The video game ''
Duke Nukem Forever
''Duke Nukem Forever'' is a 2011 first-person shooter game developed by Gearbox Software and published by 2K Games for Windows, PlayStation 3, and Xbox 360. It is the fourth main installment in the ''Duke Nukem'' series and the sequel to '' ...
'' spent more than 14 years in development, from 1996 to 2011. It is a
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
for
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
,
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
, developed by
3D Realms
3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller (entrepreneur), Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game ' ...
, Triptych Games,
Gearbox Software
Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, s ...
and
Piranha Games
Piranha Games Inc. is a Canadian video game developer based in Vancouver, British Columbia. The company was founded by Russ Bullock, President and Executive Producer, and Bryan Ekman, VP and Creative Director. Piranha Games is one of the oldest ...
. It is the sequel to the 1996 game ''
Duke Nukem 3D
''Duke Nukem 3D'' is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games ''Duke Nukem'' and '' Duke Nukem II'', published by 3D Realms.
''Duke Nukem 3D'' features the adventures of the titular Duke N ...
'', as part of the long-running ''
Duke Nukem
''Duke Nukem'' is a video game series named for its main character, Duke Nukem. Created by the company Apogee Software Ltd. (now 3D Realms) as a series of video games for personal computers, the series expanded to games released for various co ...
'' video game series. Intended to be groundbreaking, it became an infamous example of
vaporware
In the computer industry, vaporware (or vapourware) is a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled. Use of the word has broade ...
due to its severely protracted
development schedule. Director
George Broussard
George Broussard is an American video game producer and designer, one of the creators of the ''Duke Nukem'' series (Todd Replogle, Allen Blum, and Scott Miller being the others).
Broussard released his early games under the name Micro F/X. In ...
, one of the creators of the original ''
Duke Nukem
''Duke Nukem'' is a video game series named for its main character, Duke Nukem. Created by the company Apogee Software Ltd. (now 3D Realms) as a series of video games for personal computers, the series expanded to games released for various co ...
'' game, announced the development in 1997, and promotional information for the game was released from 1997 until its release in 2011.
After repeatedly announcing and deferring release dates, 3D Realms announced in 2001 that ''Duke Nukem Forever'' would be released "when it's done". In 2009, 3D Realms was downsized, resulting in the loss of the game's development team. Statements indicated that the project was due to "go
gold
Gold is a chemical element with the symbol Au (from la, aurum) and atomic number 79. This makes it one of the higher atomic number elements that occur naturally. It is a bright, slightly orange-yellow, dense, soft, malleable, and ductile ...
" soon with pictures of final development.
Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993.
The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
, which owns the ''Duke Nukem Forever'' publishing rights, filed a lawsuit in 2009 against 3D Realms over their "failure to finish development". 3D Realms responded that Take-Two's legal interest was limited to their publishing right. The case was settled with
prejudice
Prejudice can be an affect (psychology), affective feeling towards a person based on their perceived group membership. The word is often used to refer to a preconceived (usually unfavourable) evaluation or classification (disambiguation), classi ...
and details undisclosed in 2010.
On September 3, 2010, 14 years after the start of development, ''Duke Nukem Forever'' was announced by
2K Games
2K is an American video game publisher based in Novato, California. 2K was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that sa ...
to be in development at
Gearbox Software
Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, s ...
, with an expected release date of 2011. ''Duke Nukem Forever'' was released on June 10, 2011, to mostly negative reviews. It holds the
Guinness world record
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
for the longest development for a video game.
Background
Scott Miller was a lifelong gamer who released his text-based video games as
shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
in the 1980s. By 1988, the shareware business was a $10 to $20 million a year market, but the distribution method had never been tried for video games. Miller found that gamers were not willing to pay for something they could get for free, so he came up with the idea of offering only the opening levels of his games; players could purchase the game to receive the rest.
[ Kushner (2004), 60–61.] George Broussard
George Broussard is an American video game producer and designer, one of the creators of the ''Duke Nukem'' series (Todd Replogle, Allen Blum, and Scott Miller being the others).
Broussard released his early games under the name Micro F/X. In ...
