well. To defend against pirated copies of the game, ''Dragon Wars'' included a collection of numbered paragraphs within their manual.Copyright protection paragraph reference
Classicgaming.cc 2016
Players would receive an in-game message (i.e. "Read paragraph 23"), and have to refer back to the printed material. The game is very difficult to play without references to the paragraphs, and many parts become meaningless. This form of security was widely used at the time. A sequel, ''Dragon Wars 2'', was in the concept stage of development around the mid-1990s but was cancelled because of the original's tepid sales figures and RPGs being out of style at the time.


Reception

''Dragon Wars'' was reviewed in 1989 in ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' #152 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. Scorpia gave the game a positive review in ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' in 1989, noting improvements over the ''Bard's Tale'' series, saying that "tighter design, attention to detail, balanced combat, and a carefully constructed plotline all combine to produce a CRPG well worth playing". In 1993 she wrote that the game was "a good choice when you want something a bit more than a standard slicer/dicer". According to Heineman, the game sold well but two things were against it: the game being a blobber RPG and not being able to use ''The Bard's Tale'' name. The game eventually broke even. The game was later included in the ''Interplay's 10 Year Anthology Classic Collection'' released in 1993.


Reviews

* ''Joker Verlag präsentiert: Sonderheft'' (1992) * ''Amiga Joker'' (February 1991) * ''
CU Amiga ''Commodore User'', (also referred to as ''CU'') later renamed to ''CU Amiga'', is a British magazine initially published by Paradox Group before being acquired by EMAP. Timeline ''Commodore User'' was launched in October 1983 with an initial pr ...
'' (February 1991) * ''
The Games Machine ''The Games Machine'' was a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published '' CRASH'', ''Zzap!64'', '' Amtix!'' and other magazines. History ''The Games Machine'' ran head ...
'' (March 1990) * ''Génération 4'' (April 1990) * ''
ASM (Aktueller Software Markt) ''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform Video game journalism, video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was ...
'' (April 1990) * '' Tilt'' (March 1990) * ''Enchanted Realms'' (May 1991) * ''Jeux & Stratégie'' nouvelle formule #7


References


External links

* * {{Internet Archive game, msdos_Dragon_Wars_1990
''Dragon Wars''
at Classicgaming.cc



1989 video games Amiga games Apple II games Apple IIGS games Commodore 64 games DOS games First-person party-based dungeon crawler video games Games commercially released with DOSBox Kemco games NEC PC-9801 games Nintendo Entertainment System games Role-playing video games Single-player video games Video games about dragons Video games developed in the United States X68000 games