Dominant design is a
technology management
Technology management refers to the integrated planning, design, optimization, operation and control of technological products, processes and services, in order to manage of the use of technology for human advantage. It contains a number of manag ...
concept introduced by James M. Utterback and
William J. Abernathy in 1975, identifying key technological features that become a
de facto standard
A ''de facto'' standard is a custom or convention that is commonly used even though its use is not required.
is a Latin phrase (literally " of fact"), here meaning "in practice but not necessarily ordained by law" or "in practice or actuality, ...
. A dominant design is the one that wins the allegiance of the marketplace, the one to which competitors and innovators must adhere if they hope to command significant market following.
When a new technology emerges (e.g. computer
GUI operating system
An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs.
Time-sharing operating systems scheduler (computing), schedule tasks for ...
s) – often firms will introduce a number of alternative designs (e.g.
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
–
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Apple Inc.
Apple Inc. is an American multinational corporation and technology company headquartered in Cupertino, California, in Silicon Valley. It is best known for its consumer electronics, software, and services. Founded in 1976 as Apple Comput ...
–
Mac OS
Mac operating systems were developed by Apple Inc. in a succession of two major series.
In 1984, Apple debuted the operating system that is now known as the classic Mac OS with its release of the original Macintosh System Software. The system ...
and
IBM
International Business Machines Corporation (using the trademark IBM), nicknamed Big Blue, is an American Multinational corporation, multinational technology company headquartered in Armonk, New York, and present in over 175 countries. It is ...
–
OS/2
OS/2 is a Proprietary software, proprietary computer operating system for x86 and PowerPC based personal computers. It was created and initially developed jointly by IBM and Microsoft, under the leadership of IBM software designer Ed Iacobucci, ...
). Updated designs will be released incorporating
incremental improvements. At some point, an architecture that becomes accepted as the industry standard may emerge, such as
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
. The dominant design has the effect of enforcing or encouraging standardization so that production or other complementary economies can be sought. Utterback and Suarez (1993) argue that the competitive effects of
economies of scale
In microeconomics, economies of scale are the cost advantages that enterprises obtain due to their scale of operation, and are typically measured by the amount of Productivity, output produced per unit of cost (production cost). A decrease in ...
only become important after the emergence of a dominant design, when competition begins to take place on the basis of cost and scale in addition to product features and performance.
Dominant designs may not be better than other designs; they simply incorporate a set of key features that sometimes emerge due to technological
path dependence
Path dependence is a concept in the Social science, social sciences, referring to processes where past events or decisions constrain later events or decisions. It can be used to refer to outcomes at a single point in time or to long-run equilibria ...
and not necessarily strict customer preferences. An often cited, albeit incorrect, example is the
QWERTY
QWERTY ( ) is a keyboard layout for Latin-script alphabets. The name comes from the order of the first six Computer keyboard keys#Types, keys on the top letter row of the keyboard: . The QWERTY design is based on a layout included in the Sh ...
keyboard, supposedly designed to overcome operative limitations on the
mechanical typewriter but now almost universally preferred over other keyboard designs. Dominant designs end up capturing the allegiance of the marketplace; this can be due to
network effects, technological superiority, or strategic manoeuvering by the sponsoring firms.
Dominant designs are often only identified after they emerge. Some authors consider the dominant design as emerging when a design acquires more than 50% of the market share. A more promising approach is to study the specific product innovations introduced by different firms over time to determine which ones are retained.
Origins of the theory
Utterback and Abernathy first introduced the concept of "dominant design" in 1975. They proposed that the emergence of a dominant design is a major milestone in an industry evolution and changed the way firms compete in an industry and thus, the type of organizations that succeed and prevail. A dominant design can be a new technology, product or a set of key features incorporated from different distinct technological innovations introduced independently in prior product variants. Their 1975 paper, however, never uses the term "dominant design". It does refer to "dominant strategy" and "dominant type of innovations". Yet, in their 1993 work, Suarez and Utterback reference the 1975 paper as the source of the concept of "Dominant design".
David Teece, of later fame for the theory of dynamic capabilities, overtly develops the concept of dominant design in his 1984 paper on ''Profiting from technological innovation'', in which he acknowledges the contribution of Utterback and Abernathy in their conceptual treatment of the evolution of technology in an industry.
Dominant theory process
The process by which a specific design achieves dominance consists of a few characteristic milestones:
#A pioneer firm or research organization begins conducting
R&D with the intention of creating a new commercial product or improving an existing design.
#The first working prototype of the new product/ technology is introduced, sending a signal to competitors to review the feasibility of their research programs.
#The first commercial product is launched, connecting consumers to this new architecture for the first time. It is usually directed at a small group of customers. This milestone acts as a “last minute call” for competitors to review and speed up their research efforts.
#A clear front-runner emerges from the early market. For example, in the personal computer industry, Apple Computers dominated after the introduction of their Apple I in 1976.
#Finally, at some point in time, a particular technological trajectory achieves dominance and this marks the final milestone in the dominance process.