, whom Miller met while he was in high school, joined Miller at his company,
Apogee
An apsis (; ) is the farthest or nearest point in the orbit of a planetary body about its primary body. For example, the apsides of the Earth are called the aphelion and perihelion.
General description
There are two apsides in any el ...
, which published and marketed games developed by other companies. While Miller was quiet, with a head for business, Broussard was an enthusiastic "creative impresario". Apogee (from which a new brand name was made in 1994, 3D Realms) grew from a small startup to a successful corporation.
Among the games they published was
id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's ''
Commander Keen
''Commander Keen'' is a series of side-scrolling video game, side-scrolling platform game, platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final ga ...
'' in 1990 and ''
Wolfenstein 3D
''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game ''Castle Wolfen ...
'' in 1992. ''Commander Keen'' was met with great success and inspired the development of many sidescrollers for the
DOS
DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems.
DOS may also refer to:
Computing
* Data over signalling (DoS), multiplexing data onto a signalling channel
* Denial-of-service attack (DoS), an attack on a communicat ...
platform, including many developed by Apogee and using the same engine that powered the ''Keen'' games, and ''Wolfenstein'' was highly successful, popularizing 3D gaming and establishing the
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
(FPS) genre.
In 1994, Broussard began working on 3D Realms' own first-person shooter. Rather than the faceless marine of other games, players controlled as
Duke Nukem
''Duke Nukem'' is a video game series named for its main character, Duke Nukem. Created by the company Apogee Software Ltd. (now 3D Realms) as a series of video games for personal computers, the series expanded to games released for various co ...
, the protagonist of two 2D platform games from Apogee, ''
Duke Nukem
''Duke Nukem'' is a video game series named for its main character, Duke Nukem. Created by the company Apogee Software Ltd. (now 3D Realms) as a series of video games for personal computers, the series expanded to games released for various co ...
'' (1991) and ''
Duke Nukem II
''Duke Nukem II'' is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes (of eight levels each), the first available as shareware. It is the follow-up to 1991's ''Duke Nukem'', and followed by ''Du ...
'' (1992). Broussard described Duke as a combination of the film stars
John Wayne,
Clint Eastwood
Clinton Eastwood Jr. (born May 31, 1930) is an American actor and film director. After achieving success in the Western TV series '' Rawhide'', he rose to international fame with his role as the " Man with No Name" in Sergio Leone's "'' D ...
and
Arnold Schwarzenegger. After a year and a half of work, ''
Duke Nukem 3D
''Duke Nukem 3D'' is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games ''Duke Nukem'' and '' Duke Nukem II'', published by 3D Realms.
''Duke Nukem 3D'' features the adventures of the titular Duke N ...
'' was released in January 1996.
Aspects that appealed to players were environmental interaction and adult content, including blood and strippers.
In the mid-1990s, 3D Realms began developing a new 2D ''Duke Nukem'' game. It featured
pre-rendered
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typi ...
graphics, achieved by rendering ''Duke Nukem 3D'' graphics as
sprites, creating a style similar to the 1994 game ''
Donkey Kong Country
''Donkey Kong Country'' is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' franchise and foll ...
.'' According to the developer Aaron Hurd, Duke would fall in love with a Russian soldier named Eva; as this was the fourth ''Duke Nukem'' game, the developers chose the title ''Duke Nukem 4 Eva,'' which became ''Duke Nukem Forever''. This game was canceled due to the rising popularity of 3D games and the title was used for the next 3D ''Duke Nukem'' project.''
''
Development
1997–1998: ''Quake II'' engine
3D Realms announced ''Duke Nukem Forever'' on April 27, 1997.
Barely a year after the release of ''Duke Nukem 3D'', its graphics and its
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
, the
Build engine
Build Engine is a first-person shooter engine created by Ken Silverman, author of ''Ken's Labyrinth'', for 3D Realms. Like the ''Doom'' engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sector ...
, were antiquated. For ''Forever,'' Broussard licensed Id Software's superior
''Quake II'' engine.
[ Wernicke (1998), 1.] The licensing cost was steep—estimates were as high as $500,000—but Broussard reasoned that it would save time used to write a new engine.
