Demon Attack
   HOME

TheInfoList



OR:

''Demon Attack'' is a
fixed shooter Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
video game created by
Rob Fulop Rob Fulop is an American game programmer who created two of the Atari 2600's biggest hits: the port of arcade game '' Missile Command'' and 1982's '' Demon Attack'', which won '' Electronic Games Game of the Year award. While at Atari, Fulop ...
for the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
and published by
Imagic Imagic ( ) was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were ''Atlantis'', '' Cosmic Ark'', and '' De ...
in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns. Fulop designed the game after leaving
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
, saying he was not properly reimbursed for his work on a port of ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
''. He co-founded the company Imagic in 1981 and began developing ''Demon Attack''. It was the first game he developed that had a graphic artist, Michael Becker, who created eight-phase animations for the demons. On the games release in 1982, it received positive critical attention for its graphics and gameplay and became one of the best-selling Atari 2600 games, and the best-selling game developed by Imagic. Programmer Gary Kato created a port of ''Demon Attack'' for the
Intellivision The Intellivision (a portmanteau of intelligent television) is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronic ...
console which added a final boss mothership. The boss was similar in gameplay to the final boss in '' Phoenix'' (1980), a game Atari had exclusive console rights to. This led to Atari filing a suit against Imagic. A settlement was reached in January 1983, with Imagic being allowed to release ''Demon Attack'' for several video game consoles and home computers in the 1980s.


Gameplay

''Demon Attack'' is set on a surface of a planet, when strange winged creatures float above, threatening the player. They attack, leading the player to retaliate by shooting at them with a laser cannon. Matthew House of
AllGame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
described the game as a
fixed shooter Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
. The players start with three
lives Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
, called bunkers in the game, which are displayed at the bottom of the screen. Each time the players are hit by enemy fire, they lose a bunker, and the game ends when all bunkers are depleted. The waves of enemies grow more complex as the game progresses, with wave five having enemies divide into two smaller enemies after being shot. Later waves feature enemies who will dive towards the laser cannon. The players can move left and right at the bottom of the screen to avoid enemies. The game offers different modes of play, including a Tracer Shot mode, which allows the player to guide lasers after they are shot. Two-player games can either be played competitively against each other or as a co-op mode. In the co-op mode, the two players alternate every four seconds on who controls moving and firing the ship's laser. In competitive mode, each player controls their own laser cannon at simultaneously with their own score and bunker count. If one player loses all their bunkers, the other player continues until all bunkers are lost. In the Intellivision version, the
boss fight In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stro ...
with the demon flagship named Pandemonium appears after three waves of enemies are defeated. It is destroyed by eroding its shield with lasers shots and aiming for a small rotating wheel of vulnerability.