Evidence and examples
Dominant design milestones have been identified in many product lines. The emergence of a dominant design typically coincides with the point at which the number of firms competing in the industry peaks. Once it emerges, it implicitly sends a message to producers and consumers that its key features is a "must have" by future products. Examples of a dominant design include the simple
four function calculator and the
iPod
The iPod is a series of portable media players and multi-purpose mobile devices that were designed and marketed by Apple Inc. from 2001 to 2022. The iPod Classic#1st generation, first version was released on November 10, 2001, about mon ...
and
iPhone
The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
. Other examples include:
*
War of the currents between
alternating- and
direct-current electricity in the late 1800s.
* The
videotape format war
The videotape format war was a period of competition or " format war" of incompatible models of consumer-level analog video videocassette and video cassette recorders (VCR) in the late 1970s and the 1980s, mainly involving the Betamax and VHS ...
between
Betamax
Betamax (also known as Beta, and stylized as the Greek letter Beta, β in its logo) is a discontinued consumer analog Videotape, video cassette recording format developed by Sony. It was one of the main competitors in the videotape format war ag ...
and
VHS, when VHS became the de facto
video tape
Videotape is magnetic tape used for storing video and usually sound in addition. Information stored can be in the form of either an analog or digital signal. Videotape is used in both video tape recorders (VTRs) and, more commonly, videocasset ...
standard.
* The
desktop metaphor
In computing, the desktop metaphor is an interface metaphor which is a set of unifying concepts used by graphical user interfaces to help users interact more easily with the computer. The desktop metaphor treats the computer monitor as if it is ...
introduced by
Xerox's Alto became the dominant design in PC operating systems.
* A review of the
Samsung
Samsung Group (; stylised as SΛMSUNG) is a South Korean Multinational corporation, multinational manufacturing Conglomerate (company), conglomerate headquartered in the Samsung Town office complex in Seoul. The group consists of numerous a ...
Z5
MP3 player
A portable media player (PMP) or digital audio player (DAP) is a portable consumer electronics device capable of storing and playing digital media such as audio, images, and video files. Normally they refer to small, battery-powered devices ...
articulated the Apple/iPod dominant design
* Many industry examples are included in Utterback's book ''Mastering the Dynamics of Innovation'' (see references below)
*
Douglas DC-3
The Douglas DC-3 is a propeller-driven airliner manufactured by the Douglas Aircraft Company, which had a lasting effect on the airline industry in the 1930s to 1940s and World War II.
It was developed as a larger, improved 14-bed sleeper ...
, considered a dominant airplane design consisting of variable-pitch propeller, retractable landing gear,
monocoque
Monocoque ( ), also called structural skin, is a structural system in which loads are supported by an object's external skin, in a manner similar to an egg shell. The word ''monocoque'' is a French term for "single shell".
First used for boats, ...
, radial air-cooled engine, and wing flaps. (
Peter Senges book ''
The Fifth Discipline'' on p. 6)
Implications for innovation and competitive dynamics
Utterback and Suarez propose that once a dominant design emerges, it can have a profound impact on both the direction of further technical advance, on the rate of that advance, and on the resulting industry structure and competitive dynamics. Prior to the creation of the dominant design, firms are constantly experimenting and therefore cannot enjoy economies of scale. After the emergence of the dominant design, some firms accumulate complementary assets and exploit possible economies of scale, which in turn raises entry and mobility barriers in the industry. Firms that enter the industry during a period of experimentation risk choosing the wrong technological path, but have high upside if they choose the right one. Pre-dominant design entrants have been shown to have a higher chance of survival than those that enter after the emergence of the dominant design.
Utterback and Kim (1985) and Anderson and
Tushman (1990) considered the effect of a disruption that invades a mature industry and thus starts a new cycle. In each cycle, the number of firms increases in the early ("fluid" or "ferment") period, reaches a peak with the emergence of the dominant design, decreases until a few firms dominate the industry, and then restarts again when a disruption creates the conditions for a new wave of entry and the re-enactment of the industry life cycle.
See also
*
Monopoly
A monopoly (from Greek language, Greek and ) is a market in which one person or company is the only supplier of a particular good or service. A monopoly is characterized by a lack of economic Competition (economics), competition to produce ...
References
#Changing the Dominant Design (Gary S Vasilash
#Invention and innovation: an introduction – Open University �
#Innovations and Dominant Design in Mobile Telephony from The Research Institute of the Finnish Economy – Koski and Kretschme
#Why the World Went Window
#Environment: Opportunity or Threat? – Clive Savory
#The Curse of Qwerty
Jared Diamond
Jared Mason Diamond (born September 10, 1937) is an American scientist, historian, and author. In 1985 he received a MacArthur Genius Grant, and he has written hundreds of scientific and popular articles and books. His best known is '' Guns, G ...
br>
#Role of universities in the product development process: strategic considerations for the telecommunications industry, Alok K Chakrabat
#Dominant Designs and the Survival of Firms – Utterback and Suare
{{Webarchive, url=https://web.archive.org/web/20140222042113/http://people.bu.edu/fsuarez/Fernando_Suarez_Website/Publications_files/1995_SMJ_Dominant%20Design%20Survival_Suarez_Utterback.pdf , date=2014-02-22
#Utterback, J. M. and F. F. Suarez (1993). 'Innovation, competition, and industry structure', Research Policy, 22 (1), pp. 1–2.
Strategic management
1975 neologisms