Because the ''Quake II'' engine was not finished, 3D Realms began development with the
''Quake'' engine, planning to incorporate the ''Quake II'' features as they were completed. Broussard and Miller decided to fund ''Duke Nukem Forever'' using the profits from ''Duke Nukem 3D'' and other games, turning marketing and publishing rights over to
GT Interactive
GT, Gt or G-T may refer to:
Arts and entertainment Games
* GT Interactive, an American video game developer
* GameTrailers, a video game website
* ''Golden Tee Golf'', golf video game
* Gran Turismo (series), ''Gran Turismo'' (series), a series ...
.
In August and September, the first screenshots of ''Duke Nukem Forever'' were released in ''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
''. As 3D Realms did not receive the ''Quake II'' engine code until November 1997, the screenshots were mockups made with the ''Quake'' engine.
3D Realms unveiled the first video footage of ''Duke Nukem Forever'' using the ''Quake II'' engine at the 1998
E3 conference,
showcasing Duke fighting on a moving truck and firefights with aliens. While critics were impressed, Broussard was not happy with progress.
1998–2003: Unreal Engine
Soon after E3, a programmer suggested that 3D Realms make the switch to
Unreal Engine
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genr ...
, a new engine developed by
Epic Games
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, ...
. The Unreal Engine was more realistic than ''Quake II'' and was better suited to producing open spaces; 3D Realms had struggled to render the
Nevada desert
The Great Basin Desert is part of the Great Basin between the Sierra Nevada and the Wasatch Range. The desert is a geographical region that largely overlaps the Great Basin shrub steppe defined by the World Wildlife Fund, and the Central Basin a ...
. They unanimously agreed to the change, which meant discarding much of their work,
including significant changes they had made to the ''Quake II'' engine.
[ Wernicke (1998), 2.]
In June 1998, 14 months after announcing that they would use the ''Quake II'' engine, 3D Realms announced that they had switched to Unreal Engine. Broussard said that ''Duke Nukem Forever'' would not be significantly delayed and would be back to where it was at E3 within a month to six weeks. He also said that no content seen in the E3 trailer would be lost.
[ 3D Realms (1998).] However, according to programmer Chris Hargrove, the change amounted to a complete restart.
By the end of 1999, ''Duke Nukem Forever'' had missed several release dates and was largely unfinished; half of its weapons remained concepts.
Broussard responded to criticisms of the development time as the price of modern game development. A significant factor contributing to the protracted development was that Broussard was continually looking to add new elements. 3D Realms employees would joke that they had to stop Broussard from seeing new games, as he would want to include portions of it in ''Duke Nukem Forever''.
Later in 1999, Broussard decided to upgrade to a new version of Unreal Engine designed for
multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
. Employees recalled that Broussard did not have a plan for what the game would look like.
At the same time, GT Interactive was facing higher-than-expected losses and hired
Bear Stearns
The Bear Stearns Companies, Inc. was a New York-based global investment bank, securities trading and brokerage firm that failed in 2008 as part of the global financial crisis and recession, and was subsequently sold to JPMorgan Chase. The c ...
to look into selling the company or merging it.
Later that year,
Infogrames Entertainment
Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. Be ...
announced it was purchasing a controlling interest in GT Interactive. The publishing rights for ''Duke Nukem Forever'' passed to
Gathering of Developers
Gathering of Developers, Inc. (shortened as G.O.D. or GodGames, and branded as Gathering between 2003 and 2004) was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally b ...
in early December 2000. Following the death of one of Gathering of Developers' co-founders and continuing financial problems, in 2003 their Texas offices were shut down and absorbed into the parent company,
Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993.
The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
.
To placate anxious fans, Broussard decided to create another trailer for E3 2001, the first public showing in three years.
The video showed a couple of minutes of footage,
including a Las Vegas setting and a demonstration of the player interacting with a vending machine to buy a sandwich. The trailer impressed viewers and ''Duke Nukem'' was the talk of the convention.
''IGN'' reported on the graphics: "Characters come to life with picturesque facial animations that are synced perfectly with speech, hair that swings as they bob their heads, eyes that follow gazes, and more. The particle effects system, meanwhile, boasts impressive explosion effects with shimmering fire, shattered glass, and blood spilt in every direction ... Add in real-time lighting effects, interactive environments, and a variation in locales unequaled in any other first-person shooter and you begin to see and understand why ''Duke Nukem Forever'' has been one of the most hotly anticipated titles over the last couple of years."