Development

Prior to working on ''Demon Attack'',
Rob Fulop Rob Fulop is an American game programmer who created two of the Atari 2600's biggest hits: the port of arcade game '' Missile Command'' and 1982's '' Demon Attack'', which won '' Electronic Games Game of the Year award. While at Atari, Fulop ...
worked at
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
developing sound effects for pinball machines as a summer job while studying electrical engineering at the
University of California The University of California (UC) is a public university, public Land-grant university, land-grant research university, research university system in the U.S. state of California. Headquartered in Oakland, California, Oakland, the system is co ...
. Fulop's later projects included adaptations of arcade games such as ''
Night Driver Night Driver, Night Drivers, or, ''variation'', may refer to: Music * ''Night Driver Tour 2017'', a 2017 album concert tour by Busted * The Night Drivers, a band formed by Chris Jones (bluegrass musician), Chris Jones Albums * Night Driver (album) ...
'' and ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up video game developed and published by Atari for arcades. Sega released the game outside North America. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Tempest'' from ...
'' for the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
and ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' for the
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
. He said that he expected a strong Christmas bonus from Atari based on how well ''Space Invaders'' had done commercially, but he only received a voucher for a free turkey dinner. Fulop then left Atari, and upon seeing how well
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
has been doing, he co-founded the company
Imagic Imagic ( ) was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were ''Atlantis'', '' Cosmic Ark'', and '' De ...
on July 17, 1981. Fulop said that "I was angry at Atari and wanted to make something so good, they'd cry when they saw it. A lot of the best work is motivated by a desire to show someone what they've missed out on". This led to him designing ''Demon Attack''. He said the game was modeled after ''
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
''. The game took nine months to create. ''Demon Attack'' was the second original game Fulop had begun developing, as he had also worked on an original game at Atari that was never completed. The first complete version of ''Demon Attack'' just had one pattern of enemies repeated endlessly. Fulop focused on creating more motions for the enemies to give them more of an organic movement pattern. It was the first game he developed that had a graphic artist, Michael Becker, who created eight-phase animation for the demons. Fulop later said that "I had to fight to keep the game in the lab for the last month, my mistake in finishing everything before polishing the motion - marketing was eager to ship it - I insisted on holding it back. It got quite heated". Fulop only created the original game for the Atari 2600 and consulted on the
Intellivision The Intellivision (a portmanteau of intelligent television) is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronic ...
adaptation. Pat Ransil of Imagic said that the Atari 2600's hardware permitted smooth and easy movement across the screen horizontally, so Fulop designed the enemy demons to move on a mostly horizontal plane. Gary Kato designed the Intellivision version of the game, which allowed the demons to move in any direction, as the system allowed for that in an easier way. Kato's version of ''Demon Attack'' features a final boss and less colorful enemies than the Atari 2600 version, but featured other visual elements such as displaying the Moon's surface and having Earth in the background. Kato said he could not make the game look like the Atari version on the Intellivision, and credited Becker, who he described as Imagic's "head art guy", for creating the look of the boss enemy Pandemonium. Kato said "when my eyes saw this, my mouth was hanging open, as soon as people started coming into work, I rushed back down and said...I have to have this in the game!" Kato concluded that if any art looked good in the game, it was created by Becker, while anything that did not look strong was his own. Fulop has said he worked closely with David Johnson on the Atari Computer version of the game, but that he generally just wrote three-page documents for the other versions on how the algorithms of his code worked. There was no shared code for the later ports. Johnson would also code the
Magnavox Odyssey 2 The Magnavox Odyssey 2 (stylized as Magnavox Odyssey2), also known as Philips Odyssey 2, is a home video game console of the second generation that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as ...
version of the game. A similar mother ship appears in the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
version of the game.


Release

''Demon Attack'' was released in March 1982 for the Atari 2600 along with two other Imagic games: '' Star Voyager'' and ''Trick Shot''. Becker created the cover art for the game from model toys painted silver and blue. By the end of 1982, the Atari 2600 version of ''Demon Attack'' was the third highest selling console game of the year, only being beaten by ''
Pitfall! ''Pitfall!'' is a video game developed by David Crane for the Atari 2600 and released in September 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is popu ...
'' and ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
''. The game was also released for other consoles such as the Intellivision and Magnavox Odyssey 2. The Intellivision version was the 9th highest-grossing game of 1982. The Magnavox Odyssey 2 version of ''Demon Attack'' was the first cartridge for the system by an independent publisher. It was also ported to several home computers, including the
TI-99/4A The TI-99/4 and TI-99/4A are home computers released by Texas Instruments (TI) in 1979 and 1981, respectively. Based on TI's own TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. The assoc ...
, the Atari 8-bit computers, Commodore 64,
VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit entry level home computer that was sold by Commodore International, Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commod ...
,
TRS-80 Color Computer The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer, is a series of home computers developed and sold by Tandy Corporation. Despite sharing a name with the earlier TRS-80, the Color Computer is a completely different ...
and
IBM PCjr The IBM PCjr (pronounced "PC junior") was a home computer produced and marketed by IBM from March 1984 to May 1985, intended as a lower-cost variant of the IBM PC with hardware capabilities better suited for video games, in order to compete mor ...
. The game was retitled ''Super Demon Attack'' for its release on the TI-99/4A computer and a port of the Odyssey 2 version called ''Demon Attack Plus'' when it was released for the
Philips Videopac+ G7400 The Philips Videopac+ G7400 is a third-generation home video game console released in limited quantities in 1983, and only in Europe; an American release as the Odyssey³ Command Center was planned for the Odyssey series but never occurred. Th ...
in France. ''Demon Attack'' was included in the ''
Activision Anthology ''Activision Anthology'' is a compilation of most of the Atari 2600 games by Activision for various game systems. It also includes games that were originally released by Absolute Entertainment and Imagic, as well as various homebrew games. The Mi ...
'' compilation, but was removed for the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
release. Kato's version of ''Demon Attack'' for the Intellivision features a final boss named Pandemonium that is similar to the boss in the arcade game '' Phoenix'' (1980). Fulop had played Kato's version of the game and disliked the addition of the boss. He said: "That, to me, was totally stupid. I mean, it's exactly the same game s ''Phoenix''. Atari had the exclusive rights to produce ''Phoenix'' for home consoles and filed suit against the company Imagic, believing that the Intellivision version of ''Demon Attack'' was too derivative of the arcade game. A settlement was reached in January 1983, with Imagic still being allowed to release ''Demon Attack''. When asked about the legal issues between Atari and Imagic related to ''Demon Attack'', Fulop responded that he "kept out of a lot of that. It was basically a silly hustling and political thing. I think I went to one deposition, that was it ..No one really cared too much about it". ''Demon Attack'' went on to became the best selling Imagic game.


