Deep Blue was a
supercomputer
A supercomputer is a type of computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second (FLOPS) instead of million instruc ...
for
chess-playing based on a customized
IBM RS/6000 SP. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at
Carnegie Mellon University
Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania, United States. The institution was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools. In 1912, it became the Carnegie Institu ...
under the name
ChipTest
ChipTest was a 1985 chess playing computer built by Feng-hsiung Hsu, Thomas Anantharaman and Murray Campbell at Carnegie Mellon University. It is the predecessor of Deep Thought which in turn evolved into Deep Blue.
History
ChipTest was based ...
. It then moved to IBM, where it was first renamed
Deep Thought, then again in 1989 to Deep Blue. It first played world champion
Garry Kasparov
Garry Kimovich Kasparov (born Garik Kimovich Weinstein on 13 April 1963) is a Russian Grandmaster (chess), chess grandmaster, former World Chess Champion (1985–2000), political activist and writer. His peak FIDE chess Elo rating system, ra ...
in a
six-game match in 1996, where it won one, drew two, and lost three games. It was upgraded in 1997, and in a six-game re-match it defeated Kasparov by winning two games and drawing three. Deep Blue's victory is considered a milestone in the
history of artificial intelligence
The history of artificial intelligence ( AI) began in antiquity, with myths, stories, and rumors of artificial beings endowed with intelligence or consciousness by master craftsmen. The study of logic and formal reasoning from antiquity to t ...
and has been the subject of several books and films.
History
While a doctoral student at
Carnegie Mellon University
Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania, United States. The institution was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools. In 1912, it became the Carnegie Institu ...
,
Feng-hsiung Hsu began development of a chess-playing
supercomputer
A supercomputer is a type of computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second (FLOPS) instead of million instruc ...
under the name
ChipTest
ChipTest was a 1985 chess playing computer built by Feng-hsiung Hsu, Thomas Anantharaman and Murray Campbell at Carnegie Mellon University. It is the predecessor of Deep Thought which in turn evolved into Deep Blue.
History
ChipTest was based ...
. The machine won the
North American Computer Chess Championship
The North American Computer Chess Championship was a computer chess championship held from 1970 to 1994. It was organised by the Association for Computing Machinery and by Monty Newborn, professor of computer science at McGill University. It was o ...
in 1987 and Hsu and his team followed up with a successor,
Deep Thought, in 1988.
After receiving his doctorate in 1989, Hsu and
Murray Campbell
Murray Campbell is a Canadian computer scientist known for being part of the team that created Deep Blue; the first computer to defeat a world chess champion.
Career Chess computing
Around 1986, he and other students at Carnegie Mellon bega ...
joined
IBM Research
IBM Research is the research and development division for IBM, an American Multinational corporation, multinational information technology company. IBM Research is headquartered at the Thomas J. Watson Research Center in Yorktown Heights, New York ...
to continue their project to build a machine that could defeat a world chess champion.
Their colleague
Thomas Anantharaman briefly joined them at IBM before leaving for the finance industry and being replaced by programmer Arthur Joseph Hoane. Jerry Brody, a long-time employee of IBM Research, subsequently joined the team in 1990.
After Deep Thought's two-game 1989 loss to Kasparov, IBM held a contest to rename the chess machine: the winning name was "Deep Blue", submitted by
Peter Fitzhugh Brown,
was a play on IBM's nickname, "Big Blue". After a scaled-down version of Deep Blue played Grandmaster
Joel Benjamin, Hsu and Campbell decided that Benjamin was the expert they were looking for to help develop Deep Blue's
opening book, so hired him to assist with the preparations for Deep Blue's matches against Garry Kasparov. In 1995, a Deep Blue prototype played in the eighth
World Computer Chess Championship, playing
Wchess to a draw before ultimately losing to
Fritz
Fritz is a common German language, German male name. The name originated as a German diminutive of Friedrich (given name), Friedrich or Frederick (given name), Frederick (''Der Alte Fritz'', and ''Stary Fryc'' were common nicknames for King Fred ...
in round five, despite playing as
White
White is the lightest color and is achromatic (having no chroma). It is the color of objects such as snow, chalk, and milk, and is the opposite of black. White objects fully (or almost fully) reflect and scatter all the visible wa ...