Staff at 3D Realms recalled a sense of elation after the presentation, feeling they were ahead of the competition. While many staff expected Broussard to make a push for finishing the game, he still did not have a finished product in mind.
In 2022, two builds close to the one shown at E3 2001 were leaked online.
Responding to the leak, Broussard said that much of what was shown at E3 was "smoke/mirrors
sic">nowiki/>sic">sic.html" ;"title="nowiki/>sic">nowiki/>sicfor an E3 video [they">sic">nowiki_>sic<_a>.html" ;"title="sic.html" ;"title="nowiki/>sic">nowiki/>sic">sic.html" ;"title="nowiki/>sic">nowiki/>sicfor an E3 video [theyshould have never done"; he described the leaked game as a "smattering of barely populated test levels". Miller said the E3 trailer had overrepresented what was playable in the game at that point.
2003–2006: Conflict with Take-Two
By 2003, only 18 people at 3D Realms were working on ''Duke Nukem Forever''. One former employee said that Broussard and Miller were still operating on a "1995 mentality", before games became large-team, big budget development affairs. Because they were financing the project themselves, the developers could also ignore pressure from their publisher;
their standard reply to when ''Duke Nukem Forever'' would ship was "when it's done".
In 2003, Take-Two CEO Jeffrey Lapin reported that the game would not be out that year. He said the company was writing off $5.5 million from its earnings due to ''Duke Nukem Forever''s lengthy development.
Broussard responded that "Take-Two needs to STFU ... We don’t want Take-Two saying stupid-ass things in public for the sole purposes of helping their stock. It's our time and our money we are spending on the game. So either we're absolutely stupid and clueless, or we believe in what we are working on."
Later that year, Lapin said 3D Realms had told him that ''Duke Nukem Forever'' was expected by the end of 2004 or the beginning of 2005.
In 2004, ''GameSpot'' reported that ''Duke Nukem Forever'' had switched to the ''Doom 3'' engine.
Many gaming news sites mailed Broussard, asking him to confirm or deny the rumor. After receiving no answer from him, they published the rumor as fact, but Broussard explicitly denied it soon after.
Soon after 3D Realms replaced the game's Karma physics system with one designed by Meqon, a relatively unknown Swedish firm. Closed-doors demonstrations of the technology suggested that the physics would be superior to the critically acclaimed ''
Half-Life 2
''Half-Life 2'' is a 2004 first-person shooter game developed by Valve. It was published by Valve through its distribution service Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' combines shooting, puzzles, and storytelling, and a ...
''. Rumors suggested that the game would appear at 2005 E3. While 3D Realms' previously canceled ''
Prey
Predation is a biological interaction where one organism, the predator, kills and eats another organism, its prey. It is one of a family of common feeding behaviours that includes parasitism and micropredation (which usually do not kill the ...
'' was shown, ''Duke Nukem Forever'' was not. According to Miller, around this point he approached the Canadian developers
Digital Extremes
Digital Extremes is a Canadian video game developer founded in 1993 by James Schmalz. They are best known for creating ''Warframe'', a free-to-play cooperative online action game, and co-creating Epic Games' ''Unreal'' series of games. Digital ...
, known for co-developing the
''Unreal'' games, to take over development, as ''Duke Nukem Forever'' was "in deep trouble". Digital Extremes and Take-Two were willing, but the takeover was rejected by others at 3D Realms.
In January 2006, Broussard said that many of ''Duke Nukem Forever''s elements were finished, and that the team was "basically pulling it all together and trying to make it fun". Later that year, Broussard demonstrated samples of the game, including an early level, a vehicle sequence, and a few test rooms.
Among the features seen was the interactive use of an in-game computer to send actual emails. Broussard seemed contrite and affected by the long delays; while a journalist demoed the game, Broussard referenced note cards and constantly apologized for the state of the game.
In filing with the
US Securities and Exchange Commission
The U.S. Securities and Exchange Commission (SEC) is an independent agency of the United States federal government, created in the aftermath of the Wall Street Crash of 1929. The primary purpose of the SEC is to enforce the law against market ...