Reception

In the British magazine ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'', a reviewer wrote that ''Demon Attack''s enormous success was due to the tough game play and exceptional graphics. Reviews in other publications praised the graphics, with Jan Yarnot of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' and Randi Hacker in ''
Electronic Fun with Computers & Games ''Electronic Fun with Computers & Games'' was a video game magazine published in the United States from November 1982 to May 1984. For the last two issues it was renamed ''ComputerFun''. Content The magazine was split up into the following sec ...
'' describing the enemies as being "excellent" and "vibrantly colorful" respectively. Bill Kunkel and Arnie Katz wrote in ''
Video Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
'' went as far to say that ''Demon Attack'' had the best graphics among the most recent Atari 2600 games. Commenting on the gameplay, Yarnot said that the different enemy patterns made the game appropriately challenging. A reviewer in ''JoyStik How to Win at Video Games'' also commented that enemy movement was unpredictable, concluding that the game was "simply one of the best game cartridges of its type available today". Yarnot commented negatively that the difficulty did not increase after the 12th wave, with earlier enemy patterns being repeated. Reviewing later ports, Phil Wiswell of ''Video Games'' said that while the Atari 2600 version was very good, the Intellivision version was even better, declaring that it has "one of the nicest TV-game graphics ever". A reviewer in ''Blip'' compared ''Demon Attack'' and ''Phoenix'', finding the Intellivision version was the best of the three, saying its addition of the final battle made it and ''Phoenix'' and the Atari 2600 version of ''Demon Attack'' feel like a ''Galaxian'' spin-offs. The reviewer from ''Computer and Video Games'' compared the Intellivision game to Atari's ''Phoenix'', stating ''Demon Attack'' had a slight edge, concluding that "''Phoenix'' is pretty tough but for my money ''Demon Attack'' is tougher and prettier". ''
InfoWorld ''InfoWorld'' (''IW'') is an American information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a Web-only publication. Its parent company is International Data Group, and its sister pu ...
's Essential Guide to Atari Computers'' cited the Atari 8-bit verson as "a real shoot-'em-up that demands your quickest reflexes". A review in ''
Ahoy! ''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, covering on all Commodore color computers, primarily Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 1984. The ...
'' found the VIC-20 version excellent but said that it was not enhanced in any major way over the Atari 2600 game. Art Lewis of ''Electronic Fun with Computers & Games'' found the Odyssey 2 port not as smoothly colorful or as polished as the Atari 2600 original. Michael Blanchet, author of ''How to Beat the Video Games'', praised the Odyssey 2 port as setting a new standard for games for the system, concluding that players should "find out what millions of Atari and Intellivision owners already know - Imagic's ''Demon Attack'' is one heck of a game". ''Demon Attack'' won the 1983 Arcade Award for "Video Game of the Year", with Kunkel and Katz saying the game had superior graphics, sound and was "a challenge to the mental and physical capabilities of home arcaders". '' Video Games Player'' tallied twenty writers, editors and critics of the video game field and had ''Demon Attack'' voted as the "Space Game of the year" in their 1983 Golden Joystick Awards. ''
Billboard A billboard (also called a hoarding in the UK and many other parts of the world) is a large outdoor advertising structure (a billing board), typically found in high-traffic areas such as alongside busy roads. Billboards present large advertis ...
'' magazine had their first Annual Video Game Awards conference in 1983, where Fulop was awarded the designer of the year for ''Demon Attack''. From retrospective reviews, a reviewer from ''Computer and Video Games'' found the game to be a clone of ''Galaxian'' and ''Phoenix'' but still found it to be a great game.
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
included the game in their Hall of Fame in 2002. GameSpy writer William Cassidy wrote that original ''Space Invaders''-styled games on home consoles ranged from forgettable to pretty good, but ''Demon Attack'' was a standout due to its fast-paced action, responsive control, and audio-visual appeal. Brett Weiss included the game in his book ''The 100 Greatest Console Video Games 1977-1987'' (2014), due to its popularity on its release, and that it remained "a dynamic nicely animated shooter". ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' included ''Demon Attack'' in their list of top ten games for the Intellivision, compliments the versions graphics, mothership boss, and that it was superior to the Atari 2600 version. The publication would also name the game in their list of best Atari 2600 (at 13th) and VIC-20 games (at 6th).