.
Today, one of the two racks that made up Deep Blue is held by the
National Museum of American History
The National Museum of American History: Kenneth E. Behring Center is a historical museum in Washington, D.C. It collects, preserves, and displays the heritage of the United States in the areas of social, political, cultural, scientific, and m ...
, having previously been displayed in an exhibit about the
Information Age
The Information Age is a historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during the Industrial Revolution, to an economy centered on information technology ...
, while the other rack was acquired by the
Computer History Museum
The Computer History Museum (CHM) is a computer museum in Mountain View, California. The museum presents stories and artifacts of Silicon Valley and the Information Age, and explores the Digital Revolution, computing revolution and its impact ...
in 1997, and is displayed in the Revolution exhibit's "Artificial Intelligence and Robotics" gallery. Several books were written about Deep Blue, among them ''Behind Deep Blue: Building the Computer that Defeated the World Chess Champion'' by Deep Blue developer Feng-hsiung Hsu.
Deep Blue versus Kasparov

Subsequent to its predecessor Deep Thought's 1989 loss to
Garry Kasparov
Garry Kimovich Kasparov (born Garik Kimovich Weinstein on 13 April 1963) is a Russian Grandmaster (chess), chess grandmaster, former World Chess Champion (1985–2000), political activist and writer. His peak FIDE chess Elo rating system, ra ...
, Deep Blue played Kasparov twice more. In the first game of the first match, which took place from 10 to 17 February 1996, Deep Blue became the first machine to win
a chess game against a reigning world champion under
regular time controls. However, Kasparov won three and drew two of the following five games, beating Deep Blue by 4–2 at the close of the match.
Deep Blue's hardware was subsequently upgraded,
doubling its speed before it faced Kasparov again in May 1997, when it won the six-game rematch 3½–2½. Deep Blue won the
deciding game after Kasparov failed to secure his position in the opening, thereby becoming the first computer system to defeat a reigning world champion in a match under standard chess tournament time controls.
The version of Deep Blue that defeated Kasparov in 1997 typically searched to a depth of six to eight moves, and twenty or more moves in some situations.
David Levy and
Monty Newborn estimate that each additional
ply (half-move) of forward insight increases the playing strength between 50 and 70
Elo points.
In the 44th move of the first game of their second match, unknown to Kasparov, a
bug in Deep Blue's code led it to enter an unintentional
loop, which it exited by taking a randomly selected valid move.
Kasparov did not take this possibility into account, and misattributed the seemingly pointless move to "superior intelligence".
Subsequently, Kasparov experienced a decline in performance in the following game,
though he denies this was due to anxiety in the wake of Deep Blue's inscrutable move.
After his loss, Kasparov said that he sometimes saw unusual creativity in the machine's moves, suggesting that during the second game, human chess players had intervened on behalf of the machine. IBM denied this, saying the only human intervention occurred between games. Kasparov demanded a rematch, but IBM had dismantled Deep Blue after its victory and refused the rematch. The rules allowed the developers to modify the program between games, an opportunity they said they used to shore up weaknesses in the computer's play that were revealed during the course of the match. Kasparov requested printouts of the machine's log files, but IBM refused, although the company later published the logs on the Internet.
The 1997 tournament awarded a $700,000 first prize to the Deep Blue team and a $400,000 second prize to Kasparov.
Carnegie Mellon University
Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania, United States. The institution was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools. In 1912, it became the Carnegie Institu ...
awarded an additional $100,000 to the Deep Blue team, a prize created by computer science professor
Edward Fredkin in 1980 for the first computer program to beat a reigning world chess champion.
Aftermath
Chess
Kasparov initially called Deep Blue an "alien opponent", but later belittled it, stating that it was "as intelligent as your alarm clock". According to
Martin Amis
Sir Martin Louis Amis (25 August 1949 – 19 May 2023) was an English novelist, essayist, memoirist, screenwriter and critic. He is best known for his novels ''Money'' (1984) and '' London Fields'' (1989). He received the James Tait Black Mem ...