, Take-Two revealed they had renegotiated the ''Duke Nukem Forever'' deal, with Take-Two receiving $4.25 million instead of $6 million on release of the game. Take-Two offered a $500,000 bonus if ''Duke Nukem Forever'' was released by 2007.
However, Broussard said that 3D Realms did not care about the bonus, and would "never ship a game early".
Staff were tired of the delays. ''Duke Nukem Forever'' was the only 3D game many had ever worked on, giving them little to put on a resume, and as much of 3D Realms' payment hinged on
profit-sharing
Profit sharing is various incentive plans introduced by businesses that provide direct or indirect payments to employees that depend on company's profitability in addition to employees' regular salary and bonuses. In publicly traded companies t ...
after release, the continual delays meant deferred income.
By August 2006, between 7 and 10 employees had left since 2005, a majority of the ''Duke Nukem Forever'' team, which by this point had shrunk to around 18 staff.
While ''
Shacknews
''Shacknews'' (originally Quakeholio, then ShugaShack) is a website that hosts news, features, editorial content and forums relating to computer games and console games. It is currently owned by a company called Gamerhub Content Network. Gamerhu ...
'' speculated that the departures would lead to further delays, 3D Realms denied this, stating that the employees had left over a number of months and that the game was moving ahead. Creative director Raphael van Lierop, hired in 2007, played through the completed content and realized that there was more finished than he expected. Lierop told Broussard that he felt they could push the game and "blow everyone out of the water", but Broussard felt it was still two years from completion.
2007–2009: Final years with 3D Realms
The delays strained Broussard and Miller's relationship. By the end of 2006, Broussard appeared to have become serious about finishing the game.
On January 25 and May 22, 2007, Broussard posted two ''
Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
'' job ads with small screenshots of Duke Nukem and an enemy. The team quickly doubled in size; among the new hires was project lead Brian Hook, who became the first person to resist Broussard's requests for changes.
On December 19, 2007, 3D Realms released the first ''Duke Nukem Forever'' trailer in more than six years. It was made by 3D Realms employees as part of holiday festivities. While Broussard refused to give a release date, he said that "you can expect more frequent media releases
ndwe have considerable work behind us". While the ''Dallas Business Journal'' reported a 2008 release date, Broussard said that this was based on a misunderstanding.
In-game footage appeared in 2008 premiere episode of ''
The Jace Hall Show
Jason "Jace" Hall is an American film, television and video game producer.
Career
Hall was one of the founders of Monolith Productions and is CEO of record keeping platform Twin Galaxies. His music video "I Play W.O.W" was featured on IGN's Y ...
''. Filmed entirely on hand-held cameras but not originally expected to be publicly released, the video showed host
Jason Hall playing of a level at 3D Realms' offices. The footage was shot six months prior to the episode air date; according to Broussard, it contained
particle
In the physical sciences, a particle (or corpuscule in older texts) is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass.
They vary greatly in size or quantity, fro ...
and combat effects that had since been replaced. The game did not appear at E3 2008, which Miller described as "irrelevant".
As ''Duke Nukem Forever'' neared completion, funding began to deplete. Having spent more than $20 million of their own money, Broussard and Miller asked Take-Two for $6 million to complete the game. According to Broussard and Miller, Take-Two initially agreed, but then only offered $2.5 million. Take-Two maintained that they offered $2.5 million up front and another $2.5 million on completion. Broussard rejected the counteroffer, and on May 6, 2009, suspended development.
2009–2010: Layoffs and downsizing
3D Realms laid off the ''Duke Nukem Forever'' staff on May 8, 2009, due to lack of funding; inside sources claimed it would operate as a smaller company.
Take-Two stated that they retained the publishing rights for ''Duke Nukem Forever'', but were not funding it. Previously unreleased screenshots, concept art, pictures of models and a goodbye message from 3D Realms were posted by alleged former employees. Similar leaks followed after May 8, 2009.