Legacy

On the game's success, Fulop responded that he knew the game would do well, but did not think it would do as well as it did. Fulop felt that ''
Cosmic Ark ''Cosmic Ark'' is an Atari 2600 game designed by Rob Fulop and published by Imagic in 1982. The objective is to gather specimens from different planets in a spaceship which contains the survivors from the city of Atlantis. There are two versions ...
'' (1982), his next game at Imagic, was not going to be as strong, noting that he "wasn't hungry in the same way - wasn't into 'making them cry'". Fulop said that Imagic wanted to make a sequel to ''Demon Attack'', but "I was too stupid to realize the sequel makes a lot more money". He made other games for the Atari 2600 and later went on to develop games like ''
Night Trap ''Night Trap'' is a 1992 interactive movie developed by Digital Pictures and published by Sega for the Sega CD. Presented primarily through full-motion video (FMV), ''Night Trap'' has the player observe teenage girls having a sleepover visitin ...
'' (1992) and create the popular ''
Petz ''Petz'' is a series of single-player video games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets. Developed by PF.Magic, original ''Petz'' ( ''Dogz'' and ''Catz'') has sold over 1.5 million ...
'' (1995-2014) series.
Ian Bogost Ian Bogost is an American academic and video game designer, most known for the game '' Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences a ...
and
Nick Montfort Nick Montfort is an American computer scientist and poet who is a professor of digital media at Massachusetts Institute of Technology, where he directs a lab called The Trope Tank. He also holds a part-time position at the University of Bergen whe ...
in their book ''
Racing the Beam ''Racing the Beam: The Atari Video Computer System'' is a book by Ian Bogost and Nick Montfort describing the history and technical challenges of programming for the Atari 2600 video game console. Content The book's title comes from the fact t ...
'' (2009) stated that ''Demon Attack'' "broke the mold" of development in console games by having a dedicated artist for game development with Michael Becker's contributions to the game, noting that prior to this, an artist working in game development would only work on the box art or designed a game's printed manual.


References


Notes


Sources

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


External links


''Demon Attack''
(Atari 2600) at Atari Mania *
''Demon Attack''
at INTV Funhouse
''Demon Attack''
at Gamebase 64
''Super Demon Attack''
at TI-99/4A-Pedia {{Atari 2600 1982 video games Atari 2600 games Atari 8-bit computer games Commodore 64 games Fixed shooters Imagic games Intellivision games Multiplayer and single-player video games Multiplayer hotseat games TI-99/4A games TRS-80 Color Computer games TRS-80 games VIC-20 games Video games about demons Video games developed in the United States Video games set in outer space Video games set on fictional planets Video games set on the Moon Magnavox Odyssey 2 games