, two grandmasters who played Deep Blue agreed that it was "like a wall coming at you". Hsu had the rights to use the Deep Blue design independently of IBM, but also independently declined Kasparov's rematch offer. In 2003, the
documentary film
A documentary film (often described simply as a documentary) is a nonfiction Film, motion picture intended to "document reality, primarily for instruction, education or maintaining a Recorded history, historical record". The American author and ...
''
Game Over: Kasparov and the Machine'' investigated Kasparov's claims that IBM had cheated. In the film, some interviewees describe IBM's investment in Deep Blue as an effort to boost its stock value.
Other games
Following Deep Blue's victory,
AI specialist Omar Syed designed a new game,
Arimaa, which was intended to be very simple for humans but very difficult for computers to master; however, in 2015, computers proved capable of defeating strong Arimaa players. Since Deep Blue's victory, computer scientists have developed software for other complex board games with competitive communities. The AlphaGo series (
AlphaGo,
AlphaGo Zero,
AlphaZero
AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and Go (game), go. This algorithm uses an approach similar to AlphaGo Zero.
On December 5, 2017, the DeepMind ...
) defeated top
Go players in 2016–2017.
Computer science
Computer scientists such as Deep Blue developer Campbell believed that playing chess was a good measurement for the effectiveness of artificial intelligence, and by beating a world champion chess player, IBM showed that they had made significant progress.
Deep Blue is also responsible for the popularity of using games as a display medium for artificial intelligence, as in the cases of
IBM Watson
IBM Watson is a computer system capable of answering questions posed in natural language. It was developed as a part of IBM's DeepQA project by a research team, led by principal investigator David Ferrucci. Watson was named after IBM's fou ...
or
AlphaGo.
While Deep Blue, with its capability of evaluating 200 million positions per second, was the first computer to face a world chess champion in a formal match,
it was a then-state-of-the-art
expert system
In artificial intelligence (AI), an expert system is a computer system emulating the decision-making ability of a human expert.
Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as ...
, relying upon rules and variables defined and fine-tuned by chess masters and computer scientists. In contrast, current chess engines such as
Leela Chess Zero typically use
reinforcement
In Behaviorism, behavioral psychology, reinforcement refers to consequences that increase the likelihood of an organism's future behavior, typically in the presence of a particular ''Antecedent (behavioral psychology), antecedent stimulus''. Fo ...
machine learning
Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of Computational statistics, statistical algorithms that can learn from data and generalise to unseen data, and thus perform Task ( ...
systems that train a
neural network
A neural network is a group of interconnected units called neurons that send signals to one another. Neurons can be either biological cells or signal pathways. While individual neurons are simple, many of them together in a network can perfor ...
to play, developing its own internal logic rather than relying upon rules defined by human experts.
In a November 2006 match between Deep Fritz and world chess champion
Vladimir Kramnik
Vladimir Borisovich Kramnik (; born 25 June 1975) is a Russian Grandmaster (chess), chess grandmaster. He was the World Chess Champion#Split title (1993–2006), Classical World Chess Champion from 2000 to 2006, and the 14th undisputed World Ch ...
, the program ran on a computer system containing a dual-core
Intel Xeon 5160 CPU, capable of evaluating only 8 million positions per second, but searching to an average depth of 17 to 18
plies (half-moves) in the
middlegame thanks to
heuristic
A heuristic or heuristic technique (''problem solving'', '' mental shortcut'', ''rule of thumb'') is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless ...
s; it won 4–2.
Design
Software
Deep Blue ran under the
AIX operating system, and its chess playing program was written in
C.
Its
evaluation function
An evaluation function, also known as a heuristic evaluation function or static evaluation function, is a function used by game-playing computer programs to estimate the value or goodness of a position (usually at a leaf or terminal node) in a g ...
was initially written in a generalized form, with many to-be-determined parameters (e.g., how important is a safe king position compared to a space advantage in the center, etc.). Values for these parameters were determined by analyzing thousands of master games. The evaluation function was then split into 8,000 parts, many of them designed for special positions. The opening book encapsulated more than 4,000 positions and 700,000
grandmaster games, while the endgame database contained many six-piece endgames and all five and fewer piece endgames. An additional database named the "extended book" summarizes entire games played by Grandmasters. The system combines its searching ability of 200 million chess positions per second with summary information in the extended book to select opening moves.