In 2009, Take-Two filed a lawsuit against 3D Realms over their failure to complete ''Duke Nukem Forever'', citing $12 million paid to
Infogrames
Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive#Infogrames subsidiary, Atari Interactive and Atari, Inc. (1993–present), Atari, Inc. It ...
in 2000 for the publishing rights.
3D Realms argued that they had not received that money, as it was a direct agreement between Infogrames and Take-Two. The lawsuit seemed to be over a contractual breach, but not regarding the $12 million.
Take-Two asked for a
restraining order
A restraining order or protective order, is an order used by a court to protect a person in a situation involving alleged domestic violence, child abuse, assault, harassment, stalking, or sexual assault.
Restraining and personal protection o ...
and a preliminary injunction to make 3D Realms keep the ''Duke Nukem Forever'' assets intact during proceedings,
but the court denied the request for a temporary restraining order. In December 2009, Miller denied that development had ceased, and confirmed only that the team had been laid off. Around this time, a former 3D Realms staff member released a
showreel
A showreel (also known as a demo reel, sizzle reel, or work reel) is a short video showcasing a person's previous work used by many kinds of people involved in filmmaking and other media, including actors, animators, lighting designers, editors, a ...
with footage of ''Duke Nukem Forever''. It was mistaken for a trailer, which confused the public. The video was taken down soon after.
3D Realms planned to hire an external developer to complete the game while continuing to downsize, and ended development on another game, ''Duke Begins''. An unofficial compilation of gameplay footage was also released in December 2009. By 2010, 3D Realms and Take-Two had settled the lawsuit and dismissed it with
prejudice
Prejudice can be an affect (psychology), affective feeling towards a person based on their perceived group membership. The word is often used to refer to a preconceived (usually unfavourable) evaluation or classification (disambiguation), classi ...
.
2010–2011: Gearbox revival and release
Despite the discontinuation of internal game development at 3D Realms, development did not cease entirely. Nine ex-employees, including key personnel such as Allen Blum, continued development throughout 2009 from their homes. These employees would later become Triptych Games, an independent studio housed in the same building as Gearbox, with whom they collaborated on the project.
[: "Allen Blum and those guys, they're actually now in the Gearbox Software building on the tenth floor. We brought them in; they're now connected to the Gearbox infrastructure and our central team of animators and modelers and sound engineers."]
After ceasing internal game development, 3D Realms approached game developers
Gearbox Software
Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, s ...
[: "We approached them initially due to our past relationship and were able to work out a nice deal where everyone wins across the board. It’s a mutually beneficial relationship, but it’s not like a white knight came in and saved the day."] and asked them if they were interested in helping Triptych Games polish the near-finished PC version and port it to the consoles.
[: "Getting it all together, as one cohesive piece you could play front to back, fitting it within memory, all the optimizations and trying to get it on console platforms—that was the thing."] Gearbox CEO
Randy Pitchford
Randy Pitchford is an American businessman. He co-founded the video game development studio Gearbox Software in 1999 and was president and CEO for the company until 2021, upon which he became CEO and president of Gearbox's parent company, The G ...
, who had worked on an expansion to ''
Duke Nukem 3D
''Duke Nukem 3D'' is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games ''Duke Nukem'' and '' Duke Nukem II'', published by 3D Realms.
''Duke Nukem 3D'' features the adventures of the titular Duke N ...
'' and very briefly on ''Forever'' before he left to found Gearbox, felt that "Duke can't die" and decided that he was going to help "in Duke’s time of need".
He started providing funding for the game and contacted
2K Games
2K is an American video game publisher based in Novato, California. 2K was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that sa ...
' president to persuade his company that Gearbox and Triptych could complete the development of the game and get it released on all platforms in time. ''Duke Nukem Forever'' was originally intended to be a PC exclusive game; however, 2K and Gearbox had hired
Piranha Games
Piranha Games Inc. is a Canadian video game developer based in Vancouver, British Columbia. The company was founded by Russ Bullock, President and Executive Producer, and Bryan Ekman, VP and Creative Director. Piranha Games is one of the oldest ...
to port the game designed for PC to Xbox 360 and PlayStation 3 and added a multiplayer to raise sales.
The game was re-announced at the
Penny Arcade Expo
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was ...
2010 on September 3, 2010. It was the first time in the game's development history that gamers were able to actually try the game—according to Pitchford, "the line has gotten up to four hours long to see the game".
Gearbox Software subsequently purchased the ''Duke Nukem''
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
from 3D Realms, and 2K Games held the exclusive long-term publishing rights of the game.
Development was almost complete with only minor polishing to be done before the game was to be released in 2011.
A
playable demo
A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable sof ...
of ''Duke Nukem Forever'' was released by Gearbox,
with some differences from the versions available at PAX and Firstlook. Early access to the demo was granted to purchasers of the ''Game of the Year Edition'' of ''
Borderlands'', including those that purchased the standard version of ''Borderlands'' on
Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizat ...
prior to October 12, 2010. ''Duke Nukem Forever'' was initially scheduled for release on May 3 in the United States and May 6 internationally.
After a final delay, Gearbox announced the game had '
gone gold
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
' on May 24, 2011, bringing its development to a close after 14 years and 44 days; the game was released weeks later on June 14 in North America and June 10 worldwide. ''Duke Nukem Forever'' holds the
Guinness world record
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
for the longest development for a video game, at 14 years and 43 days, though this period was exceeded in 2022 by ''
Beyond Good and Evil 2
''Beyond Good and Evil 2'' is an upcoming action-adventure video game developed by Ubisoft Montpellier and published by Ubisoft. It is a prequel to ''Beyond Good & Evil'', released in 2003. Its development was characterized in the media by uncert ...
''.
Press coverage
''
Wired News
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online magazine, online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquar ...
'' awarded ''Duke Nukem Forever'' its
Vaporware
In the computer industry, vaporware (or vapourware) is a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled. Use of the word has broade ...
Award several times. It placed second in June 2000 and topped the list in 2001 and 2002.
''
Wired
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fran ...
'' created the Vaporware Lifetime Achievement Award exclusively for ''DNF'' and awarded it in 2003. Broussard accepted the award, simply stating, "We're undeniably late and we know it." In 2004, the game did not make the top 10; ''Wired'' editors said that they had given ''DNF'' the Lifetime Achievement Award to get it off of the list.
However, upon readers' demands, ''Wired'' reconsidered and ''DNF'' won first place in 2005, 2006, and 2007.
[Kahney, Leander]
"Vaporware: Better Late Than Never"
. Wired News. February 6, 2006. In 2008, ''Wired'' staff officially considered removing ''DNF'' from their annual list, citing that "even the best jokes get old eventually", only to reconsider upon viewing the handheld camera footage of the game in The Jace Hall Show, awarding the game with first place once again. In 2009, ''Wired'' published ''Wired News' Vaporware Awards 2009'': ''Duke Nukem Forever'' was excluded from consideration on the grounds that the project was finally dead.
With the game since in development at Gearbox Software and a subsequent playable demo, ''Duke'' made a comeback with an unprecedented 11th place award on ''Wired''s 2010 Vaporware list. When the ''GameSpy'' editors compiled a list of the "Top 25 Dumbest Moments in Gaming History" in June 2003, ''Duke Nukem Forever'' placed #18.
''Duke Nukem Forever'' has drawn a number of jokes related to its development timeline. The video gaming media and public in general have routinely suggested names in place of ''Forever'', calling it "Never", "(Taking) Forever", "Whenever", "ForNever", "Neverever", and "If Ever".
The game has also been ridiculed as ''Duke Nukem: Forever In Development''; "Either this is the longest game ever in production or an elaborate in-joke at the expense of the industry".
[Walbank, Mark.]
Feature: The Most Delayed Games
". ComputerAndVideoGames.com. Retrieved November 28, 2008.
Footnotes
Citations
Additional references
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External links
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Duke Nukem Forever News Archiveat
3D Realms
3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller (entrepreneur), Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game ' ...
web site
The Duke Nukem Forever List- further history and comparisons of other things that happened during the time of development
{{Duke Nukem series
Duke Nukem Forever
''Duke Nukem Forever'' is a 2011 first-person shooter game developed by Gearbox Software and published by 2K Games for Windows, PlayStation 3, and Xbox 360. It is the fourth main installment in the ''Duke Nukem'' series and the sequel to '' ...
Duke Nukem