Before the second match, the program's rules were fine-tuned by grandmaster
Joel Benjamin. The opening library was provided by grandmasters
Miguel Illescas,
John Fedorowicz, and
Nick de Firmian. When Kasparov requested that he be allowed to study other games that Deep Blue had played so as to better understand his opponent, IBM refused, leading Kasparov to study many popular PC chess games to familiarize himself with computer gameplay.
Hardware
Deep Blue used custom
VLSI chips to
parallelize the
alpha–beta search algorithm, an example of
symbolic AI
Symbolic may refer to:
* Symbol, something that represents an idea, a process, or a physical entity
Mathematics, logic, and computing
* Symbolic computation, a scientific area concerned with computing with mathematical formulas
* Symbolic dynamic ...
. The system derived its playing strength mainly from
brute force computing power. It was an
IBM RS/6000 SP, a
supercomputer
A supercomputer is a type of computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second (FLOPS) instead of million instruc ...
with a
massively parallel
Massively parallel is the term for using a large number of computer processors (or separate computers) to simultaneously perform a set of coordinated computations in parallel. GPUs are massively parallel architecture with tens of thousands of ...
architecture based on 30
PowerPC 604e processors and 480 custom
600 nm CMOS
Complementary metal–oxide–semiconductor (CMOS, pronounced "sea-moss
", , ) is a type of MOSFET, metal–oxide–semiconductor field-effect transistor (MOSFET) semiconductor device fabrication, fabrication process that uses complementary an ...
VLSI "chess chips" designed to execute the chess-playing expert system, as well as
FPGAs intended to allow patching of the VLSIs (which ultimately went unused) all housed in two cabinets. The chess chip has four parts: the move generator, the smart-move stack, the evaluation function, and the search control. The move generator is a 8x8
combinational logic circuit, a chess board in miniature.
In 1997, Deep Blue was upgraded again to become the 259th most powerful
supercomputer
A supercomputer is a type of computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second (FLOPS) instead of million instruc ...
according to the
TOP500
The TOP500 project ranks and details the 500 most powerful non-distributed computing, distributed computer systems in the world. The project was started in 1993 and publishes an updated list of the supercomputers twice a year. The first of these ...
list, achieving 11.38
GFLOPS on the
parallel high performance LINPACK benchmark. Deeper Blue was capable of evaluating 200 million positions per second, twice as many as the 1996 version.
See also
*
Anti-computer tactics, which exploit the repetitive habits of computers
*
IBM Watson
IBM Watson is a computer system capable of answering questions posed in natural language. It was developed as a part of IBM's DeepQA project by a research team, led by principal investigator David Ferrucci. Watson was named after IBM's fou ...
, which could adeptly answer questions in human language
*
Mechanical Turk
The Mechanical Turk, also known as the Automaton Chess Player (, ; ), or simply The Turk, was a fraudulent chess-playing Chess engine, machine constructed in 1770, which appeared to be able to play a strong game of chess against a human oppone ...
, an 18th- and 19th-century hoax purported to be a chess-playing machine
*
X3D Fritz, which also tied Kasparov
*
''Rematch'', a 2024 TV miniseries about the 1997 match
References
Notes
Citations
Bibliography
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External links
*
IBM.com IBM Research pages on Deep Blue
IBM.com IBM page with the computer logs from the games
Open letter from Feng-hsiung Hsu on the aborted rematch with Kasparov, ''
The Week in Chess'' Magazine, issue 270, 10 January 2000
Chesscenter.com Open Letter from Owen Williams (Garry Kasparov's manager), responding to Feng-hsiung Hsu, 13 January 2000
Sjeng.org Deep Blue system described by Feng-hsiung Hsu, Murray Campbell and A. Joseph Hoane Jr. (
PDF
Portable document format (PDF), standardized as ISO 32000, is a file format developed by Adobe Inc., Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, computer hardware, ...
)
Chessclub.com ICC Interview with Feng-Hsiung Hsu, an online interview with Hsu in 2002 (annotated)
{{authority control
History of chess
Chess computers
One-of-a-kind computers
IBM supercomputers
PowerPC-based supercomputers